Need some help calculating odds for my Phasezerker

Hey!

I've been farming a cmod for a while now, and just for my sanities sake, I was wondering what are the actual odds of me finding 2 specific rolls on a Phasezerker out of the 3.

Based on the lootlemon page I counted 32 possible rolls, but some of those are "Manufacturer XYZ". My question is, do these count as a single roll and when they do get chosen its another roll to determine which manufacturer it will be?

This would be the preferable option as I'm looking for weapon damage + splash damage, and came to a roughly 1/170 chance.

Thankyou c:

reddit.com
u/Racika — 4 days ago

Development: Does a single facebook login implementation require full business verification now?

I have seen similar posts, but would appreciate a final blow to the heart if thats the case.

We require the very basic name + email combination to create an account for the user. Facebook in turn required so far: Access to our domains source code, a developers full name and info, the companies full name and info, a registered domain under the business name (very specifically the name.com , you cant have it any other way), a registered email with the same domain, TAX NUMBERS and after all this, it just went "okay now upload ID cards :)"

I cant do it anymore. Is this really required now for a simple login? If so I wont bother this is ridicilious

reddit.com
u/Racika — 1 month ago

Just recently decided to not play on a 10 year old version of the game. I was starting to think these dont even exist

u/Racika — 3 months ago
▲ 1 r/jira

Having trouble adding a singular person to a Space

Hey!

In short, we have a Space for our incoming tickets, where multiple organizations submit, and participants of this space can see their related organizations submissions.

In this case, we have a user that is already added, "Active" member of said space:

https://preview.redd.it/y6up72hqbx3h1.png?width=942&format=png&auto=webp&s=478eaf9be803e2ddd93e4b4266d714b9ebe16613

Now, they have made a Jira account with the same email given here (I tried entering it into the register field before this just in case, and it didnt give the "you already have an account"), and you would think if I add them to their corelated organization (Organizations / OrgName / Add Customer), it would just show up on their side as their available spaces, as they get added on my end, and shows up in the org list of users correctly as well.

This worked in the past, but in this case it just doesnt seem to send any invites / emails / anything through to them upon this invite, and I'm trying to figure out what could cause it.

I can provide more info, I'm not sure what would be necessary so I kept it brief. Could this just be a case of some mail blacklist or spam filter or am I doing something wrong?

Thankyou for any ideas in advance!

reddit.com
u/Racika — 3 months ago

I really thought theres a similar item picker widely known, but I couldnt find any, so made my own. Any ideas how it could be improved?

For context: I have an inn where you can order items from the menu on the wall, pressing the button dispenses said item into the golem bartenders chest, who puts it in a chest behind the bar, dispensing it for you on the bartop.

I found this comparator signal converter design, but couldnt really make a better design for activating the droppers once your choice is made and you press the button, so I used pistons to conduct the signal.

u/Racika — 3 months ago

First time at the Archives and it borderline made us quit a 100 hours in.

Sorry in advance, I have to rant.

The entire experience was so great finding stuff and exploring together, it all felt very in tune with the game and properly paced, but once you get in the library..

  • First off, theres little to no heads up that youre going into a bossfight, of course you can tell that the machine is lying there but the entire windup of "hello I'm a boss" is a split second "okay I'm instantly online and already pounded the ground, also there are 5-10 locusts around"
  • Once youre there, you will most likely die in whatever equipment you went with, because you cant know in advance what the mechanics are, and cant leave.
  • Okay you died but got a hunch about the layout, now lets get back in (quick too, your entire inventory will despawn), but there is no windup anymore, the boss is just there, and WILL knock you up in the air while youre still just trying to get down, god forbid you even get to your items youre already half hp and your hotbar is just random assortment of items in pickup order, you try frantically to hide and heal but you get knocked into the ceiling and die again. Lets repeat.
  • The "arena" is a 15x15 room with half of the ground being spikes, the other half is the boss itself
  • You mastered the mechanics (got fed up and read the wiki), good luck trying to block and jump while fending off locusts as a fight inside a fight (the more you progress the more they come)
  • 500 hp? A HOUNDRED hits with an iron falx? Really?

This is such a shame and honestly infuriating. The lead up was so great going through an abandoned and clearly once lived in structure, reading little hints and peoples stories, looking through clothing items and fumbling with the engineering room, you really get a sense that youre trying to piece together what may have happened. To give credit, it was very clear from the start what your objective is, and really didnt need to pull up any guides to succeed.

We were so thrilled to have finally opened up the big library doors, trying to climb down the pipes to the room, and then surprise, arcade boss that feels like a serious sam encounter.

The very first time we encountered it I instantly squinted with confusion, my partner even tried rationalizing it with "there must be like an off switch or something we have to find", it just feels so extremely out of place that you literally try and make it make sense on the fly. Its so ridiculous in context, you build up your little homestead, raise a windmill, set up your blacksmithing quarters, hammer away for hours just to make sure you have the best defense there could be, you set out on this cool adventure together, explore abandoned ruins and it literally goes from vintage story exploration to doom eternal claustrophobic edition in a split second. Even if it wasnt out of place, constant semi-stunlocks (please jump at the right frame, in this game where even offline theres desync), homing missle throws, and never ending swarm of adds in an extremely enclosed space is such an amateurish design

If you search for opinions on the forums, the general consensus you will find is either:

  • yeah its strange I usually just skip it, or
  • we set our spawns to the entrance of the fight and just swarmed it getting in a couple hits each time
  • just go there very overprepared and facetank the entire thing

It literally would have been so cool just having a bell or two guarding the last furnace, and then letting the player enter the library full of wonder and caution, instead of just frustration and confusion. This feels like a very last minute "okay we NEED a boss cmon" case, such a shame

Oh and as a great sendoff gift for our efforts, the exit door was blocked by an immovable spike so we had to go creative anyways, just so that it can feel that much more like we didnt accomplish anything

Thanks for your time commoners. ♥

reddit.com
u/Racika — 3 months ago

Took a picture of this cool limestone mountain while searching for borax. 20 thousand blocks later I remembered I can just use this for tanning leather fml

u/Racika — 3 months ago

Mostly a rant but I will try and keep it organized.

I started a world with 300% landmass and 50% water in cold climate, and wanted to add an extra chill (haha) element to it by setting months to be 20 days long.

As a sidenote – we wanted to do the same thing in our existing coop world to "slow things down" because its a little arcade-like that you can play for a session and a month goes by, but turns out it retroactively changes all PAST months as well, and the more you played on a world the more you will see this in action. For example, if you played for 2 years and change it to 20 days a month, you're suddenly thrown back to year 1 (and most likely an entirely different season), because that's where you would be if it was the default starting value, I think this is kind of a strange way of doing it.

As for my world, what I noticed a month in:

  1. Crops will grow 2.2x slower, which makes sense (So an onion would take roughly 37 days instead of 17), but need to be watered just as much as if you were on "default speed"
  2. Animals are pregnant for double the time, but will get hungry/lose weight just as fast.
  3. Torches go out just as fast
  4. Fruit trees take eons to grow
  5. You can go and take a nap during temporal storms

I could go on but you get the gist, all these "negative" time penalties make complete sense, otherwise I could have 900 metric tons of veggies for my first winter, my main problem is:

As per usual with VS, its seems as the only elements that remain "realistic" and logical are the ones that make the game harder, and this is not really communicated to the player in the options menu, you will find out the err of your ways 10 hours in, and at that point you rather march on.

I know that its not far fetched that you need a big garden if you want to self sustain through an entire winter, but this goes back to the previous point of "only realistic when it makes it harder", yes you need a lot of crops, but days are still as fast, not double the length, and you need to water them often and now its already noon. Yes you have more days till winter to hunt, but killing and gutting a huge wild boar / moose / anything will net you a bowl of food, and feed you for 2 days if you plan on walking anywhere.

This could be fixed by either:

  • Balance more aspects of the game (mostly day length) when opting into longer seasons, I understand that this could be "overbalanced" to the point where you're just playing VS in slow-mo, but there is certainly room for improvement.
  • Straight up don't change anything, but write out a tooltip saying "hey this is not slow-burn mode, this is mostly just a harder experience, be warned". If this was a logical conclusion from the option for most of you, I'm sorry for being dumb.

In essence, I think there is a very enjoyable compromise between "everything is twice as shit" and "very easy mode VS" with season lengths. Could be worth a moment for the devs to think about.

Rock be upon ye, commoners.

u/Racika — 4 months ago

Ran out of characters but at the bottom middle of the 18th picture (base wide shot) you can see 2 trapdoors and some glass, that was the "I finally found mouflons" hole and was just never removed.

u/Racika — 4 months ago