Image 1 — Meine Punktblume ist mein Favorit
Image 2 — Meine Punktblume ist mein Favorit
Image 3 — Meine Punktblume ist mein Favorit

Meine Punktblume ist mein Favorit

Es war meine dritte Blume im Haus weil ich dachte die sieht ganz schön aus. Zuhause hingestellt und dann erstmal gelesen was die so braucht. War erstmal erschreckt wie dramatisch die sein sollen. Aber in den 3 Monaten die ich die jetzt habe ist sie wunderbar gewachsen. Viele Blüten und ein Ableger den ich mit abgeschnitten habe. War mein erster Versuch.

Und wenn sie wirklich mal etwas braucht dann kommuniziert die Blume super

u/Sir__Bassoon__Sonata — 10 days ago
▲ 0 r/wohnen

Was für ein Ungeziefer ist das

Diese kleinen Viecher sind über all am Fenster im Schlafzimmer. Manche sogar in den Vorhängen. Nach mehrfachen saugen, wischen und mehr ist es für ein paar Tage gut aber dann sind die wohl wieder da.

u/Sir__Bassoon__Sonata — 2 months ago

The Important Lessons of F2

The first few tests on the Floor of Tests demonstrate the nature of the tower and the culture of tests and people.

The first part is a death game. Free for all everybody can get killed. Even unceremoniously. Sniped, ambushed or a good duel. These aspects do come up again quite a bit.

The second part of the field test though is of much greater narrative importance. To team up. Directly after trying to kill each other the immediate goal changes. To proceed you need to team up with the people next to you. The ones that just tried to kill you. This aspect is great narrative setup for later situations. Often we have it that mortal enemies suddenly team up with their foes to go after another goal. For example White, Karaka or Kallavan. But this early setup shows that this is something quite normal for the tower. If the short term goals change it’s common to team up if necessary to keep climbing.

The wall test seems quite obvious as well. To show that genetics are important but sometimes with great determination the differences can be overcome.

The door test is quite the more convoluted one. Hesitation or overstaying your welcome leads to your demise. Sometimes you need to trust your gut or just go barging in. Risking your luck and trying to wait till the last second might lead to disaster (ain’t that right Wangnan)

Now i don’t think I will dive into the rest of S1 tests since these were the first major setups for the nature of the story and which aspects often come into play. I especially wanted to bring light for the second part of the first test since it’s such a nice way to explain why it sometimes is so easy to team up with enemies, where as in other stories it often feels like random convenience rather than a cultural part of the story

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u/Sir__Bassoon__Sonata — 2 months ago

DispInfoUnknown Veldun UI - how to fix it

Using Veldun UI, nothing overwrites it. But some items and books have a small skyrim sigil as well as the DispInfoUnknown as a type. How do i fix that

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u/Sir__Bassoon__Sonata — 2 months ago

Tower of God Number of Characters

With the end of the Spin Off i thought it would be a good idea to waste my Time with a meaningless task of counting Characters

I counted every character that appeared and Interacted with the people
Excluding Shinheue and Similar creatures (though i included Headon). I mainly took the help of the Wiki List of Characters and added the ones in the Korean by Hand

Now for the Numbers you all have been waiting for

Total Character 509
Total Regular 238
Total Failed Regular 97
Total Ranker 211
Total Others 60
Fishermen 50
Spear Bearer 49
Scout 51
Light Bearer 42
Wave Controller 39
Anima 37
Guide 4
Defender 1
Unknown Position 215
No Real Name 27

It should be noted that some Characters of course have several Positions and every Failed Regular is also a Regular.
Some Characters dont yet have Revealed that they are Ranker. For example the Po Bidau Police Captain or Isas Ademone. Those with high certainty are Ranker but for accuracy i have not classified them as such in the document.

Hope you all enjoy the Birthday of Tower of God

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u/Sir__Bassoon__Sonata — 4 months ago

Bodyslide and PG Patcher weird interaction

When i build my Bodyslide, create a Mode for the Output, then the bodies look good and most works. But some common clothes like Miners Clothes look shiny and like latex (I use Faultiers PBR Clothes)

But when i build PGPatcher Output, the clothes now look like they supposed to but my Bodyslides are now broken on my character, nothing fits and for example the elven leggins from TAWOBA now look like as if they dont have the Xavbio textures anymore.

So either some clothes look shiny and plastic or my characters bodyslide is broken

Any ideas how to fix this

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u/Sir__Bassoon__Sonata — 4 months ago

PG Patcher does not change Animals (Horkers in particular)

After building my list and testing it, i came to the realization that PG Patcher basically reverts my Horker to the vanilla look.
https://loadorderlibrary.com/lists/sonatas-somber-serenity-redux
I have Shiny Horkers installed but it doesent matter where i put it in the modlist, the horkers still arent shiny. I tried building PG Patcher with and without the horkers, having them sooner as well as much later in the list. Nothing is overwriting them. Yet when using the PG Patcher output, the horkers are unsightly.

So any ideas or experiences with this problem and how to solve it?

u/Sir__Bassoon__Sonata — 5 months ago

Some More Shots from this Weeks Test

The three times the same Nordic Ruin is with the ingame Brightness sliders adjusted at 0%, 50% and 100% just to showcase what can be done with ingame slider while using CS.

u/Sir__Bassoon__Sonata — 5 months ago

Interesting, Fun or forgotten Details in the Story

We all know that Tower of God has great Details, some things are hidden in plain sight and some arent even meant to be hidden and are just overlooked.

One of the most prominent Details of course being Wangnans Red Horn appendages on his neck. Not really hidden, but still a detail newer readers often overlook.

https://preview.redd.it/2mbumdl7so1h1.png?width=699&format=png&auto=webp&s=9e343934fe83ad424b468b1f73a86eec73caf5aa

The next one is with Wangnans look alike, everybodys favorite genocidal infant killer, Big Z. He has two different colored pupils

https://preview.redd.it/48t66vggso1h1.png?width=615&format=png&auto=webp&s=ff3a27828ee36b3fb5a8ded0499ce90ec9e4b7b0

For a few other things
- Bero Bero has a tail
- When AA and Team SnS find Dan, FUG is written on the wall in his blood (definitely was Michaels doing)
- There is no Panel of Endorsi ever telling Baam about the Date in Season 1
- The Fangs of the Wild Beast look like the Teeth of Leviathan (possibly indicating that the transformation ability as well as the resistance to Domination is linked to Leviathan)

Or one of the bigger questions
- Why is Baam properly clothed at the beginning of the Story. In every flashback he is raggedy and shaggy but suddenly at the beginning he is well groomed and armed

What are some other fun and interesting details often overlooked

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u/Sir__Bassoon__Sonata — 5 months ago

Some Interior Light

Currently testing a bit of a "lighter" list. Nat III CS this time instead of Real Weathers Remastered , mainly for the much better Night and Rain.

For Interior the important Mods are
Ambient Lighting Templates
CS Light
DIAL (Dark)
True Light
Window Shadows Ultimate

u/Sir__Bassoon__Sonata — 5 months ago

The Ha Family Symbol

https://preview.redd.it/k19rj5nox20h1.png?width=589&format=png&auto=webp&s=976c6b936af4b600229e9ceb3b4da9240c929ff2

With the latest of the Spin off we see this panel in regards of the Ha Family and their obsession of their bloodline.
What i want to point out the Motive of Roses and five "petals going from it. This seems to be the confirmation that this

https://preview.redd.it/i1i2jb51y20h1.png?width=141&format=png&auto=webp&s=10954297c090a65ad28446ceaf716931aee2b0c6

is the Symbol of the Ha Family. Five Petal Roses.

Addendum: Dellamod is hot

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u/Sir__Bassoon__Sonata — 5 months ago