Favorite Class to mix with Ace of Cards

I have an upcoming game of FabUlt where I will be player rather than GM. I've got my heart set on playing an Ace of Cards as it seems so cool and fun. But, as many of the other players are coming to the game for the first time, I'm planning to remain flexible with my other class choices and build to fill in any gaps they may have left. I've had a few ideas so far, like sharpshooter+gun, pilot using a mount and the esoteric weapon, or an entropist to wizard-max.

But I'm really just looking for some more inspiration and stories about previous Ace of Cards characters you've either played or seen in your games.

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u/RootinTheCrab — 6 days ago

Artillery Minimum Range

In TacOps (the newer book) it lists shell travel time for indirect fire as 0 for within 1 mapsheet, and 1 for 2+, 3 for further out etc. But the asterisk next to the 0 references another page, which only leads to direct fire rules.

The book from my scouring never explicitly say you cannot use indirect fire onto your own map sheet or any minimum range. It does mention a minimum range for direct fire, and it does say indirects will always take at least a turn to arrive, but another player in my group is convinced that I cannot indirect fire within 1 mapsheet/16 hexes of my artillery piece.

Am I missing something? Failing to read a section?

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u/RootinTheCrab — 1 month ago

Hexes overlay

Is there a way to lay a hex grid of certain proportions over a Dungeondraft creation as you're working on it?

I have been using it for square grid and gridless maps so far, but I recently had the idea to use it to try to make mapsheets for battletech and have them printed at a local print shop. But I'm not super sure how to set up the program to give me hexes, and to make sure those hexes will be 33mm/1.3 inches when I print them.

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u/RootinTheCrab — 1 month ago

Cruise Missile/125 My Beloved, where art thou?

I have been searching for a long time, ever since reading tacops, to find out how to bring a Cruise Missile, especially a cruise missile 125, to a game. But no vehicles and obviously no mechs carry it. I assumed a boat of some kind would but no dice from what I can find.

I thought maybe you could get one on an emplacement (like a launch silo), but I still cannot for the life of me find the rules for that.

What am I missing, and how do I bring this deadly piece of art to a battlefield so I don't have to settle for launching tactical thermonuclear artillery shells that cover the entire map.

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u/RootinTheCrab — 2 months ago

Combat skills, out of combat

I want to know if there's a consensus, ruling, best practices, or just personal advice when it comes to using skills that are clearly meant for and balanced around combat outside of it.

The particular situation I'm running into is floralist. Pilgrim Gazalia can, with a 60 max mana stat, turn 20 mana into theoretically a full rest's worth of consumables and fully recharge every player just by spending a few minutes growing this one flower. Now, obviously, as GM I can just rule not to use it in this fashion, but it then becomes a question of when do I draw the line.

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u/RootinTheCrab — 2 months ago

Protection vs resistance

At what point is one worth more than the other? I've gathered the pathfinder set recently on my first playthrough, and I'm working on tricking it out with the cocoon enchantment.

The wiki does tell me what protection does and what resistance does, but doesn't explain how it's calculated together.

For example, if I take 50 physical damage, with 50% resistance and 5 protection, do I:

- Resist first, 50->25, then protection -5 = 20

- Protection first, 50-5=45, then resist -50% = 23

I'm trying to assess how much protection is worth compared to resistance. Obviously, more is better, but if I'm comparing two armors...

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u/RootinTheCrab — 3 months ago