u/SociallyawkwardDM

Illusionist Starting spells

Greetings folks, I just got the 4ADEE Book and I have some questions about the illusionist.

Do illusionist know all spells on it's list from the start? They select their spells before the adventure (like wizards)?

Shadow Strike Spell, even with the Shadow Adept Trait (+Tier to Spellcasting, Magic Damage) , deals only Tier Damage (Subdual, Illusion damage), it's not very good? Am I failing to see it's usefulness? Maybe at higher tiers it becomes more attractive?

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u/SociallyawkwardDM — 5 days ago

Capitalism ho! - Looking for a Solo TTRPG with Shop Management + Dungeon Delving

Hello lonely adventurers, how are y'all doing? o/

I'm looking for a TTRPG (solo-friendly preferred) that captures the loop from games like Recettear or Moonlighter - if you're unfamiliar with them, the gameplay is something like this:

Delve into a dungeon > loot items > sell them in your shop > reinvest profits into better gear > reach deeper dungeon floors with better loot > repeat.

I know some journaling TTRPGs touch on similar themes (Apothecaria, Floating Bookshop, etc.), but I'm after something with more mechanical depth.

What I'm looking for:

  • Shop Management Phase - defined rules for running a merchant stall, pricing items, and interacting with customers (adventurers, townspeople, etc.)
  • Dungeon Delving Phase - some kind of structured system or minigame for gathering loot, whether you go yourself or hire mercenary NPCs
  • Item Generation - a procedure for creating items that have real mechanical weight, not just flavor (although spark tables are always welcome ^w^)
  • Progression & Investment - ways to spend earned resources on upgrading your shop or improving your dungeon runs

What I'm NOT looking for:

  • Journaling RPGs
  • Cozy/coffee-shop settings
  • Modern day or non-fantasy settings
  • OSR (I don't really mind this one, i think it works, I just rather have a system focused on the shopkeeping)

Anyone got some recommendations for this niche? Thanks in advance and 'Capitalism ho!'

reddit.com
u/SociallyawkwardDM — 7 days ago

Capitalism ho! - Looking for a Solo TTRPG with Shop Management + Dungeon Delving

Hello lonely adventurers, how are y'all doing? o/

I'm looking for a TTRPG (solo-friendly preferred) that captures the loop from games like Recettear or Moonlighter - if you're unfamiliar with them, the gameplay is something like this:

Delve into a dungeon > loot items > sell them in your shop > reinvest profits into better gear > reach deeper dungeon floors with better loot > repeat.

I know some journaling TTRPGs touch on similar themes (Apothecaria, Floating Bookshop, etc.), but I'm after something with more mechanical depth.

What I'm looking for:

  • Shop Management Phase - defined rules for running a merchant stall, pricing items, and interacting with customers (adventurers, townspeople, etc.)
  • Dungeon Delving Phase - some kind of structured system or minigame for gathering loot, whether you go yourself or hire mercenary NPCs
  • Item Generation - a procedure for creating items that have real mechanical weight, not just flavor (although spark tables are always welcome ^w^)
  • Progression & Investment - ways to spend earned resources on upgrading your shop or improving your dungeon runs

What I'm NOT looking for:

  • Journaling RPGs
  • Cozy/coffee-shop settings
  • Modern day or non-fantasy settings
  • OSR (I don't really mind this one, i think it works, I just rather have a system focused on the shopkeeping)

Anyone got some recommendations for this niche? Thanks in advance and 'Capitalism ho!'

reddit.com
u/SociallyawkwardDM — 7 days ago

I've recently played the Solo TTRPG (or rather Solo Tabletop game?) Nichtinea that is roughly based on Roguelikes Metroidvanias, making a path and enemies using a Card Deck and d6s. It is fine as a simple game, but it's maps are short and completely linear, so it didn't really scratch that itch of slowly opening a sprawling interconnected world.

Are there any games that do this procedurally map generation on a 2d plane? Like a continuous point crawl that you keep ever expanding?

I am aware of games like 2d6 dungeon, Delicious Odyssey and AD&D that have proper procedures for dungeon crawling, but are there any games that do the Key-and-Lock interconnected worlds, with a focus on slowly expanding it? In a way that you end with a map you can retrace your steps and go to different routes?

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u/SociallyawkwardDM — 19 days ago