Which tank has the most explosive, impactful engage?

I say Thing with his enemy hop+haymaker>melee>melee>instant yancy street charge>team hop is very strong. But Rogue is a very close second.

reddit.com
u/RivalsTankEnjoyer — 7 hours ago

Advanced Fox tips for Celestial and above?

Looking to push higher in rank, currently high diamond having slightly less success this season compared to last. Biggest struggle are fliers obviously, been experimenting with peel/kidnap combo more: teleport>melee form>melee>knockup>melee>dash>kidnap>melee.

Any tips on antidive against specific characters like spidey and bp? When do you time your counter engages? What abilities or cooldowns do you focus on tracking?

reddit.com
u/RivalsTankEnjoyer — 7 hours ago

Shield tanks do NOT counter poke, any tank player knows this

Especially in rivals where an Emma or Strange shield instantly blows up, shield are used at high level play as merely a brief counter to block key abilities. Nobody is walking their team down a choke behind a held shield, yes that includes mag shield with infinite hp.

reddit.com
u/RivalsTankEnjoyer — 10 hours ago

The next vanguard needs to be overtuned on release and they need to KEEP them overtuned.

Leave them powerful and as another staple pick in ranked. we need to bring power back into the role.

reddit.com
u/RivalsTankEnjoyer — 16 days ago

Cyclops' hot fix buff is actually bad for cyclops players.

RIP your character is forever banned into oblivion because we just lost the only fair counterplay :(

reddit.com
u/RivalsTankEnjoyer — 17 days ago

We need a "Healing received" stat to check for healer priority

I dont care that you had 20k healing, your priority blows if you objectively failed to pocket your solo tank.

reddit.com
u/RivalsTankEnjoyer — 17 days ago

In terms of game knowledge and game sense, how would you rank the following roles: Dive tank, shield tank, melee dps, poke dps, heal bot, utility support

My ranking from hardest to easiest is: Dive tank, utility support, Dive dps, shield tank, poke dps, heal bot. Whats your take?

reddit.com
u/RivalsTankEnjoyer — 19 days ago

The fact that we still cant have a 2/2/2 mutants team after 8 seasons is proof that we dont need more dps in 2026

Its honestly shameful how the community didnt see how successful Gambit was at bringing new life into the strategist role, and didnt follow suit releasing more popular characters into the vanguard role. If we get another dps release next season the tank role will quite literally not be filled enough to have good comp games anymore.

reddit.com
u/RivalsTankEnjoyer — 21 days ago

The least played role in ranked should receive a +20% boost in rank points

This is one way to alleviate the solo role problem without outright doing role queue. The carrot works better than the stick.

reddit.com
u/RivalsTankEnjoyer — 22 days ago

Locking 4th DPS has been the most satisfying thing this season

Seeing the 3rd DPS having a mini mental crisis trying to argue against their own logic as to why others need to play tanks has been orgasmic to witness.

reddit.com
u/RivalsTankEnjoyer — 23 days ago

These are changes to bring other tanks up to Dino's level

Mag: 2 charges on ally bubble, faster recharge on shield, ult automatically fires once reaching max absorption

Strange: 1000 shield health, no drop off on explosion, ult animation speed increase 20%

Emma: 1 more second on time before beam charge decay, 50% damage reduction on diamond form, remove lag from diamond form activation to grab

Groot: 2 charges on big wall, 2 charges on spore bomb

Thing: 200hp overshield on ally and enemy leap, yancy street charge knockup can cancel abilities

Hulk: Increase bubble duration and shield hp, 200hp overshield on clap, cc immune in ult

Thor: 2 charges on hammer toss, rune awakening duration increased to 12 shots, increase ult travel speed by 30%, increase ult start up shock damage by 30%

Rogue: 4 second off cooldown every ability, shield protects her from every angle, increase shield to damage conversion by 20%

Peni: 2 nest charges, increase base movement speed 20%, increase mine damage by 50

Angela: Increase shield duration and health, increase movement speed 20%, increase kidnap meter regeneration rate 20%, lifesteal 15% in axe form

Cap: Increase m1 damage by 5%, increase attack speed 30%, increase super jump height by 20%, shield deflect can be aimed perfectly to reticle, omni direction to shield dash, 2 charges to shield toss

reddit.com
u/RivalsTankEnjoyer — 1 month ago

Thank you devs for making our marvel dreams come true. I randomly saw this poster for the animated series and got emotional realizing most of these characters are in Rivals already, and that I sometimes take that for granted.

u/RivalsTankEnjoyer — 2 months ago

We have to close the roster gap between roles and introduce role passives like overwatch, the current state of CC is still very messy and could use fine tuning.

reddit.com
u/RivalsTankEnjoyer — 2 months ago
▲ 2 r/VITURE

Waiting to pull the trigger on the beast but have heard it had less clarity in center and peripheral fields compared to their competitors who also use prism lens. Is this still the case after the new update?

reddit.com
u/RivalsTankEnjoyer — 2 months ago