Wondering about the ins and outs of building a run
Today I made a song 90 seconds long so I could try practice getting a run together to train for competing.
I had high hopes of filling the 90 seconds today but soon realised this is gonna take a bit of work.
So far I've managed to get the first 30 seconds but it always seems to change a little but when I give it a go.
I plan to keep at this until I have enough consistency to actually do the full run.
I want it to be a good run with mostly rolling tricks so I use the full space provided. I actually seem to suck at anything stationary when I feel pressure but need to learn to slow down and not rush (although I do want to keep the flow).
Hopefully with enough practice I'll get a strict format in place that I can skate with ease.
No idea where or when I'll be competing but if I can get a decent run under my belt I guess I would make the effort.
Few question's about designing a run though;
I was given the tip to break it down into sections so I don't go mad because to be fair I was getting annoyed at missing tricks then having to restart
I'm also wondering about leeway as I was finding the the run I was building was changing slightly each time. How much leeway does the average freestyler give themselves in a run and does this combat error?
Lastly, I don't want to make it all easy tricks, do you go for broke? I'm guessing there is a balance between difficult tricks and easier ones for consistency but when is best to place that? I gather that as the run progresses you become more tired and the margin for error increases so what's the best formula for having an effective run?
Cheers