



Material optimization
Was wondering if someone could define what is wrong in this node setup, metal mesh being treated as a solid, not filtering daylighting. Using poliigons add on for blender and converting materials to octane under mat. Settings. Have also had difficulty scaling textures after conversion, with a transform node. Still new to node setup and octane. Apologies if the answer is very obvious just have not found any luck through tutorials. Lmk if you’d like to see my file.