Better Rubberband Mechanics
I just got into the game about 2 weeks ago, and I’m really enjoying it, but the rubber band needs to be stronger.
For context, rubber band mechanics are bonuses given to whoever is losing, to keep up the tension. Mario Kart famously has the best rubber band, with triple red shells when you’re in back, and a single banana when you’re in front.
This game allows whoever lost the last round to get an extra card draft, which is good. But I still have matches where the final heart count is 4-0 (sometimes I’m 4, sometimes I’m 0). My favorite matches end in 1-0, because of how crazy the board is at that point.
My wish is that the x2 cards and/or the xUp cards are only draftable during that bonus draft, as it gives you a better chance of catching up or beating your opponent next round, and really pushes to end each match in a 1-0 finish.
Thoughts?