Bite/Gore Flurry, Strength Scaling and BAB

If you use Feral Combat Training to use your Bite or Gore on a Character without other Natural Weapons to make multiple Attacks during Flurry (instead of Unarmed Strikes), do these Attacks apply the full Strength Bonus or 1-1/2 Strength Bonus to Damage?

The Universal Monster Rules aren't quite clear on that, since they use the Term Natural Attack instead of Natural Weapon and also say:

>If a creature has only one natural attack, it is always made using the creature’s full base attack bonus and adds 1-1/2 times the creature’s Strength bonus to damage rolls.

Also, considering the Language, wouldn't this mean, that during Flurry every Attack would be made at full BAB?

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u/Skurrio — 12 days ago

Easy Ice with a Blender

For those that need to hear it: If you put frozen (brewed) Coffee and some Cream into a Blender, you'll get some Coffee Ice Cream. Wait until the frozen Coffee is blended quite fine before adding the Cream and if needed, add some Sweetener.

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u/Skurrio — 3 months ago

What happens with a powerless Prophecy Nornkith?

I'm refering to the Oracle Curse Powerless Prophecy:

>You are forewarned of danger but can’t act to prevent it. You gain uncanny dodge, as the rogue class feature. However, you can’t take any actions in a surprise round, including free actions, except for flash of insight (see Revelations below). In the absence of a surprise round, you are staggered for the entire first round of combat. At 5th level, you gain a +4 insight bonus on initiative checks. At 10th level, you gain improved uncanny dodge as the rogue ability, using your oracle level as your rogue level. At 15th level, you gain a +4 insight bonus on all your saving throws and to your AC during surprise rounds and when you are otherwise unaware of an attack.

The Nornkith Monk on the other Hand has the following Class Ability:

>Forewarned (Su): A nornkith can always act in the surprise round, even if he does not notice her enemies, though she remains flat-footed until she takes an action. In addition, she gains a bonus on initiative rolls equal to half her monk level (minimum +1). At 20th level, a nornkith’s initiative roll is automatically a natural 20.

This is of course not the only Archetype that can always Act in a Surprise Round. Sohei Monk and Divine Strategist Cleric are 2 other Examples. But how do these Classes interact with the Curse? Can they act in a Surprise Round? Can't they act? Can they act but are staggered?

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u/Skurrio — 3 months ago

Any Way to salvage an old PC with a GTX 980?

I have an old PC with an AMD FX 8350 and a GTX 980 lying around. I would love to use it as a first PC for my Child, so that they can work on it and play a few decent Games. The Problem is obviously, that it's so old, that Win11 won't work on it and the GTX will most likely not play nice with Linux. I don't intend to look for a used AMD GPU either. RAM should be 16GB DDR3.

Any Suggestions on how to make something working out of this?

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u/Skurrio — 3 months ago

Reliable 1-Turn Throat Slicer Build at Level 11

For this Build we need:

- a Small Race Character (Halfling is prefereable)

- at least 2 Levels in Eldritch Guardian Fighter

- at least 5 Levels in Bloody-Knuckled Rowdy Bloodrager

- Improved Familiar for a Small Aether Elemental

- Kitsune Style and Kitsune Tricks

- Undersized Mount

- Improved Underhanded Teamwork

- Dirty Trick Master

- Throat Slicer

Game Plan: Ride your Familiar, either charge with it and use Kitsune Style to attempt a Dirty Trick or you let your Familiar Move and use a Standard Action for Dirty Trick.

Kitsune Tricks allows your Familiar to apply 2 Conditions: Blinded and Entangled.

Improved Underhanded Teamwork allows you to use Dirty Trick as Immediate Action, which you use for Dirty Trick Master to worsen Entagled to Pinned, which enables you to use Throat Slicer with your Standard Action.

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u/Skurrio — 4 months ago

Mount with Grab and Stag Horns + Throat Slicer Rider

Assuming a Saurian Champion Cavalier with an Allosaurus that has the Stag Horns Feat:

  1. Allosaurus charges, hits Target, Grab trigger, Grapple is initiated.

  2. The same Attack is also an Unarmed Attack, triggering Stag Horns --> free Grapple Check to pin the Target.

  3. Cavalier still has an Attack Action to use Throat Slicer for a Coup de Grace.

  4. Repeat.

Does this Interaction work RAW or am I missing something?

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u/Skurrio — 4 months ago

Qual der Wahl: 4 verschiedene Wohnzimmer-PCs optimieren

Ich plane gerade für einen Kumpel einen Wohnzimmer PC, er ist sich allerdings noch nicht zu 100% sicher, wie viel Geld er investieren will. Die Steam Machine ist dabei eine grobe preisliche Orientierung.

Ziel des Gerätes ist es, in einem kleinem Gehäuse mit möglichst geringer Lautstärke im Wohnzimmer zu stehen und an einem UHD+ Fernseher mit FSR hochskalierte Spiele zu bieten. Dabei ist es natürlich sinnvoll, wenn der PC noch ein paar Jahre hält. Ich habe jetzt 4 Setups konfiguriert und hätte gerne etwas Feedback, wie man die weiter optimieren könnte, um ein bessere Preis-Leistungsverhältnis zu erreichen:

AM5 RX 9060 XT Build

AM5 RX 9070 XT Build

AM4 RX 9060 XT Build

AM4 RX 9070 XT Build

Ich weiß, dass 2x 8 GB RAM besser wären, aber die wären auch teurer und man könnte sie schlechter upgraden. Die B-Mainboards habe ich fürs W-Lan und fürs Undervolten und Overclocken gewählt. Die eigentlich geplante M.2 SSD wäre die Intenso Top 1TB für aktuell 125€, die allerdings im Picker nicht auftaucht.

Als OS wird entweder SteamOS oder Bazzite drauf laufen.

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u/Skurrio — 4 months ago

Optimizing 4 Living Room Choices

A Friend of mine wants to replace their Console with a PC and I offered to cook something up. I currently have 4 Setups planned at different Price Points, but to make the Comparison fairer, I would like some Feedback to further optimize them. The Goal is to have a silent, small PC with great Price to Performance, using either SteamOS or Bazzite to be used as a Console Replacer. The currently picked SSD is not the one I would chose, but the currently cheapest Intenso Pro 1 TB isn't available in PCPartPicker:

AM5 RX 9060 XT Build

AM5 RX 9070 XT Build

AM4 RX 9060 XT Build

AM4 RX 9070 XT Build

I'm also going for a single 16 GB RAM Stick, to make an Upgrade down the Line cheaper. Also B-Mainboards to better UV/OC for better Performance.

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u/Skurrio — 4 months ago
▲ 1 r/sffpc

Looking for the right AM5 Mini-ITX Mainboard

I'm currently planning a Build for a Friend and I obviously want to keep it as cheap as possible without losing much Performance. I want to combine a Sapphire RX 9060 XT 16 GB Pulse with a Ryzen 5 9600X, to gain good Performance for the Money.

To optimize more, I want to undervolt the CPU, but I know that not every BIOS has PBO and Curve Optimizer, so I'm looking for the right Mini-ITX Mainboard, that offers those BIOS Features without being overly expensive.

Which ones can your recommend and is there still an Issue with AsRock Mainboards frying Ryzen CPUs?

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u/Skurrio — 4 months ago

Overrun and Movement

2 Questions - Assuming a Normal Enemy in a 5ft Square:

If I want to Overrun this Enemy, do I need enough Movement to reach the Enemy + 10ft (5ft to enter the Enemies Square and 5ft to move to the Square behind them) or is the Movement included in the Combat Maneuver?

If the Movement is not included in the Maneuver, does that mean, that I need at least 15ft of Movement remaining to use the Siegebreaker's Breaker Momentum? (Bull Rush 5ft + 5ft entering Square + 5ft leaving Square)

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u/Skurrio — 4 months ago

Gauntlet + Shield Gauntlet Style + Upsetting Shield Style = ?

A Gauntlet modifies Unarmed Strikes to deal lethal Damage. Shield Gauntlet Style lets you treat a Gauntlet as a Buckler and Upsetting Shield Style would allow you to usr Shield Bash with a Buckler. Weapon Style Mastery would allow you to keep both Styles active and Improved Shield Bash would allow you to keep the AC Bonus after basing with the Gauntlet.

Would this allow you to apply both Feats, Abilities and Effects to the same Attack, that require either an Unarmed Strike or a Shield Bash? Like Medusa's Wrath + Bashing Finish?

Any official Rule that either allows or disallows this?

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u/Skurrio — 4 months ago

Monk without Flurry into Student of Perfection

There are a few Chained Monk Archetypes that trade away Flurry, like Sensei and MoMS. How do they interact with Martial Artist from Student of Perfection?

>Martial Artist (Ex): If a student of perfection has brawler’s flurry, fast movement, flurry of blows, stunning fist, or the unarmed strike class features from previous levels, his class levels in this prestige class stack with those levels when determining the effects of these abilities. Otherwise, a student of perfection gains flurry of blows and unarmed strike as a monk of a level equal to his student of perfection level. Levels in student of perfection count as monk levels for the purposes of feats such as Stunning Fist.

This would obviously grant the Character a Form of Flurry of Blows that uses Monk Levels to determine the Effect. Considering the Language here is different than for Example Sacred Fist's Flurry

>Flurry of Blows (Ex): At 1st level, a sacred fist can make a flurry of blows attack as a full-attack action. This ability works like the monk ability of the same name, except the sacred fist's attack bonus from warpriest levels does not count as his warpriest level. This ability replaces sacred weapon.

by specifically calling out Monk Levels, would the Student of Perfection's Flurry use the total Monk Levels for the Effect or would it stay at the Level of the PrC?

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u/Skurrio — 4 months ago

Looking for the Definition of Reach

I know that it is heavily implied, that Reach = Melee Range, but I fail to find a Rule on Archives, that specifically says so.

Context: Blood Frenzy Assault allows you to make an additional unarmed or natural Attack for every bleeding Enemy within Reach. The Adaptive Shifter can get a natural throwing Weapon with a Range Increment of 30ft, which would mean, that quite a few Enemies would be within Reach, if every Enemy that I could in theory hit with the relevant Weapon would count.

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u/Skurrio — 5 months ago

What are your favourite, quite specific Gestalt Snyergies?

Outside of the Basic Fighter/Wizard, there are quite a few Combination that really work well together. One of my Favourites is Sensei Monk / Elemental Ascetic Kineticist because you get Wis to Hit, AC, CMB and DC, Chained Flurry and scaling Unarmed Strike Damage. Everything just fits together without much Overlap.

What are your favourite Combinations, that just feel like matching Pieces of a Puzzle?

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u/Skurrio — 5 months ago