

Updated build.
Seeing as his Engine now gives 4% less crit rate si have resorted to change my build (pic1 new, pic2 old.)


Seeing as his Engine now gives 4% less crit rate si have resorted to change my build (pic1 new, pic2 old.)
I have built a Puffer set for him since I got Dialyn and I have gotten like a beautiful build what the 3000k ATK and 170 crit DMG but it has Pen and know that it is not that good when you have his sig (I have it R2), but using Puffer makes an exception?
I haven't felt like this since I murdered my wife and kids. I feel disgusted at myself.
I need it and I can't 300 dollars 🥲
Basically the title, I want to grab his M1 but then I somehow feel weird about having his sig twice. I already have Lucia's sig as well as S-Anby's, I don't use Jane that often plus I have Practice Perfection and I can grab her engine from the shop, and I since I will be grabbing Hugo, Trigger's sig is useless.
I have zero idea how I got 39 subs, I was just moving disks around and came to fina out that my Billy is almost at 40, I don't even have his sig🥀💔😭(lost it to Hellfire Gears, using Banyue's). Althought probably more crit DMG instead of HP is better. It's unfortunate that I may not be able to use it since I did stole some pieces from my Banyue.
First is Crit DMG disk4 and the other one is ATK% disk4. RIOT SUPPRESOR IS A PLACE HOLDER FOR HER SIG
I'll be using her with Astra so I'm using Astral on Sigrid so that I can use Moonlight on Astra.
Since the Livestream can announce at any moment I want to start farming disks but I've heard there are multiple options but I am unsure on which to farm. The teams I may run her with is prob Lycaon/Norma+Rina/Astra.
So which should I farm? Which 2pc is her best?
I was with neering out of boredom who else could use Norma's sig. Lighter's Wengine is just too good, Fufu's engine gives about the same DMG bonus but it'd be a damage increase, and after ruling those out I thought of Koleda. She'd sit at 194~ impact in combat so she'd lose daze but she'd be able to buff the team outside of her chain buff.
As the title says, this is an improvement (I hope) of my Potenital Unlock idea for Hugo.
https://www.reddit.com/r/HugoVladMains/comments/1t15s0o/comment/ojitta3/?context=3
I took some ideas suggested/stated in the comments and decided to make another post as sort of an update. Adding to that I will provide reasonings as to why I added certain things at the end of the post and parameters I set for myself when tinkering this thing.
I know that no soul has asked for this but I don't care if this flops. I love Hugo and he is my favorite character in the game alongside Orphie and it makes my heart ache seeing where he stands as of now. TLDR: Doing it for the love of the game.
First of all, when making this Potential Unlock I had one clear goal in mind, to make it within the bounds of possibilty/reality. And for this I set to myself 3 parameters:
Bold letters are for additions.
Strikethrough letters are for removal/changed.
Bold Italic letters are for titles and improvements.
Goal: Increase Hugo's overall damage. team damage outside stun and stun rotation smoothness.
Basic Attack: Dark Abyss Concerto - Punishment
Automatically triggers during ally attacks:
Unleashes a powerful charged shot dealing Ice DMG. Triggers once per 5s.
Core Passive: Terminating Verdict
When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy any squad member's attack Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%.
When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 300/900 and Stun charcters' ATK and Impact increases by 200/600 and 10/30 respectively**.**
When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 1,000%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s 10s, the skill's DMG multiplier increases by 280%; for each remaining second of Stun time from the portion between 5 10 and 15s 20s, the skill's DMG multiplier increases by 100%. The total increase can raise the skill's DMG multiplier by a maximum of 3,400% 4,800%.
After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze.
When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.
When Ultimate: Blaspheme triggers the Totalize effect, it triggers a Quick Assist.
When Basic Attack: Dark Abyss Concerto - Punishment hits an enemy, it will trigger the Totalize effect with a cooldown of 6s, increasing the DMG Multiplier of the skill by 1,000% and accumulating 5% of the enemy's maximum Daze.
Additional Ability: Prelude to Finality
When another character in your squad is a Stun character or shares the same attribute:
Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. Dark Abyss Reverb state increases Hugo's DMG by 15%. Chain Attack: Trick of Fate's DMG increases by 35% againsts normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s
With all that written, not much has changed (check the previous post for comparison) but know the "why" these changes and also a response to some comments on the previous post since my brain concocted a response like 2 weeks later.
I have no screenshot for the Bangboo banner. Just trust me bro
Bold letters are for additions
Strikethrough letters are for removal/changed
Goal: Increase Hugo's overall damage. team damage outside stun and stun rotation smoothness.
Basic Attack: Dark Abyss Concerto - Punishment
Automatically triggers during ally attacks:
Unleashes a powerful charged shot dealing Ice DMG. Triggers once per 5s.
Core Passive: Terminating Verdict
When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy an ally's attack Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%.
When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 300/900 and Stun charcters' ATK increases by 200/600.
When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 1,000%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 280%; for each remaining second of Stun time from the portion between 5 and 15s 20s, the skill's DMG multiplier increases by 100%. The total increase can raise the skill's DMG multiplier by a maximum of 3,400% 3,900%.
After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze.
When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.
When Ex Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme trigger the Totalize effect, they trigger a Quick Assist. This Quick Assist can be triggered once per skill use every 8s.
When Basic Attack: Dark Abyss Concerto - Punishment hits an enemy, it will trigger the Totalize effect with a cooldown of 6s, increasing the DMG Multiplier of the skill by 1,000% and increasing the skills daze accumulation by 20%.
Additional Ability: Prelude to Finality
When another character in your squad is a Stun character or shares the same attribute:
Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. Dark Abyss Reverb state increases Hugo's DMG by 15%. Chain Attack: Trick of Fate's DMG increases by 35% againsts normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s