▲ 1 r/GTAIV

Looking for a Zombie Mod with a gradual outbreak, fighting NPCs, and an extraction goal

Hey everyone,

I want to turn Liberty City into a zombie apocalypse, but with a very specific, immersive vibe. I'm looking for a mod (or a combination of mods) that features:

1 A gradual outbreak: The infection shouldn't be at 100% instantly. I want it to start in a normal city where the virus spreads slowly over time, so I can watch society collapse day by day.

2 Fighting NPCs (Cops/Civilians): I don't want to be entirely alone in an empty world. It would be amazing if the mod spawns cops, military, or armed civilians who actually fight back against the hordes on the streets, creating organic gunfights and chaos in the background.

3 An endgame goal: Some sort of extraction or evacuation mechanic, like having to fight my way to a specific rescue zone or helicopter once the city is fully overrun.

Does a setup like this exist, and does it work on the latest version of the game (Steam Complete Edition)?
Thanks for any recommendations!

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u/Relative_Flounder_63 — 2 days ago

Extremely loud "turbine/static" noise in Voice Chat on PS5 – is this a known bug?

Hey everyone,

​A friend and I just picked up Escape the Backrooms on PS5 to dive into the nightmare together. However, we’ve run into a really frustrating technical issue:

​Whenever we use the built-in proximity voice chat, it sounds absolutely insane. As soon as we start talking, it sounds like an extremely loud, distorted turbine or heavy mechanical static noise in the background for both of us. It makes communicating almost impossible because the noise is so deafeningly loud.

​Has anyone else experienced this issue on the PlayStation 5 version? Is there a known fix or setting we should check, or is this a current bug with the latest update?

​Any help or advice would be greatly appreciated. We’d love to actually be able to hear each other scream while running from entities!

​Thanks!

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u/Relative_Flounder_63 — 10 days ago

S22 Ultra Boot Loop: Consistently requires exactly 3 attempts to start, then runs perfectly. Hardware or Software?

Hi everyone,

​I'm experiencing a very specific and persistent boot issue with my S22 Ultra that I haven't been able to solve yet. I'm hoping someone here has dealt with this behavior before.

​The Problem:

When I restart the phone, it gets stuck at the Samsung logo and reboots. It consistently takes exactly 3 attempts until it successfully enters the OS. Once it’s booted, the phone runs perfectly stable with no crashes or performance issues.

​Symptoms/Observations:

​Cold vs. Warm: A 'cold boot' (shutting down and turning it back on) is slightly more reliable than a software restart.

​No Cache: I've looked for the 'Wipe Cache Partition' in recovery, but the option seems to be gone in the latest Android versions for this device.

​My background:

I'm a PC enthusiast and a scale model builder, so I'm comfortable with hardware diagnostics and teardowns. I suspect an aging battery (voltage drop during peak current at boot) or a dying power management IC on the motherboard.

​My Questions:

​Has anyone seen this specific '3-attempts-to-boot' phenomenon on the S22 series?

​Could this be a simple battery cell degradation issue, or does this point towards a board-level failure?

​Should I attempt a battery swap myself, or is it more likely to be a motherboard defect?

​Any input or diagnostic tips (e.g., specific logs I should check via ADB) would be appreciated. Thanks in advance!"

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u/Relative_Flounder_63 — 16 days ago

[PC][2010s] Top-down 2D space game with round ships and chain-reaction crashes

​Hi everyone,

​I'm looking for a game I saw in a YouTube video back between 2013 and 2015. I’ve been thinking about it lately and can't figure out the name. Here is what I remember:

​View: Top-down 2D.

​Art Style: The background was a bluish starry sky/nebula. I remember the ships being mostly black and circular/round in shape.

​Combat: I believe the ships could shoot lasers or missiles, though the combat led into the physics part.

​Notable Mechanics: The most memorable part was the collision physics. When one ship crashed into another, it would trigger a chain reaction, knocking into other ships and causing a massive "domino effect" of crashes and explosions.

​Estimated Timeframe: I saw it around 2013-2015, so it likely came out during that era or slightly earlier.

​It felt very physics-heavy, and as a kid, I was fascinated by how one hit could cause a whole cluster of ships to collide.

​Does this ring a bell for anyone? Thanks in advance!

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u/Relative_Flounder_63 — 1 month ago