I’m making a beginner-friendly Mahjong roguelike deckbuilder where you learn Mahjong patterns while playing
Game Title: Mahjong Rush
Playable Link: https://store.steampowered.com/app/4881270/_Mahjong_Rush/
Platform: PC / Steam
Description:
Hi everyone! I’m working on Mahjong Rush, a single-player Mahjong-inspired roguelike deckbuilder.
The basic idea is: what if a roguelike deckbuilder used Mahjong tiles instead of poker cards? Instead of making traditional 4-player Mahjong, I wanted to turn Mahjong patterns into a single-player scoring and combo-building game.
One thing I learned from early feedback is that Mahjong tiles can be hard to read, especially for players who don’t know Chinese or have never played Mahjong before. So I recently added a beginner-friendly assist mode.
Now every numbered tile has a simple number label, different suits are easier to distinguish by color, and honor tiles have simple letter labels. I also added tooltips to explain tiles, effects, special cards, relics, and scoring rules. The beginner tutorial has also been reworked, so players don’t need to know traditional Mahjong rules before starting.
My goal is to let players enjoy the roguelike deckbuilder loop while gradually learning Mahjong concepts, such as sequences, triplets, pairs, suits, honor tiles, and different scoring hand types.
The game is not traditional Mahjong. It is more about building scoring hands, collecting special cards and relics, upgrading your run, and trying to survive harder and harder tables.
I would really appreciate feedback from people who don’t know Mahjong:
Does this look readable now? Would the numbers, colors, labels, and tooltips help you understand what is going on?
Free to Play Status:
[ ] Free to play
[x] Demo/Key available
[ ] Paid
Involvement:
I am the solo developer of the game. I designed, developed, and updated the game myself, and I recently added the beginner-friendly assist mode based on early player feedback.