Predatory ModPack....
I thought people should see this because this modpack has a very shady feel to it.
ArcanumLand is a modpack on CurseForge. On the modpack page, they state that singleplayer mode is not included because it “caused some serious problems (lag/heavy performance) with how we had the modpack set up,” and that the content was converted to a server-based model for a smoother and more stable experience.
The problem is, I found out I could still play singleplayer, and my game ran perfectly fine.
As far as I can tell, the singleplayer option was never actually removed from Minecraft. They used FancyMenu to block the standard Minecraft singleplayer button. After I disabled the custom menu, the normal Minecraft singleplayer button came back, and I was able to create and load worlds like any other modpack.
Once I got into singleplayer, the game loaded and worked normally. However, many of the systems, including quests, commands, ranks, kits, coins, cases, and other features, appear to depend on their server and do not work properly when used locally.
What makes this even worse is that the server is not even online yet, but monetized features already appear to be hard-coded into the modpack menus. These include a shop, cases, ranks, balance top-ups, kits, and paid upgrades. There is also a Telegram bot connected to coin purchases.
Because of that, the “singleplayer caused heavy lag” explanation feels suspicious to me. It does not look like singleplayer was unplayable. It looks more like singleplayer was intentionally hidden or discouraged so players would be funneled into their upcoming official server, which already has monetized systems built into the pack.
Several of the monetized options appear to give players competitive or progression advantages, such as kits, ranks, crates/cases, gear, and other rewards, instead of being purely cosmetic.
The pack also discourages normal world-building by telling players not to build in the regular world and instead use the personal/pocket dimension system. Combined with the server-only commands, restricted progression, and monetized menus already implemented into the pack, it gives the impression that the modpack was built around server control rather than a normal singleplayer modpack experience.
I am not against servers accepting donations or offering cosmetic ranks. But this feels different. This is a CurseForge modpack that appears to hide or restrict singleplayer while already including monetized crates, ranks, kits, coins, top-ups, and an external Telegram payment bot before the server is even online.
Has anyone else noticed something similar with other modpacks? Are these types of restrictions allowed under CurseForge or Minecraft’s monetization policy?