u/Relevant-Cup5986

Visually diverse crops

I propose crops come in visual varieties mostly based on colour but also on some other traits; these varieties would all be randomized when you plant a crop and would not effect the drops you can get.

you can plant only one variety by placeing seeds against a crop of the desired look.

(potatoes) Potatoes would come in red, orange, yellow, purple, pink, and the current colour as well as haveing slight size varients of up to 2 pixels taller or shorter with taller plants haveing bigger potatoes.

(beetroots) Beetroots would come in 4 colours red, orange, yellow, and white as well as varients with slightly bigger beetroots.

(wheat) Wheat would come in 2 color varients one red and the other normal, and would have a special varient that has the same colour scheme and thin stalks as the old wheat texture, but with modern pixel art.

Wheat would come in size varients of up to +3 pixels higher or -2 pixels lower.

(carrots) Carrots would come in 4 colours red orange yellow and purple.

u/Relevant-Cup5986 — 5 days ago

AMPLIFIED and large biome worlds effect the nether and the end.

In minecraft java there are unique world types like called large biomes and AMPLIFIED that are realy fun to mess around in and build in due to their weird terrain, but these world types only work in the overworld; i suggest that they also effect the nether and end:

(large biomes) large biome worlds would make nether biomes 6 times as large and would make the main end island and its gap larger as well.

(AMPLIFIED) AMPLIFIED worlds would further shatter the nethers terrain and make it steeper the ceiling would also be moved to y 300 for a more dramatic effect.

AMPLIFIED worlds would also effect the end makeing its terain hilly and shatered just like the overworld this includes the main island.

(message to mods) the fps list only mentions superflat worlds and my post doesnt.

u/Relevant-Cup5986 — 7 days ago

is there something like chunkbase for the different world types

i have been thinking about worldtypes a lot recently and i wednt to go see the differences between them on chunkbase but i didnt see anything for large biome worlds and amplified worlds does anyone know of a tool for those?

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u/Relevant-Cup5986 — 8 days ago

spear rework with reasoning, discussion encouraged.

(introduction)The spear has turned out less than good weapon; with major issues with its power, and how annoying it is to use; this post aims to elevate the spear to being able to properly compete with over weapons such as the sword and the axe.

(changes)

(range) The spear would now be able to hits things close to you.

(damage) All spears would now do 2 more damage with the jab attack, though the charge attack would still start with the old damage.

(charge attack) The charge attack would now gain 10% more damage with speed.

(lunge) The lunge enchantment would no longer consume hunger or durability.

(reasoning)

(range) the spears inability to attack things up close was i assume done to balance the spear and make it more realistic however in practice it makes the spear incredibly annoying and unsatisfying to use and the nerf is completely unnecessary as the spear is currently worse in combat than a pickaxe.

(damage) the spear currently does incredibly low damage to the point it takes 7 hits with a stone spear to kill a zombie i assume this was again done to balance out the spear perceived op-ness but in practice it has merely led to the spear completely unusable except as a non verbal way to point something out.

(charge attack) the charge attack currently gains damage a little to slowly to be realy worth it though it is somewhat useable so i didnt buff it quite as much as the jab attack.

(lunge) The lunge enchantment has for some reason been considered to be the peak of op-ness to the point that they have decided to nerf it heavily in a way they havent done for any other enchantment.

This effect was originally a durability cost so incredibly bad that it broke a netherite spear in a couple hits, in fact it made lunge leagues worse than every other enchantment in the game, it made even bane of arthropods, thorns, and frostwalker look good mojang then replaced that effect with an equally outrageous hunger drain that still makes it the worst enchantment in the game, and punishes you for haveing a higher level enchantment unlike all other enchantments in the game; this is the worst piece of game design i have ever seen.

(conclusion) In conclusion the spear needs a serious buff to compete with other weapons and this post aims to do that, with the goal of it being equal to the sword.

If you have any criticisms or additions please state them in the comments i will reply to all non troll comments​.

u/Relevant-Cup5986 — 9 days ago

Tepui mountains in jungles

Tepui mountains would be a new jungle mountain varient, with a mostly flat top perfect for building; they would rise out of the surrounding landscape with almost perfectly verticle cliffs, and they would have the following features:

(generation)

(trees) The trees on top of tepuis would all be either very short 2 by 2 jungle trees or regular jungle trees.

(ground) The tepuis would be covered in mud and moss blocks with occasional shallow water lakes like in swamp biomes and their cores would be a mix of granite and red sandstone.

(ores) Tepuis would have unusually high concentrations of lapis and redstone ores mixed in with the granite.

(caves) Tepuis would have tons of caves generating in their sides giving access to the redstone and lapis within.

(rain) rain in tepuis would be far stronger than in other biomes and would fill up cauldrons 4 times as fast.

(mobs)

(frogs) A unique yellow frog varient would only spawn in the tepuis and would produce bright blue frog lights.

(sniffer map) Sniffers would be able to dig up maps to the tepui biomes.

u/Relevant-Cup5986 — 11 days ago

I have been thinking about irregular plurals, verbs and past tenses recently and i would like to hear what other people especially non native english speakers think of them.

do you like them? hate them? and which ones are hardest to remember?(for me woman and women are the hardest).

For those unfamiliar iregular words are words in their respective categories that dont follow the normal congagation rules like plurals not ending in es/s past tenses not ending in ed and verbs not ending in ing or s

I will respond to all non troll comments

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u/Relevant-Cup5986 — 15 days ago

currently boats will with players in them cannot be moved around as well as ones with mobs in them, and players cannot ride happy ghast gondolas, and have to ride a saddled pig on the boat to make fun contraptions.

I propose that instead boats work the same with players in them as without players in them, so people dont have to do the weird pig trick.

if you disagree or have something to add on too this post please say it in the comments i will reply to all non troll comments : D

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u/Relevant-Cup5986 — 15 days ago

Herbs would be new plants that grow in pots and provide both decoration and functional use; they can also be planted on farmland and bone mealed to create large herbs which produce double the product, they are harvested with shears and when clicked on lose one growth stage, they can also make powerful oils:

(rosemary) Rosemary would grow naturally on stony beaches and could be combined with bread to increase its hunger and saturation by 1 each.

The rosemary bread would also give the player a 15 second status effect that makes undead mobs only attack the player from half the distance, and do 1 less damge to the player, and make the player do 1 more damage to them.

(mint) Mint would grow naturally in forest biomes and could be crafted with 4 sugar into a mint candy that provides effects against spiders and other arthropods, that work just like the basil breads effects, and the mint restores 4 hunger and 1 saturation and is eaten 4 times as fast as regular food.

(basil) Basil naturally spawns in plains biomes and can be combined with any soup to increase its hunger and saturation by 1 and provides a special effect against creepers.

(oil) Oils can be made out of herbs at a brewing stand powered with coal instead of blaze powder, and can be aplied to light sources to make them only disable the spawning of a specific mob type; rosemary makes undead not spawn, mint makes arthropods not spawn, and basil makes creepers not spawn.

Oils can also be used on tools and armour to repair them at a crafting table with all oils restoring first 1/2 of an items durability then 1/4 then 1/8 and so on with them always restoring at least 1 durability.

I will reply to all non troll comments.

ps if you noticed this is a repost i accidentally deleted the old one so i had to repost it

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u/Relevant-Cup5986 — 17 days ago

Herbs would be new plants that grow in pots and provide both decoration and functional use; they can also be planted on farmland and bone mealed to create large herbs which produce double the product, they are harvested with shears and when clicked on lose one growth stage, they can also make powerful oils:

(rosemary) Rosemary would grow naturally on stony beaches and could be combined with bread to increase its hunger and saturation by 1 each.

The rosemary bread would also give the player a 15 second status effect that makes undead mobs only attack the player from half the distance, and do 1 less damge to the player, and make the player do 1 more damage to them.

(mint) Mint would grow naturally in forest biomes and could be crafted with 4 sugar into a mint candy that provides effects against spiders and other arthropods, that work just like the basil breads effects, and the mint restores 4 hunger and 1 saturation and is eaten 4 times as fast as regular food.

(basil) Basil naturally spawns in plains biomes and can be combined with any soup to increase its hunger and saturation by 1 and provides a special effect against creepers.

(oil) Oils can be made out of herbs at a brewing stand powered with coal instead of blaze powder, and can be aplied to light sources to make them only disable the spawning of a specific mob type; rosemary makes undead not spawn, mint makes arthropods not spawn, and basil makes creepers not spawn.

Oils can also be used on tools and armour to repair them at a crafting table with all oils restoring first 1/2 of an items durability then 1/4 then 1/8 and so on with them always restoring at least 1 durability.

reddit.com
u/Relevant-Cup5986 — 17 days ago

i was browsing Wikipedia recently and looked at the page on mesquites which and to my horror half of it was anti mesquite propaganda i assume put there by the cattle industry that claimed among other things that mesquites are an invasive species in their native range because they supress the non native grasses grown by the cattle industry.

After seeing that i immediately deleted that section (though by the time you read this it might have been reinstated) but the article still needs serious work so can someone here help me fix the article?

I am new to Wikipedia so i dont know how to do things well which is why i need help btw.

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u/Relevant-Cup5986 — 20 days ago

I have noticed linnaean ranks have fallen out of favor recently and have been replaced with unranked clades especially at higher levels.

I think this trend should be reversed, and the clades that are commonly used like saurosids, squamates, and bryophytes should be once again ranked in the linnaean system for the following reasons:

(useability) The first reason they should be used, is that they are easier to use and understand than unranked clades, for example if you hear of a group ending in inae you know its a subfamily and how big it likely is without further examination, and the unique species names let you easily search up more about your orginism without worrying that another species has the same name, which is a known issue with unranked clades as often due to there being no universaly recognised standardizing body two things have the same name.

(people already know the old system) The second reason to use linnaean ranks, is that literaly everyone knows them, and how to use them, which links the public more closely to biology and makes them more interested in it and care more about it than if scientists use confusing and hard to use terms.

PS i will reply to all non troll comments

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u/Relevant-Cup5986 — 22 days ago

I have noticed linnaean ranks have fallen out of favor recently and have been replaced with unranked clades especially at higher levels.

I think this trend should be reversed, and the clades that are commonly used like saurosids, squamates, and bryophytes should be once again ranked in the linnaean system for the following reasons:

(useability) The first reason they should be used, is that they are easier to use and understand than unranked clades, for example if you hear of a group ending in inae you know its a subfamily and how big it likely is without further examination, and the unique species names let you easily search up more about your orginism without worrying that another species has the same name, which is a known issue with unranked clades as often due to there being no universaly recognised standardizing body two things have the same name.

(people already know the old system) The second reason to use linnaean ranks, is that literaly everyone knows them, and how to use them, which links the public more closely to biology and makes them more interested in it and care more about it than if scientists use confusing and hard to use terms.

PS if you have critisisms or additions please leave a comment i will reply to ALL comments

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u/Relevant-Cup5986 — 22 days ago

does anyone know more words that have c before i or e that make a k sound because celtic is the only word in that catagory i can think of.

EDIT: sorry for the dumb title i cant change it

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u/Relevant-Cup5986 — 26 days ago