Kojima Productions PHYSINT idea/experimenting/development timeline (plus info about Kojima Productions growth over the years)

I did something similiar for OD here a few years ago and thought I would do the same for Physint.

November 8, 2019:
- Death Stranding 1 release on PS4 with Kojima Productions having grown to 80+ people in a studio that has place for around 100 staff members

March 30, 2020:
- Kojima Productions switches to remote work, because of the pandemic

2020 (during pandemic):
- Kojima falls ill and isn`t sure if he will be able to go back to make games anymore which made him change his priorities with the decision to make an action espionage game in the future

October 22, 2020:
- Kojima Productions confirms a new project (DS2) is in development and start hiring for it

August 4, 2021:
- Kojima Productions Uk Ltd is established which seems to be mostly just Jay Boor with KJP never really hiring for it. Uk seems to be an important business place for KJP with them doing english voice recording including facial capture there at the studio Molinare, working with other uk companies on their games like with The Mill or Shloc, them working with Titan Books on artbooks and also english novelizations of their games while also working on merchadise with companies like Forbidden Planet, Gresham Blake or Insert Coain for example. Three director`s are listed for the uk branch with Boor being the only mentioned person that is based there:

  1. Jay Boor who joined KJP in february 26, 2020, is uk based and handles marketing plus communications from there so this is likely his work place
  2. Shinji Hirano who joined KJP in december 16, 2016, is japan based and is the corporate officer / president of the tokyo studio
  3. Kazuo Tsubaki who is japan based and works in the admistration department for the tokyo studio
  4. - Outside of that the Uk Ltd mentions two other persons with significant control:
  5. Shinji Hirano again like above
  6. Kenji Yano, who is japan based and one of the writers of KJP while also writing the novels based on KJP`s titles. Maybe he is listed here, because they partner with the uk based Titan Books for the english novelizations of their games.

September 24, 2021:
- Death Stranding 1 Director`s Cut release on PS5

November 22, 2021:
- Kojima Productions launches a new division dedicated to music, TV and film in Los Angeles, California which is designed to take the studio`s games to other pop culture areas with the team led by Riley Russel who joins KJP after 28 years at Playstation. Riley Russel says:
"The new division will be tasked with working with creative and talented professionals in television, music and film, as well as the more familiar games industry," and "The team has as its charter, the goal of expanding the reach and awareness of the properties now under development at KOJIMA PRODUCTIONS and to make them, even more, a part of our popular culture. Although we are a global organization, the new business development team will be centred in Los Angeles, CA. We are truly excited and looking forward to working with the very best entertainment talent we can, across all of the entertainment industries."
- Business development manager Yoshiko Fukuda added:
"Finding new ways to entertain, engage and offer value to our fans is essential in a fast-moving, ever-changing storytelling world. Our new division will take the studio into even more areas that present our creative narratives beyond videogames and open up ways for our fans to communicate and immerse themselves in these spaces."

December 31, 2021:
- Kojima end of the year tweet:
"Although 2021 was still a very difficult year for us, we managed to deliver the release of DSDC for PS5 safely even in this COVID situation while we were solemnly preparing and experimenting with new titles. Thank you very much"

January 2022:
- Kojima says that Kojima Productions doesn`t have enough staff for their other project (OD) and they have difficulties hiring people from abroad, because of the pandemic

March 2022:
- Performance capture for DS2 in the US seems to start (couldn`t start earlier, because of the pandemic)

March 31, 2022:
- Kojima Productions moves into their new bigger studio while it is still being renovated

April 5, 2022:
- Unreal Engine 5 is fully released (used by OD and maybe could be used by Physint)

May 20, 2022:
- Kojima Productions is hiring (likely for staffing up after moving into their new studio and for building the OD team)

June 12, 2022:
- Kojima Productions announces partnership with XBOX to make a game using their cloud technology (this is likely also around the time real development of OD started while the majority of staff continued to work on DS2)

June 15, 2022:
- Kojima Productions is hiring (likely for staffing up after moving into their new studio and for building the OD team)

December 16, 2022:
- Kojima Productions finishes renovating their new studio and staff starts coming back into the office after having mostly worked remotely since late march 2020, because of the pandemic (the new office has place for 200+ people so for around double as much as the old office)

Likely Q4 2023:
- Kojima coincidentally meets with Jim Ryan (former CEO of SIE) and talks about the idea for new action espionage game

December 1, 2023:
- Kojima Productions trademarks "Social Stealth System" (Physint) and "Social Scream System" (OD)

December 11, 2023:
- 3Lateral the company the studio is collaborating with on DS2, OD and later Physint is visiting Kojima Productions

January 1, 2024:
- Hideo Kojima new year post:
"This year will be another year of simultaneous production of "DS2" and "OD". DS2 still has some ADR left, and we will start recording Japanese voice overs. I want to concentrate on creating games, so I would like to limit my business trips, but I can't do nothing because I have to shoot for OD, collaborate with Avengers, make DS into a movie, and work on other video projects."

January 31, 2024:
- Announcement of Physint at Playstation State of Play with Kojima saying:
"It will be a brand new, original IP, a next-generation ACTION ESPIONAGE game. Preparations are underway, but production will begin in earnest at Kojima Productions after Death Stranding 2. We have extensive experience with Sony, having grown the espionage genre together for 30 years. Also, Sony not only does games, but also music and movies. It will definitely be a strong collaboration. Two years from now, I will celebrate the 40th anniversary of my game productions career. I am confident that this title will be the culmination of my work." and "I cannot tell you so much now... But we plan to bring together cutting-edge technology and talent from around the world to create it. Of course, it is an interactive game, but it is also a movie at the same time, in terms of look, story, theme, cast, acting, fashion, and sound. With this title, we hope to transcend the barriers between film and video games."

February 1, 2024:
- Kojima says on social media:
""PHYSINT (working title)" will be the third, new original IP since the establishment of KOJIMA PRODUCTIONS. It is a completely new "Action Espionage" for the next-generation. It will be created using cutting-edge technology and the best talents from around the world, both from film and video games. Of course this is an interactive "game", but the look, story, theme, cast, acting, fashion, sound, etc... are all at the next level of "Digital Entertainment" that could be called a "movie"."

July 26, 2024:
- Suspended casting for Physint and suspended casting and filming for OD due to SAG-Aftra video game strike

December 31, 2024:
- Hideo Kojima end of the year post talking about what they did in 2024:
"It was a year full of many things: DS2 development, the release of our second trailer, ADR for the actors, music production and recording, Japanese voice recording. In the summer, we started to play and build up the game. We were also able to hold a TGS stage event for the first time in 5 years. For OD, we developed the game and had actor and environment scanning. In the second half of the year, scanning and filming were suspended due to the SAG strike. Casting was also suspended for Physint due to the strike. We hope to resume next year." and "Preparations and planning for the live-action DS film with A24 as well as other adaptations are underway."

January 1, 2025:
- Hideo Kojima new year post (google translate):
"With the upcoming release of DS2, this will be a pivotal year for us. Regarding the production of OD, I anticipate that filming and scanning will ramp up in earnest once the strike has concluded. We will also resume the casting and planning for Physint that had been put on hold. In parallel, we will push forward with the film adaptation of Death Stranding (with A24) and other screen adaptations."

April 18, 2025:
- Bill Skarsgard visits Kojima Productions

June 8, 2025:
- Start of Death Stranding World Strand Tour 2 in Los Angeles (DS2 promotion tour) that takes Kojima and co. to 12 cities around the world with events at each of them

June 26, 2025:
- DS2 release on PS5 with Kojima Productions having grown to an entertainment company with around 200 people and most of the staff likely switched from DS2 to OD as their main project after that since it is their next big release, other staff continued to work on DS2 post-launch updates while the rest likely started development on Physint not long after

July 9, 2025:
- SAG-Aftra strike has ended and casting is resumed for Physint and OD

July 22 or 29, 2025:
- Hideo Kojima Indie Wire interview:
"I also am starting to work with the team on "OD" because that's a new project (likely means that the majority of staff switched from DS2 to OD by that point), and also doing "Physint" all by myself because that's at the conceptual stage."

September 23, 2025:
- Kojima Productions 10th anniversary event with Aki Saito live translating what Kojima is saying about Physint (for comparison based on what is said the project seems to be at a similiar stage DS2 was in may/june 2020 when they did planning/concept/characters etc.):
Kojima: "Yeah, but this is like just starting. I´m just doing the concept all by myself and I need to do some experiments as well, but that`s about it."
Risa: "What is the progress?"
Kojimna: "Well, I`m it`s still conceptual, so making characters and stuff and also thinking about casting and and but no, it hasn`t really is just a start.
Kojima: "Well, yeah, it`s the next stage tactical espionage action game. So it`ll be, you know, using technology even further than OD, because it`s later up the, you know it`s in the future."
Kojima: "But so I´m doing the concept and also casting, but as I said before, there was a sag strike, so I was I couldn`t do the casting. So I can`t really announce the main character, but there are a couple of other characters that are decided. Uh, I don`t have a screenplay, but I could announce some casts."
- Charlee Fraser, Don Lee (Ma Dong-seok) and Minami Hamabe are announced as cast members with Hamabe being the only person that was already scanned by that point.
Risa: "And today we have a model with new technology."
Kojima: "Well, I can`t really say it yet, but we have DS2 and technology wise, you know, OD might be higher and then on top of that, you know, the new technology will come even more. So I´ll break the barrier between movie and games. But especially like for Miss Hamabe uh an asian skin was very difficult to capture. So I was talking with 3Lateral using a new technology that they invented and hopefully it would kind of revive the delicate asian young lady`s skin. So I`ll just want to show you a little bit a couple of cuts of how she looks in CG.
- Shows in-engine facial animation Physint pictures of Hamabe`s cg model.
Kojima: "And this is not, you know the actual photo. This is from the game engine and you know the makeup and the hairstyle would change according to the game. So it won`t be like this, but you know even the lips and the redness is like future technology and this will move in the game and you can move the camera too. So you know it`s further out in the future."
Risa: "So the casting has yet to go?"
Koima: "And also we need to you know experiment on new technology, but there`s so much more to go, but before that I need to do OD and hopefully everyone looks forward to the OD and the Physint new project."

September 25, 2025:
- Kojima Productions is hiring for Physint and OD

November 2, 2025:
- End of Death Stranding World Strand Tour 2 (DS2 promotion tour that took Kojima and co. to 12 cities around the world with events at each of them)

November 4, 2025:
- Kojima meets with Bill Skarsgard in Sweden

November 7, 2025:
- Kojima Productions is hiring for Physint and OD

December 31, 2025:
- Kojima end of the year post:
"The first half was busy with the production of DS2, finish building the game, editing trailers, and preparing everything leading up to the launch of the game. The second half took me around the world for a global tour and promotion, revisiting places I hadn't been able to travel to for some time due to the pandemic. All told, I circled the globe the equivalent of six times. I was finally able to attend several film festivals I'd long been invited to, and had the chance to meet so many people and fans, along the way. In parallel, continued to work on OD, prepared and planned PHYSINT, including the casting."

January 1, 2026:
- Kojima new year post:
"We will continue development on the horror game "OD" and move forward with preparations for the espionage action title "PHYSINT." This includes casting actors, scanning, and performance capture shoots (that seems to refer to OD which started filming in june 2026). Also, be pushing forward with the live-action film of DEATH STRANDING, as well as its animation projects, both the movie and series."

February 18, 2026:
- Kojima connects to Stockholm for a character costume fitting (likely for Bill Skarsgard character)

March 2026:
- Costume fittings, actor scans and camera tests are made with Bill Skarsgard and Charlee Fraser at 3Lateral in Serbia

March 19, 2026:
- DS2 PS5 update and PC release (ported by Nixxes) which Kojima Productions developed new content for (so this is likely the point Kojima Productions work on DS2 was finished outside of some PS5 hotfixes)

April 22, 2026:
- Kojima visits Xbox/Microsoft headquarters in the US and meets with Asha Sharma and Matt Booty

June 9 or 10, 2026:
- Filming for OD in the US with Sophia Lillies and Hunter Schafer is starting after it was delayed from the second half of 2024 to june 2026, because of the sag aftra strike (1, 2)

Mid June 2026:
- Sony informs Kojima Productions about the cancellation of the project (a bit less than 1 year after DS2 released and around 3 months after DS2 final content update) and KJP starts searching for a new partner for Physint which resulted in making the Physint team smaller and moving people over to the OD team while Physint staff worked on material for a pitch. Work on Physint didn`t stop with a very small team remaining working on the most crucial parts while the others moved to OD and Kojima continued to work on the concept. This didn`t result in much of a delay, because it was a minor change like the animation team for example was already mainly on OD so it wasn`t like Physint already had a big team on it.

August 31, 2026:
- Kojima Productions is hiring for Physint and OD

September 10, 2026:
- Physint changes from Sony/Playstation to Microsoft/Xbox as partner and publisher with Kojima saying:
"As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project. PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner. In the course of seeking advice and pursuing negotiations with people across many fields, we found in XBOX a partner with whom we share a common vision for the future, and we have decided to team up with them once again. Please rest assured that development of PHYSINT, our genre-defining action-espionage title, is ongoing and will continue moving forward."
- Kojima Productions said:
"Today, we are excited to confirm that our journey with PHYSINT continues with Asha and the team at XBOX. XBOX understands and shares our bold creative vision, and this expands our relationship with XBOX beyond OD. As we move forward with the development of PHYSINT, we remain committed to redefining the action-espionage genre for players around the world."

September 17, 2026:
- Hideo Kojima appears at the XBOX Tokyo Game Show stream and reveals Bill Skarsgard as the lead and player character for PHYSINT while also saying about the project:
"I would like to update you on PHYSINT, now being published by XBOX. PHYSINT is the culmination of more than 40 years of my career: a project that will redefine "action-espionage", unbound by any existing genres in digital entertainment. The project continues to make steady progress. We`re also making progress on casting, talent scans, and collaborations with outside creators." and "The costume fittings, scans and camera tests we conducted with Bill and Charlee earlier this year gave me tremendous confidence in the direction of the project. My vision of the final form became much more solidified."

September 20, 2026:
- IGN interview with Kojima:

IGN: Did production stop at any point? (refering to the cancellations and the three months of searching and negotiating with publishers)
Hideo Kojima: "So the work didn't stop. I'm still doing the concept. How I create the game is a little unique. The world, the game system, scenario, the visuals, the design, modeling, I'm still doing that. I'm still casting and also doing scans for the actors. But the game system for the new technology, like enemy AI and stuff, I'm still experimenting on all of this. I have to change the story depending on how the game experiment works. So it's not like we're ready to go, or like it's like a big team already. It's more like a very small team that remained for the crucial parts, and all the others moved to OD."
Hideo Kojima: "There wasn't much of a delay or anything because it was a very minor change. Of course, if I had a full team on the Physint project, it would be faster. But the animation team is mainly on OD. But the animation, the motion, and things like that will of course change later to the actor's movements, once we start doing performance capture. So right now, it's in there for the sake of experimenting. I'm working on it every day still."

IGN: Did you have to change the engine or anything like that (is it Decima?)?
Hideo Kojima: "Well, I haven't really decided yet. I'm still experimenting. After we decided to team up with Xbox, they said they will give us a lot of technological support. When I went to visit them during the Don Mattrick days, they had so many labs and everything, and they were experimenting on so many things, like state of the art, new, really new, cutting-edge technology. I was really surprised. I was thinking, "There are so many Doc Browns from Back to the Future here!" So I want to use all this new technology. Anything that I can use, I want to use, and I'm looking forward to teaming up with Xbox, but I really haven't decided about the engine."

IGN: You wrote on X that you found a "common vision" with Xbox — what was that vision?
Hideo Kojima: "The biggest thing was, they're not thinking of just funding a game. They're thinking about movies and anime. It's more about the IP. Let's create a new IP. And that's bigger in scale, so to speak. And not many other game publishers or game developers have that kind of vision." and "Because it's not the era of just game consoles. You create an IP, and it can be a game or a movie or music, and everything comes together. You can expand it to merchandising, too."

September 30, 2026:
- Kojima Productions interview with concept artist Entei Ryu saying:
" I've worked on concept art for Death Stranding 2: On The Beach, OD, and more recently Physint, as well as the upcoming Death Stranding animation projects."

October 5, 2026:
- Koji10 podcast ep. 36:
Maoko Hibi: "As I said, the game recalls the roots of "Metal Gear". It could be memorable in so many ways. I can`t wait."
Hideo Kojima: "It`s about spies, but I want plenty of new ideas and a different kind of spy action. It`s quite different."
Hideo Kojima: "We have to scan actors early, because processing the data takes a long time. We`ll film the performance much later." (for comparison filming for DS2 in the US started around march 2022, did finish in may 2024 and the game came out in june 2025 so I could imagine filming for Physint starting in the US around 2028 except for maybe doing a shoot for a one scene in-engine teaser trailer before that)
Hideo Kojima: "And here`s Don Lee. We haven`t scanned him yet." and "We`ll scan several people this year and more next year."

reddit.com
u/Sascha2022 — 6 days ago
▲ 22 r/physint

Kojima Productions PHYSINT idea/experimenting/development timeline (plus info about Kojima Productions growth over the years)

November 8, 2019:
- Death Stranding 1 release on PS4 with Kojima Productions having grown to 80+ people in a studio that has place for around 100 staff members

March 30, 2020:
- Kojima Productions switches to remote work, because of the pandemic

2020 (during pandemic):
- Kojima falls ill and isn`t sure if he will be able to go back to make games anymore which made him change his priorities with the decision to make an action espionage game in the future

October 22, 2020:
- Kojima Productions confirms a new project (DS2) is in development and start hiring for it

August 4, 2021:
- Kojima Productions Uk Ltd is established which seems to be mostly just Jay Boor with KJP never really hiring for it. Uk seems to be an important business place for KJP with them doing english voice recording including facial capture there at the studio Molinare, working with other uk companies on their games like with The Mill or Shloc, them working with Titan Books on artbooks and also english novelizations of their games while also working on merchadise with companies like Forbidden Planet, Gresham Blake or Insert Coain for example. Three director`s are listed for the uk branch with Boor being the only mentioned person that is based there:

  1. Jay Boor who joined KJP in february 26, 2020, is uk based and handles marketing plus communications from there so this is likely his work place
  2. Shinji Hirano who joined KJP in december 16, 2016, is japan based and is the corporate officer / president of the tokyo studio
  3. Kazuo Tsubaki who is japan based and works in the admistration department for the tokyo studio
    - Outside of that the Uk Ltd mentions two other persons with significantn control:
  4. Shinji Hirano again like above
  5. Kenji Yano, who is japan based and one of the writers of KJP while also writing the novels based on KJP`s titles. Maybe he is listed here, because they partner with the uk based Titan Books for the english novelizations of their games.

September 24, 2021:
- Death Stranding 1 Director`s Cut release on PS5

November 22, 2021:
- Kojima Productions launches a new division dedicated to music, TV and film in Los Angeles, California which is designed to take the studio`s games to other pop culture areas with the team led by Riley Russel who joins KJP after 28 years at Playstation. Riley Russel says:
"The new division will be tasked with working with creative and talented professionals in television, music and film, as well as the more familiar games industry," and "The team has as its charter, the goal of expanding the reach and awareness of the properties now under development at KOJIMA PRODUCTIONS and to make them, even more, a part of our popular culture. Although we are a global organization, the new business development team will be centred in Los Angeles, CA. We are truly excited and looking forward to working with the very best entertainment talent we can, across all of the entertainment industries."
- Business development manager Yoshiko Fukuda added:
"Finding new ways to entertain, engage and offer value to our fans is essential in a fast-moving, ever-changing storytelling world. Our new division will take the studio into even more areas that present our creative narratives beyond videogames and open up ways for our fans to communicate and immerse themselves in these spaces."

December 31, 2021:
- Kojima end of the year tweet:
"Although 2021 was still a very difficult year for us, we managed to deliver the release of DSDC for PS5 safely even in this COVID situation while we were solemnly preparing and experimenting with new titles. Thank you very much"

January 2022:
- Kojima says that Kojima Productions doesn`t have enough staff for their other project (OD) and they have difficulties hiring people from abroad, because of the pandemic

March 2022:
- Performance capture for DS2 in the US seems to start (couldn`t start earlier, because of the pandemic)

March 31, 2022:
- Kojima Productions moves into their new bigger studio while it is still being renovated

April 5, 2022:
- Unreal Engine 5 is fully released (used by OD and maybe could be used by Physint)

May 20, 2022:
- Kojima Productions is hiring (likely for staffing up after moving into their new studio and for building the OD team)

June 12, 2022:
- Kojima Productions announces partnership with XBOX to make a game using their cloud technology (this is likely also around the time real development of OD started while the majority of staff continued to work on DS2)

June 15, 2022:
- Kojima Productions is hiring (likely for staffing up after moving into their new studio and for building the OD team)

December 16, 2022:
- Kojima Productions finishes renovating their new studio and staff starts coming back into the office after having mostly worked remotely since late march 2020, because of the pandemic (the new office has place for 200+ people so for around double as much as the old office)

Likely Q4 2023:
- Kojima coincidentally meets with Jim Ryan (former CEO of SIE) and talks about the idea for new action espionage game

December 1, 2023:
- Kojima Productions trademarks "Social Stealth System" (Physint) and "Social Scream System" (OD)

December 11, 2023:
- 3Lateral the company the studio is collaborating with on DS2, OD and later Physint is visiting Kojima Productions

January 1, 2024:
- Hideo Kojima new year post:
"This year will be another year of simultaneous production of "DS2" and "OD". DS2 still has some ADR left, and we will start recording Japanese voice overs. I want to concentrate on creating games, so I would like to limit my business trips, but I can't do nothing because I have to shoot for OD, collaborate with Avengers, make DS into a movie, and work on other video projects."

January 31, 2024:
- Announcement of Physint at Playstation State of Play with Kojima saying:
"It will be a brand new, original IP, a next-generation ACTION ESPIONAGE game. Preparations are underway, but production will begin in earnest at Kojima Productions after Death Stranding 2. We have extensive experience with Sony, having grown the espionage genre together for 30 years. Also, Sony not only does games, but also music and movies. It will definitely be a strong collaboration. Two years from now, I will celebrate the 40th anniversary of my game productions career. I am confident that this title will be the culmination of my work." and "I cannot tell you so much now... But we plan to bring together cutting-edge technology and talent from around the world to create it. Of course, it is an interactive game, but it is also a movie at the same time, in terms of look, story, theme, cast, acting, fashion, and sound. With this title, we hope to transcend the barriers between film and video games."

February 1, 2024:
- Kojima says on social media:
""PHYSINT (working title)" will be the third, new original IP since the establishment of KOJIMA PRODUCTIONS. It is a completely new "Action Espionage" for the next-generation. It will be created using cutting-edge technology and the best talents from around the world, both from film and video games. Of course this is an interactive "game", but the look, story, theme, cast, acting, fashion, sound, etc... are all at the next level of "Digital Entertainment" that could be called a "movie"."

July 26, 2024:
- Suspended casting for Physint and suspended casting and filming for OD due to SAG-Aftra video game strike

December 31, 2024:
- Hideo Kojima end of the year post talking about what they did in 2024:
"It was a year full of many things: DS2 development, the release of our second trailer, ADR for the actors, music production and recording, Japanese voice recording. In the summer, we started to play and build up the game. We were also able to hold a TGS stage event for the first time in 5 years. For OD, we developed the game and had actor and environment scanning. In the second half of the year, scanning and filming were suspended due to the SAG strike. Casting was also suspended for Physint due to the strike. We hope to resume next year." and "Preparations and planning for the live-action DS film with A24 as well as other adaptations are underway."

January 1, 2025:
- Hideo Kojima new year post (google translate):
"With the upcoming release of DS2, this will be a pivotal year for us. Regarding the production of OD, I anticipate that filming and scanning will ramp up in earnest once the strike has concluded. We will also resume the casting and planning for Physint that had been put on hold. In parallel, we will push forward with the film adaptation of Death Stranding (with A24) and other screen adaptations."

April 18, 2025:
- Bill Skarsgard visits Kojima Productions

June 8, 2025:
- Start of Death Stranding World Strand Tour 2 in Los Angeles (DS2 promotion tour) that takes Kojima and co. to 12 cities around the world with events at each of them

June 26, 2025:
- DS2 release on PS5 with Kojima Productions having grown to an entertainment company with around 200 people and most of the staff likely switched from DS2 to OD as their main project after that since it is their next big release, other staff continued to work on DS2 post-launch updates while the rest likely started development on Physint not long after

July 9, 2025:
- SAG-Aftra strike has ended and casting is resumed for Physint and OD

July 22 or 29, 2025:
- Hideo Kojima Indie Wire interview:
"I also am starting to work with the team on "OD" because that's a new project (likely means that the majority of staff switched from DS2 to OD by that point), and also doing "Physint" all by myself because that's at the conceptual stage."

September 23, 2025:
- Kojima Productions 10th anniversary event with Aki Saito live translating what Kojima is saying about Physint (for comparison based on what is said the project seems to be at a similiar stage DS2 was in may/june 2020 when they did planning/concept/characters etc.):
Kojima: "Yeah, but this is like just starting. I´m just doing the concept all by myself and I need to do some experiments as well, but that`s about it."
Risa: "What is the progress?"
Kojimna: "Well, I`m it`s still conceptual, so making characters and stuff and also thinking about casting and and but no, it hasn`t really is just a start.
Kojima: "Well, yeah, it`s the next stage tactical espionage action game. So it`ll be, you know, using technology even further than OD, because it`s later up the, you know it`s in the future."
Kojima: "But so I´m doing the concept and also casting, but as I said before, there was a sag strike, so I was I couldn`t do the casting. So I can`t really announce the main character, but there are a couple of other characters that are decided. Uh, I don`t have a screenplay, but I could announce some casts."
- Charlee Fraser, Don Lee (Ma Dong-seok) and Minami Hamabe are announced as cast members with Hamabe being the only person that was already scanned by that point.
Risa: "And today we have a model with new technology."
Kojima: "Well, I can`t really say it yet, but we have DS2 and technology wise, you know, OD might be higher and then on top of that, you know, the new technology will come even more. So I´ll break the barrier between movie and games. But especially like for Miss Hamabe uh an asian skin was very difficult to capture. So I was talking with 3Lateral using a new technology that they invented and hopefully it would kind of revive the delicate asian young lady`s skin. So I`ll just want to show you a little bit a couple of cuts of how she looks in CG.
- Shows in-engine facial animation Physint pictures of Hamabe`s cg model.
Kojima: "And this is not, you know the actual photo. This is from the game engine and you know the makeup and the hairstyle would change according to the game. So it won`t be like this, but you know even the lips and the redness is like future technology and this will move in the game and you can move the camera too. So you know it`s further out in the future."
Risa: "So the casting has yet to go?"
Koima: "And also we need to you know experiment on new technology, but there`s so much more to go, but before that I need to do OD and hopefully everyone looks forward to the OD and the Physint new project."

September 25, 2025:
- Kojima Productions is hiring for Physint and OD

November 2, 2025:
- End of Death Stranding World Strand Tour 2 (DS2 promotion tour that took Kojima and co. to 12 cities around the world with events at each of them)

November 4, 2025:
- Kojima meets with Bill Skarsgard in Sweden

November 7, 2025:
- Kojima Productions is hiring for Physint and OD

December 31, 2025:
- Kojima end of the year post:
"The first half was busy with the production of DS2, finish building the game, editing trailers, and preparing everything leading up to the launch of the game. The second half took me around the world for a global tour and promotion, revisiting places I hadn't been able to travel to for some time due to the pandemic. All told, I circled the globe the equivalent of six times. I was finally able to attend several film festivals I'd long been invited to, and had the chance to meet so many people and fans, along the way. In parallel, continued to work on OD, prepared and planned PHYSINT, including the casting."

January 1, 2026:
- Kojima new year post:
"We will continue development on the horror game "OD" and move forward with preparations for the espionage action title "PHYSINT." This includes casting actors, scanning, and performance capture shoots (that seems to refer to OD which started filming in june 2026). Also, be pushing forward with the live-action film of DEATH STRANDING, as well as its animation projects, both the movie and series."

February 18, 2026:
- Kojima connects to Stockholm for a character costume fitting (likely for Bill Skarsgard character)

March 2026:
- Costume fittings, actor scans and camera tests are made with Bill Skarsgard and Charlee Fraser at 3Lateral in Serbia

March 19, 2026:
- DS2 PS5 update and PC release (ported by Nixxes) which Kojima Productions developed new content for (so this is likely the point Kojima Productions work on DS2 was finished outside of some PS5 hotfixes)

April 22, 2026:
- Kojima visits Xbox/Microsoft headquarters in the US and meets with Asha Sharma and Matt Booty

June 9 or 10, 2026:
- Filming for OD in the US with Sophia Lillies and Hunter Schafer is starting after it was delayed from the second half of 2024 to june 2026, because of the sag aftra strike (1, 2)

Mid June 2026:
- Sony informs Kojima Productions about the cancellation of the project (a bit less than 1 year after DS2 released and around 3 months after DS2 final content update) and KJP starts searching for a new partner for Physint which resulted in making the Physint team smaller and moving people over to the OD team while Physint staff worked on material for a pitch. Work on Physint didn`t stop with a very small team remaining working on the most crucial parts while the others moved to OD and Kojima continued to work on the concept. This didn`t result in much of a delay, because it was a minor change like the animation team for example was already mainly on OD so it wasn`t like Physint already had a big team on it.

August 31, 2026:
- Kojima Productions is hiring for Physint and OD

September 10, 2026:
- Physint changes from Sony/Playstation to Microsoft/Xbox as partner and publisher with Kojima saying:
"As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project. PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner. In the course of seeking advice and pursuing negotiations with people across many fields, we found in XBOX a partner with whom we share a common vision for the future, and we have decided to team up with them once again. Please rest assured that development of PHYSINT, our genre-defining action-espionage title, is ongoing and will continue moving forward."
- Kojima Productions said:
"Today, we are excited to confirm that our journey with PHYSINT continues with Asha and the team at XBOX. XBOX understands and shares our bold creative vision, and this expands our relationship with XBOX beyond OD. As we move forward with the development of PHYSINT, we remain committed to redefining the action-espionage genre for players around the world."

September 17, 2026:
- Hideo Kojima appears at the XBOX Tokyo Game Show stream and reveals Bill Skarsgard as the lead and player character for PHYSINT while also saying about the project:
"I would like to update you on PHYSINT, now being published by XBOX. PHYSINT is the culmination of more than 40 years of my career: a project that will redefine "action-espionage", unbound by any existing genres in digital entertainment. The project continues to make steady progress. We`re also making progress on casting, talent scans, and collaborations with outside creators." and "The costume fittings, scans and camera tests we conducted with Bill and Charlee earlier this year gave me tremendous confidence in the direction of the project. My vision of the final form became much more solidified."

September 20, 2026:
- IGN interview with Kojima:

IGN: Did production stop at any point? (refering to the cancellations and the three months of searching and negotiating with publishers)
Hideo Kojima: "So the work didn't stop. I'm still doing the concept. How I create the game is a little unique. The world, the game system, scenario, the visuals, the design, modeling, I'm still doing that. I'm still casting and also doing scans for the actors. But the game system for the new technology, like enemy AI and stuff, I'm still experimenting on all of this. I have to change the story depending on how the game experiment works. So it's not like we're ready to go, or like it's like a big team already. It's more like a very small team that remained for the crucial parts, and all the others moved to OD."
Hideo Kojima: "There wasn't much of a delay or anything because it was a very minor change. Of course, if I had a full team on the Physint project, it would be faster. But the animation team is mainly on OD. But the animation, the motion, and things like that will of course change later to the actor's movements, once we start doing performance capture. So right now, it's in there for the sake of experimenting. I'm working on it every day still."

IGN: Did you have to change the engine or anything like that (is it Decima?)?
Hideo Kojima: "Well, I haven't really decided yet. I'm still experimenting. After we decided to team up with Xbox, they said they will give us a lot of technological support. When I went to visit them during the Don Mattrick days, they had so many labs and everything, and they were experimenting on so many things, like state of the art, new, really new, cutting-edge technology. I was really surprised. I was thinking, "There are so many Doc Browns from Back to the Future here!" So I want to use all this new technology. Anything that I can use, I want to use, and I'm looking forward to teaming up with Xbox, but I really haven't decided about the engine."

IGN: You wrote on X that you found a "common vision" with Xbox — what was that vision?
Hideo Kojima: "The biggest thing was, they're not thinking of just funding a game. They're thinking about movies and anime. It's more about the IP. Let's create a new IP. And that's bigger in scale, so to speak. And not many other game publishers or game developers have that kind of vision." and "Because it's not the era of just game consoles. You create an IP, and it can be a game or a movie or music, and everything comes together. You can expand it to merchandising, too."

September 30, 2026:
- Kojima Productions interview with concept artist Entei Ryu saying:
" I've worked on concept art for Death Stranding 2: On The Beach, OD, and more recently Physint, as well as the upcoming Death Stranding animation projects."

October 5, 2026:
- Koji10 podcast ep. 36:
Maoko Hibi: "As I said, the game recalls the roots of "Metal Gear". It could be memorable in so many ways. I can`t wait."
Hideo Kojima: "It`s about spies, but I want plenty of new ideas and a different kind of spy action. It`s quite different."
Hideo Kojima: "We have to scan actors early, because processing the data takes a long time. We`ll film the performance much later." (for comparison filming for DS2 in the US started around march 2022, did finish in may 2024 and the game came out in june 2025 so I could imagine filming for Physint starting in the US around 2028 except for maybe doing a shoot for a one scene in-engine teaser trailer before that)
Hideo Kojima: "And here`s Don Lee. We haven`t scanned him yet." and "We`ll scan several people this year and more next year."

reddit.com
u/Sascha2022 — 6 days ago

Kojima Productions OD idea/experimenting/development timeline (2026 version)

April 15, 2019:
- Kojima interview with Nikkei Business
"There's one big thing I have in mind related to streaming as well. I can't say anything more as I don't want to spoil though."

July 25, 2019:
- Jade Raymond (VP and Head, Stadia Games & Entertainment) visits Kojima Productions (this could have been the start of talks between KojiPro and Google for partnering on a cloud game for Stadia)

October 26, 2019:
- Interview with Rocket Beans Gaming:
"I want to do a horror game one day, yes of course. I have some new ideas that I think kind of get out there. But I don't know when. I'll have to think about when I bring this out.
"I want to create a horror game, but I don't have this good solution to this. For P.T., I wanted to create something that everyone really shares. But if you're too scared you won't play, right? I want to challenge the horror genre and solve this problem."
"I want to do a horror game and interactive mediums are really a good match. I think it could be much scarier than movies if it's on an interactive platform."
"So same as the horror that we just talked about; I don't want to create a similar horror system that's already there. I want to kind of put something new that's not out there in the world. That's my hope, my dream."

November 4, 2019:
- Death Stranding: Inside Kojima Proudctions BBC video
"I'm very interested in the new format of game that will appear on [streaming]," said Kojima. "And that's what I want to take on."

November 8, 2019:
- Death Stranding 1 release on PS4 with Kojima Productions having grown to 80+ people in a studio that has place for around 100 staff members

November 16, 2019:
- Kojima interview with the guardian
"I can't say right now, but it's something you've never seen," says Kojima excitedly. "It's a game, but also a movie … no, I'm starting to say it! Right now, you can broadcast Esports and people watch it. What's the next step? A creator creates a game, someone plays it, and in the future the viewers could become creators, too. I can't say more than that."

November 22, 2019:
- Kojima says to make the scariest horror game he will watch the scary movies in order to awaken his horror soul

January 23, 2020:
- Hideo Kojima says they are planning to work on multiple game projects. They want to develop a big title but also smaller games like episodic or digital-only games, but he is unsure if they will be able to manage that.

May 29, 2020:
- Hideo Kojima says a major project was cancelled. That was likely the rumored google stadia project that Kojima pitched as an episodic horror game and which KojiPro wanted to make to innovate in the cloud gaming space

February 2021:
- Phil Spencers shelf shows a KojiPro Ludens Statue that hinted at the talks Microsoft and KojiPro were having for a deal to work on Kojimas cloud project

April 7, 2021:
- Jeff Grubb reports that Kojima and Microsoft are in talks to publish a new game

June 21, 2021:
- Kim Swift who worked at Google Stadia is hired by Microsoft as Sr. Director of Cloud Gaming

July 1, 2021:
- Jeff Grubb says that Hideo Kojima and Microsoft have signed a letter of intent that states the two parties intend to work out the details on a publishing agreement for the project and that the deal is so close that Microsoft has begun preparing for what Kojima will need to make his new game

August 4, 2021:
- Kojima Productions Uk Ltd is established which seems to be mostly just Jay Boor with KojiPro never really hiring for it. Uk seems to be an important business place for KojiPro with them doing english voice recording including facial capture there at the studio Molinare, working with other uk companies on their games like The Mill or Shloc, them working with Titan Books on the artbooks for DS1/2 and also the english novelizations of DS1/2 while also working on merchadise with companies like Forbidden Planet, Gresham Blake or Insert Coain for example. The UK branch list three director`s with Boor being the only uk based one:

  1. Jay Boor who joined KojiPro in february 26, 2020, is uk based and handles marketing plus communications from there so this is likely more or less his work place
  2. Shinji Hirano who joined KojiPro in december 16, 2016, is japan based and is the corporate officer / president of the tokyo studio
  3. Kazuo Tsubaki who is japan based and works in the admistration department for the tokyo studio
  4. - Outside of that the Uk Ltd mentions two other persons with significantn control:
  5. Shinji Hirano again like above which isn`t suprising since he is the coporate officer / president of KojiPro
  6. Kenji Yano, who is japan based and one of the writers of KojiPro while also writing the novels based on KojiPro`s games. That is important, because they partner with the uk based Titan Books for the english novelizations of DS1/2 so maybe that is the reason why he is listed in the uk branch.

September 11, 2021:
- Kojima interview with Anan (translated by Siliconera) (this is something that could be about a new game idea separate from OD that they are maybe moving towards to with the Niantic Spatial partnership that was announced at Kojima Productions 10th anniversary in september 2025):
"I want to create a game that changes in real-time. Even though there are people of different ages and trades playing the same game, they are playing it in the same way. Instead, I want the game to change based on where that person lives, and that person's unique perspective … Because you would defeat vampires using the light from the sun, [Boktai] would change based on where and when you played the game. That kind of feature connects man-made systems to real-life."

September 24, 2021:
- Death Stranding 1 Director`s Cut release on PS5

November 18, 2021:
- KojiPro is experimenting. This experiment could have been resulted in the Overdose footage (used Death Stranding Director`s Cut assets and maybe even the decima instead of unreal engine) from early 2022 that was reported on in june 2022 and leaked in november 2022

November 22, 2021:
- Kojima Productions launches a new division dedicated to music, TV and film in Los Angeles, California which is designed to take the studio`s game to other pop culture areas with the team led by Riley Russel who joins KojiPro after 28 years at Playstation. Riley Russel says:
"The new division will be tasked with working with creative and talented professionals in television, music and film, as well as the more familiar games industry," and "The team has as its charter, the goal of expanding the reach and awareness of the properties now under development at KOJIMA PRODUCTIONS and to make them, even more, a part of our popular culture. Although we are a global organization, the new business development team will be centred in Los Angeles, CA. We are truly excited and looking forward to working with the very best entertainment talent we can, across all of the entertainment industries."
- Business development manager Yoshiko Fukuda added:
"Finding new ways to entertain, engage and offer value to our fans is essential in a fast-moving, ever-changing storytelling world. Our new division will take the studio into even more areas that present our creative narratives beyond videogames and open up ways for our fans to communicate and immerse themselves in these spaces."

December 27, 2021:
- Kojima announces in famitsu that two games are being worked on at KojiPro

January 2, 2022:
- Kojima says he will move to the next level of experimentation with a radical project

January 6, 2022:
- Kojima appeared on NHK Radio special "Wonderful World of Game Music" and said:

  1. that he wants to make a smaller project that is not a open world or shooter game (small is likely used in comparison to an open world game like DS or MGSV and the scope could also have been changed since we don`t know if the microsoft deal was completed by this time)
  2. that KojiPro doesn't have enough staff and are having difficulty recruiting new staff from abroad due to the pandemic

January 22, 2022:
- Kojima appeared on J-Wave Radio program "Innovation World" and said:

  1. that he is working on an edgy project
  2. that it will be surprising like "what is this?"
  3. that it will be like an indy game
  4. that he wants to make a way of playing that hasn't been created before
  5. that before was the era of playing games on the couch and at home, later it became portable so you can play with everyone, then you could connect online and that this is beyond that
  6. that he had the idea since 4 to 5 years
  7. that if the era hasn't come it won't work in terms of the market and hardware available
  8. that it won`t be a traditional game and a different concept and that people will be like "EHH!?"
  9. that it won`t be a AR game
  10. that it won`t be a game that needs the advance specs of the PS5 etc. (likely since it seems to be a native cloud game)
  11. that it won`t be like Pokemon Go
  12. that it probaly won`t be a big budget game (since he said "probably" that seems to hint that the deal with Microsoft hadn`t been completed by this time)

February 6, 2022:
- Kojima appeared on Nippon Hōsō show "Hideo Kojima Playful Radio" and said:

  1. that he is starting an edgy and indie like game from now (that could hint that the deal with microsoft has been completed by this time with the official announcement being made four months later in june at the xbox showcase)
  2. that he needs more staff (they had problems hiring people, because of the pandemic)
  3. that he wants to make something very edgy / outlandish, that in comparison to film it's like a independent film and that it`s too new so he couldn't make it right away
  4. that it depends on whether the technology and that kind of service is there or not
  5. that it's a plan he had for a while and he thinks it's time while experimenting to make it

March 23, 2022:
- Microsoft Introduces XGS Publishing's New Cloud Gaming Organization. The new Cloud Gaming organization in Xbox Game Studios Publishing works with studios to develop cloud-native titles and bring them exclusively to the Xbox ecosystem. This talk outlines the benefits of Cloud Gaming and explains how to partner with the new organization to achieve your dreams.

March 2022:
- KojiPro is moving their studio and offices

April 5, 2022:
- Unreal Engine 5 is fully released

May 20, 2022:
- Kojima Productions is hiring (likely for building the OD team after the contract with Microsoft was made)

June 8, 2022:
- Tom Henderson reports on Overdose after getting send the experimental footage and says it is from the beginning of 2022 (The footage uses the new location of DS Director`s Cut and the mama character model from the flashback scene. This footage likely doesn`t represent the game, they were just experimenting at that time and maybe the leaked footage even used the decima instead of unreal engine)

June 12, 2022:
- Kojima Productions officially announces their partnership with Xbox Game Studios at the xbox showcase 2022 (which is likely also around the time real development for OD started) with Kojima saying:
"Yes, there is a game I have always wanted to make. It`s a completely new game, one that no one has ever experienced or seen before. I`ve waited very long for the day when I could finally start to create it. With Microsoft`s cutting edge cloud technology and the change in industry`s trend, it has now become possible to challenge myself to make this never-before seen concept."

June 15, 2022:
- Kojima Productions is hiring (likely for staffing up after moving into their new studio and for building the OD team)

September 15, 2022:
- Kojima talks with Jordan Peele for the first time for Kojimas podcast "Brain Structure" (Seems likely that Peele is only involved with OD since 2023)

September 17, 2022:
- Phil Spencer, Sarah Bond and more people from Xbox are visiting Kojima Productions

October 26, 2022:
- Kojima interview with the guardian
All Kojima will say about the other project is that it's something he has wanted to make for years, but that the technology has never been sufficient until now. "It's almost like a new medium," he says. "If this succeeds, it will turn things around – not just in the game industry, but in the movie industry as well." The challenge, Kojima says, is building the infrastructure: "you can have successful experiments, but there's a long distance between an experiment and a place where it's something that becomes a part of everyday usage." From a business perspective, he says, the second or third person to attempt something new is more likely to succeed commercially. "For the first person, everything is hard. But I want to be the first. I want to keep being the first."

December 16, 2022:
- Kojima Productions finishes renovating their new studio and staff starts coming back into the office after having mostly worked remotely since late march 2020, because of the pandemic (the new office has place for 200+ people so for around double as much as the old office)

December 22, 2022:
- Interview with IGN
IGN: In June this year, there was news that Microsoft will be partnering with Kojima Productions for a new cloud project. This seems like it'll present new opportunities on a technical level as well.
Kojima: I tend to get easily bored. Part of why I've been able to make games for 30 years is because new technology replaces the old so quickly. The tech you use today may not be applicable tomorrow, and I'm interested in figuring out ways to incorporate the new. Making the wrong choice can result in failure, of course. It's a bit like a space program in that way. The project we're working on with Microsoft is one I have been thinking about for five or six years already. The project required infrastructure that was never needed before, so I discussed it with lots of different big companies and gave presentations, but they really seemed to think that I was mad. It was ultimately Microsoft who showed that they understood, and now we're working together on the project, including the technology front.

March 1, 2023:
- Aaron Greenberg and Xbox Game Studios Publishing teams are visiting KojiPro. Aaron Greenberg says:
"Our first visit to Kojima Productions with our Xbox Game Studios Publishing teams. Bringing engineering, cloud, marketing & production teams together to kick-off an exciting journey ahead"

March 17, 2023:
- Kojima meeting with Jordan Peele

April 15, 2023:
- Hideo Kojima meeting with Jordan Peele

June 18, 2023:
- Sophia Lillis and Ari Aster are attending the screening of the documentary Hideo Kojima: Connecting Worlds

June 23, 2023:
- Hideo Kojima is visiting 3Lateral in Novi Sad likely for scanning Sophia Lillis for OD (1, 2)

July 22, 2023:
- Hideo Kojima meeting with Jordan Peele and Hoyte van Hoytema

July 31, 2023:
- Xbox marketing team is visiting KojiPro

August 23-24, 2023:
- Hideo Kojima is visiting 3Lateral in Novi Sad likely for scanning Hunter Schafer and/or Udo Kier for OD (1)

September 23, 2023:
- Phil Spencer says in an interview with GameWatch:
"Actually, I'm planning to visit Kojima-san next week and meet him at the studio. I am very much looking forward to meeting with him and checking on the progress of the project. I think the project is going well so far. However, Mr. Kojima is an innovative game creator, and he is trying something new with this project and I think it is necessary to work on realizing that vision away from the spotlight."
- Phil Spencer, Sarah Bond, Aaron Greenberg, the xbox marketing and cloud development team are visiting KojiPro

October 11, 2023:
- Kojima is meeting with Jordan Peele

November 29, 2023:
- Kojima is working on a project which could be OD since it seems similiar to the pictures were they were experimenting in november 2021

December 1, 2023:
- Kojima Productions filed trademarks for OD, Social Scream System and Social Stealth System on Dec. 1 in Japan, which were made public on december 10

December 7, 2023:
- OD is announced at TGA 2023 with Sophia Lillis, Hunter Schafer and Udo Kier in the main roles and Jordan Peele collaborating
- Udo Kier in the trailer hides the word "Atami" in his mouth (0:40 - A 0:43 - T 0:45 - A 0:47 - M 0:53 - I)
- OD information from kojima productions website

  1. "We are working with Xbox Game Studios and their cloud gaming technology to take on the challenge of creating a very unique, immersive, and totally new style of game – or rather, a new form of media,"
  2. OD explores the concept of testing your fear threshold, and what it means to OD on fear – while blurring the boundaries of gaming and film

December 10, 2023:
- Kojima says for OD he will be working with a variety of creative storytellers and hints at 7 people being involved
- Hunter Schafer is visiting Kojima Productions (1, 2, 3, 4)

December 11, 2023:
- 3 Lateral is visiting KojiPro

2023:
- Eidos Montreal worked on OD for around a year with 20 people of them being involved when the partnership ended

January 1, 2024:
- Hideo Kojima new year post:
"This year will be another year of simultaneous production of "DS2" and "OD". DS2 still has some ADR left, and we will start recording Japanese voice overs. I want to concentrate on creating games, so I would like to limit my business trips, but I can't do nothing because I have to shoot for OD, collaborate with Avengers, make DS into a movie, and work on other video projects."

January 11, 2024:
- Hideo Kojima meets with Jordan Peele

January 29, 2024:
- KojiPro working on OD

February 29, 2024:
- KojiPro working on OD

March 2024:
- KojiPro doing motion capture and facial capture (seemingly using the metahuman phone app) inside of KojiPro

March 21, 2024:
- KojiPro working on OD (1, 2)

April 17, 2024:
- Kojima meeting with Sophie Wilde and Michael Philippou

April 18, 2024:
- Kojima meeting with the Philippou brothers (1, 2)

April 2024:
- Kojima visiting 3Lateral in Novi Sad maybe for scanning Sophie Wilde for OD

May 17, 2024:
- Kojima meeting with Taylor Russel which could be for OD (1, 2)

May 30, 2024:
- Kojima holding a motion capture session for OD in japan (1, 2, 3)

June 4, 2024:
- KojiPro working on OD

July 26, 2024:
- Suspended casting and filming for OD due to SAG-Aftra video game strike (filming was planned to start in 2024, but was delayed to june 2026 because of the strike)

August 28, 2024:
- Kojima Productions confirms that the OD TGA 2023 teaser used real life footage of the actors and not in-engine footage

September 27, 2024:
- Kojima interview with Variety:
"At the same time, I wanted to do something new that wasn't "Death Stranding," so I teamed up with Microsoft to create "OD" This is a game, but it's a game like no other. I can't go into too much detail, and it's also hard to explain, but it's a bit risky and a new challenge for me within the realm of games."

December 31, 2024:
- Kojima end of the year post:
"For OD, we developed the game and had actor and environment scanning. In the second half of the year, scanning and filming were suspended due to the SAG strike. Casting was also suspended for Physint due to the strike. We hope to resume next year."

January 1, 2025:
- Kojima new year post:
"Production for OD is also expected to ramp up after the strike, with filming and scanning in full swing. We'll also return to the casting and development for the PHYSINT project too."

June 26, 2025:
- DS2 release on PS5 with Kojima Productions having grown to an entertainment company with around 200 people and that is likely also when most of the staff switched from DS2 to OD as their main project since that is their next big release, other staff continued to work on DS2 post-launch updates while the rest likely started working on Physint not long after

July 9, 2025:
- SAG-Aftra strike has ended and casting is resumed for OD (filming was delayed to june 2026, because of the strike)

September 23, 2025:
- Phil Spencer and Kojima (live translated by Aki Saito) saying about OD at the event:
Phil: "Development is well underway. Kojima is innovating in gameplay, story and player engagement. We're collaborating closely, and we very excited for what's next."
Kojima: "Well, this title is well, I`ve been creating something that was not there before, like stealth or porter game, but this is totally different even as a system. It`s like a I want to go over the system of films and games. I can`t really say specifically, but we`re still developing. Um, and today I wanted to show the actual footage using the Unreal Engine. So it`s a footage of the game. So, I want to show. Hey, wait. Does people want to see the new, you know, video that I brought? All right. Then it`s very scary, but I warn you. So, let`s check out the video."
- Showing of new teaser trailer at KJP 10 year anniversary event with Kojima (live translated by Aki Saito) and Phil talking about it at the event:
Kojima: "So, um this is a little one step higher than, you know, technology is one step higher than DS2. It`s kind of, you know, you saw the actual from the game engine. So, if you look very closely to the Sophia Lillis closeup, it`s not a cutscene, it`s not a demo scene, it`s a"
Phil: "What an amazing I'd say maybe teaser, or a glimpse into something. Maybe it`s like a signal. When I first saw it, I saw something new, something slightly sinister, but also something that was extremely Kojima-san. OD is bold, it's unique, and it's unmistakably from this studio, which is just incredible. We're deeply supporting the production, it's our technical work on Unreal that we're doing with the team, both with the kind of flashy what you're seeing on the screen, but also a lot of behind the scenes work. We have one goal in mind, which is to bring Kojima-san's vision to life for all players, everywhere, and we can't wait for players to experience it when it is ready."
Kojima: "Yeah, it`s all on Unreal and yeah, it is a game. Yes. Yes." "You know, I can`t really speak about it so much, but we had like the sag strike for like a year. We did finish the scan, but we need to do the performance capture, you know, session."
Kojima: "Well, Knock is a subtitle. So I`m kind of designing uh the fear of the knock. So, I announced about like Jordan Peele before about OD. So, Jordan has his kind of own different one and of course we`ll create as a game, but OD something you know there`s a different kind of fear will Jordan will do. Mine is like the knock is the fear. I really am afraid of the big knock sound so that`s why I thought, you know, the knock is like the frightening and I can´t really talk about the red door, but there`s so many hints in the teaser. Like you see the sticker of the eye, but probably I hope people will talk about it."
Kojima: "Well, it`s a game. It`s all like not a cutscene. So, um, you know, it`s not a game about lighting candles, so don`t get that wrong, but you know, and I can`t really speak about the matches, but it`s really scary. But you`ll probably uh do in your pants or whatever and uh, but even if you`re scared when you play alone, you know."
Phil: "It is I believe truly something new and I love the bold vision to use interactive entertainment to bring new emotion out of our players."
Kojima: "Well. I can´t really say about the environment, but I did scan it in the real live area. So, for me, for OD, I want to go around all over the world where a scary kind of places." "But you hear this cracking sound? That`s actually a sound that was recorded in our studio, which sometimes it squeaks."
Kojima: "Progress is very well, but I can`t say so much, but this is a special system even the infrastructure is totally new. No one has ever done this before so I am you know repeating you know the tests and experiments and I can`t speak anymore Um I can`t even say 50% or 60% it`s totally different"
Kojima: "Well, this is totally different title than any other game you ever seen before. It`s a game, but it`s like, is it just a game?"

September 25, 2025:
- Kojima Productions is hiring for OD and Physint

October 31, 2025:
- Halloween related OD picture post

November 7, 2025:
- Kojima Productions is hiring for OD and Physint

November 23, 2025:
- Actor Udo Kier sadly passes away with Kojima saying:
"I'm at a loss for words. It all happened far too suddenly. Because of the strike, we weren't able to shoot "OD" for a long time, and we were forced to reschedule to next year. Even during that time, Udo and I exchanged emails frequently. We stayed in close contact. When we met in Milan at the end of September, he told me how much he was looking forward to the shoot starting up again next year. He was full of energy then too, making me laugh with his usual "Udo-isms." I still can't believe this. Udo wasn't just an actor. He was truly an "icon" of his time. We've lost a great "icon." There will never be another like him. Udo, rest in peace. I will never forget you."

December 7, 2025:
- Interview with Anan (translated by Automaton Media):
"I can't say exactly what it is yet, nor do I know if it will work out. We've created stealth games and delivery games which were unlike anything before, but system-wise, they were similar to other games. This time, we're trying to change the service model from the ground up, so it should be quite challenging. We've packed the trailer full of hints, so if you keep thinking about it, you might figure it out."

April 22, 2026:
- Hideo Kojima visits Xbox/Microsoft headquarters in the US and meets with Asha Sharma and Matt Booty

June 9, 2026:
- Filming for OD is starting with Sophia Lillis and Hunter Schafer. This was Schafer`s first time doing performance / motion capture

June 22, 2026:
- Xbox article with Entertainment Weekly with a new in-game screenshot shown from OD and Kojima saying about the project:
"I wanted to do something new. I wanted to do something different," he says. "I had this OD concept since I was working on DS1 [Death Stranding] and I was working on it just by myself. I can't reveal much detail, but it's something that no one has ever seen before. A new game system."
"I pitched to many people, to the big companies, and also to the up-and-coming companies. All of them said the same thing," Kojima recalls. "They said that I'm crazy, and that they really don't understand the concept — that they will not be able to do it."
"I wanted to go beyond the limit of the 'scariness' that other games had reached. It's a single-player game, and I wanted to make it as scary as possible. But for those that might stop playing when it gets too scary, I have thought of a system that will allow them to keep going. I can't say much more, because it'll give too much of a hint on the system, and I could get in trouble for saying too much!"

August 5, 2026:
- Filming in the US with Sophia Lillies

August 31, 2026:
- Kojima Productions is hiring for OD and Physint

September 17, 2026:
- Hideo Kojima appears at the XBOX Tokyo Game Show stream and says about OD:
"First, an update on OD-KNOCK. Development of OD is progressing smoothly. Performance capture and ADR recording, which had been paused during the SAG strike, resumed this year, and production is proceeding on schedule. Sophia Lillis, Hunter Schafer, and the team have delivered intense and outstanding performances, which I can`t wait for you all to see. OD is a completely new kind of game that tests the thresholds of fear. Through constant experimentation and iteration, the project is steadily taking shape."

September 30, 2026:
- KJP interview with concept artist Entei Ryu saying:
"I've worked on concept art for Death Stranding 2: On The Beach, OD, and more recently Physint, as well as the upcoming Death Stranding animation projects."

October 5, 2026:
- Kojima says they started filming for OD in june (filming was delayed from july 2024 to june 2026) and that filming will continue through the end of the year. Some ADR work will carry over into the next year mostly in Los Angeles and also in New York. He also said that before they started filming in the us this year they used stand-ins for the temporary version which needs to be replaced like for example the facial expressions.

So it seems that experimenting started in the second half of 2021, they moved to the next phase of experimentation in the beginning of 2022, the microsoft deal likely has been completed between february and may 2022 and real development likely started around the time the partnership with Microsoft was announced at the xbox showcase in june 2022, the three main actors were likely scanned in june and august 2023 and full production has or was likely planned to start in the first half 2024. Scanning and filming had to be suspended from july 2024 till july 2025, because of the sag aftra strike with filming starting in june 2026. So a release in 2028 seems likely which would be around 3 years after DS2 so not a long time between two AAA projects.

u/Sascha2022 — 10 days ago

Death Stranding live action movie is planned to start filming in Iceland and Northern Ireland in 2027 and the second draft of the script has been turned in (plus other info)

June 16, 2026:

https://variety.com/2026/film/features/death-robin-hood-michael-sarnoski-hugh-jackman-death-stranding-1236782717/

>Having offered his darker take on Robin Hood, he will next re-team with A24 on a live-action film adaptation of the video game "Death Stranding." The story unfolds in a post-apocalyptic America that is ravaged by supernatural creatures. Sarnoski recently turned in a second draft of the script and hopes to shoot the picture in Iceland and Northern Ireland next year.

>"I want it to feel big, but also offbeat and character driven," Sarnoski says. "This takes place in the world of the video game, but I have my own set of characters. There are some like overlapping characters that fans will be excited to see, but it's very much my own story within this universe."

Other information about the movie from this month:

June 16, 2026:

https://www.gamesradar.com/entertainment/thriller-movies/death-stranding-director-says-the-film-adaptation-has-a-lot-of-action-and-excitement-but-the-violence-is-restrained-youre-not-gonna-see-a-lot-of-jaws-getting-ripped-off/

>"I wouldn't say the script is very violent. There's definitely a lot of, like, action and excitement to it," Sarnoski tells GamesRadar+ when asked how Death Stranding compares to The Death of Robin Hood. "There's some violence to it. I mean, Death Stranding is a brutal world... and it's a world also where it feels like death is just around the corner. So there needs to be that sort of visceral sense of, 'oh, this could be it.' It's sort of [a] bleak and barren post-apocalyptic environment. So there is violence and action to it, but the role of violence is very different from this one. [The Death of Robin Hood] is a movie that kind of questions violence."

>Sarnoski continues: "In Death Stranding, the sort of violence and action is about, exploration and about understanding the world more deeply. So there will be some, but you're not gonna see a lot of jaws getting ripped off in Death Stranding."

June 15, 2026:

https://bloody-disgusting.com/interviews/3956138/death-stranding-movie-michael-sarnoski/

>"It's not going to be as dark as Robin Hood. That was a movie that really had to capture this kind of visceral violence so that we could go to this deeply soulful place, and feel that contrast, yet also feel how those things coexist in this world. That was really important to me. Death Stranding is a game that deals with heavy stuff like the veil between life and death, isolation, connection, loss, and the distance between people both in space and time generationally. And so it has all of these pretty weighty themes, but it's also like an adventure game and an adventure movie," Sarnoski says.

>"So, I think it will definitely have some darkness to it, because yeah, there are ghosts and things like that in that game. There's heavy stuff to explore, but I think it's going to be a different kind of darkness.

>"I think I like making movies that don't shy away from the darkness, don't try and sugarcoat it, don't try and make it easy, but find a way through it, and a way to integrate it into the light and hope as well."

>"So at the end you don't feel like you've copped out on the dark things to get to the light, but that you've found a way to properly bring both of those things into yourself. That's what we needed to do, because there's no escaping the darkness and the death, and the sadness and all that stuff of life, but we have to find ways to still be good to ourselves and good to other people through that."

June 7, 2026:

https://www.ign.com/articles/death-stranding-director-gives-update-on-movie-and-new-character-plans-ign-live-2026

>"I'm writing the script right now and hopefully almost done with that and really excited to dive into it. I've been talking to Kojima and A24 a lot about it. They've read a draft. We're working on some revisions together, and they all seem super excited and happy with it. Kojima has been really generous in letting me play in his world but letting me tell a story with my own characters and my own sort of corner of this world, but keeping it honest to the game and doing something that fans will really like. So it's been a great process so far, and I'm really excited to share it."

>"I was impressed that when he read this script, without me needing to talk to him about it, he knew every single [movie] reference. He was like, 'Oh, you're doing a Come and See reference there! I see that. I like that.' He just knows movies incredibly well. So that's been very cool to see.

>"That's what I loved about doing Quiet Place: that, okay, I get to play in this sandbox, but I can have my own characters; I can explore something that's meaningful to me. I think there are such fundamental themes in Death Stranding about connection and expression, and all of this stuff, that it was easy for me to find a character that made sense in that world that I could really dive into."

>"You might see some characters from the game pop up. But it definitely feels like something that could happen alongside the game and honors what's going on in the game but very much is its own thing."

u/Sascha2022 — 4 months ago
▲ 147 r/hellblade

Senua is a different style of game from Hellblade and a full action-adventure title simliar to Ninja Theory`s past works (like DmC, Enslaved or Heavenly Sword)

https://news.xbox.com/en-us/2026/06/07/senua-ninja-theory-details-interview-action-adventure-xbox-games-showcase-2026/

- First time since DmC: Devil May Cry that the whole team worked on a single project

- Bigger game with double the map size of Senuas Saga: Hellblade II

- More freedom in exploration

- Faster movement

- Gameplay is evenly split between combat, puzzle solving and traversal

- Deeper and more varied combat mechanics (fighting multiple enemies, using different weapons, stealth etc.)

- Full fledged boss battles

Read the Xbox Wire interview article to get more information about the game and what it will offer.

u/Sascha2022 — 4 months ago