Very niche question about enchanted items...

Hiya, so every time I try to search for information about enchantment "order" it always refers to the optimal levels and order of anvil operations. That's helpful but it's not what I want to try to find out.

As someone who definitely has some kind of combination of Autism/OCD (not gone for official diagnosis) I really want there to be a set structure to my items once enchanted I.e descending order of highest enchant level (sharpness V above unbreaking III above mending)

For a decent number of items in the game ive managed to achieve something like this, for some reason my brain is even okay and satisfied when ascending order with mending at the end since mending only has 1 level and no roman numeral (I.e unbreaking III then sharpness V below and finally mending)

I've been trying to enchant an axe currently and it is frustrating me that it keeps trying to put unbreaking III between efficiency V and sharpness V. I'm not sure if this is something I can even avoid but it's driving me crazy so much so that I'm currently going around with a pickaxe which has a similar issue thinking every moment that I can't wait to enchant a new one and cast this one into lava.

Tl;dr does anyone know how or what plays a part in the convention of labelling enchanted items? Is there a way to manipulate the results so that the enchantments on an item are listed in a certain order even if it costs more levels to do so?

If I was on PC/Java I imagine this would be so much less of an issue since I could look for a mod for this kind of thing.

Edit: I think LimestoneBuilder might have the correct information regarding my issue... in which case its a shame there is no solution to changing the order of enchantment labels.

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u/RC_Fixer — 2 days ago

Very niche question about enchanted items...

Hiya, so every time I try to search for information about enchantment "order" it always refers to the optimal levels and order of anvil operations. That's helpful but it's not what I want to try to find out.

As someone who definitely has some kind of combination of Autism/OCD (not gone for official diagnosis) I really want there to be a set structure to my items once enchanted I.e descending order of highest enchant level (sharpness V above unbreaking III above mending)

For a decent number of items in the game ive managed to achieve something like this, for some reason my brain is even okay and satisfied when ascending order with mending at the end since mending only has 1 level and no roman numeral (I.e unbreaking III then sharpness V below and finally mending)

I've been trying to enchant an axe currently and it is frustrating me that it keeps trying to put unbreaking III between efficiency V and sharpness V. I'm not sure if this is something I can even avoid but it's driving me crazy so much so that I'm currently going around with a pickaxe which has a similar issue thinking every moment that I can't wait to enchant a new one and cast this one into lava.

Tl;dr does anyone know how or what plays a part in the convention of labelling enchanted items? Is there a way to manipulate the results so that the enchantments on an item are listed in a certain order even if it costs more levels to do so?

If I was on PC/Java I imagine this would be so much less of an issue since I could look for a mod for this kind of thing.

reddit.com
u/RC_Fixer — 2 days ago

What the hell is up with spells?

Literally started the game 2 days ago. Already climbed to Arena 6 so far despite this being a game that locks your progression via limited packs per day even if you are rising in arenas fast.

That's fine by me. What isn't fine is the game rewarded me and I say "rewarded" very tenuously... with at least 1 spell during my storm through the first 4 arenas in the first day.

You CANNOT hit level 10 in 1 day, you just don't get given the ability to get enough bits to do so without spending money. So explain to me why I lose a reward slot to a spell that when I DO hit level 10 finally I am not allowed to have even though I already got it in a pack?

The game doesn't allow you to see spells, still rewards you with them... but does not save which spells you unlock yet because you aren't allowed to see or interact with them til level 10? Make it make sense 🙃

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u/RC_Fixer — 1 month ago

Random thought about Beth

Rewatching: Not going into specifics but I just got to the first episode of the Kingdom. One thought jumps out to me most...

I feel like Beth would have LOVED the Kingdom and fit right in there. I've seen people talk about who would "x" be if they were in the show longer or if they didn't have this happen. Specifically though ignoring any further development I could easily picture Beth and Ezekiel interactions.

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u/RC_Fixer — 1 month ago

Season 6 episode 3

>!So they choose to carry Scott instead on Annie in this episode, which doesn't make much actual logical sense to me.!<

>!Sure they gave her a crutch of sorts, but in my mind the person who has much better odds of survival? Its the one with a twisted/sprained ankle not the person with a bullet in them Which is prone to infection... also probably tore up the calf muscle.!<

>!I've broken my ankle, it hurt like hell as a stable fracture but you can walk on that albeit its more tiring and painful.!<

>!It doesn't make much sense other than plot device/favoured characters to have a bitten character ahead of a sprained ankle when at this point according to Heath we all go together and leave no one.!<

>!Especially when dude uses the shotgun zero times (I assume to prevent even more surrounded issues) when he could've sped up Annie's walking/hobbling. I honestly wish they'd have reversed the injuries since that makes more sense to me for how it pans out.!<

>!Also I don't doubt people were going to die in that situation, I don't even specifically think one character deserved to live more than another. It just felt like such a wasted moment of commone sense.!<

>!Not to mention these scenes really made it obvious to me that these people give zero shits about one another or how they might be treated in the same spot. How is no one being put out of their misery/suffering in this show while getting eaten.!<

>!Especially the guy who was already bit as Michonne barely gets over the fence. Brother is getting eaten alive and screaming, against a fence where you don't even need to waste a bullet, he feels less pain before death AND it doesn't stop the zombies from still being occupied by food?!<

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u/RC_Fixer — 1 month ago

Could Shane have actually gotten away with his plans after Randall?

Doing a rewatch of the series again, having just gotten to the part where Shane takes Randall out of the Shed and plans to try to lure Rick to a secluded field under false pretences.

A key point that the Show relies on us seeing is how suspicious Rick is... but it also shows us how he tests and digs to see if he is founded in his suspicions.

"He hit you in the head after he escaped the Shed?" Only for Shane to play into things by further communicating after Rick says "thing is the door was locked up tight when T-Dawg got to it" With Shane saying "well he must've gotten out through the rafters"

It's supposed to reward the viewers, Shane knows about the hole because he caught Carl climbing through the rafters, but doesn't know that Rick had someone patch up the whole since then.

TL;DR its not til this rewatch that I noticed Shane has absolutely zero reason to have locked up the Shed after leaving with Randall? Even if he thought he'd get back to the Shed before anyone else it really holds no water that he would have any benefit to leaving a trail like this.

Maybe he didn't think to check on the rafters? Maybe he didn't think to leave the cuffs open and come up with a he tricked me story? Idk I just think if he had left the door wide open he has 100 different excuses and stories that could work and locking the door only leaves Maybe 1?

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u/RC_Fixer — 2 months ago

FoF:National Pride players don't make sense to me

I've never questioned the cards this game makes, nor the need for a hundred different versions of cards. You do you EA.

One thing I've never noticed before tho, a card type outside of Icons that has a useful "league" / "club" that's just a flex slot... which isn't consistent for all cards of that type?

I won't pretend to be sure this is the only time they do this. I'm likely to have not been observant I.e I think this is also true of some of the Prime Heroes?

It doesn't make much sense to me though, what's the key factor in whether a card gets to have "International" for example? Is there something obvious here? Is it like a "they are a free agent but play for the country" situation?

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u/RC_Fixer — 3 months ago

SBC knowers - "I need YOU" (78-84)

Idk if I'm just blind but I've tried looking at the best SBC list in order of most useful and I've looked through the sbc that seem good for me aswell as upgrades.

I cannot seem to find a worthwhile or sensible use for the 50 odd players filling my sbc storage that are in the 78 - 84 rating range. Am I being blind?

There's genuinely so many SBC I'm struggling to find which ones have sensible requirements not to mention how many look similar.

It's not like I'm expecting great things from an SBC but I know for a fact there's no value to using the daily gold rare or even the gold upgrade because I'm using 83 to get at most either 78 or maybe on gold upgrade a 81??

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u/RC_Fixer — 3 months ago

Super jackpots

I'm shocked to see absolutely no discussion nor questions to the developer about the super jackpot and how it functions!

Ot shows 0.1% most of the time but I've struggled to get to a point to see if it can increase via the luck upgrade or not. (I never noticed if the double scratch started with 0.2)

I'm most curious though how the super jackpot works, I would assume the simplest answer is that it uses the odds from the base ticket and MUST hit on the biggest symbol on all 3? I.e on lucky cat say the odds of the single stack of coins is at 30% then each super must hit 30% on all 3 to get lucky?

There are a few other ways I could imagine it might work but if we assume that it does work that way then I'd assume the luck upgrade is key to winning the super jackpot while the frequency is unalterable?

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u/RC_Fixer — 3 months ago

New player: Overall what's the current best World tour silver superstar to invest the season updates into?

Not really 100% sure how my previous post warranted removal. I'm just trying to avoid wasting resources.

From a basic look it seems people favour Eto'o?

Ignoring fielding a personal best team or "it's subjective" I'm limited to the current objective WTSS players and would like to know which is a good all round choice?

I.e the current Choices don't have a worthwhile defender but these 2 strikers both do okay as upgrade choices (an example that likely holds minimal chance to be true)

I'd even take a bare basic "just don't bother with 'x' player"

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u/RC_Fixer — 3 months ago

Rivals Domination objective

Seems unfair first off that this objective is a one time thing only applied to 1 match.

When I score at 11 minutes and the opponent rage quits forcing the game to end 3 - 0 for me, how is it my fault that I "fail" this objective?

It would at least make sense to reward the player who is awarded the win via disconnection the required values to achieve the quest/objective OR let you have another attempt if failed while subject to a disconnect, does it not?

Secondly what even are these lil objective thingies in Rivals? It shows "2>>" I assume by utslef it means I would go from maybe "III" to "V" right?

Like I understand the concept a bit based on the 'help' section, but when I have a hot streak giving +1 reward point I get that it's for the rewards, it also says 2 stages of progression... so if I have a hot streak and ALSO get this "2>>" does it advance 3 stages, or 4?

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u/RC_Fixer — 3 months ago

Errrmmmm... okay then?

Ignore the lack of top tier skill displayed. Simply think this is a funny way for the game to break itself.

Edit: You know probably should've cropped it more. the fun starts at 30 seconds for those interested.

u/RC_Fixer — 3 months ago

FC26 is the free game of the month. What is this new tournament entries nonsense?

Sure whatever tell me how I just need to get good. I've never been amazing at fifa but never awful either.

I've only just started playing the game and have the bare bones team the game has given me with PS catch up rewards.

So first of all I don't understand the game matching me with 96 rated teams who've clearly mastered the current mechanics of FC.

Secondly I don't understand a 5 entry limit? I searched online to find info about this limited entries nonsense and don't find much except it being said that it's to reward a competitive aspect that you can't simply grind.

Okay so sure it does make things harder to achieve a full on win at a tournament but brother I don't even win the first leg in 5 attempts so why the hell am I limited to 5 goes when my ONLY goal was to maybe have a run where I win a semi final so I have an actual usable player.

There's even an objective to play 10 games?? I can only assumed it resets each day but since this is the last day of the tournament I can't even do that I guess?

Also I fully accept I'm a** at this game so far since I thought I could make 3-4-3 work purely because its the only team I can build that has some sense of rating and chemistry and only started playing better moving back to 4-3-3

Goddamn this game is built to make you hate yourself and everything that there is. I already know I'll be losing most games even once I get some of the mechanics down so how is the limited entries even slightly fair when it's the only way to get decent players that aren't even tradeable?

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u/RC_Fixer — 3 months ago