Anyone familiar with FXPAK PRO Set up?

Hello,

Let me start by outlining what I'm trying to do and the errors I'm getting.

Goal: Set up LiveSplit autosplitting for Super Metroid via FX Pak Pro + QUsb2Snes.

Core issue: Device is detected (COM3) and QUsb2Snes successfully connects, but then everything hangs never reaching a "ready" state.

LiveSplit: hangs on "Attaching to SD2SNES COM_3" with old version of LiveSplit.USB2SNESSplitter.dll and "Connected to QUsb2Snes - 0.7.35, getting ready" with newest version indefinitely, the autosplitter never reaches a ready state when I launch Super Metroid (Usually indicated by a green line on Livesplit)

QFile2Snes: Tried this to further test the PC connection with the FXPAK, it connects to the device but the file/directory browser stays empty and greyed out

QUsb2Snes device wizard reports: Again detects the FXPAK / COM3 connection but gives the error "The SD2Snes device failed to reply in time. Try power off/on your SNES and try again"

What's been ruled out / tried:

Different USB cables and ports (front panel + hub)
Reinstalling FX Pak Pro USB driver (Device Manager)
Reinstalling QUsb2Snes and LiveSplit plugin (multiple versions, including rolling back pre-NWA-protocol-rewrite)
Legacy port (8080) enabled in QUsb2Snes
Firmware reflash (1.11.2 and rollback to 1.11.0) — no change

Does anyone have any ideas for next steps? Or has anyone had similar issues with a similar set up? I genuinely don't get why it's not working.

It's worth mentioning this all worked great before I rebuilt my PC with new core components (MB/CPU/GPU/RAM)

reddit.com
u/Slazeus — 1 day ago
▲ 2 r/snes

FXPAK PRO PC Connection issue?

Hello,

Let me start by outlining what I'm trying to do and the errors I'm getting.

Goal: Set up LiveSplit autosplitting for Super Metroid via FX Pak Pro + QUsb2Snes.

Core issue: Device is detected (COM3) and QUsb2Snes successfully connects, but then everything hangs never reaching a "ready" state.

LiveSplit: hangs on "Attaching to SD2SNES COM_3" with old version of LiveSplit.USB2SNESSplitter.dll and "Connected to QUsb2Snes - 0.7.35, getting ready" with newest version indefinitely, the autosplitter never reaches a ready state when I launch Super Metroid (Usually indicated by a green line on Livesplit)

QFile2Snes: Tried this to further test the PC connection with the FXPAK, it connects to the device but the file/directory browser stays empty and greyed out

QUsb2Snes device wizard reports: Again detects the FXPAK / COM3 connection but gives the error "The SD2Snes device failed to reply in time. Try power off/on your SNES and try again"

What's been ruled out / tried:

Different USB cables and ports (front panel + hub)
Reinstalling FX Pak Pro USB driver (Device Manager)
Reinstalling QUsb2Snes and LiveSplit plugin (multiple versions, including rolling back pre-NWA-protocol-rewrite)
Legacy port (8080) enabled in QUsb2Snes
Firmware reflash (1.11.2 and rollback to 1.11.0) — no change

Does anyone have any ideas for next steps? Or has anyone had similar issues with a similar set up? I genuinely don't get why it's not working.

It's worth mentioning this all worked great before I rebuilt my PC with new core components (MB/CPU/GPU/RAM)

reddit.com
u/Slazeus — 1 day ago

FXPAK PRO / PC Connection issues?

Hello,

Let me start by outlining what I'm trying to do and the errors I'm getting.

Goal: Set up LiveSplit autosplitting for Super Metroid via FX Pak Pro + QUsb2Snes.

Core issue: Device is detected (COM3) and QUsb2Snes successfully connects, but then everything hangs never reaching a "ready" state.

LiveSplit: hangs on "Attaching to SD2SNES COM_3" with old version of LiveSplit.USB2SNESSplitter.dll and "Connected to QUsb2Snes - 0.7.35, getting ready" with newest version indefinitely, the autosplitter never reaches a ready state when I launch Super Metroid (Usually indicated by a green line on Livesplit)

QFile2Snes: Tried this to further test the PC connection with the FXPAK, it connects to the device but the file/directory browser stays empty and greyed out

QUsb2Snes device wizard reports: Again detects the FXPAK / COM3 connection but gives the error "The SD2Snes device failed to reply in time. Try power off/on your SNES and try again"

What's been ruled out / tried:

Different USB cables and ports (front panel + hub)
Reinstalling FX Pak Pro USB driver (Device Manager)
Reinstalling QUsb2Snes and LiveSplit plugin (multiple versions, including rolling back pre-NWA-protocol-rewrite)
Legacy port (8080) enabled in QUsb2Snes
Firmware reflash (1.11.2 and rollback to 1.11.0) — no change

Does anyone have any ideas for next steps? Or has anyone had similar issues with a similar set up? I genuinely don't get why it's not working.

It's worth mentioning this all worked great before I rebuilt my PC with new core components (MB/CPU/GPU/RAM)

reddit.com
u/Slazeus — 1 day ago

Thoughts on repair / mod options?

So I have two PSX's (a 1002 and a 5552). Both are currently broken. the 1002 gets fearful harmony with known working original discs and to my knowledge doesn't have a modchip.

The 5552 worked originally after I bought it on eBay, I was playing FF7 (backup disc) via a Free McBoot memory card and during a section in the Shinra mansion the screen just stayed black after a screen transition.

After that the console wouldn't boot/read any discs at all original or backup, it just boots to the browser screen and doesn't spin up the disc. I'm assuming maybe the laser died? I tried tapping the laser casing, upside down console thing and tried cleaning the laser too.

Am I likely to have any repair options here? I looked up replacement laser assemblies and it seems hard to get parts that are good quality? I also considered an Xstation mod but I've never done any soldering before and it looks kind of advanced.

So yeah tldr: 2 broken PSX's, do I have repair options or am I out of luck? I'd love to avoid just buying a 3rd console, especially since the 5552 I bought died so soon after purchase.

reddit.com
u/Slazeus — 23 days ago