SPOILERS FOR ENDING If you've beaten the game feel free to come in and read, otherwise kick rocks until you've made it to the ending so you don't ruin the experience for yourself!

Alright so I finally got around to heading off to the ending earlier this evening and man I gotta put some words down here because the whole fucking vibe compared to ITR 1 is just.....off....

We will be breaking things down into categories, story, atmosphere, weapons, loot, home base, Lauri, UNPSC, and the enemies.

First off lets start with weapons.

The weapon choice is pretty decent, having been spoiled with chucksmods and frenzyc from ITR 1 it felt pretty lacking because even with the modularity system choices never felt impactful enough to warrant other setups despite just having A weapon. Sidearms having no modularity at all kills the vibe beceause one spritz of wd40 and a swipe of a brush and BAM 100% no probsies bruh, but your primary weapon needs several pieces to be cleaned. These pieces don't seem to individually wear down and break on their own either. This is a missed opportunity. Sidearm modularity should be added so we can have different barrels, triggers, and accessories can be added without just buying it and putting the accessory right on. At least the weapon mod terminal in ITR 1 was useful. It made no difference to have a short barrel versus a long one, even clearing rooms in Pachorsk was not an issue with a long barrel G3. Weapon mod choices needs drastically expanded upon with consequences for your choices. Short barrels should NOT be able to cross map snipe, no hate to Synth, but nobody should be sniping with a handgun, small calibers should drop off or disappear after a set distance.

Loot.

Tons of it, but half of it is pointless. Sure there is tons of stuff around you, but 90% of it is monetarily worthless. You only need to search for ash clusters, and old weapon parts, tbh didn't hardly find artifacts to turn in at all, shitloads of altered items, sure, but man having a bag full of fuses, books, and clocks is somehow better than just basic artifacts. If only there was more missions that required certain altered items versus go here and find this altered floating sopa bar....or the rubix cube.... I went the entire game across 100+ hours and never one found enough parts to put together any 1 single weapon. I'd find tons of parts for other random ones, and the ones I did find repeatedly so there is definitely a weighted feel the them. I hope this changes. They should have taken inspiration from S.T.A.L.K.E.R. mod from ITR 1 and put weapon parts on a free for all list, where ANY part for ANY weapon can spawn, not just weighted-priority on shitty ones to drop the most. Make it WORTH it go out after tide and specifically scour for parts.

Home base.

Honestly, I wish there were more armor stands and backpack mounts, or ones by the 4 workbenches. Being able to put weapon parts, brushes, oil, and such on the back wall of the benches was amazing, thank you. Having a place to put the paint pattern things would be nice. Like a nice rack just for them. The shower in ITR 1 was a cool touch, in ITR 2 it feels weird. It would be nice if there was a way to activate a chair or bench to sit down at, to simulate sitting down to eat beef chunks, or take apart your weapon or sit across from your coop friend and shoot the breeze. The music in the store is obnoxiously up beat. The whole vibe of the place is too sterile and surgical, really wish it would have been made more rustic? Darker tones, darker vibe, and more in tune with the vibe of the radius versus whatever the fuck the game has become now. Like ammo boxes are all magically a color now and look like some shit out of Marathon or Fortnite.

Atmosphere.

Man you had it in spades this time around. Amazing job. Peninsula sort of sucks lets be honest here, just a tiny shit map that should have only been in like, the training stuff with the real first zone being somewhere large like Forest. Forest though, man, the vibes are real. It feels good, it looks pretty decent, and it plays well. But there are two notable winners here. Pachorsk outskirts and the final zone, whatever you want to call it, the center maybe? Pachorsk Outskirts is AMAZING. With Sky Diddy III roaming around ruining your day/night at random, the ability to have long range engagements, and at night it plain ass being pitch black with what sounds like predator clicks? Perfect. And the block houses give a tiny urban warfare feel that desperately needs expanded upon. We seriously need a few more maps with some extreme urban warfare options, I'd even say use some generative stuff to make a radius warehouse that any random red portal door has a chance to send you that excludes you from tide, you fight through what feels like endless urban indoor combat with opportunities for specialized this place only loot if you reach the end, be it highly unique and specialized weapons and parts, or armor accessories. If you die inside, it sends you back out the original red door portal as though nothing happened but you lose whatever loot you got inside (so ironman deathless runs aren't ruined by this). The ending area with the gold orb from the 1990s movie Sphere.....come on....The visual and sound design here are gold tier literally. I was so amazed by the look ,the feel, the sound that I stood around nearly in awe at what I was experiencing.

Lauri.

Do we really need this guy? Some random ass ghost dude who claims to be our old friend and really wants us to get to the center so "we" can escape but then wants me to go alone and or gets survivors guilt if I send him off to real life? This guy either needs seriously fleshed out with missions of his own, with actual consequences, or get rid of him entirely.

Enemies.

Cool setup, police mimics with the worlds most accurate PM Makarov. Shotgun mimics. Storm troopers with SMG's. You got AKM mimics, you got dudes wearing serious fucking walking tank like armor that still die in 4 headshots, you got sniper mimics who aren't that dangerous anymore, and then the spec ops ones at the end with NVG's on that don't even NVG you in the dark. Their weapons though will burn you in an instant. RIP deathless run to that guy in the outskirts behind the wall by the flower area. TBH I'd glad we don't have that stupid armor shit from ITR 1. The fragments are insanely annoying, some die instantly, others seem to soak up rounds like an APC. I wish all the ash statues we find and break spawned fragments at times. Like a good 25% chance to accidentally summon a fragment to your location because you bumped an ash statue, including the in game paper talking about a mimic explorer one that has a super chance to pop out of a explorer ash statue when taking the weapon off them.

UNPSC.

Man talk about a drag. A real stick in the mud. Katja is back and she is an intern now. Great. The whole video call thing and whatever you want to call our story aside, she seems so fucking naive to the implications of the experiments. And speaking of experiments, why are WE the experiment for the zone, but we work FOR the UNPSC? Shouldn't we be UNPSC agents and make the choice in game to do things for both entities with consequences for both? It really felt the entire time like the UNPSC was just a side addon at this rate. All they cared about was shitty little trinkets, and collecting samples/placing tripids/throwing sensors. I hope this changes in the future.

Alright....Story.

The story......Talk about blueballs of blue balleage. It started off so good, sequel to ITR 1, the lone explorer, now we got a weird ghost buddie, and a side chick at UNPSC who is Katja's new vessel after we freed her from the original radius. The weird ass ultra sterile vibes of the UNPSC area kills it for me. It feels too colorful, too bright, and too......new. Vanno felt better in the aspect of we threw together stuff that didn't disappear with the tide, and home base now feels like a fucking pre lobby to a battle royale game right? Combine that with a story that starts to fall apart in forest and further inside outskirts and we got a recipe for some fresh wtf-ium. I don't want a ghost buddy. I never asked for a ghost guide dude. I don't need to dap up some rando just to walk through the fog. I shouldn't need to stranger things in between to get between zones, those inbetween areas should be the DEFACTO way to travel between major zones, with the inbetween stuff being generatively built every tide so that they change CONSTANTLY giving hard the radius always changes vibe. Lighting some fucking lamps that serve no purpose after we leave the area is such a joykill. The ending being a super generic save them, save yourself, give power to the evil entity that portrays itself as good, and the secret 4th option, all are so shallow it really kills it. No consequences. No major differences. Choosing Lauri should remove him entirely when you return. He escaped. Choosing the UNPSC should give you the damn seclevel 7 and do something with the door. Choosing yourself should do something else. The endings should have been videos or still shots, not statues and some walking.

I know it's only 1.0 and things are subject to change, but man. The order of magnitude of this level of disappointment is immeasurable. When they added the voiced UNPSC person, Lauri, and changed the vibes to bright colors and other stuff, it sorta lost the ambiance of the first game and it became a game that was inspired by ITR 1 rather than a sequel.

Here's hoping they add more maps. Here's hoping they add in tons more weapons. Here is hoping they make the walkie talkies our way of talking to the UNPSC, not a giant 55" tv.

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u/RedAversion2025 — 2 days ago

Been attempting to update bios on my gigabyte b550m gaming wifi 6 from F1 to F4, stepping to F2b first, resetting into Bios, then F4, and avoiding F5a.

And literally NOTHING works. I have made sure my drive disk is properly setup, I've used a brand new FAT32 formatted small capacity usb thumbstick, downloaded the exact files I need from gigabytes support website, double checked checksums to verify, plugged into the BIOS usb port, went directly to bios from a restart, loaded optimized defaults, then pressed F8, accessed the drive, selected F2b, let it update completely, then let it reboot on it's own back to Bios. Went to optimized defaults again and selected to make sure nothing set on its on to something else. F8, back to quick flash. F4 this time, updated successfully. It rebooted to bios, went and made sure to select optimized defaults, and save and exited. Loops. Constant loops without even seeing the Gigabyte splash screen. It looped for 15 minutes endlessly, so I hit Delete and it immediately went into Bios. Hmm.

Checked CSM if enabled or disabled. Checked global power state for my 5900x. Set cpu power to typical idle current, maybe it was dropping voltage or something since the bios probably changed power parameters. Nope. Loops still. Ok back into bios. Manually set my ram timings because xmp profile 1 has NEVER worked for me. Gskill 3600mhz, set timings to 16-22-22-42, voltage to 1.35v, soc t0 1.10v. Tried saving and exiting again. Loops endlessly.

Ok. Turned off. Pulled apart my jonsbo z20 and took out the gpu because with my juishark diamond13 cooler I cant get to the cmos battery easily. Perfect, took the time to clean the dust out of the gpu fans while it was out. Pulled cmos waited 10 minutes. Reinserted, let it cold boot for 10 minutes and it still looped. Delete into Bios. WTF. Reset optimized defaults again. Pulled gpu and cmos a second time. Reinserted, powered up and immediately spammed Delete for bios. Immediately load optimized defaults, F8 reflash F4, let it reboot, no settings changed at all, tried to boot into windows. Loops. Loops. You'd swear to god my computers name was toucan sam with how many loops it had.

So out of frustration I hit Delete and it immediately went to bios. WTF again....F8, thankfully I thought ahead to have separate drive with my OH SHIT SAVE ME backup F1 bios version it came with on it. Flashed that. Set my ram timings, set PBO back up, BAR and ReSize, Windows fucking booted up immediately with NO hesitation.

What malarkey is this? What pc deity needs a sacrifice to make this work?

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u/RedAversion2025 — 4 days ago

I haven't quite reached the end of the game yet, been taking my time, but are there other significantly UNIQUE safehouses like the little garages in Pachorsk Outskirts?

Almost every safehouse so far has been the same lame ass house setup, except for the garages in outskirts. I LOVE how unique it feels compared to every other one so far. I remember way back in early days in Forest I think, there was a elevated rail car that was a safehouse (with a homicidal ladder) and THAT was unique as hell too, tbh now thinking about it I don't know if that safehouse is still THAT or still there.

I have not progressed past Outskirts mainly because I have been playing ahead a bit, then I'll go watch the homie Synthetizard play to where I am and see how he fares versus how I did. Granted I have had significantly more deaths than he has, since I am a seated gamer from a spinal injury that makes standing for long periods uncomfortable to painful, my reaction abilities are restrained by physical ingame turn speed limits than being able to physically turn and use joystick to immediately sprint away.

Not counting the weird ass opaque bubble surrounding the safehouses but what other unique areas are there or could we come up with if we could get Darius and the gang to come up with or change them out?

Peninsula - THIS is where a normal style 1 or 2 story house as a safehouse makes the most sense to me, so this place doesn't really need changed at all in my opinion. Though I wish the map was bigger. Pervomay was a HUGE map for ITR 1 first area, Peninsula is extremely small in comparison. Although cool shit happens later when {REDACTED} happens and you {REDACTED}. Maybe. I could just by spreading hype and false info here.

Forest - Outside of potentially the one rail car safehouse that may or may not still exist, I'm fairly sure the rest are all generic houses again. What could we do here to make something unique and interesting? I remember in Village we had that little hunter or fishermans hut on stilts out in the swamp, THAT was always a interesting little place.

What safehouse ideas can we come up with that make a safe area feel truly unique and still Radius themed? I'd love a little apartment style safehouse. Something small and condensed that really feels like it could be useful.

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u/RedAversion2025 — 5 days ago

Really been enjoying ITR 2 1.0m but I have a request for Darius and the team if possible.

Can we get a drum mag for the Saiga.

Can we get a shotgun suppressor.

Can we get a IR light, not a flashlight, an IR light specifically for use with the NVGs.

And why is there only +P for 9x18mm? And are we still hard up for tracers? Why not subsonic, fmj, ap, +p, buckshot, slug, flechette, etc? I don't understand why we need tracers because the joy of tracers is both parties know where your rounds are originating from, and the enemies in the game have omnipotence anyways and can see you perfectly through underbrush and in complete darkness even no lights on at all, just nvg, and they all seem to have gone to Biff Whammingtons School of Perfect Aim.

Would be nice to have a stagger mechanic for buckshot at end game so it still has a purpose. And I don't think enemies should be able to dead ass sprint the moment they take a round. So many times I've shot a single round on a mimic and this dude Usain Bolt's his way across the field then able to stop on a dime, spin 180 degrees, immediately target us and drop 5 or 6 rounds on us in an instant.

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u/RedAversion2025 — 9 days ago

Starting to find signs of cracks in the armor of my faithful pc build :(

I have an OG day one it just launched Ryzen 5900x cpus, it's been across 3 different GPU setups now, a Vega 64, a 6700xt, and now a 7900xtx, It's outlived 4 or 5 different motherboards and case changes from full tower to mffpc.

It along with my trusty ssd nvme drives.

Well lately I've been getting cache hierarchy event 18 codes for CCD1 core 7. It's becoming increasingly unstable even requiring a voltage increase over stock slightly to stay stable. Yikes.

Then yesterday my games drive, a 2Tb ssd the controller suddenly shutdown mid write causing the entire 1.6Tb of data to go RAW and be unallocated, I have to use AOMEI recovery tool to restore the partition over 2 hours. Restarted the pc and it read fine for a game, then all of a sudden I started watching it die again live via crystaldiskinfo. I own a paid DMDE license thankfully for fixing other computer drives for friends and family, but this ssd was only purchased in 2024 to replace the older one that started filling up with bad sectors. 4 and a half hours later to restore to my trusty emergency 4Tb backup drive on a blue usb with 500mb/s max transfer speeds :(

Used cmd to clean the drive, then used several cmd commands to reassign a disk partition type, and ultimately wound up formatting the entire thing in safemode using DMDE itself. Now it sits on my mobo in my 2nd M2 slot and I'm fucking paranoid as hell to put important things back on there because even though crystaldiskmark stress tested 65GiB transfer across 5 steps across 10 to 15 minutes of extreme testing and passed, the last time it crashed it had been working fine. That drive was $108 in 2024, and it is $278 now.

Now I'm thinking about taking my emergency ssd out of it's enclosure and putting it inside my jonsbo z20 but I don't have any sata cables lol I've used nvme drives for so long I haven't physically touched a sata cable in probably 4 years.

Do you guys think my KLEVV CRAS C910 drive was just choked up on software issues since after format and stress test crystaldisk says it's A ok, or should I use it's 5 year warranty and save myself the headache?

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u/RedAversion2025 — 14 days ago

Fireteam finder really needs new selections to choose from when setting up an Ultimate conquest match.

Because people keep ignoring the experience requested, looking for experts, and patient tags and they spawn in to lightbearer and bum rush like its a strike, and get immediately wasted right off the spot and then leave immediately.

7 people off FF for my friend and I. They join, I ask if they are familiar with this ultimate conquest, it's super hard, no revives, don't rush...they say yes, or their names are all in chinese (no offense, this isn't about race or nationality) and then we spawn in and they immediately die when jumping down into the middle, then they leave immediately.

Fireteam finder should have added a specific set of requirements or a popup letting the person joining know this isn't a strike, this isn't a walk in the park, its hard AF and not to rush in.

I know I'm probably just bitching to the wind here, but good grief after 7 different attempts with a random fireteam finder match every one of them dies immediately in the first part and then leaves not even giving the opportunity to restart and try again in case it was a you got caught out by mistake situation. We've all done it, got janked by an unexpected Knight shot from out of nowhere, or the boss manages to autoaim your face with his arc orb shot thing and you weren't even looking his direction.

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u/RedAversion2025 — 19 days ago
▲ 322 r/Warframe

And especially being able to choose from a list of weapons with random additional rolls of status ailments.

Having to farm a high level Grineer mission, spawn kuva larva thing, merc it, doesn't have a weapon you want....rinse and repeat forever until you get the one you might want, but then no telling of what its % roll will be and what element iirc. Let's say you magically get the one you want exactly. Ok murder the kuva larva. Spawn Lich. Deal with having shit stolen constantly. Have to mercy kill what seems like a 100 different blue dudes to figure out what magic key unlocks the Lich requiems. Then figure out what one goes WHERE in the order of 3. Then you have to go suffer through a slog of railjack with the lich cronies. Then go fight a Lich that 99.9% of the time is a complete pushover. Repeat for Tenet corpus.

Or farm On-Lyne.

Kill any Techrot enemy practically and get the cd to drop. Take and insert in machine. Bam. On-Lyne member. Play missions, do bounties, all of these have no additional requirements to execute special enemy types to gain info, you simply just do the mission. Sometimes these enemies randomly show up and when defeated either by selecting the right SINGLE anti-virus (important note here is you can equip 3 anti virus mods and increase your chances of getting the right one on the first go), or the wrong one, they drop a collectible to take and sell for standing. You can clearly see what their spawn chances are on the mission you select. You only need 1 parazon anti virus. Not a selection of 3 in the right order. You do a simple railjack where you fly to a speaker, you fight off 2 waves of Techrot enemies that board your vessel and destroy 2 little hive polyps, destroy speaker, repeat for 2nd speaker. Then you approach the stadium, you run in, shoot one screen, enter the combat arena. This fight is so much more enjoyable and has so much more to offer than any lich or tenet fight. Multiple waves of enemies, arena effects to avoid, then you have 5 boss enemies to fight that are actually a challenge most of the time. You do this fight in the arena twice. You win, you get to the extract and BAM you got 10 to 14 Liveheart cells that you can exchange for any of 6 weapons with Eleanor.

Every time I want to do On-Lyne more than any Lich weapon could ever hope to draw me in. I got extremely lucky and the ONLY Corpus Tenet I ever fought gave me that Plink pistol everyone raves about. Never done any other since. I enjoy fighting the Grineer more than Corpus, but I spend almost all of my time in Hollvania because the enemy AI is better, the streets are way more fun to play in, I love how many times the Scaldra have to be told to their Gawking Moon-Cheese of a face about me and my Hex homies, and I simply have MORE fun playing these missions over and over.

Why do Lich or Tenet over On-Lyne at this point? And when can we hope for a Scaldra one since we have Techrot ones?

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u/RedAversion2025 — 2 months ago