
Make a character broken #17 : Ice Climbers
What would you change with the Ice Climbers (or how would you rework them) in order to make them super broken and/or closer to their source material?
I didn't play their game, so my proposition might not be as fleshed out.
Here is what I would change :
If the main Ice Climber (Popo) gets ejected and the other (Nana) is still alive, the player now takes control of Nana. Meaning both Climbers have to be defeated in order to take a stock instead of just the main one.
If one of the Climbers gets defeated, the remaining one get's a boost to avenge her fallen sister/brother, now dealing 50% more DMG & knockback and a 25% agility boost.
NeutralB : Ice Shot || The stalagmites now always freezes the opponent no matter their percentage (normally, it only freezes them at extremely high percentage), it grows bigger as it travels instead of shrinking, and it can no longer be reflected by hitting once it reaches King Dedede's Gordo's size and bigger.
UpB : Belay || If Popo uses his UpB and Nana is away from him, it teleports her to his side to perform the UpB, no matter the distance. If Nana's KO, Popo instead throws a grappling hook diagonally up that acts like Joker's.
What do YOU GUYS think?