
Only took 12 days to be delivered!
I’m actually waiting for my modded GBA so I can’t even play lol

I’m actually waiting for my modded GBA so I can’t even play lol
So to start, I play on a 3rd party gba cart that has a micro sd in it. It can load games directly off that so I can play on my Gameboy advance. It's pretty neat and I've played other Pokemon games before.
Now, I've come back and wanted something different so I started playing Pokemon unbound for about 4 hours the other night. My internal battery is dead so the rtc doesn't work and I get the message every time I load it up. I reset my Gameboy about 20 times getting the nature I wanted on my starter and continued on. Then I saved and quit for a bit and continued some more after. Now, I go to play today and it's somehow back on the save that I used to get the nature on my starter... I use the in game save function not save states so I'm unsure how it reloaded an older save state?...
Any ideas? I'm playing on the Everdrive gba X5.
Any help would be awesome this game rocks and I want to continue!!! I do one shiny hunt per game so I can't handle losing that to a save issue lol. Thanks for reading
Greetings,
I recently began playing Megaman Zero for the GBA, but due to the game's difficulty I wanted to tone it down a bit with some cheats such "Infinite Lives" while also adding "Always S Rank" so that bosses have access to their full movesets.
I managed to activate these cheats in the MGBA emulator, and thought that transferring the save file to the GBA Everdrive Mini would keep those cheats active. Instead, I noticed the game reverted back to a normal status when the number of lives began diminishing with each death.
Does anyone know what I can do to keep these cheats active over the transfer, or via another method? Thank you for any help or advice you may provide.
I am thinking of what color to ask for, there are already three colors available: blue, transparent and watermelon; I have not decided yet and I just wanted to ask you which one would choose?
I think that in the future maybe the possibility of having some ports of PS1 games or maybe other consoles opens up, what do you think? I think it may be possible given that it can now handle 128mb.
I read them and have a good weekend.
From what I've seen on Krikzz website, the Everdrive 64 Pro has a 128MB SDRAM. Now, I am absolutely clueless about all this kind of technical stuff and it's been a few years since I've prepared a card for an Everdrive so is anyone able to explain to me:
Will this SD that I've bought for it work?
Does that make cheaper SD cards with a read speed of 80mbs obsolete?
What do you format the SD to? NTFS? FAT32?
I really appreciate everyone's patience with me here while I get this stuff figured out
Can’t wait to receive these. When I heard there was a new everdrive for n64 had to get one. I had an x7 in the past before I stupidly sold it. Gonna get it hooked up to an analogue 3d eventually. That will be my next purchase.
As for the gba pro I recently upgraded screen and shell on a gba sp so that’ll be my travel companion. Got a massive smile on my face now haha. Absolutely love everdrive
My EverDrive-64 Pro arrived today in Odesa, Ukraine.
Really happy to finally have it in hand. I’ve been using Krikzz products for years, so seeing a new flagship EverDrive release is especially exciting.
Huge respect to Krikzz and the team for continuing to design and produce hardware in Ukraine despite everything.
I know many people are still waiting for their orders, so I hope everyone’s cartridges start arriving soon as well.
I’ve already done a little testing on real N64 hardware. I tried Smash Remix, which is a pretty large ROM and a good test for the new hardware, as well as some 64DD releases. So far, everything I’ve tried has been working perfectly.
Obviously, this is only a first impression and I still have a lot more to test, but so far the EverDrive-64 Pro is off to a great start.
I’m also looking forward to spending more time with it and comparing it directly with the X7.
Glory to Ukrainian engineering 🇺🇦
Krikzz confirmed the compatibility for me. He was surprisingly quick at getting back to me, I’ve heard he ignores a lot of people 😂
Let me know what you guys think👍👍
Does anybody have their their everdrive 64 v2.5 working on their m64? I get the following error in the attached picture on my m64 however it works perfectly fine on my N64.
I tried formatting the SD card and reinstalling the os in my n64 for good measure and trying again but get the same results.
route:
A sd2snes cardridge with bluetooth, connects to a sd2snes smartphone app, wich have retroachievement option and login.
So when you play on original hardware, the smartphone function like bridge to retroachievement data and the sd2snes.
now...... all this can already be done with krikzz version via micro usb to a PC. but this is imo not a satisfying solution with cables and PC.
but via smartphone.
when you get an achievement it is displayed on your smartphone, wich is next to you or in a smartphone stand in front of you.
so data route:
playing a game on a snes with a new Sd2snes with BT---> to a smartphone with bt and wifi enabled and sd2snes app, receives game dataconnecting --->sending to retroachievement--- retroachievement sends back when there is a achievement and display this on your smartphone.
just an idea
I just ordered an everdrive 64 and i was wondering if you can use the usb port to transfer files over to the sd card that way.
When inserting my Everdrive X7 into the M64, I get a black screen. My Analogue 3D plays the cartridge just fine. I never did the bootloader update since I dont have an original N64. If I recall correctly, Analogue put out an update some time ago that remedied this. Short of buying an OG N64, is the only solution to wait for Modretro to hopefully patch this?
Hello there!
I recently set up my new Everdrive 64 X7 and it’s mostly working great! I have one odd problem though that after searching here and elsewhere I haven’t seen anyone else talking about. I got a new SanDisk Ultra microSDXC 64gig card for it (fat32 formatted it) and put the full library of N64 games on there, and those are all working perfectly. Afterwards I threw on about thirty fan translated games and romhacks I had on my computer that have worked perfectly fine on other devices in the past. But for some reason when I boot up the Everdrive they don’t show up in my library. When I take the card out and plug it into my computer I see the files are on there, they just don’t show up when I boot up the cartridge. The microSD card isn’t anywhere near full and all the file types are the exact same as the official ones. Most of the files aren’t even particularly large. The only theory I have is that I might or might not have taken the SD card out of the computer without properly ejecting it the first time which might have damaged it somehow, but I’m not even convinced I actually did that. I’m unfortunately not as tech savvy as others and know just enough to get by so if I’m missing something very obvious or am breaking some sort of rule please forgive me.
Hello here. Does anyone know if the GBA pro everdrive can handle different save types ? I heard gba games have different save types (SRAM/FRAM, EEPROM, 512Kbit/1Mbit Flash), so I was wondering if a single flashcard could handle them all at once ?
Because I was browsing the insidegadget website and apparently each of their flashcard is built with a specific save type and I've to choose the flashcard I want to use for the games I want to play.
Thanks!