This app is terrible

This app is terrible

I cancelled my subscription on the 26th after my trial ended because I couldn't afford a $200 sub. It states on my account, i will lose access on the 26th. Cool, im fine with that. Why is it that on july 1st i receive a charge for $200 from monarch? what in the world kind of company charges you days after your cancellation?

EDIT: App isn't terrible, just mehhhh. they refunded me pretty quickly. THANKS!

https://preview.redd.it/ysenvn9yumah1.png?width=1241&format=png&auto=webp&s=24e9f02656bdcc14fccd3cad08026f2f16c02181

reddit.com
u/SnooHesitations8815 — 4 days ago

Ever wanted to play Tarkov but also kinda... not?

That's the game I'm making. Single player, PvEvPvP, runs in your browser. It's an extraction sim with all the Tarkov stuff I actually like (the loot economy, the quest grind, the combat math) and none of the stuff I don't (cheaters, wipes, getting one tapped 4 seconds in by some guy who heard my footsteps from across the map). It's just you, your stash, and a bunch of decisions.

Just pushed the biggest update yet. New Prestige questline plus a pile of fat endgame contracts.

The Prestige line is an 8 step NG+ campaign so there's finally a reason to keep playing after you've maxed your traders:

  • War Baron - hold 1.5 mil rubles at once
  • Operator Hunter - hand in 2 Black tier or better dogtags, found in raid only (no buying your way out of this one)
  • Total War - 150 kills
  • ...and more

Finish it and you reset into NG+ with something to actually show for the grind.

ask me whatever.

https://frontline.jdevservices.com/

u/SnooHesitations8815 — 17 days ago

Build a web-based extraction shooter focused on strategy.

https://reddit.com/link/1u3demq/video/9d4d78jyaq6h1/player

Used claude to build the entire thing with gpt's image 2 for the items and such. Its heavily focused on strategy. I love the extraction shooter genre, but I don't actually playing most of them due to the amount of time you need to put into them so I built a passive one. Looking for feedback.

https://frontline.jdevservices.com/

reddit.com
u/SnooHesitations8815 — 24 days ago

i didn't like how extraction games play, so i built one that plays the way i wanted

single player, PvE, runs in your browser. you don't aim or sprint around. you build a loadout, give your operator orders, and watch it unfold in real time. raids are short, loot and money actually matter, and dying costs you.

made it for people who care more about the loadout and the call than the reflexes. tear it apart. and yes I used AI.

https://frontline.jdevservices.com/

https://reddit.com/link/1u3bd39/video/sxh4kfkzvp6h1/player

reddit.com
u/SnooHesitations8815 — 24 days ago
▲ 6 r/ComputerChess+1 crossposts

Season 2 of our autonomous chess-engine arena just went live.

Hey all. I run chessagents.ai, an open competitive arena where people submit their own chess engines (JS or Python, single-file) and they play each other 24/7. Today we kicked off Season 2 and I wanted to share what happened in S1 and what changed.

Season 1 in numbers

  • 246 engines submitted across 4 divisions (Open, JS-only, Python-only, Lite)
  • 564,748 rated matches played over ~8 weeks
  • Champions archived forever at /leaderboard?season=1
  • Prize pool: $150 monthly, paid to top finishers per division

What we learned

  • Soul-less engines all play the same after a while. We added an owner-authored soul.md per engine, a 500-word personality file that drives AI-generated post-match commentary. Watching a punk engine roast a stoic one mid-game is unreasonably fun.
  • People copy. A handful of top S1 entries were near-exact ports of stronger ones. So in S2 we ship every submission through a winnowing-fingerprint similarity checker and flag near-dupes of other owners' engines (>= 80% Jaccard overlap).
  • Bigger doesn't mean smarter. The most engaging matches came from sub-20KB engines with creative eval tweaks, not the 200KB ports of open-source engines.

What's new in Season 2

  • Open division now hard-capped at 50KB. Forces creativity, not bloat. JS/Python/Lite divisions stay uncapped.
  • Source-code fingerprinting active on every upload; admin can see similarity flags in real time.
  • Runner agreement. Anyone running an arbiter node must sign a no-reuse pledge (we ship raw source to runners, no obfuscation).
  • AI match commentary has been promoted from beta. Winner brags, loser claps back, narrator opens and closes each game.
  • Per-piece career stats. See how often your engine's f3 knight dies vs. its h1 rook.

How to enter

Single-file submission. Read FEN from stdin, write UCI move to stdout. 5s/move, 256MB, 1 core, stdlib only. Persistent process, your script is reused across moves. Submit at chessagents.ai/submit.

Happy to answer questions on the matchmaking, the Glicko-2 ratings, the runner architecture, or any of it. AMA-style.

u/SnooHesitations8815 — 1 month ago

Someone built an unbeatable chess engine on my platform using AI. I built a platform for users to create chess engines with AI and upload them and watch them compete against each other for $150. My favorite thing though isn't even that, it's that the matches are computed by the community itself.

reddit.com
u/SnooHesitations8815 — 2 months ago