Is Pen% on Puffer Hugo good?

I have built a Puffer set for him since I got Dialyn and I have gotten like a beautiful build what the 3000k ATK and 170 crit DMG but it has Pen and know that it is not that good when you have his sig (I have it R2), but using Puffer makes an exception?

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u/Simple-Peach302 — 2 months ago

What have I done?

I haven't felt like this since I murdered my wife and kids. I feel disgusted at myself.

u/Simple-Peach302 — 2 months ago

Is it even a good idea to grab his engine if I already have his engine?

Basically the title, I want to grab his M1 but then I somehow feel weird about having his sig twice. I already have Lucia's sig as well as S-Anby's, I don't use Jane that often plus I have Practice Perfection and I can grab her engine from the shop, and I since I will be grabbing Hugo, Trigger's sig is useless.

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u/Simple-Peach302 — 3 months ago

Uuhhmmmm...

I have zero idea how I got 39 subs, I was just moving disks around and came to fina out that my Billy is almost at 40, I don't even have his sig🥀💔😭(lost it to Hellfire Gears, using Banyue's). Althought probably more crit DMG instead of HP is better. It's unfortunate that I may not be able to use it since I did stole some pieces from my Banyue.

u/Simple-Peach302 — 3 months ago

Which build is better?

First is Crit DMG disk4 and the other one is ATK% disk4. RIOT SUPPRESOR IS A PLACE HOLDER FOR HER SIG

I'll be using her with Astra so I'm using Astral on Sigrid so that I can use Moonlight on Astra.

u/Simple-Peach302 — 3 months ago

Which set should I farm for?

Since the Livestream can announce at any moment I want to start farming disks but I've heard there are multiple options but I am unsure on which to farm. The teams I may run her with is prob Lycaon/Norma+Rina/Astra.

So which should I farm? Which 2pc is her best?

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u/Simple-Peach302 — 3 months ago

Norma's Wengine for Koleda

I was with neering out of boredom who else could use Norma's sig. Lighter's Wengine is just too good, Fufu's engine gives about the same DMG bonus but it'd be a damage increase, and after ruling those out I thought of Koleda. She'd sit at 194~ impact in combat so she'd lose daze but she'd be able to buff the team outside of her chain buff.

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u/Simple-Peach302 — 3 months ago

Awakened Potential Idea for Hugo V2

As the title says, this is an improvement (I hope) of my Potenital Unlock idea for Hugo.

https://www.reddit.com/r/HugoVladMains/comments/1t15s0o/comment/ojitta3/?context=3

I took some ideas suggested/stated in the comments and decided to make another post as sort of an update. Adding to that I will provide reasonings as to why I added certain things at the end of the post and parameters I set for myself when tinkering this thing.

I know that no soul has asked for this but I don't care if this flops. I love Hugo and he is my favorite character in the game alongside Orphie and it makes my heart ache seeing where he stands as of now. TLDR: Doing it for the love of the game.

First of all, when making this Potential Unlock I had one clear goal in mind, to make it within the bounds of possibilty/reality. And for this I set to myself 3 parameters:

  1. Maintain his core identity as a DPS as much as possible.
  2. Avoid directly chainging his DMG Multipliers.
  3. Avoid giving him something his Mindscapes already give him or in case of doing so to a much lower scale.

Bold letters are for additions.

Strikethrough letters are for removal/changed.

Bold Italic letters are for titles and improvements.

Goal: Increase Hugo's overall damage. team damage outside stun and stun rotation smoothness.

Awakened Potential 1

  • "Basic Attack: Dark Abyss Concerto - Punishmnet" addition
  • "Core Passive: Terminating Verdict" expansion
  • "Additional Ability: Prelude to Finality" expansion

Changes

Basic Attack: Dark Abyss Concerto - Punishment

Automatically triggers during ally attacks:

Unleashes a powerful charged shot dealing Ice DMG. Triggers once per 5s.

Core Passive: Terminating Verdict

When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy any squad member's attack Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%.
When there are 1/2 Stun  characters in your squad, Hugo's ATK increases by 300/900 and Stun charcters' ATK and Impact increases by 200/600 and 10/30 respectively**.**
When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 1,000%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s 10s, the skill's DMG multiplier increases by 280%; for each remaining second of Stun time from the portion between 5 10 and 15s 20s, the skill's DMG multiplier increases by 100%. The total increase can raise the skill's DMG multiplier by a maximum of 3,400% 4,800%.
After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze.
When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.

When Ultimate: Blaspheme triggers the Totalize effect, it triggers a Quick Assist.

When Basic Attack: Dark Abyss Concerto - Punishment hits an enemy, it will trigger the Totalize effect with a cooldown of 6s, increasing the DMG Multiplier of the skill by 1,000% and accumulating 5% of the enemy's maximum Daze.

Additional Ability: Prelude to Finality

When another character in your squad is a Stun character or shares the same attribute:

Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. Dark Abyss Reverb state increases Hugo's DMG by 15%. Chain Attack: Trick of Fate's DMG increases by 35% againsts normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s

Awakened Potential 2-6

  • 2- When activating Basic Attack: Dark Abyss Concerto - Punishment and Chain Attack: Trick of Fate, Hugo gains 5% Ice DMG and 1% CRIT Rate for 25s, with maximum of 3 stacks. Each stack is calculated separately. When hitting an enemy at 3 stacks it decreases the target's stun recovery speed by 4%.
  • 3- When activating Basic Attack: Dark Abyss Concerto - Punishment and Chain Attack: Trick of Fate, Hugo gains 6.25% Ice DMG and 1.25% CRIT Rate for 25s, with maximum of 3 stacks. Each stack is calculated separately. When hitting an enemy at 3 stacks it decreases the target's stun recovery speed by 4%.
  • 4- When activating Basic Attack: Dark Abyss Concerto - Punishment and Chain Attack: Trick of Fate, Hugo gains 7.5% Ice DMG and 1.5% CRIT Rate for 25s, with maximum of 3 stacks. Each stack is calculated separately. When hitting an enemy at 3 stacks it decreases the target's stun recovery speed by 4%.
  • 5- When activating Basic Attack: Dark Abyss Concerto - Punishment and Chain Attack: Trick of Fate, Hugo gains 8.75% Ice DMG and 1.75% CRIT Rate for 25s, with maximum of 3 stacks. Each stack is calculated separately. When hitting an enemy at 3 stacks it decreases the target's stun recovery speed by 4%.
  • 6- When activating Basic Attack: Dark Abyss Concerto - Punishment and Chain Attack: Trick of Fate, Hugo gains 10% Ice DMG and 2% CRIT Rate for 25s, with maximum of 3 stacks. Each stack is calculated separately. When hitting an enemy at 3 stacks it decreases the target's stun recovery speed by 4%.

With all that written, not much has changed (check the previous post for comparison) but know the "why" these changes and also a response to some comments on the previous post since my brain concocted a response like 2 weeks later.

  • " any squad member's attack Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s" There are situations in which right after stunning the enemy you switch to Hugo and launch EX or Ult and you don't have DAR active as well as if you start stun with Dialyn's free Ult. I changed the wording so that Hugo can still enter DAR when stunning the enemy himself.
  • "Stun charcters' ATK and Impact increases by 200/600 and 10/30 respectively**.**" Increasing ATK can be there or not but I thought it was better to add an Impact bonus for faster stuns, and faster stuns=more DMG.
  • " for each remaining second of Stun time from the portion that is less than or equal to 5s 10s... ; for each remaining second of Stun time from the portion between 5 10 and 15s 20s... The total increase can raise the skill's DMG multiplier by a maximum of 3,400% 4,800%." Someone pointed out in the previous post that increasing more the Totalize max multiplier woulnd't brake the game since Miyabi does more DMG (considering only her multipliers) in a single stun than Hugo if he had 5k Totalize max Multiplier, therefore I decided to raise it.
  • "When Ultimate: Blaspheme triggers the Totalize effect, it triggers a Quick Assist." I decided to add this to smooth out M2 rotations, especially this rotation: Chain>Cancel>Ult>QA>Chain>EX. Athough I don't know how effective it can be and this can be there ot not.
  • "When Basic Attack: Dark Abyss Concerto - Punishment hits an enemy, it will trigger the Totalize effect with a cooldown of 6s, increasing the DMG Multiplier of the skill by 1,000% and accumulating 5% of the enemy's maximum Daze." Basically this is the aftershock from beta. I decided to add Totalized to it so that Hugo's DMG relies a little tiny miniscule bit less on Stun and adding fixed Daze accumulation for faster stuns. This is somewhat similar to M6 but toned down to oblivion since it's free, therefore you don't have the priviledge of desicion, unless you pay.
  • Awakened Potential 2-6. By giving up to 30% Ice DMG it lets you use an ATK% disks 5 more comfortably. I also decided to add a tiny bit of crit rate, since as a Hugo lover I know the ass pain that his crit rate can be, it can be a nightmare getting to 80+ and even worse missing a crit. so a bit of extra crit rate saves you 2-3 substat rolls, so he is now a bit easier to build. I opted for not adding +12% cr since M1 already gives that.
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u/Simple-Peach302 — 4 months ago

You know your luck is dookie when you're consistently hitting hard pity across all four banners

I have no screenshot for the Bangboo banner. Just trust me bro

u/Simple-Peach302 — 5 months ago

Bold letters are for additions

Strikethrough letters are for removal/changed

Goal: Increase Hugo's overall damage. team damage outside stun and stun rotation smoothness.

Awakened Potential 1

  • "Basic Attack: Dark Abyss Concerto - Punishmnet" addition
  • "Core Passive: Terminating Verdict" expansion
  • "Additional Ability: Prelude to Finality" expansion

Changes

Basic Attack: Dark Abyss Concerto - Punishment

Automatically triggers during ally attacks:

Unleashes a powerful charged shot dealing Ice DMG. Triggers once per 5s.

Core Passive: Terminating Verdict

When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy an ally's attack Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%.
When there are 1/2 Stun  characters in your squad, Hugo's ATK increases by 300/900 and Stun charcters' ATK increases by 200/600.
When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 1,000%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 280%; for each remaining second of Stun time from the portion between 5 and 15s 20s, the skill's DMG multiplier increases by 100%. The total increase can raise the skill's DMG multiplier by a maximum of 3,400% 3,900%.
After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze.
When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.

When Ex Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme trigger the Totalize effect, they trigger a Quick Assist. This Quick Assist can be triggered once per skill use every 8s.

When Basic Attack: Dark Abyss Concerto - Punishment hits an enemy, it will trigger the Totalize effect with a cooldown of 6s, increasing the DMG Multiplier of the skill by 1,000% and increasing the skills daze accumulation by 20%.

Additional Ability: Prelude to Finality

When another character in your squad is a Stun character or shares the same attribute:

Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. Dark Abyss Reverb state increases Hugo's DMG by 15%. Chain Attack: Trick of Fate's DMG increases by 35% againsts normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s

Awakened Potential 2-6

  • 2- When activating Basic Attack: Dark Abyss Concerto - Punishment and Chain Attack: Trick of Fate, Hugo gains 5% Ice DMG and 1% CRIT Rate for 25s, with maximum of 3 stacks. Each stack is calculated separately. When hitting an enemy at 3 stacks it decreases the target's stun recovery speed by 4%.
  • 3- When activating Basic Attack: Dark Abyss Concerto - Punishment and Chain Attack: Trick of Fate, Hugo gains 6.25% Ice DMG and 1.25% CRIT Rate for 25s, with maximum of 3 stacks. Each stack is calculated separately. When hitting an enemy at 3 stacks it decreases the target's stun recovery speed by 4%.
  • 4- When activating Basic Attack: Dark Abyss Concerto - Punishment and Chain Attack: Trick of Fate, Hugo gains 7.5% Ice DMG and 1.5% CRIT Rate for 25s, with maximum of 3 stacks. Each stack is calculated separately. When hitting an enemy at 3 stacks it decreases the target's stun recovery speed by 4%.
  • 5- When activating Basic Attack: Dark Abyss Concerto - Punishment and Chain Attack: Trick of Fate, Hugo gains 8.75% Ice DMG and 1.75% CRIT Rate for 25s, with maximum of 3 stacks. Each stack is calculated separately. When hitting an enemy at 3 stacks it decreases the target's stun recovery speed by 4%.
  • 6- When activating Basic Attack: Dark Abyss Concerto - Punishment and Chain Attack: Trick of Fate, Hugo gains 10% Ice DMG and 2% CRIT Rate for 25s, with maximum of 3 stacks. Each stack is calculated separately. When hitting an enemy at 3 stacks it decreases the target's stun recovery speed by 4%.
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u/Simple-Peach302 — 6 months ago