r/TransportFever2

Image 1 — Here we go again
Image 2 — Here we go again
Image 3 — Here we go again
Image 4 — Here we go again

Here we go again

Just started the game again after a two months break, the addiction is real!

u/Tryphon26 — 24 hours ago

Transport Fever 2 Crashing on Loading a Savegame

For context, I started a save a few days ago and then midway through enabled 2 mods, Natural Town Growth and Achievements With Mods, assuming they'd be stable since they're so popular. After enabling them, the game crashes at EXACTLY 23% every time, with an error message saying "an error ocurred" (screenshot shown above)

I called it quits on that save, started a new one, and it worked fine until there was a random crash midway through building a railroad, so I reloaded the save and encountered the same error as before. Something I noticed was that the "Legacy Vehicle Pack" default mod kept enabling itself when I wanted to disable it.

Here's the bottom half of my stdout.txt, let me know if you have any questions. Any help is greatly appreciated!

script load from BOGTOPIA.sav.lua

achievements earnable: 0

init version: 340

map seed text: TAxZAE

debug mode is active

adding archive mods/urbangames_legacy_vehicle_pack_1/res/misc.zip

adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures.zip

adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/bus.zip

adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/car.zip

adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/plane.zip

adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/ship.zip

adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/train.zip

adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/tram.zip

adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/truck.zip

adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/waggon.zip

adding archive res/construction/construction.zip

adding archive res/models/animation.zip

adding archive res/models/material.zip

adding archive res/models/mesh-blob.zip

adding archive res/models/mesh.zip

adding archive res/models/model.zip

adding archive res/textures/misc.zip

adding archive res/textures/ui/ui.zip

WARNING: The following models were removed because they reference an invalid resource:

* station/rail/cargo/station_1_con_l.mdl/station_1_con_l.mdl was removed because the following resources were missing:

 \- station/rail/cargo/station\_1\_con\_l/station\_1\_con\_l\_lod0.msh

* station/rail/cargo/station_1_con_r.mdl/station_1_con_r.mdl was removed because the following resources were missing:

 \- station/rail/cargo/station\_1\_con\_r/station\_1\_con\_r\_lod0.msh

* station/rail/cargo/station_2_con_l.mdl/station_2_con_l.mdl was removed because the following resources were missing:

 \- station/rail/cargo/station\_2\_con\_l/station\_2\_con\_l\_lod0.msh

* station/rail/cargo/station_2_con_r.mdl/station_2_con_r.mdl was removed because the following resources were missing:

 \- station/rail/cargo/station\_2\_con\_r/station\_2\_con\_r\_lod0.msh

* station/rail/cargo/station_3_con_l.mdl/station_3_con_l.mdl was removed because the following resources were missing:

 \- station/rail/cargo/station\_3\_con\_l/station\_3\_con\_l\_lod0.msh

* station/rail/cargo/station_3_con_r.mdl/station_3_con_r.mdl was removed because the following resources were missing:

 \- station/rail/cargo/station\_3\_con\_r/station\_3\_con\_r\_lod0.msh

Texture resolve error: file not found: models/vehicle/train/train_alco_hh600_normal.dds

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Texture resolve error: file not found: models/vehicle/train/train_emu_mirage_rabde_12_12_2_cblend_dirt_rust.dds

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Texture resolve error: file not found: models/vehicle/train/train_emu_mirage_rabde_12_12_2_normal.dds

Texture resolve error: file not found: models/vehicle/train/train_emu_mirage_rabde_12_12_2_cblend_dirt_rust.dds

Texture resolve error: file not found: models/vehicle/train/train_emu_mirage_rabde_12_12_2_metal_gloss_ao.dds

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Texture resolve error: file not found: models/vehicle/train/train_emd_gp9_normal.dds

Texture resolve error: file not found: models/vehicle/train/train_emd_gp9_cblend_dirt_rust.dds

Texture resolve error: file not found: models/vehicle/train/train_emd_gp9_metal_gloss_ao.dds

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Texture resolve error: file not found: models/vehicle/train/train_nohab_normal.dds

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ModelRep: 2745.3 ms

No resources are missing!

Received SIGABRT

__CRASHDB_DUMP__ 9117b3b4-ad13-48ac-9ede-f232dae347cc

Calling thread crashtrace handlers

All thread handlers called

Minidump Callback

An error just occurred.

u/Hotbog_7 — 1 day ago

How to achieve a Mediterranean style on TF2?

Hello, I'd like to create a map with a Spanish/Balearic style.

The problem is that the only climate that seems suitable (in terms of color, etc.) is arid, but it's too dry and has a topography completely unsuitable for a Balearic style (crevices, etc.).

I've been told about combining terrain generation with climate using heightmap export, but the result is disastrous (awful rounded edges, horrible beaches, etc.).

Do you have any ideas on how to do this?

reddit.com
u/Conrad-pringiers — 1 day ago

TF3 (or maybe even TF2) needs this for traffic, will they add this in TF3? (or maybe someone is making a traffic overhaul mod for TF2?)

The right side before left side is a must when no signs presents, there should also be a way of adding road signs for reduction of speed, signs to ban cars/buses/trucks from entering certain roads and most importantly, the yield sign. Look no further than Workers and Recourses soviet republic for pretty good traffic management. Key road signs listed below, ideal for a European setting.

https://preview.redd.it/fz378lxvi5kh1.png?width=768&format=png&auto=webp&s=c4d5f877b9c4fe9e65c0ab59f36a2835017e05ca

reddit.com
u/Kubatura12 — 2 days ago

TF3 release

Half way through Q3 and still haven’t gotten a solid answer on when to expect the game.. do we still think it will release in Q4 or are we going to have to wait until 2027? I thought the partnership announcement was a sign that it was basically ready to launch. Really wish we had some intel leaks from someone on the inside

I’ve seen some people say that GTA6 will have an impact on it but I’m not sure I agree.. based off the genre alone and the TF genre is a very niche IMO and may not have a ton of overlap for their target audience

reddit.com
u/KingKado — 3 days ago

TF2 edit (read desc first)

For some reason yall didnt want any other simulation games with TF2 so heres TF2 by itself.
The video was downvoted (-5) (deleted)

I get it, my edit had cars and song that doesnt fit, not pure TF2 timetables. But I've got 176.1 hours in this game since Jan 24 (why’d I stop? My laptop got broken). The game is the reason I added it to my edit. This is a way of appreciation on the modding community and the developers. There was never a TF2 edit.
Second try TF2 only cut this time. No other sim games, just tf2

u/Virtual-Data-1044 — 3 days ago

My first functional (for now at least) cargo hub

Junction and double slip switch madness! For now it's only managing a single crude - fuel - city line, but I hope the design is solid enough to get some more lines going

u/flying_mayonnaise — 3 days ago

I hope they improve rail builder in the next game

Currently I find it a little lacking in terms of quality of life features and such:

  • Would be nice to have more options to adjust a rail segment before building - maybe even setting anchor points that it tries to connect together. I think Railway Empire had something like that, although I haven't touched that in many years.
  • Another thing - the random "construction not possible" in some cases. For example, for how common the scissor switch is, it sometimes is quite a pain to build for what seems like no reason.
  • Automatic signal placement would be good as well, as it gets a little tedious to place them manually.
reddit.com
u/KuuLightwing — 4 days ago
▲ 611 r/TransportFever2+2 crossposts

A bus depot inside a cut-out section of a mountain with a favela on top in Rio de Janeiro.

22°54'04.84"S 43°11'40.53"W

I know this has been posted here several times already, but this bus depot always impresses me. I'm from Brazil but not from Rio, and I always wonder what it's like to be in this hole, but the geography of this city impresses me every day.

u/AliceCordenalhe — 5 days ago

Cargo

Hi all is there a list of what cargo goes to industry and commercial as it only shows one for each for each city and my cities are damaging more goods.

reddit.com
u/Wheelsmcneill — 4 days ago

My TF3 wishlist

  1. They make it so when using the painting tree asset, the trees, bushes do not appear on the tracks or stations. Can it be like the roads?

  2. Maybe a default setting for a cab view, so we don't have to click 26 times to get the cab view via the 3rd party MOD, if it ever appears.

  3. A check box so we can disable the tweety bird sounds would be wonderful!

reddit.com
u/Terrible-Swing-460 — 5 days ago