u/Significant_Job_9999

Image 1 — Built a small collection of free tools I kept needing while shipping apps
Image 2 — Built a small collection of free tools I kept needing while shipping apps

Built a small collection of free tools I kept needing while shipping apps

Every time I prepared an app update, I noticed I was bouncing between way too many websites just to handle small tasks — resizing screenshots, formatting store descriptions, creating feature graphics, etc.

So I started putting the tools I actually use into one place as part of my project: LaunchShots Tools

Most of them are lightweight, browser-based, and free to use.

Current stuff includes things like:

  • screenshot & image resize tools
  • Play Store / App Store asset generators
  • feature graphic helpers
  • text formatting utilities
  • small ASO workflow tools

Still adding new ones regularly based on whatever becomes annoying during app release days 😄

Curious what other builders/designers/devs use for these repetitive publishing tasks. Always looking for ideas for the next utility to add.

u/Significant_Job_9999 — 14 hours ago

Added a few free tools to my side project for app devs/designers

Been slowly building more small utilities into LaunchShots Tools over the last few weeks.

The main product is for creating App Store / Play Store screenshots, but I noticed I kept using random generators and resize tools from 10 different websites while shipping updates. So I started adding the stuff I personally needed into one place.

A few of the newer free tools:

  • App Store description formatter
  • Google Play feature graphic maker
  • Screenshot resizers
  • Caption/text helpers
  • ASO-related utilities
  • Simple mockup generators

Trying to keep everything fast, no-login where possible, and actually useful for indie dev workflows instead of stuffing the page with AI buzzword tools 😅

Would genuinely love feedback from other people shipping apps or games. What tiny tool do you always end up Googling for during release days?

reddit.com
u/Significant_Job_9999 — 15 hours ago

I built a free App Store screenshot tool last week — here's what shipping it taught me (and the dynamic device-frame trick that fixed my biggest headache)

I ship indie iOS apps, and the screenshot step always killed my momentum. App Store Connect wants polished images per device size, per language, and the tools I tried were either $30/month or watermarked the free output. For something I touch twice a year, that never felt right.

So last week I built my own and put it online for free. Sharing because a few things might be useful to others here, and I'd genuinely like technical feedback.

The hardest problem: device frames that don't fight your screenshot.

Most tools have a fixed-aspect phone frame and squeeze your screenshot into it — you get white bars or hard crops when the aspect ratios don't match. I went the other way: the SVG frame sizes itself from the screenshot's natural dimensions. A 9:16 image gets a shorter frame, a 19.5:9 gets a taller one. The frame wraps the image, not the reverse.

Then a sub-pixel rounding issue left a 1px white sliver at the screen edge. Fixed it by sampling the screenshot's outer pixels in a tiny offscreen canvas (weighted toward the top for status-bar matching) and setting the SVG screen-rect fill to that color. Blends seamlessly now.

Other technical choices:

- Entirely client-side — no backend, no accounts, screenshots never leave the browser. html2canvas for export, JSZip for the bundle.

- Export drops an App Store Connect-ready ZIP, organized by locale (en/iphone67/screenshot-1.png etc.)

- 19-language caption auto-translate, markdown formatting preserved

- Single HTML file, vanilla JS, no build step, under 300KB total

I launched it on Reddit a few days ago and it's been used by folks across ~9 countries already, which honestly surprised me. Most of this week's features (mobile editor, landscape support) came directly from that feedback.

Free, no signup, no watermark: https://launchshots.app/

Open to feedback — especially on the framing engine and the export format. If there's an App Store Connect quirk I'm missing, I'd love to know.

u/Significant_Job_9999 — 3 days ago
▲ 11 r/androiddev+3 crossposts

Launched a free tool 4 days ago with zero marketing budget — 150+ users across 9 countries. Here's what it's teaching me about "free vs paid"

Some context: I'm an indie dev who ships small side projects. Every launch, I hit the same wall — the App Store wants polished screenshots per device, per language, and every tool I tried was either $30/month or stamped a watermark on the free output. For something I use twice a year, a subscription never made sense.

So I built the free version I wanted and put it online. No marketing budget, just one Reddit post. Four days later: 150+ users across 9 countries (Turkey, US, India, UK, Romania, Poland, Brazil, and a few more). Small numbers, but real strangers — not friends I begged to click.

Here's what's surprising me so far:

  1. The feedback loop is the actual product. Most of what I shipped this week came straight from comments — mobile support, landscape mode, bug fixes. People who use a free tool and then tell you what's broken are worth more than any roadmap I'd write alone.

  2. "Free vs paid" might be the wrong frame. My tool is one-shot by nature — people use it during a launch week, then disappear for months. Subscriptions optimize for daily-use products. For occasional-use tools, the right metric isn't MRR or DAU, it's "did someone come back the next time they needed it." I'm still figuring out how to even measure that.

  3. Going backend-less was a strategy, not a limitation. The whole thing runs client-side — no accounts, no server, no database for user data. That keeps it private AND means near-zero running costs, which is exactly what lets me keep it free without bleeding money. The constraint is the business model.

What I'm genuinely unsure about: whether "free + good enough" is a viable long-term position, or whether I'm just avoiding the hard monetization conversation. My current plan is to stay free forever on the core, maybe add an optional one-time unlock for power features later — but only once there are enough users to justify it.

Curious how others here think about occasional-use tools. If your product isn't something people open daily, did subscriptions still work? Or did you find a different model?

(Tool's here if anyone's curious — it's free, no signup: launchshots.app)

Built this tool 2 days ago and it already reached 65 users

Hey hunters 👋

I launched LaunchShots just 2 days ago, and somehow 65 people have already used it.

I know for some people that number might sound tiny, but for me it honestly feels huge.
Seeing real users try something I built from scratch is a crazy feeling.

The idea is simple: create beautiful launch screenshots/mockups for apps and products in seconds.

Still a lot to improve, but this small traction gave me a ton of motivation to keep building.

Would love to hear your feedback 🙏

https://launchshots.app/

u/Significant_Job_9999 — 4 days ago
▲ 39 r/TurkDev+3 crossposts

Uygulama Mağazaları için tasarım kolaylığı :)

Merhabalar, kendi yapmış olduğum uygulamalar için Canva kullanıyordum fakat bazen çok karmaşık gelebiliyordu bende tamamen ücretsiz bu basit siteyi yaptım, belki bir gün işinize yarar.

u/Significant_Job_9999 — 4 days ago
▲ 21 r/GooglePlayDeveloper+3 crossposts

I built LaunchShots — a free in-browser App Store screenshot maker because every alternative is paywalled

Hey r/SideProject 👋

I'm an indie dev and every time I shipped an app I'd lose a weekend resizing screenshots, translating captions by hand, and re-exporting per device size. The Mac apps that automate this either cost $30/month or watermark the export until you upgrade.

So I built the tool I actually wanted: https://launchshots.app

What it does:

  • 8 device frames (iPhone 15 Pro, Pixel 9, Galaxy S24, etc.)
  • 19 languages with one-click Google Translate
  • Templates for common categories (fitness, finance, food, etc.)
  • Drag-to-zoom callouts you can move anywhere
  • Annotations (arrows, "NEW" badges, labels) — drag, rotate, recolor
  • Image stickers for logos/mascots
  • Multi-screen with reorder + duplicate
  • Export single PNG or full ZIP (every screen × every language)

It's a single HTML file. Everything runs client-side — your screenshots never leave your browser. No login, no watermark, no analytics, no tracking.

Open to all feedback — especially from folks who've actually shipped to the App Store. What did your screenshot workflow look like before? What's missing here?

Hi everyone,

I’m an indie developer and I’ve just released my new game: Blokları Patlat: Block Blast.

While the store is crowded with block puzzles, I wanted to create something with a unique cultural identity and a polished feel. I’d love to get some feedback from fellow devs on the execution!

Key Features:

  • Cultural Aesthetics: I integrated Anatolian and Turkish-Islamic designs—ceramic patterns, evil eye beads (Nazar), and a miniature-style parchment map for the level progression.
  • Unique Mechanics: Beyond the classic mode, I added a "Nazar Mode" with 5 specific power-ups (Crescent, Lantern, etc.) and a "Daily Puzzle" system.
  • The Journey: There’s a 50-level "Anatolia Journey" where players unlock 10 historical cities as they progress.
  • Monetization: I’m using a standard ad-supported model to keep it free, but I’ve tried to balance the frequency to keep the UX smooth.

The Goal: I'm trying to see if a specific cultural theme can help a classic genre stand out in a global market. I'd appreciate any thoughts on the UI/UX or the game's flow.

Google Play Link: https://play.google.com/store/apps/details?id=com.okutan.patlat

Thanks for your time and feedback!

u/Significant_Job_9999 — 16 days ago
▲ 0 r/admob

Hey,

I’m looking to buy an AdMob account with USD payment setup.

Requirements:

  • Address verification must be completed
  • Must have received at least one payout before (active/healthy account)

DM me if you’re a serious seller.

reddit.com
u/Significant_Job_9999 — 18 days ago
▲ 0 r/edebiyat+1 crossposts

Hey everyone 👋

I’ve been working solo on a small mobile word game for a while and finally released it.

👉 https://play.google.com/store/apps/details?id=com.okutan.kelimeler

It’s basically a Scrabble-style word game, but I tried to keep it simple, fast, and clean.

Main things:

  • completely free
  • no ads (seriously, none 😄)
  • no weird permissions

Not expecting much, just honestly curious if people would enjoy it.

If you try it, I’d really appreciate any feedback (good or bad) 🙏

u/Significant_Job_9999 — 14 days ago