โ–ฒ 65 r/warcraft3

Generation of Redemption

I'll let the Video speak for itself...

Very Rough Draft, just testing the capabilities of the new editor and I'm loving it so far, this map is going to be beyond epic I promise you that.

6 Classes will be in the first release

Shadow Knight

Warrior Vanguard

Berserker Rogue Nightstalker

Cleric Lightwarden

Bard Warcaller

Fire Mage Pyromancer

Expect everything you loved from the Original on Steroids.

Disclaimer: What you see in the videos is extremely early pre-release footage and not the final product

โ€”โ€”

YouTube for Class Previews and Gameplay Footage

Hiveworkshop Link

โ€”โ€”

What to Expect

Max Level Cap of 60

Over 1000 Items (If I can fit them)

Auto-Save on your Progress / Up to 3 Character Saves with Auto-Load no more long codes (I know youโ€™ll miss them).

The Item System is way more advance, iโ€™ll keep this one a surprise.

PvP - You will have Duels and a Team BattleGround

6-8 Dungeons that scale up to a max cap to gear up on your way to level 60

2 Raid Zones with multiple bosses each with their own mechanics

โ€”โ€”

EDIT: 10/11/2026 - Putting the Collection of Videos on YouTube/HiveWorkShop

Iโ€™ll be hosting my own map for play-testing in the near future, looking forward to playing with everyone!

u/Runtime_Renegade โ€” 4 days ago
โ–ฒ 2 r/Scourge_RPG

Finally Approved

The App was approved! So the in-app purchases are now live and I'll be running reddit ads to get more players into the game so multiplayer will hopefully flourish ๐Ÿ˜„

reddit.com
u/Runtime_Renegade โ€” 3 months ago
โ–ฒ 3 r/react

Reddit ModTool Hackathon Submission - All React baby.

Hello my fellow react devs/users, I would like to show my hackathon preview for the Reddit ModTool hackathon, coming in at a lean 5039kb, with the power of react and some determination, I created what Iโ€™m sure all moderators will easily agree is the Mod Queue that theyโ€™ve always deserved.

With a full built in splash screen creator and an expansive preset of AutoMod type rules for every community to utilize for every situation. pickax3 puts the power back in the hands of the moderators to help their communities thrive!

Moderators are about to get superpowers! Drag and drop conditional operator triggers that you can apply to posts, users, comments for preemptive action independently, real time triage with visual feedback, a beautiful drag and drop resizable dashboard that saves individual preferences for every moderator.

For the moderators struggling out thereโ€ฆ Back up has arrived!

Theres nothing too big or too small for react to handle, smooth like butter performance.

Oh and it might look confusing, but yes I shoved it inside of the reddit app iframe, works on mobile for setting up triggers or taking action on items, but the splash creator and rule builder is desktop only.

u/Runtime_Renegade โ€” 5 months ago
โ–ฒ 0 r/Devvit

LF A Few Mods - pickax3

Link to Real Time Triage Video - CLICK ME

Link to AI Powered Investigations - CLICK ME (This is not Magic Pickax3 - AI Mod Queue & Magic Pickax3 are two separate things, there are multiple ways for defense, including Auto Triage Rules which is Auto Mod for dummies, no yaml required just choose the options and set.)

https://reddit.com/link/1te73is/video/jtme7npcsd1h1/player

TL;DR: All-in-One Suite for All your Moderator Needs

I'm going to be publishing r/pickax3 soon even though I'd love to continue polishing it more but the truth is, it's not a tool it's a friggin entire system slammed into a devvit app.

When you visit the subreddit flip through the pages and follow the instructions you'll see the potential in something like this.

It's not only a Wordpress/Elementor for building custom posts inside of your subreddit it doubles as a one click AI Powered Moderator solution and full on moderator suite, it's also equip with over 30 of your favorite bots that you control.

It runs an Agentic Pipeline that will automatically understand what your subreddit wants and doesn't want and will approve the good stuff and flag the bad stuff, and if its really bad stuff it's going to roast the perpetrator.

Any moderators interested in learning how it works before it's published you're more then welcome to try it as a moderator on the pickax3 sub.

There is going to be bugs, and there will be a lot of room for improvement, the only way this will happen is if I make it public and gather feedback.

Here's some more it has to offer in a clean list, it's loaded with everything you could want.

## Feature Highlights for All Moderators

- Moderator-only console access with mod-gating.
- Expanded mission-control dashboard for operational workflows.
- Draggable and resizable widget workspace.
- Multi-page dashboard layouts with add, rename, delete, and saved placements.
- Preset management: save, publish, apply, import, and export.
- Real-time moderator presence indicators.
- Collaborator activity coordination signals to reduce collisions.
- Overview screen with queue depth, report volume, KPIs, trends, and alerts.
- Mod Queue triage: approve, remove, spam, and lock actions.
- Bulk actions with safety confirmations (including active-collaborator warnings).
- Keyboard shortcuts for rapid per-row triage.
- Inline removal-reason prompting and optional metadata capture.
- Inline mod-note badge previews with canvas rendering and delayed hover.
- Standard 5-panel queue view with compact enforcement signals.
- Reports workflow with grouped user reports + recent AutoMod hits.
- Members intelligence views: watchlist, contributors, banned, approved.
- Per-user action menu: ban/unban, mute/unmute, approve/unapprove, modmail, mod notes.
- Rules CRUD + reorder + usage visibility.
- Removal-reasons CRUD.
- Events operations + scheduled post creation/cancelation.
- Activity operations with velocity/surge monitoring and mirrored modlog feed.
- Auto-triage engine (non-LLM): condition/action authoring, pause/resume, run-now, dry-run, test mode.
- Mod Hub overlay with activity log and template marketplace.
- Bot Ops controls with safety guards and live-test status.
- Command palette for quick operational actions.
- Automation/system analytics across AI and core moderation systems.

And yes, there is a lot more quality-of-life behavior beyond this list.

The Real-time moderator presence indicators is my personal favorite, when you have multiple mods on the dashboard you'll understand why ๐Ÿ˜„

(And if one of the mods here can explain how I get one of my PRAW bots ported to Devvit it would be great, my api key still works but I don't want to get shadow banned.)

reddit.com
u/Runtime_Renegade โ€” 5 months ago
โ–ฒ 3 r/Scourge_RPG

UNLOCK A SECOND HERO. FREE. RIGHT NOW.

The Class System Just Got Personal.

You've bled for the Scourge as a Warrior. Axe in hand, every run. It's been you and that blade against the dark, and you made it work.

But the Warrior was never the whole story. Mages. Archers. Clerics. They've been waiting in the wings.

And you've only ever had ONE slot to meet them in.

Until today.


ENTER CODE: UNLOCK1

One code. Zero gold. Zero souls. A second character slot โ€” yours, permanently.

  • Code: UNLOCK1
  • Reward: Character Slot 2 unlocked
  • Cost: Nothing. Not a single coin.
  • Expires: May 24, 2026 โ€” 14 days. Then it's gone forever.

Why This Changes Everything

The new Character Class System isn't just a skin swap. Each class plays like a different game:

  • Warrior โ€” Wade in, eat hits, swing harder
  • Mage โ€” Glass cannon, screen-clearing nukes
  • Archer โ€” Kite, snipe, never get touched
  • Cleric โ€” Sustain through endgame, carry the team

With two slots, you finally get to:

  • Keep your endgame Mythic Warrior intact AND start a fresh Mage from Round 1
  • Run a tanky main and a glass-cannon alt without sacrificing either
  • Test wild new builds without nuking the character you spent weeks gearing
  • Stack two different boss-key stockpiles, two different progressions, two different stories

How To Redeem

  1. Tap Start Screen โ†’ Redeem Code
  2. Type UNLOCK1
  3. Hit Redeem
  4. Open Character Select โ€” Slot 2 is yours.
  5. Pick a class. Start a new run. Become a different kind of legend.

The Catch

There isn't one. But the timer is real.

> UNLOCK1 expires May 24, 2026 at 23:59 UTC.

After that, Slot 2 goes back to being a paid unlock. No extensions. No "I forgot." No second chances.

14 days. One code. Two heroes.

Go.

reddit.com
u/Runtime_Renegade โ€” 5 months ago
โ–ฒ 4 r/Scourge_RPG

PROMOTE SCOURGE!

Promote SCOURGE โ€” Community Growth Rewards

SCOURGE is a community-driven game. The bigger our community, the faster boss queues fill, the more multiplayer matches you'll find, and the better the experience for everyone. To celebrate that, we're tying real in-game rewards to community growth milestones.

Every active player counts. Every share counts. Every upvote counts.


๐ŸŽฏ Active User Milestones

When the community hits these targets, every active player gets the reward dropped straight into their account.

Milestone Reward
1,000 Active Users ๐Ÿช™ 10,000 Gold
5,000 Active Users ๐Ÿช™ 25,000 Gold
10,000 Active Users ๐ŸŒŸ Legendary Item (rolled from the global pool)
25,000 Active Users ๐ŸŒŸ A Second Legendary Item

Rewards are granted automatically the next time you launch the game after a milestone is hit. Track our progress on the subreddit sidebar.


๐Ÿค How To Help โ€” The Right Way

Growing the community is the single biggest thing you can do for the game. Here's how to do it without breaking any rules.

โœ… Crosspost To Communities You're Already Part Of

If you're a regular in another gaming community, crosspost a SCOURGE post you enjoyed โ€” a boss kill, a rift, a build screenshot, or a milestone announcement. A few good places to start:

  • r/GamesOnReddit โ€” actively highlights games built on Reddit's platform
  • r/RedditGames โ€” community hub for Reddit-native games
  • Any subreddit you already participate in where the topic genuinely fits (RPG communities, indie game subs, roguelite/roguelike subs, etc.)

Always check the rules of the destination subreddit before posting. Some subreddits don't allow self-promotion or game posts at all โ€” respect that. A removed post helps no one.

โœ… Share With Friends

A direct link to someone who'd actually enjoy the game beats a hundred low-effort shares. If you've got a friend who loves co-op roguelites, ARPGs, or boss-rush games, send them in. Use your in-game referral code so you both get bonus rewards on top of the milestone payouts.

โœ… Upvote What You Like

Upvote good posts on the SCOURGE subreddit. The more activity Reddit's algorithm sees, the more it surfaces our community to new players. Every upvote on a rift, a build, a screenshot, or a tournament post helps.

โœ… Comment And Engage

Reddit rewards conversation. Replies, comments on share posts, and rift attempts all contribute to the subreddit's signal. A thoughtful comment is worth more than a thousand silent views.

โœ… Post Your Highlights

Got a clutch boss kill? A god-roll legendary? A new personal best round? Post it. Visual content travels โ€” and it doubles as recruitment.


โŒ What NOT To Do

We want growth that lasts. That means playing fair.

  • Don't spam. Mass-posting the same link across dozens of subreddits will get you (and the game) banned from those communities.
  • Don't post in subreddits where it violates the rules. Read the sidebar and pinned posts first.
  • Don't break Reddit's site-wide rules โ€” vote manipulation, ban evasion, harassment, or fake accounts will get you sitewide-banned and hurt the community.
  • Don't beg for upvotes in titles or comments. It's against Reddit-wide policy and gets posts removed.
  • Don't crosspost into communities that explicitly ban self-promotion or game-related content. Respect each community's space.

The goal is organic growth from people who genuinely like the game, not noise that gets us flagged.


๐ŸŒ Why It Matters

Every new player who joins makes SCOURGE better for everyone already here:

  • Faster boss queues. More players in queue means shorter waits for multiplayer matches.
  • More rift activity. Player-created rifts get more attempts, more leaderboards, more competition.
  • Bigger tournaments. Weekly tournament prize pools scale with participation.
  • More content. A bigger, healthier community means we can keep adding bosses, classes, skills, and seasonal events.

Help us grow, and we'll keep growing the game with you.

โ€” The SCOURGE Team

reddit.com
u/Runtime_Renegade โ€” 5 months ago
โ–ฒ 2 r/Scourge_RPG

SCOURGE PATCH NOTES

SCOURGE โ€” Patch Notes

SCOURGE is brand new and we're actively building. Expect frequent updates during the first few months as we add features, tune balance, and respond to your feedback. Every major change is logged here.

v1.2.2 โ€” May 11, 2026

๐Ÿ”’ Locked Items Can No Longer Disappear

We found and fixed a bug where locked items could silently vanish from your inventory. If you locked a rare drop to protect it and it disappeared anyway โ€” this is why, and it's fixed now.

What was happening:

  • The auto-upgrade system (which automatically merges duplicate items to level them up) was ignoring the lock. A locked item could be consumed as upgrade material without your permission.
  • In rare cases, the server's inventory size check could trim locked items if your bag was very full.
  • If your save synced from a stale state (e.g. switching devices), locked items could be silently overwritten.

What we fixed:

  • Locked items are now fully protected. They cannot be consumed as upgrade material by auto-stacking or manual upgrades. You must unlock them first.
  • Server-side safety net. If the server detects a locked item that was in your previous save but missing from the incoming one, it restores it automatically.
  • Bag trimming respects locks. If your inventory needs to be trimmed, locked items are always kept first.

To consume a locked item as upgrade material: unlock it in your inventory, and it will be merged into the highest-level copy of that item on the next update โ€” same as any other duplicate.

โš–๏ธ Upgrade Material Now Credits Invested Value

Previously, feeding a leveled-up duplicate into another item only counted as 1 feed โ€” all the materials you spent leveling it were wasted. That felt bad, so we changed it.

New behavior: When a duplicate is consumed (auto-stacked or manually fed), it now contributes 1 + all the dupes that were invested to reach its level. A level-3 rare item that cost 3 dupes to build now gives 4 feeds instead of 1.

This means:

  • You're never punished for leveling a duplicate before merging it
  • A single high-level dupe can push the target across multiple levels in one merge
  • The UI now correctly shows available feed value, not just dupe count

v1.2.1 โ€” May 10, 2026

โš”๏ธ Boss Mechanics Now Actually Work

Be honest โ€” you've been standing inside lightning bolts and acid pools and laughing because nothing was hitting you. That's fixed. Boss attacks are now real threats in every fight: solo, rifts, and multiplayer.

What changed:

  • AoEs now drop on YOU. Rings, novas, bullseyes, and swarms used to spawn on the boss's feet, where you weren't standing. Now they target your position with a brief windup so you actually have to move or eat damage. Room-wide arena attacks still fill the whole area like they always did.
  • Beams hit the whole beam. Sky Wyvern's lightning, Mage Tower's laser, every line attack โ€” standing inside the beam now damages you the entire length, not just at the end point. Yes, this is why you survived that fight.
  • DANGER! warnings. Major and lethal attacks now flash a pulsing DANGER! label at their impact point during the windup so you can spot the radius and dodge before it pops.
  • Damage scales with boss difficulty. Higher-tier bosses now hit harder per attack, the same way they do in multiplayer. A tier 25 rift boss is now meaningfully scarier than a tier 1 โ€” as it should be.
  • Lethal attacks hit hard but rarely. Lethal hits now have a longer cooldown between damage ticks, so eating one is a punishing burst rather than a melt โ€” but you really, really don't want to be standing in one.

If you were cruising through bosses untouched: that's over. Bring a Cleric (or lifesteal).


v1.2.0 โ€” May 10, 2026

๐Ÿ‘น 24 New Bosses Added

The boss roster just tripled. SCOURGE now has 35 bosses to hunt, each with their own arena, music, mechanics, voice lines, and exclusive loot drops.

The new lineup includes:

  • Early game (Lv 12-30): Thornweaver Broodmother, Ironjaw the Unbroken, Mistwalker Banshee, Emberfang Wyrm, Rotking Fungalord, Sandstorm Djinn, Tidecaller Leviathan, Plague Doctor Malachar
  • Mid game (Lv 35-55): Stonebound Colossus, Nightshade Assassin, Thunderlord Mammoth, Necrolord Vizier, Venomqueen Arachne, Siege Engine Goliath, Frostbite Hydra, Bloodmoon Werewolf
  • Late game (Lv 60-75): Chrono Weaver, Infernal Warden, Skyrender Griffin, Abyssal Kraken
  • Endgame (Lv 80-100): Worldeater Serpent, Archlich Eternal, Celestial Arbiter, and The Scourge Incarnate โ€” the final boss

Every boss has its own arena (sky, ground, hazards), unique combat phases, voice callouts that taunt and warn you about incoming attacks, and a full set of 8 exclusive items (rare โ†’ mythic) that synergize with specific skills.

๐Ÿ—๏ธ Boss Keys Drop For Every Boss

Boss keys for every new boss now drop naturally as you climb rounds โ€” same scaling rules as the original 11. You'll see them in your inventory as you grind, and you can spend them to summon any boss you've unlocked.

โšก Bigger, Better Rifts

Player-created rifts now pull from the full 35-boss roster. Every Gauntlet, Siege, and Hybrid rift you spawn can now feature any of the new bosses, scaled to your level.

The Scourge Incarnate is special. He's locked out of the normal rift pool and only appears as a 1% ultra-rare roll in player-created rifts โ€” a legendary surprise when he shows up. Mods can still spawn him directly through mod tools.

๐ŸŽต Custom Boss Music & Audio

Every new boss arena now plays the full boss combat soundtrack instead of generic ambient. New voice callouts for intros, taunts, telegraphs, and phase transitions โ€” all unique per boss.

๐Ÿ“œ Mod Tools Updated

Moderators can now create custom Rift posts featuring any of the 35 bosses. The boss picker shows the full roster sorted by level, and the encounter scaler now supports levels 1-100 so endgame bosses can be tuned to their full curve.

๐Ÿ”— Smarter Share Posts

Rally, Revenge, Recruit, and Invite posts now feature artwork and rewards pulled dynamically from the entire boss roster. Revenge posts in particular now showcase the actual top-tier drop from whichever boss you're calling out, with the right key icon and rematch flavor โ€” no more generic boss callouts.

๐Ÿ› Fixes

  • Fixed boss entrance icons not loading for new bosses (path mismatch in the asset registry).
  • Fixed three Revenge share posts that were showing the wrong boss key icon (Blackroot, Stormcaller, and Veil Sovereign all displayed the Pollenrot key by mistake).

๐ŸŽจ Class-Specific Ability Sprites

Every class now has unique visual effects for their abilities. No more shared generic sprites โ€” each class looks and feels completely different in combat.

Per-class projectile sprites:

  • Warrior throws heavy iron axes, steel bolts, and flaming throwing axes
  • Archer fires leaf shurikens, homing nature arrows, and rapid green arrows
  • Mage launches arcane blade discs, glowing purple orbs, and arcane missiles
  • Cleric hurls holy chakrams, divine light bolts, and sacred golden arrows

Per-class summon pets:

  • Warrior summons Bone Guards โ€” skeletal warriors that drain life from enemies
  • Archer calls a Beast Pack โ€” wolf, hawk, and boar spirits that attack from range and slow prey
  • Mage conjures Arcane Constructs โ€” floating crystal automatons that fire AoE bolts
  • Cleric invokes Spirit Angels โ€” divine familiars that heal you with every strike

Per-class zone effects:

  • Frost Nova, Cinder Bloom, Sanctuary, Arcane Barrier, and Snare Trap all have unique sprites per class
  • Warrior zones glow with iron and ember, Archer with nature and vines, Mage with arcane runes, Cleric with holy light

Enhanced freeze VFX:

  • Frozen enemies now show a class-colored glowing ring with rotating ice shards
  • The effect fades out as the freeze expires โ€” no more static blue circles

โš”๏ธ Class-Specific Ability Mechanics

Every ability now plays differently depending on your class. This isn't just cosmetic โ€” each class has real mechanical advantages:

Warrior โ€” Blood and Iron:

  • Projectile hits cause bleeding (damage over time)
  • Whirlwind staggers enemies, interrupting their attacks
  • Pets have 20% lifesteal โ€” they heal themselves by fighting
  • Traps stagger on detonation

Archer โ€” Precision and Control:

  • Projectile hits slow enemies
  • Arrows and blades pierce through additional targets
  • Pets are ranged and slow enemies on hit
  • Traps root longer and make enemies take more damage

Mage โ€” Raw Power:

  • Arcane Bolt deals +20% damage to frozen or burning enemies
  • Orb hits splash damage to nearby enemies
  • Pets are ranged casters with AoE attacks
  • Barrier boosts all skill damage while active

Cleric โ€” Divine Sustain:

  • EVERY ability heals you on hit (1-3 HP per strike)
  • Pets heal you with each attack
  • Zones heal you while you stand inside
  • Chain lightning heals per chain hop

๐Ÿ“ Dynamic Skill Tooltips

Skill descriptions are now class-specific and dynamic:

  • Each class sees unique flavor text explaining what their version of the ability does
  • A golden "โš”" bonus line shows the exact class perk (e.g., "โš” Each pet hit heals player for 2 HP")
  • Tooltips scale with your gear โ€” if you have Heal Power items, the tooltip shows the boosted value (e.g., "4 HP (2+100%)")
  • Damage bonuses from items are reflected in real-time in the tooltip text
  • This works everywhere: skill choice cards on level-up, the HUD tooltip, and the skill detail modal

๐Ÿพ Improved Pet Behavior

Soul Swarm pets got a major upgrade:

  • 50% larger sprites โ€” pets are more visible and impactful on screen
  • Separation AI โ€” pets no longer bunch up on top of each other. They spread out naturally while still chasing enemies
  • Class-specific behavior โ€” Archer/Mage pets attack from range, Warrior pets lifesteal, Cleric pets heal you

๏ฟฝ๏ธ Unique Item Icons

17 legendary and mythic items that previously shared icons with lower-tier items now have their own unique artwork:

  • Solaris, Blade of Dawn โ€” radiant golden greatsword
  • Stormbreaker โ€” crackling lightning greatsword
  • Stormwalkers โ€” boots with storm energy
  • Eclipse Rend โ€” void gauntlets with shadow tendrils
  • Abyssal Maw โ€” terrifying helm shaped like a monstrous maw
  • Crown of the Undying โ€” ancient dark crown with immortality runes
  • And 11 more legendary/mythic items with distinct visuals

๐Ÿ›ก๏ธ Auction House Security Hardening

The Auction House received a major security overhaul:

  • Fixed a rare issue where items could appear duplicated under heavy server load
  • Purchase transactions are now fully protected against double-spending
  • Cancelling a listing while someone else is buying it no longer causes issues
  • Mailbox claims are now atomic โ€” no more phantom items

๐Ÿ’€ Souls Shop Everywhere

Every place that costs Souls now opens the Souls Shop if you don't have enough:

  • Rift revives
  • Boss fight revives
  • Character slot unlocks
  • Auction House purchases
  • No more dead ends โ€” you can always buy what you need

๐ŸŽฎ Character Deletion Fix

  • Deleting a character now properly empties the slot instead of creating a level 1 warrior
  • After deletion, you're taken directly to the class select screen to pick a new class
  • Fresh characters always start at Round 1 with a clean slate

๐Ÿ  Start Screen Polish

  • Buttons now show a premium loading animation until your data is fully loaded
  • No more briefly seeing "Become a Patron" or "Join Scourge" buttons if you've already done those
  • Start screen button sprites are preloaded for instant display

๐ŸŽญ New Character Sprites

All four classes now have fully custom character animations:

  • Unique walk, up, down, and attack sprites for Warrior, Archer, Mage, and Cleric
  • Attack animations flip to match the direction you're facing
  • Sprites load dynamically when you switch classes โ€” no restart needed
  • The prep screen shows your class portrait instead of the old warrior idle animation

๐Ÿช Auction House UI

  • Fixed-height layout with scrollable content area
  • Premium gold scrollbar on the tab content
  • Header and tabs stay pinned while you scroll through listings

๐ŸŽ Tournament Reward Fix

  • Fixed a bug where overflow rewards (items that couldn't fit in your bag) were being granted twice
  • This was causing some players to receive duplicate mythic items that could be immediately upgraded to Level 2

v1.1.0 โ€” May 8, 2026

๐Ÿง™ Character Class System

Four distinct classes are now available. Each class has its own skill pool, visual identity, and combat style.

Classes:

  • โš”๏ธ Warrior (Crimson) โ€” Melee brawler. Close-range AoE, lifesteal, and physical traps
  • ๐Ÿน Archer (Emerald) โ€” Ranged skirmisher. Rapid projectiles, traps, and chain lightning
  • ๐Ÿ”ฎ Mage (Lavender) โ€” Elemental caster. Fire, ice, and arcane zone control
  • โœจ Cleric (Gold) โ€” Support-hybrid. Healing zones, lifesteal, and summoned spirits

๐Ÿ‘ฅ Multi-Slot Character System

Play up to 3 separate characters, each with their own class, skills, items, and run progress.

  • Slot 1 is free. Slots 2 and 3 cost 200 Souls each to unlock
  • Gold and Souls are shared across all characters
  • Inventory, skills, and progress are per-character

๐Ÿ›๏ธ Auction House

A player-driven marketplace where you can buy and sell items for Gold.

  • Only Epic, Legendary, and Mythic items can be listed
  • A Gold listing fee is charged (scales with item rarity and level)
  • Maximum 10 active listings per player
  • Listings expire after 7 days โ€” unsold items return to your mailbox

๐Ÿท๏ธ Skill Tag System

Items can now boost entire categories of skills:

  • melee_aoe, projectile, zone, chain, summon, mark, shield, sky_strike, sustain
  • 36 new class-themed items added that boost the skill categories most relevant to each class

๐Ÿ“Š Cleaner Stat Labels

All stats now use clear, player-friendly names: Attack, Defense, Move Speed, Cooldown, Crit Chance, Crit Damage, Heal Power, Heal on Kill.

๐ŸŽจ Image Button Start Screen

All text buttons replaced with custom artwork. Each button has a unique color and glow effect with satisfying hover/press animations.

reddit.com
u/Runtime_Renegade โ€” 5 months ago
โ–ฒ 2 r/Scourge_RPG

MAJOR UPDATE PREVIEW

Sneak Peak at what to expect from the next Major Scourge Update.

All current Saves will transfer (donโ€™t worry)

More details and clarification will come soon as we get closer to the release.

u/Runtime_Renegade โ€” 5 months ago
โ–ฒ 4 r/Scourge_RPG

Let's push reddit gaming to a whole new level, shall we?

The Video is a live preview of how multiplayer boss battle queueing while playing your normal single player rounds will work, this is a very early demo, expect the polished version to drop later today but this gives you a glimpse of how you will be able to play single player while simultaneously Queueing for Multiplayer Boss Battles with REAL Redditors with FULL Real Time Feedback & Modern Acceptance Flow!

And yes, that Yellow Icon is a new Stats menu to see all of your affixes and stat bonuses in one place as well as being able to assign your stat points.

Oh, also item locking is being added with item affixes also being shown in the inventory to easily decide between equipment without having to inspect.

u/Runtime_Renegade โ€” 5 months ago
โ–ฒ 1 r/Scourge_RPG

Rifts have a 2.5% Chance to be Opened Up by ANY Player after clearing ANY Round, this feature is going to be added today!

Will go into details about rifts and their modifiers in the patch notes.

u/Runtime_Renegade โ€” 5 months ago
โ–ฒ 2 r/Scourge_RPG

Round - 20 Boss

Just a noteโ€ฆ

The First time you encounter the boss will be much easier than the versions you face in Multiplayer and after rounds 120+, of course increased risk comes with increased rewards ๐Ÿ˜

u/Runtime_Renegade โ€” 6 months ago
โ–ฒ 1 r/Scourge_RPG

A New Update will come shortly that will include boss fights every 10 rounds during Single Player to get you prepared for Multiplayer boss fights!

The Update is Live!

u/Runtime_Renegade โ€” 6 months ago
โ–ฒ 1 r/Scourge_RPG

SCOURGE โ€” Terms & Conditions and Privacy Policy

Last Updated: May 2, 2026

SCOURGE is a free-to-play survival RPG built on the Reddit Devvit platform, available at r/scourge_rpg. By playing SCOURGE or making any in-app purchases, you agree to the following terms.


1. Acceptance of Terms

By accessing or playing SCOURGE, you agree to be bound by these Terms & Conditions and Privacy Policy. If you do not agree, do not use the app. These terms are in addition to Reddit's User Agreement and Privacy Policy, which also apply to your use of SCOURGE.

2. Eligibility

You must meet Reddit's minimum age requirement to use SCOURGE. By playing, you confirm that you are eligible to use Reddit under their User Agreement.

3. The Game

SCOURGE is provided "as is" on a best-effort basis. We may update, modify, rebalance, or discontinue any part of the game at any time, including but not limited to:

  • Game mechanics, skills, items, enemies, and bosses
  • Pricing of in-game shop items and premium currency packages
  • Leaderboard systems, tournaments, and reward structures
  • Availability of features or the game itself

We are not obligated to maintain any specific feature, balance state, or content availability.

4. Premium Currency (Souls)

SCOURGE offers an optional premium currency called Souls that can be purchased using Reddit Gold.

4.1 What Souls Are

  • Souls are a virtual, in-game currency with no real-world monetary value.
  • Souls cannot be exchanged, traded, transferred, or cashed out for real money, Reddit Gold, or any other currency.
  • Souls exist only within SCOURGE and have no value outside the game.

4.2 What Souls Can Be Used For

  • Purchasing boss encounter keys
  • Replenishing lives
  • Purchasing additional boss fight revives

4.3 Purchases

  • All Souls purchases are processed through Reddit's payment system using Reddit Gold.
  • Souls packages and pricing are displayed in-game before purchase.
  • You must confirm each purchase before it is processed.

4.4 Refunds

  • All purchases are considered final once completed.
  • Refund requests are handled by Reddit through their standard refund process, not by SCOURGE directly.
  • If you believe a purchase was made in error, contact Reddit Support.

4.5 Modifications

  • We reserve the right to modify Souls pricing, package sizes, and what Souls can be used for at any time.
  • We reserve the right to adjust a player's Souls balance if a technical error results in an incorrect amount being credited.

5. Player Accounts and Data

5.1 Account

  • Your SCOURGE progress is tied to your Reddit account.
  • You are responsible for maintaining the security of your Reddit account.
  • We are not responsible for any loss of progress resulting from unauthorized access to your Reddit account.

5.2 Game Progress

  • Your game data (level, items, skills, currency, progress) is stored using Reddit's built-in storage systems (Redis).
  • We make reasonable efforts to preserve your data but cannot guarantee against data loss due to technical issues, platform changes, or service interruptions.
  • Game progress, items, currency, and all in-game assets remain the property of SCOURGE and are licensed to you for personal, non-commercial use only.

5.3 Fair Play

  • Exploiting bugs, glitches, or unintended mechanics to gain an unfair advantage is prohibited.
  • We reserve the right to reset progress, remove items, or adjust currency balances for players found to be exploiting the game.
  • Automated play (bots, scripts, macros) is not permitted.

6. Leaderboards and Tournaments

  • Leaderboard rankings and tournament results are determined automatically by the game's systems.
  • We reserve the right to disqualify players, adjust rankings, or withhold rewards if we determine that results were achieved through exploitation or unfair means.
  • Tournament rewards (items) are delivered in-game and have no real-world value.

7. User-Generated Content

  • Share posts, comments, and player messages created through SCOURGE's sharing features are subject to Reddit's Content Policy.
  • We apply basic content filtering but are not responsible for user-generated content.
  • Inappropriate content may be removed by moderators or AutoModerator.

8. Limitation of Liability

SCOURGE is provided "as is" without warranties of any kind, express or implied. To the fullest extent permitted by law:

  • We are not liable for any loss of game progress, items, currency, or data.
  • We are not liable for any interruption of service, downtime, or technical issues.
  • We are not liable for any indirect, incidental, or consequential damages arising from your use of SCOURGE.
  • Our total liability for any claim related to SCOURGE shall not exceed the amount you paid for Souls in the 30 days preceding the claim.

9. Termination

We reserve the right to restrict or terminate access to SCOURGE for any player who violates these terms, exploits the game, or engages in behavior that negatively impacts other players.


Privacy Policy

What We Collect

SCOURGE collects and stores the following data, all within Reddit's platform:

Data Purpose Storage
Reddit username Identify your character, display on leaderboards Reddit Redis
Game progress Level, round, kills, playtime, items, skills, currency Reddit Redis
Purchase history Track Souls purchases and fulfillment Reddit Redis
Leaderboard scores Rank players for daily/weekly competitions Reddit Redis
Referral codes Track referral redemptions (one per player) Reddit Redis
Onboarding flags Remember which tutorial tips you've seen Reddit Redis
Preferences Your inventory and gameplay settings Reddit Redis

What We Do NOT Collect

  • We do not collect your email, real name, IP address, device information, or any personal data beyond your Reddit username.
  • We do not use cookies, analytics trackers, or third-party tracking services.
  • We do not share, sell, or transfer your data to any third party.

Where Data Is Stored

All data is stored using Reddit's built-in Redis storage through the Devvit platform. We do not operate external servers or databases. Your data lives entirely within Reddit's infrastructure and is subject to Reddit's own data handling practices.

Data Retention

  • Your game data is retained as long as SCOURGE is active on the Reddit platform.
  • If SCOURGE is discontinued, data stored in Reddit's systems will be handled according to Reddit's data retention policies.

Your Rights

  • You can stop playing at any time by simply not using the app.
  • To request deletion of your game data, contact us via modmail at r/scourge_rpg.
  • Since all data is stored within Reddit's platform, full deletion may be subject to Reddit's own data handling processes.

Children's Privacy

SCOURGE does not knowingly collect data from anyone under the minimum age required by Reddit's User Agreement. If you believe a minor is using the app, please contact Reddit directly.

Changes to This Policy

We may update these terms and this privacy policy at any time. Changes will be reflected in the "Last Updated" date at the top of this document. Continued use of SCOURGE after changes constitutes acceptance of the updated terms.


Contact

For questions, concerns, or data deletion requests:


These terms are effective as of May 2, 2026.

reddit.com
u/Runtime_Renegade โ€” 6 months ago