▲ 1 r/AutomationGames+2 crossposts

I vibe coded a simple Tower Factory Defense - Check it out

I've been vibecoding since early this year in my own startup, I usually collaborate on back-end and tracking solutions for online advertising. I am by no means a designer (I work a lot with talented ones) but I wanted to test my skills on creating a small project. I had the idea of a game similar to Factorio but in a way more casual way with competetive with a high replay value. I came up with a simple Factory tower defense game that keeps going forever.

I used Claude Code (Mostly Opus 4.8) and host it all on my own server.

You can find the entire codebase is also public at https://github.com/MelsomNO/orbit-factory-defence

If it is of interest I can also add the full session log in the repo with the prompts used.

I hope you enjoy it and I would love some feedback!

Instructions:

You start with nothing. Tap & drag ore (◆) from resource nodes onto HQ to bootstrap. HQ refines ore into plates (▣). Convey plates into ammunition plants to produce bullets (●) or missiles (▲). Convey ammo into your turrets.

The full chain:

◆ Node → Harvester → Conveyor → HQ → Conveyor → Bullet Plant → Conveyor → Gun Turret
                                  └→ Conveyor → Missile Plant → Conveyor → Missile Turret
                                  └→ ⚡ Power Plant → Laser Turret (uses global power)

Turrets each hold up to 10 ammo (more with storage upgrades). Lasers draw from a global ⚡ power pool fed by Power Plants — no ammo belts needed.

orbit-game.fjellhosting.no
u/Sephior — 2 days ago