▲ 127 r/Kirby

Is there anyone who likes that they gave the anime version of Bonkers a B mark hammer?

Bonkers' hammer design has originally been a bit inconsistent, whether it is just a regular wooden hammer, the exact same hammer as Kirby and Dedede's, or just having the star painted purple, but it generally appears as the same hammer as the Hammer copy ability. In a way, I liked the B mark hammer because it felt like it distinguished his hammer from Dedede's.

Since Bonkers' star-shaped hammer overlaps with Dedede's, and Kirby's hammer ability is said to be inherited from Dedede, and considering he was the only hammer-ability enemy until Mookie appeared, it seemed quite nice to give him his own special hammer.

The stone hammer also suited Wild Bonkers in Forgotten Land quite well. Considering that Blade Knight initially had his own sword, temporarily used the sword from Kirby's Sword ability, and then returned to his original sword in Air Rider's and World Beyond, I think it would be nice for Bonkers to have his own unique hammer design instead of the star shape as well.

u/Several-Pension2945 — 10 days ago

The 3D models of Godzilla monsters by @cafzka.

I like the simple appearance and the shiny, figure-like texture. I think those unique facial expressions are quite charming.

u/Several-Pension2945 — 15 days ago

The art style of the fan game FNAF: The Flipside.

It is a FNAF fan game that feels like a mix of the Mother series and Undertale, and I really liked its unique colors and sprites. I think the abstractly expressed animatronics and the various bizarre forms of the decorations appearing as enemies are really charming and cool.

u/Several-Pension2945 — 16 days ago

Putting aside the fact that his head was cut off, looking at this concept art, I think it is interesting that Metal Sonic could have appeared in Shadow 05.

It is not just interesting because he could have appeared, but because Shadow 05 takes place right after the Neo Metal Sonic incident, and it is also after Shadow and Omega recovered him.

If he had appeared, wouldn't it have been a scenario where he was just recovered by Eggman, or maybe he escaped on his own and appeared as a boss?

Especially since in Shadow Generations, Omega felt sympathy for Metal but also mentioned regretting leaving him alive after he was recovered by Eggman. So story-wise, instead of breaking in just to prove he is the strongest of Eggman's robots like usual, maybe the story could have been about Omega coming to rescue the recovered Metal Sonic, or conversely, going after him out of a sense of betrayal.

Anyway, the fact that he could have appeared there and considering how Metal Sonic being recovered by Eggman was handled so briefly in the main story makes it a bit of a shame.

u/Several-Pension2945 — 1 month ago

Enemies appearing in the parking lot area of Look Outside.

Look Outside is full of gory and body horror enemies, but by the time you get pretty used to them, the parking lot area you visit seems to have a lot of designs with cool ideas.

Starting with enemies hiding in common structures like tires, to people completely fused with cars, a transport truck using a fused police officer and a captured protester, a biker who became one with their bike, and the boss here, a demon car that eats the main character during the fight, forcing you to fight the passengers inside and then fight from the inside of the car—it is full of really cool ideas.

I especially liked the police car enemy I mentioned first. The numerous police dogs fused into the police car, the police officer's face that looks like it is merged with a mask, and the four hands each holding a weapon were so intense that I almost wished he was the boss here instead of a regular enemy.

And I also liked that most of the enemies here take the form of normal cars or objects before fighting. It is kind of like twisted Transformers. Anyway, I think they are pretty cool designs.

u/Several-Pension2945 — 1 month ago

Ultron's Street Style skin from Marvel Rivals.

This is pretty stupid,but that's why I like it. It is quite fun how they made his ear parts look like a headset and his mouth part like a microphone, and I think the clothes are pretty cool too.

u/Several-Pension2945 — 1 month ago

I really like the sprites made by Tribute Games.

All of the ones mentioned are games based on original works, but the sprites they work on always seem to have an added charm. Moreover, the backgrounds are all beautiful, and Scott Pilgrim EX in particular had many places with really wonderful aesthetics that blended various colors. In addition to that, TMNT Shredder's Revenge and Marvel Cosmic Invasion also expressed the locations based on the original works very richly. I like most of what they have made and I hope they release more works in the future.

u/Several-Pension2945 — 1 month ago

Cyclops wearing a brown jacket in Marvel Comics.

They just added a brown jacket to his basic outfit, but I think it really brought his style to life. I really liked that they made that look his default form in Marvel Cosmic Invasion.

u/Several-Pension2945 — 2 months ago

Mewtwo holding a spoon in Pokémon Adventures.

I like how Mewtwo using a giant spoon as a weapon seems to have a mix of coolness and goofiness.

In a way, it makes some sense since representative Psychic-type Pokémon like Alakazam and Kadabra also use spoons, and the fact that he swings a giant weapon itself is pretty cool.

But on the other hand, seeing him smack opponents with a spoon is really funny. I think this perfectly captures the middle ground of being funny yet cool.

u/Several-Pension2945 — 2 months ago

Wild Sentinels from X-Men '97.

I like how twisted they look compared to the basic Sentinels. I think the structure of the three rotating heads and the cockroach-like appearance are expressed bizarrely well.

Compared to the original comics design, the skin is relatively intact, but thanks to that, it can emphasize the insectoid appearance more, so I think it is appealing in its own way.

u/Several-Pension2945 — 2 months ago

Dingodile's design in the Crash Bandicoot 4 version.

The reactions to the designs in Crash Bandicoot 4 are somewhat mixed, and Dingodile is one of them, but I really liked his design change.

He originally had a memorable design too, but I like that they made his tail and torso thicker, resulting in a more unique silhouette. And I also liked that they highlighted his reptilian features more by adding scales sticking up to his back and changing his eyes to crocodile eyes.

Other than that, I liked the depiction of his facial expressions and his even more irregularly placed teeth. Personally, he is my favorite character among the redesigned characters in Crash 4.

u/Several-Pension2945 — 2 months ago

The ninjas from Ninja Baseball Bat Man.

I think it is a really cute and cool design. I also like how they utilized the concept of ninja baseball players by giving each of them various shapes of baseball bats, and I really like their faces made of hats and masks because they are so cute.

u/Several-Pension2945 — 2 months ago

Eggrobo is one of my favorite Badnik designs in the Sonic series.

I like their simple design along with the giant jetpack and gun. The 3D versions with various details added to their bodies look cool too, but I think they are most charming when they had a simple appearance.

I especially liked the way their lens eyes were depicted in the comics. Sometimes the black part on the lens is portrayed like a pupil, but at other times they are just depicted as lens eyes like they originally were, making them look empty.

In a way, they are the Badniks that symbolize the Classic series themselves, and because they have their own rugged charm, they are personally my favorite worker Badniks over Egg Pawns.

u/Several-Pension2945 — 2 months ago

I find it hilarious that Fortnite put Eggman and the damn Roblox deer on the same level.

Most people might hate it, but I actually like it because it is so ridiculous how they portrayed the two as if they were equals. (And it is also fun to make fun of it on the internet.)

u/Several-Pension2945 — 2 months ago

The updated Badnik designs in Sonic Colors are underrated.

First of all, I think the early designs of all Badniks have just as much charm as the modern designs, and I think the Classic Badniks also have a lot of charm.

However, in Sonic Colors, they brought back the old Badniks once again and made them into a more refined form, perfectly keeping that middle ground without going overboard.

I like how they all look a bit edgy while still being colorful and expressive. Crabmeat, in particular, went through the most changes, and I like its body structure. I mean, they took a crab robot that originally walked sideways and shot energy blasts from its claws, and changed it into a disc-shaped crab robot that anchors itself on four legs and shoots missiles stored inside its claws, altering its appearance to fit that function.

And for Sandworm, which used to be just a bug popping out of the sand, turning it into a bug robot that waits inside a metal cover and fires projectiles from its mouth was a really clever idea. Spinner is charming with its unique mouth shape, Moto Bug is still cute despite the added details, and Buzz Bomber's laser wings are cool.

At a glance, Egg Pawn doesn't seem to have changed much, but I really like how they gave him thicker arms, rounded shoulders, and a larger upper body compared to his old noodle arms. This makes him still look comical but visually a bit stronger.

And Chopper! Actually, that design is cool too, but how should I put it... I just don't think it is an upgrade compared to its classic design. It definitely has various additions like the other Badniks, but with the white part added at the bottom and some extra parts, personally, it just doesn't feel as charming as the other redesigned Badniks.

Anyway, they were all really great redesigns and I think they deserve recognition. Nowadays, those models are reused so much that I sometimes get tired of them, but I still like them nonetheless.

u/Several-Pension2945 — 2 months ago

@Bendedede’s Dess’s guitar as a Darkner design.

I like how she is depicted with black fur due to the baseball cap just like Ralsei, but creates a much darker atmosphere through the red lines and her face being almost completely hidden.

In particular, I think her baseball uniform is really simple, but it blends with her colors to create a really great effect.

u/Several-Pension2945 — 2 months ago

I do not know if I will get hate for saying this, but I think I have grown to like the Forces Badniks.

I have no intention of defending the designs. The changed Badnik designs are definitely a downgrade compared to Lost World, Generations, and the Classics. They are definitely boring and not very threatening, so I also used to really hate them in the past.

But... as time went by, I started to like them a little. The more I look at their simple designs, the more I find them somewhat cute. And whether it was successful or not, I want to highly appreciate the fact that they at least tried to attempt a completely different design.

What I want to say is, Moto Bug, Buzz Bomber, Crabmeat, Chopper, and Egg Pawn have essentially become mandatory appearances starting from Colors. Setting Egg Pawn aside, for Moto Bug and Buzz Bomber, ever since Sonic 1, they kept making new Badniks to replace them, and they used to only appear in spin-offs. But since Colors, they now appear unconditionally in every game. The Sonic series also needed recurring enemies like other game series, and they are fully qualified for that, so I have no complaints. However, on the flip side, because of that, the early stages all become similar (of course, this is also largely because they rehashed Green Hill or made similar stages), and because they are used so repetitively, I get the feeling that the unique characteristics of each area are somewhat diminished when a lot of similar enemies appear, since enemies also play a big role in defining a region's traits.

The reason why I think this is important is that, honestly, personally I think a region or a stage is considered more important in the Sonic series than in any other game series. Of course, other game series might be better in terms of story, but there is a reason why Generations, which recreates and remakes past stages, exists. Also, Sonic uniquely has a ton of stage ranking videos, and seeing how fans also create mods that recreate stages from various games, the stages in the Sonic series receive much more enthusiasm than those in other games.

The reason for this is, of course, thanks to Sonic's unique game mechanics, they are considered like rollercoaster rides, but the aesthetics and music of the region also have an impact. However, I think what completes that aesthetic are the enemies that appear there. That is why I like the Badniks and other Sonic enemies and consider them important as well.

So what I want to say is, while it is true that the Badniks in Forces have poor designs compared to before, I want to highly praise the fact that they at least attempted a completely different design. (Of course, it would have been better if they had created entirely new Badniks.)

When they appeared in Shadow Generations, I was honestly happy. Thanks to their designs, they clearly stood out from the other enemies in that stage, and I liked that they functioned properly as enemies. From then on, I didn't really want to hate them.

Besides, I think the giant robot designs are really cool. For the mass-produced Death Egg Robot, I simply liked the concept of a mass-produced version of the final boss mecha, and Sega must have really liked it too because there is hardly a game it doesn't appear in since then. Death Queen is literally a boss version of Buzz Bomber, and since giant versions of Buzz Bombers have appeared in the IDW comics, I think it would look really cool if Death Queen took on that role. And Death Crab is one of my favorite Badniks. It was refreshing that it was based on the appearance of a spider crab rather than just being a boss version of Crabmeat, and its overall appearance was the moment when the simple Badnik designs of Forces truly shined.

Yeah. I think that is all from me. Actually, the reason I wrote this post is that I once wrote a post saying it was a shame that the Forces Badniks did not appear in Mimic's flashback scene (I deleted it now), and several people wrote cursing comments saying that they are boring and it does not matter if they do not appear.

Besides that, when discussing other Badniks or enemies, it does not go well either. So I started feeling like there is a predetermined set of what I should like and dislike in this series, or maybe I really love the Sonic series but the way I like it is just too different from others. This made me feel increasingly alienated.

Therefore, this time, I wanted to write about why I like them. Well, strangely, I end up looking at and searching for each of those enemies as if it were some monster collection game, so whether I like them or not, I have a strong attachment to them. So I think the reason I like the Forces Badniks is also connected to that attachment. Thank you if you read through this long post. I truly hope I did not offend you.

u/Several-Pension2945 — 2 months ago

The bosses in Cadence of Hyrule.

They are designs that mix the bosses of the Zelda series with musical instruments, and I think they became quite attractive designs when combined with the unique art style. Ganon is just Ganon playing a piano, and while I understand they wanted to preserve him since he is a classic boss, it was a bit of a shame that they did not really change his appearance.

I especially liked Synthrova's design the most. It features an 8-bit Twinrova inside a synthesizer, and the idea was really clever. Overall, it was a cute yet cool design.

u/Several-Pension2945 — 2 months ago