Animating a camera moving a very large distance and coming to a very gentle stop
Pretty much what the title says. I'm having issues getting the camera to slow down adequately when it has to cover a large distance. I've kinda got a solution by have the camera parented to an empty that travels the main distance, with the camera then taking over for the last part.
Am I on the right track? Is it a case of a rig made of nested empty/null/controllers that can allow this type of thing?
EDIT: people are asking which dcc. Should have mentioned it's Blender, although I had similar issues back in the day when I was using Softimage (I am old)
Tried re-reading a few times and still don't really get what he's going for. His renders waited for him? And now his AI results do, too? He's so productive, he outpaces computers?
Graphics done for fun
It's taken until I hit 50 for me to start doing fantart/animations/graphics of my favourite music artists.
Almost misquoted the lyric, but then that's part of the charm, isn't it?
Did this in Blender and After Effects. No AI used because I don't like it. At all.
Couldn't do my mandatory training today so instead made a BoC-esque looping animation in Blender - NO AI!
Rendered it at 60fps which tbh wasn't the best choice. A variable frame rate around 24fps would have been better. Anyway, was fun to make.