Which tank has the most explosive, impactful engage?
I say Thing with his enemy hop+haymaker>melee>melee>instant yancy street charge>team hop is very strong. But Rogue is a very close second.
I say Thing with his enemy hop+haymaker>melee>melee>instant yancy street charge>team hop is very strong. But Rogue is a very close second.
Looking to push higher in rank, currently high diamond having slightly less success this season compared to last. Biggest struggle are fliers obviously, been experimenting with peel/kidnap combo more: teleport>melee form>melee>knockup>melee>dash>kidnap>melee.
Any tips on antidive against specific characters like spidey and bp? When do you time your counter engages? What abilities or cooldowns do you focus on tracking?
Especially in rivals where an Emma or Strange shield instantly blows up, shield are used at high level play as merely a brief counter to block key abilities. Nobody is walking their team down a choke behind a held shield, yes that includes mag shield with infinite hp.
Leave them powerful and as another staple pick in ranked. we need to bring power back into the role.
RIP your character is forever banned into oblivion because we just lost the only fair counterplay :(
I dont care that you had 20k healing, your priority blows if you objectively failed to pocket your solo tank.
My ranking from hardest to easiest is: Dive tank, utility support, Dive dps, shield tank, poke dps, heal bot. Whats your take?
Its honestly shameful how the community didnt see how successful Gambit was at bringing new life into the strategist role, and didnt follow suit releasing more popular characters into the vanguard role. If we get another dps release next season the tank role will quite literally not be filled enough to have good comp games anymore.
This is one way to alleviate the solo role problem without outright doing role queue. The carrot works better than the stick.
Seeing the 3rd DPS having a mini mental crisis trying to argue against their own logic as to why others need to play tanks has been orgasmic to witness.
Mag: 2 charges on ally bubble, faster recharge on shield, ult automatically fires once reaching max absorption
Strange: 1000 shield health, no drop off on explosion, ult animation speed increase 20%
Emma: 1 more second on time before beam charge decay, 50% damage reduction on diamond form, remove lag from diamond form activation to grab
Groot: 2 charges on big wall, 2 charges on spore bomb
Thing: 200hp overshield on ally and enemy leap, yancy street charge knockup can cancel abilities
Hulk: Increase bubble duration and shield hp, 200hp overshield on clap, cc immune in ult
Thor: 2 charges on hammer toss, rune awakening duration increased to 12 shots, increase ult travel speed by 30%, increase ult start up shock damage by 30%
Rogue: 4 second off cooldown every ability, shield protects her from every angle, increase shield to damage conversion by 20%
Peni: 2 nest charges, increase base movement speed 20%, increase mine damage by 50
Angela: Increase shield duration and health, increase movement speed 20%, increase kidnap meter regeneration rate 20%, lifesteal 15% in axe form
Cap: Increase m1 damage by 5%, increase attack speed 30%, increase super jump height by 20%, shield deflect can be aimed perfectly to reticle, omni direction to shield dash, 2 charges to shield toss
Thank you devs for making our marvel dreams come true. I randomly saw this poster for the animated series and got emotional realizing most of these characters are in Rivals already, and that I sometimes take that for granted.
We have to close the roster gap between roles and introduce role passives like overwatch, the current state of CC is still very messy and could use fine tuning.
Waiting to pull the trigger on the beast but have heard it had less clarity in center and peripheral fields compared to their competitors who also use prism lens. Is this still the case after the new update?