Why could they make Nick Rewind its own channel for all the 90's and 2000's content?
I think it'd make more sense to have everything on one channel, rather than having it across multiple ones.
I think it'd make more sense to have everything on one channel, rather than having it across multiple ones.
I'm mostly blind and tried playing Ratchet and Clank: Rift Apart. Although there were some accessibility features for playing the game, like high contrast options, there weren't any for the menus, like menu narration.
I know some game companies might not have the budget to add these things to games, but it's such a shame accessibility seems to be an afterthought.
I have an arcade ambience video playing in the background, and this question popped into my head.
I went to an arcade when I was young. I had (and still do) some vision, so I could play the games relatively well. However, I realized someone with little to no vision couldn't play most of the games independently.
What do you think could be done to make arcades more accessible for us?
I have an arcade ambience video playing in the background, and this question popped into my head.
I went to an arcade when I was young. I had (and still do) some vision, so I could play the games relatively well. However, I realized someone with little to no vision couldn't play most of the games independently.
What do you think could be done to make arcades more accessible for us?
I tried Character AI for giggles once, and it felt strange and a little unnerving. I was chatting with my favorite video game character, and the bot asked me where I was from. I gave a vague response, which thankfully worked.
The fact these AI bots are made by actual people makes me nervous. I can see how they could take advantage of vulnerable people, like children, those with mental illness, or those who are too into their favorite character and believe the character him/herself is talking to them.
I feel better fantasizing myself with my favorite character, rather than through a chat.
Personally, I think they were the worst vehicle levels in the game. The ball was very hard to control.
Menu narrations.
High contrast options. This would make crates, enemies, pits, etc. much easier to see. The same could be applied to race tracks.
GPS/announcers. I know we had this in Rumble, but that was just for commentary. In racing games, the announcer could call out directions, powerups, and upcoming hazards to the blind player.
Audio descriptions could describe visual elements in cutscenes. For example, "Crash smiles goofily."
Thoughts?
I read about these indoor gps apps like Clu and Goodmaps, and I'm curious as to your experiences with them. How accessible are they, and what places have you used them in?
I prefer going alone. I'm fairly introverted, plus being alone forces people to interact with me, not any sighted people with me.
To me, it makes sense, since it seems Cortex is done. In Uka's eyes, Cortex has failed to conquer the world multiple times, so Uka could step up and try it. He could recruit the original mutants, like Ripper Roo, Koala Kong, Pinstripe, the komodo brothers, and Tiny
I'm mostly blind and just started trying to play Rift Apart. Although I deeply appreciate all the visual accessibility settings, they only seem to apply to gameplay. In future games, the menus need these settings too, like menu narration and contrast and text size settings.
Apologies for the mini rant. I just wanted to put this out there.