Need help with the AOE2 editor, is there any way to fix this?

So the test scenario is as following: Human player has walls and a tower. Enemy AI has some cavalry. Enemy AI has no active AI as I want these cavarly units to stay put and attack at a certain time.

I made a trigger that makes cavarly use an attack move at a certain time. As soon as the tower hits them, they bug out and can't seem to understand to hit the wall first in order to then attack the tower. How can I, through triggers, make the cavarly attack the wall despite them being under fire by the watch tower? I've tried several things but can't quite make it work.

Thanks in advance!

u/RCT_Crazy — 2 months ago
▲ 898 r/Toyota

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u/RCT_Crazy — 3 months ago