Image 1 — I paused the movie and counted every single plate in this 8 second long Titanic movie scene
Image 2 — I paused the movie and counted every single plate in this 8 second long Titanic movie scene
▲ 661 r/titanic

I paused the movie and counted every single plate in this 8 second long Titanic movie scene

There are roughly 486 plates in this cabinet right before the shelf tilts enough to send them all crashing to the floor. Just a random, completely useless fun fact for your day. Yes, I counted every single one of them in a single sitting. No, I don't know what possessed me to do this, but now you have to live with this information too. 😂

u/Senior-Physics-7523 — 2 days ago

Idea: Burns and Frostbite Injuries

I was thinking about the possibility of adding burns and frostbite injuries to Casualties Unknown as a suggestion. Since the game already focuses heavily on realistic trauma systems, these two injury types would by my oppinion greatly fit naturally into the existing mechanics.

Why? Because:

  1. Burns and frostbite are common real‑world injuries in both civilian and combat environments.

  2. They would create meaningful gameplay decisions and expand the existing ones such as: heat sources, cold exposure, environmental hazards, equipment choices, and medical treatment.

  3. They would indeed add new depth to survival situations and expand the injury variety beyond let's say, fractures, infections, dislocations, etc.

Possible implementation could work like this, there'll be different degrees of burns (from 1st to 4th) with escalating symptoms, pain scale and treatment needs. Frostbite stages would also range from 1st to 4th degree as suggested in reference pics, affecting mobility, pain, and long‑term tissue damage. Environmental triggers could be fires, explosions, hot surfaces, extreme cold, wet clothing, or prolonged exposure in either cold or hot. And what about treatment options? It's simple. Cooling, warming, dressings, pain management, and keeping an eye on the rising infection risk.

I originally tried suggesting this on the official Discord server, but the idea wasn’t well‑received there. (Kicked out of the server and harrased by Orsoniks himself) But I still believe it could be a great addition to the game, so I’m sharing it here instead. Hope it is at least a bit interesting. XD

u/Senior-Physics-7523 — 1 month ago

I am making a mod that enhances thunder sounds!

Enhanced Thunder sounds without rain

Enhanced Thunder sounds with rain

There is still some adjusting and tuning to make sure that the new sounds work fine but I think I am quite happy with the results, I cranked up the lightning rate to really see how is my mod doing. So now instead of 4 vanilla sounds there is I think 52 new sounds. But yee once I'll be finished with tuning I'll post it on the ModDB if you're interested to try out my very first mod. XD

reddit.com
u/Senior-Physics-7523 — 1 month ago
▲ 18 r/weather

Historic heatwave for Czechia forecast

Insane 41°C is expected on some models on June 29th. Btw the Czechia's absolute heat maximum is 40.4 °C (104.7 °F). This record high temperature was officially recorded on August 20, 2012. So we might get a new record, we'll see.

u/Senior-Physics-7523 — 2 months ago

Two 28 years old Jade Plants before and after trimming

Just hope I did not trimmed them too much, but what I've heard from they're incredibly resistant and should bounce back pretty soon. They'll be spending outside for first time in 18 years btw. 😅

u/Senior-Physics-7523 — 2 months ago

Where Would Thunderstorms and Supercells Be Most Common in Runeterra? (Meteorology Deep Dive)

I’ve always wondered what actually drives storms in Runeterra. And since there’s literally a storm outside my window right now while I'm writing this, I figured… why not actually think about it and discuss it?

​

So, first we need to ask, what do thunderstorms and supercells need in a first place? To get severe storms or supercells, you need a few key ingredients. First is High CAPE (Convective Available Potential Energy), then moist air near the surface + dry air above, often in the form of an EML (Elevated Mixed Layer), windshear, so winds changing speed/direction with height and some form of a trigger, so cold fronts, dry lines, mountains, sea breezes, etc.

​

When these ingredients combine, you get explosive convection, severe storms, and sometimes supercells. Now let’s look at each region of Runeterra and how it contributes to storm formation.

​

Starting off with Shurima. It is basically Runeterra’s Sahara with surface temps around 50°C, it produces extremely dry air, and being a huge desert plateau, it also makes it the perfect generator of EML — a hot, dry layer that sits above moist air. EML creates a strong CIN (Convective Inhibition), which prevents storms from forming too early. When CIN finally breaks (usually in the evening), the atmosphere releases explosive convection. Shurima itself doesn’t get many storms, but it supercharges storms everywhere else.

​

Ixtal is a massive equatorial jungle with temps 28–35°C year‑round and humidity 70–100%. This creates huge CAPE, commonly 2000–6000 J/kg. So in short terms, Ixtal is a CAPE factory, constantly pumping warm, moist air into the atmosphere.

​

Both Piltover and Zaun have a Mediterranean‑like climate, meaning they both have mild winters, hot summers with a lots of moisture from the sea. Thunderstorms are common there, but supercells only form when Shurima sends an EML and Ixtal sends a surge of very humid air (with dewpoint being around 20°C+). Also, Zaun’s pollution would probably make storms even stronger due to extra aerosols it releases.

​

Bilgewater is like a wetter version of Ixtal with humidity 80–100%, surrounded by warm ocean waters and with constant evaporation. This creates extremely high CAPE and frequent storms. Supercells are rare, but tropical squall lines and especially cyclones are very common around there.

​

Ionia has on average a subtropical climate with warm oceans, dense forests and mountains everywhere. This forces air to rise even without fronts, so weak thunderstorms are very common. But if an EML arrives from Shurima, Ionia can produce supercells, especially orographic ones.

​

Here it starts to get interesting Noxus has cold winters (–10 to –20°C), hot summers (30–40°C), dry continental air and strong winds over flat terrain, great for high levels of windshear and helicity. So if there's a collision of EML from Shurima, moisture from Bilgewater and cold front from Freljord… you get perfect supercell conditions. Noxus is probably the closest thing Runeterra has to Tornado Alley in US.

​

Demacia is also unique, yeah... it has a mild oceanic climate, but is often influenced by cold fronts from Freljord, dry air (dry lines) from Noxus/Shurima and also has some mountains. So Demacia can surprisingly produce strong thunderstorms, and occasionally supercells, similar to Central Europe.

​

Freljord is extremely cold, extremely dry and dominated by a huge polar high pressure system, equivalent of an Arctic. It doesn’t produce thunderstorms itself, but it triggers them everywhere else by sending cold fronts, drier, heavy air masses and strong pressure gradients. Freljord is the engine behind many storms across the continent together with Shurima.

​

This is just my interpretation, and I might be totally wrong — but it’s fun to think about how meteorology would work in Runeterra’s world. If you have your own ideas or disagree with something, I’d love to hear it! 😅

u/Senior-Physics-7523 — 2 months ago
▲ 126 r/tornado

Potencial mesocyclone/tornado occuring on May 31st, 2026, Czechia

For a wish of the public in comments on previous post, here's the same clip but this one is NOT sped up and is actually in REAL TIME. Hope this helps to more easily see what is going on. I enhanced the colors and contrast a bit to easily see the clouds moving. XD

u/Senior-Physics-7523 — 3 months ago
▲ 1.4k r/tornado

Either a scud cloud just trolled me, or it was an actual tornado. xD

The vid is actually sped up 8 times, but I mean it was kinda scary to look at the storm and seeing this thing. Maybe I'm dumb but hey, you never know. (It was taken on May 31th, 2026, South Bohemian Region, Czechia) 😂

u/Senior-Physics-7523 — 3 months ago

Titanic 1:1 scale plan built

I was thinking about this for a while. But I always wanted to build a 1:1 scale of the Titanic in Vintage Story IN SURVIVAL, but I'm not sure which materials and blocks would fit best for ship's both exterior and interior. It'll be one of my biggest projects I might have ever done. I'll be trying to post some updates how is the project progressing (If it even does in a first place xD). Wish me luck. 🥹

reddit.com
u/Senior-Physics-7523 — 3 months ago