Finally, an actual management simulator

I have recently gotten into this game and it is perfect.

I see tonnes of people complaining about the Ui and complaining that the game isn't giving them answers and I have been laughing at how the point goes over people's heads.

The whole point of dwarf fortress is that you reap what you sow. If you want to keep track of things, you need to make and execute a plan in real life, then implement it in the game. This game does an incredible job at giving you all the tools you need to make anything happen.

One thing I love is how problems just show up and you might not realise they are a problem, or you are too busy to deal with something seemingly minor, but then at every stage of the problem you have innumerable ways of managing it.

For any task you can decide what the policy is and how it is managed, then you still need to rely on the dwarf you put in charge. You need to learn and cater to your dwarves personalities, give the opportunities for growth, etc.

Needing to build individual tombs creates memorials for mass deaths and requires planning. It builds a story of your fortress, creating history as you play

In my opinion, the only mods people should get are graphical because the back end is a masterpiece

reddit.com
u/SaintKaiva — 1 day ago
▲ 13 r/9Kings

Rats need some attention

None of their mechanics work.

Lets say Im trying to make rats work and I have somehow managed through careful resource management and shrewd rerolls to get 10 rat plots connected. Im dreaming big, so I figure if I get a concabulator to level 3 with 10 connected rat plots, Im going to suddenly get 10 level ups on every rat plot. After some almost failed battles, it finally happens and I get a lucky wildcard and I level up the concabulator and... every rat plot improves by exactly one level.

Im feeling a bit defeated, but maybe this isnt so bad... I mean 10 level ups should be good scaling right?

Wrong. You get a stat increase of 2% per level means you need to have 10 connected rat plots to match any other single unit per level.

Does anyone know what you have to do to make them at all useable? or are they just destined to be garbage?

reddit.com
u/SaintKaiva — 17 days ago

End grain chopping boards

I live in Australia, and a lot of our native wood species are dense, tight grained, and hard.

I have been trying to determine what makes an ideal end grain chopping board and after a quick Google it seems that maple is the gold standard of end grain chopping boards. From what I can tell though, the reasons it is so good would make some Australian woods quite good too.

I guess my question is: What characteristics make the ideal end grain chopping board?

reddit.com
u/SaintKaiva — 29 days ago

My first chair, sister thinks it should be more simple, posted example

I'm a beginner woodworker making a chair for my 3 year old daughter, it is a little over engineered, but my sister thinks I've done way too much and sent me the second photo as an example of an "easier" "simple" chair

u/SaintKaiva — 1 month ago

Kangaroo vs cowhide

So I was getting a little suspicious of the whole "kangaroo hide is 10x stronger than cowhide" when my kangaroo boots scuffed up and chipped a little after I accidentally kicked a rock. I looked it up and according to the well regarded CSIRO publication on kangaroo leather, it is roughly 59% stronger at the same thickness as cowhide. This is a little over 1.5 times the strength. The 10x strength claim comes when you split kangaroo hide to 20% thickness and compare to cowhide of the same thickness. Kangaroo hide will retain between 30-60% of its strength, which makes it 10x stronger AT THAT THICKNESS.

reddit.com
u/SaintKaiva — 3 months ago