Command and Conquer 3 Tiberium Wars Movie Cutscene Style Walkthrough GDI 01 The Pentagon

Command and Conquer 3 Tiberium Wars Movie Cutscene Style Walkthrough GDI 01 The Pentagon

This is the second video of this new series I'm experimenting with, and is also the first official mission of the GDI campaign from the Tiberium Wars. I used the upgraded camera angles that I got from the mod "A New Experience" to show the events that take place in this mission. There are at least a couple scenes in here that I think may have dragged on longer than they should have, but following scenes matched up well with the background music because of the time the previous scene took. In other cases, sometimes a scene extends the length of a background music track. I will work on improving my visual to audio rations in future videos. This hindrance aside, I hope you will enjoy this video.

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u/SnowOwlProductions — 7 hours ago

Command and Conquer 3 Tiberium Wars Movie Cutscene Style Walkthrough GDI 00 Prologue

I've been working on turning Command and Conquer 3 Tiberium Wars into a Movie. This would include the gameplay, which I would use the "New Experience" mod to assist in gaining new camera angles. I am hoping to turn the GDI campaign from this game into an enjoyable cinematic experience. Please let me know what you think of my work in this video, and how I can improve this even further. Thank you.

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u/SnowOwlProductions — 1 day ago

Empire at War Remake 4.0 Clone Wars Holdouts Sub Mod Unit Showcase Mon Calamari Tide Class Frigate

Does this ship remind anyone else of the Planet Express ship from Futurama?

The Mon Calamari Tide Class, or the MC-50 brings both ion cannons and turbolasers to tackle a variety of enemy spacecraft. The best feature with this frigate is it's natural speed, and it's power to engines ability. Without the use of the increased speed ability, this frigate can still catch up to or out flank most other ships in space. With use of the ability, this frigate can race from one end of the map to the other in record time. I'd best use and describe this spacecraft as an Interception Frigate.

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u/SnowOwlProductions — 1 day ago
▲ 6 r/StarWarsEmpireAtWar+1 crossposts

Empire at War Remake 4.0 Clone Wars Holdouts Sub Mod Unit Showcase AAF 2 Alliance Assault Frigate

The Alliance Assault Frigate brings a light amount of firepower, but also an impressive hangar garrison for it's tech level. Unleashing its ACR-170s and X-4 Gunships, this Frigate is able to contest dogfighter space, while its Cutlass-9s are great at damaging larger vessels. Where this frigate lacks in firepower is also made up with its ability to strengthen its shields, giving this spacecraft more durability in space battles.

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u/SnowOwlProductions — 3 days ago
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Empire at War Remake 4.0 Clone Wars Holdouts Sub Mod Unit Showcase Quasar Carrier Standard Loadout

The first of 4 Quasar Fire Class Carrier variants for the Rebel Alliance in the mod Remake 4.0 +Clone Wars Holdouts. This variant of the light carrier brings both LAAT Gunships and ARC-170s to take on enemy starfighters in a dogfight. The carrier itself has missile launchers to support its hangar based craft in battle. With its ability to repair nearby fighters the Quasar can keep its smaller attached spacecraft alive longer in space battles. Its second ability to increase power to its engines will bring this carrier to the enemy faster, which will close the distance on the enemy and make it harder for your opposition to outflank your forces.

Overall this is a solid starfighter support craft. Due to its limited firepower, maneuverability. I can not recommend comprising a fleet with only Quasars, but I can see the use in this vessel if used alongside other starfighters, and frigates thanks to its repair ability and long range of its missile attacks.

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u/SnowOwlProductions — 6 days ago
▲ 8 r/StarWarsEmpireAtWar+1 crossposts

Empire at War Remake 4.0 Clone Wars Holdouts Sub Mod Unit Showcase EF 76 Nebulon Frigate

The Nebula Frigate serves as a repair frigate for the Rebel Alliance in this mod. With it's repair drones ability it can repair spacecraft in its fleet. Though it lacks in firepower, its second ability to boost shield power will give this ship longer survivability in the battle to continue providing repairs to its fellow injured spacecraft.

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u/SnowOwlProductions — 7 days ago
▲ 7 r/StarWarsEmpireAtWar+1 crossposts

Empire at War Remake 4.0 Clone Wars Holdouts Sub Mod Unit Showcase MMC 7D Marauder Cruiser

Among one of the best anti starfighter fire support vessels in this mod, the Marauder Cruiser unleashes its repeating turbolaser fire onto its target. With its ability to boost its weapon power, this ship can easily tear down smaller enemy vessels even faster. If the smaller craft try to flee or out flank these ships, their ability to boost power to engines will allow the Marauder Cruiser to catch up to these maneuvering craft.

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u/SnowOwlProductions — 8 days ago
▲ 12 r/StarWarsEmpireAtWar+1 crossposts

Empire at War Remake 4.0 Clone Wars Holdouts Sub Mod Unit Showcase CEC CR 90

The first corvette of this series. I'd best describe this ship as having two main features. The CEC CR-90 Class can tear through fighters and bombers with its fast firing turbolasers. Its ability to temporarily increase its speed helps this ship chase down smaller spacecraft. Overall this was a fun ship to play with.

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u/SnowOwlProductions — 10 days ago
▲ 12 r/StarWarsEmpireAtWar+1 crossposts

Empire at War Remake 4.0 Clone Wars Holdouts Sub Mod Unit Showcase Cutlass 9

A sleek designed bomber craft with a high damage yield payload, but fragile frame. If this small spacecraft can close the distance on larger spacecraft, it will tear through them. Great for taking out disabled, distracted, or otherwise defenseless capital ships, but will not survive long if intercepted by fighters.

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u/SnowOwlProductions — 12 days ago
▲ 14 r/StarWarsEmpireAtWar+1 crossposts

Empire at War Remake 4.0 Clone Wars Holdouts Sub Mod Unit Showcase UT 60D U Wing

The iconic commando transport ship known as the UT-60 U-Wing, acts as a repairing fighter in this mod for Empire at War. Sporting both the Locking S-Foils and Repair Drones, this evasive fighter can survive on its own, while keeping their allies alive in the fight. Also when it's S-Foils are locked this ship looks a little bit like the Arwings from Starfox.

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u/SnowOwlProductions — 14 days ago
▲ 12 r/StarWarsEmpireAtWar+1 crossposts

Empire at War Remake 4.0 Clone Wars Holdouts Sub Mod Unit Showcase ARC 170

This is the first well rounded fighter in the Rebel Alliance Tech 1 arsenal. Its good agility, and accurate turbolasers this fighter excels at taking on other fighters and bombers. If given the opportunity to focus on a capital ship at a time, these fighters can take them on too.

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u/SnowOwlProductions — 14 days ago
▲ 10 r/StarWarsEmpireAtWar+1 crossposts

Empire at War Remake 4.0 Clone Wars Holdouts Sub Mod Unit Showcase Z95 HullCracker

The Hullcracker is the anti capital ship version of its earlier variant the Z-95 HeadHunter. With it's 2 medium lasers and proton torpedo launcher, this small bomber craft can do a considerable amount of damage to Corvettes, Frigates, and even Capital Ships of its same Tech Level.

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u/SnowOwlProductions — 15 days ago

Empire at War Remake 4.0 Clone Wars Holdouts Sub Mod Unit Showcase R60 T Wing

This is the second ship of my Unit Showcase for the Rebel Alliance in the Remake 4.0 + Clone Wars Holdouts mod, and I am loving the retro design of this unit's model. The R60 T-Wing stands out as the cheapest and most numerous fighter squadron in the Rebel Alliance. Perfect for swarming a target, but an entire swarm of these fighters may only be good enough to snipe out a single capital ship among a full enemy fleet. Despite their limited performance, these ships can come in a pinch thanks to their cheap cost and quick build time.

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u/SnowOwlProductions — 17 days ago
▲ 10 r/StarWarsEmpireAtWar+1 crossposts

Empire at War Remake 4.0 Unit Showcase Coming this July 4th through August 17th

Starting July 4th, I'll publish one video per day until August 17th when all units have been covered. Hope you enjoy.

Small Craft = 30 Sceonds
Almost Every Other Ship = 1 Minute
Final Ship = 1.5 Minutes.
All Units = 34+ Minutes

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u/SnowOwlProductions — 1 month ago