
u/Remarkable_Coat_5790

Hey Guys I just want to say Thank You
I had a roommate first show me Monster Hunter World on his PS4 back in 2018. The game looked really mechanically impressive and I loved the Palico cooking animations. I wasn't really playing video games at the time and never thought I'd get around to it.
This game is not really in my wheelhouse, as historically I've been a big tactical FPS player for most of my life.
I finally got my own copy on Steam in 2021 and have been playing on and off ever since. Every time I check Steamcharts, I see that we are still regularly 10,000-20,000 players strong. Sometimes even more. This game brings me so much joy and I love that almost 10 years later there are still so many of you who will answer my SOS beacons and help me out with any fight. At noon or 3 in the morning.
I still haven't beaten the game because sometimes I'll just open the game to answer random SOS or run expeditions for a few weeks and then stop playing. I've also heavily modded my installation (visual only).
I have so many dead games in my Steam library and I love that this is not one of them. Thank Capcom for breeding such loyalty into all their beautiful IPs, and thank all of you for playing. Thank you for all the carries, and thank you for all your time.
Happy hunting.
Made some custom Resident Evil Steam covers. (Feedback appreciated)
Hey guys, I made some custom artwork for most of the franchise. I tried to make a unified "box set" style to all the games I've played.*
I tried to make the featured character not necessarily the main antagonist, but the main pursuer of the protagonist(s). The character or monster that follows you around the most and really makes the game a horror game. Some games don't exactly have one, like 5, so I went with the most iconic big baddie. I tried to stay away from the craziest monster, because I wanted them to be more artful than brutal.
I wanted to go photorealistic as possible, so I either used REmake assets or HD fan renders from various independent 3D artists.
Keeping this in mind, do y'all have any suggestions for better alternatives?
Specifically on the following ones:
- Resident Evil 1 - The Tyrant is certainly the big bad follower of RE1, but his image kinda lacks subtlety for the cover. Kinda reveals too much. Do you guys think it would be better with maybe the first zombie (or the og turnaround zombie?) I thought of Lisa Trevor, but she's not that iconic in the whole scope of things. Or do y'all think the Tyrant is fine? Maybe I should make him looking down a bit more instead of head on?
- Any suggestions for RE5? I was gonna do the big mask majini, but it just looked goofy. Should I feature Wesker instead?
- Revelations 2 - I really wanted to do the >!mutated form of Alex Wesker!<but there wasn't a very good "neutral" stance for that version. Most renditions of her are way too chaotic. Should I use an Iron Head instead?
And secondly- the font. Do you guys think it's fine, or do you have any other suggestions? I didn't want to do the traditional Remake font because it's not understated enough. I was thinking of using the in-game menu font for the RE Engine games, but it might be a little wide.
I have not played 8 or 9 yet. Everyone knows the main creep in 8 is the beeg lady though, so that was easy to source, but I haven't played 9 (and I don't want any spoilers).
Let me know. Here is a link to the collection on SteamGridDB: https://www.steamgriddb.com/collection/30304
Revelations 3 would be amazing, but also heartbreaking.
Revelations 3 could be a really great follow up for many potential reasons...
- An opportunity to introduce a new virus
- ...With new weirdo enemies, as is custom for a Revelations title
- Tie up loose ends with Jessica & Raymond
- Bring back O'Brian?
- More Barry
- More Claire?
- More Moira?
- More Porker Luciani?
- Jake Muller?
- ^(Jill?)
- A third Foley sister >!who also dies instantly?!<
- A new faction or location whose name starts with TERRA-
- Natalia... >!who is very likely possessed by Alex Wesker!<
However...
- >!Natalia is totally going to kill Barry. That shit is gonna suck.!<
Resident Evil 6: I wasn't ready.
Holy hell that was exhausting...
>Flashback: I first played RE6 when it released back in 2012. I had 100% RE5 on Xbox 360 throughout the year, so I was really hyped for it. Unfortunately I could barely stomach one of the campaigns, so I beat Leon's story once and then never played it again. I really hated the experience and the feeling of never being in control. So many QTE's. I got hit by the train like a dozen times in the first hour of the game. I was also a 20 year old, who mostly played shooters like CoD or BF, and Skyrim was the deepest game ever made to me. It was my first year ever owning a console as an adult. My first console since the PS2/Gamecube/PS1/N64 days.
Fast forward to today, 2026... and the experience is completely different. I've become a lot more mature and capable of appreciating this gem. Resident Evil 6 may be an action game, but it's still a Resident Evil game through and through. I just got through playing RE4R, RE5, and both Revelations. I was expecting another third-person cakewalk.
I wasn't ready.
The controls and gameplay of RE6 are completely overwhelming at first- but now I realize how empowering they really are. Resident Evil 6 has the deepest controls of not only any Resident Evil game, but perhaps any third person shooter of its time (and maybe today). There are so many contextual layers to every melee move, the cover system, dodging, and gunplay. 90% of it all is bound to the same single button. Which is really frustrating at first. But then it just clicks and works. It really works. And as for all the QTE's? They're all skill-based. They don't just occupy time during an animation. They are quick, reactive, and consequential.
I just got through Chapter 1, and it took me 2 hours. On normal difficulty.
By the end, I was breathless. It was absolute pandemonium.
In every Resident Evil game I've played that depicts an urban outbreak, there is little depiction of surviving humans. You may interact with 3-4 civilian survivors per game, and everyone else has already been infected.
In Resident Evil 6, you get to watch the outbreak happen. DOZENS of screaming civilians running around getting eaten alive in the streets. It's completely wild. Exhilarating and tense. Towards the end of the level is the first miniboss of the game: a morbidly obese 800-pound zombie apparently called The Whopper Supreme. You have to fight him with 5 other humans in a very small office. It was some of the most chaotic shit I've ever seen. Everyone is screaming and there is some Japanese guy who hilariously doesn't speak English in the mix. The Whopper kept trying to eat the Japanese guy. Other zombies were bursting in through the only two windows of the tiny room.
I am glad I am now able to enjoy, understand, and appreciate this game and its ambitions. It was and still is quite ahead of its time. I loved the RE4 Remake but holding off a few windows with Luis just doesn't compare to the close quarters chaos of RE6. This shit is nuts. I can't wait to play the rest of this game.
- P.S. I highly recommend EvgeshaJK's 4K Upscaled Textures. He is a very adept mod author who has made full texture overhauls for several Resident Evil titles, including RE1R, RE5, Rev1, & Rev2. His work really brings these games up to date with astonishing fidelity. Check out the attached pictures to see his work in RE6. Reddit compressed my screenshots a bit, but I am playing on a 4k monitor and everything is super crisp.
Let's be realistic about Squadron 42
Let's review some points based on the little facts we have:
- All-Star cast is hired for Squadron 42
- We've seen the same 4 scenes with the actors for the past 7 years.
- "All voice work and performance capture is complete"
- Squadron 42 announced as being
split intothree different episodes. - Episode 1 releasing in 2026 (probably 2027).
- Next two episodes will probably take at the BARE minimum two years each to develop an release.
- Gary Oldman will be 74 and Mark Hamill will be 80. I highly doubt they're going to be doing more performance capture for episodes 2 & 3.
So here's my theory: About half of this star studded cast is going to be completely killed off in the first episode of Squadron 42, especially the big (and old) names. The latest iteration of Squadron 42's campaign footage show them bracing for an insurmountable Vanduul attack. I don't think they are going to win.
I kinda won't care about any of this if the writing is good, but it does also feel like Squadron 42 is going to blow its critical talent load in the first act.
I am also worried about this episodic release plan. The numbers are all over the place for expected playtime. I've seen as low as 30 hours for the entirety of the main story, and as high as 70 hours for just the first episode. With the episodic release format, they can kinda skate by with making the overall playtime short because it's only a third of the whole story. 10 hours per episode would be very short. Even 20 hours would still be on the short side. I really have no idea what to expect and I can't shake the feeling that the sudden announcement of the 3 episodes was an insurance plan.
What are your thoughts or concerns, if any?
How to make Xbox One controller work on PC?
Hello, I am trying to get an Xbox One controller working with this game- but it seems to strictly require a 360 controller.
I can use steaminput to fake PC controls, but I really want to use the native controller support because BF3 has some of the best vibration ever made in an FPS.
I'll probably just cave in and find an old 360 controller somewhere, but I just wanted to check if anyone has a more modern solution. I found this, but I'm not so sure it's what I'm looking for.
>!I'm also playing on TV with a Steam Deck via Remote Play to a desktop- but y'all don't need to worry about that. If I can get native controller support working on the desktop at all, I can take it from there...!<
Thanks for any help.