Image 1 — [3DS][RELEASE][OSB] - Future Card Buddyfight: Our Strongest Buddy! – English Patch Alpha 1.0
Image 2 — [3DS][RELEASE][OSB] - Future Card Buddyfight: Our Strongest Buddy! – English Patch Alpha 1.0
Image 3 — [3DS][RELEASE][OSB] - Future Card Buddyfight: Our Strongest Buddy! – English Patch Alpha 1.0
Image 4 — [3DS][RELEASE][OSB] - Future Card Buddyfight: Our Strongest Buddy! – English Patch Alpha 1.0
Image 5 — [3DS][RELEASE][OSB] - Future Card Buddyfight: Our Strongest Buddy! – English Patch Alpha 1.0
Image 6 — [3DS][RELEASE][OSB] - Future Card Buddyfight: Our Strongest Buddy! – English Patch Alpha 1.0
Image 7 — [3DS][RELEASE][OSB] - Future Card Buddyfight: Our Strongest Buddy! – English Patch Alpha 1.0
Image 8 — [3DS][RELEASE][OSB] - Future Card Buddyfight: Our Strongest Buddy! – English Patch Alpha 1.0
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Image 10 — [3DS][RELEASE][OSB] - Future Card Buddyfight: Our Strongest Buddy! – English Patch Alpha 1.0
▲ 107 r/Buddyfight+2 crossposts

[3DS][RELEASE][OSB] - Future Card Buddyfight: Our Strongest Buddy! – English Patch Alpha 1.0

Hi everyone!

We are excited to announce the very first release—Alpha 1.0—of our fan English translation patch for Future Card Buddyfight: Our Strongest Buddy! on Nintendo 3DS!

🌐 Downloads & Links

✨ What’s in Alpha 1.0

  • Story Mode Translation: Fully playable via auto-translation, with 25% already manually translated and polished!
  • UI & Menu Graphics: Key UI elements, menus, and system graphics are translated (card artwork images remain untranslated for now).

🙏 Special Thanks & Acknowledgments

A massive shout-out to the incredible team members who helped make this initial launch possible:

  • Kaleb Daub (Mooshra) – Created 99% of the translated UI graphics (huge GG to him!), worked on manual story translation, and ran extensive game testing!
  • masterriolu – For extensive testing support.
  • Orenji_Reiji & ambienthound – For detailed bug reporting.

🛠️ Quick Installation Guide

🎮 Real 3DS (Luma3DS)

  1. Ensure Luma3DS is installed on your console.
  2. Hold SELECT on boot to open the Luma menu and enable “Enable game patching”.
  3. Extract the downloaded .zip file.
  4. Copy the 00040000001CA400 folder to sdmc:/luma/titles/ on your SD card (merge/replace files if prompted).

💻 Emulator (Citra / Azahar)

  1. Right-click the game in your emulator’s game list.
  2. Select “Open Mods Location”.
  3. Copy the patch contents into that directory (ending in /load/mods/00040000001CA400/).
  4. Overwrite existing files if prompted.

⚠️ Known Issues & Bug Reporting

  • Character Names: Certain characters currently display incorrect or unformatted names.
  • Targeted Card Names: Cards that reference or target specific card names in their skill descriptions may not function properly due to string mismatches.

>📣 Help Us Fix Card Bugs!
If you encounter any card whose effect fails because of a targeted card name requirement, please report it to us on Discord, Reddit, or in the comments below!

🤝 Contact & How to Help

Whether you want to translate, proofread dialogue, or edit textures, any help is greatly appreciated!

  • Reddit: DM u/SpongeFrog or reply directly to this post.
  • Discord: torti_chopi or u/Winter
u/SpongeFrog — 5 days ago

[Project / Recruitment] Future Card Buddyfight: Strongest Buddy! (3DS) — English Fan Translation

Hi everyone!

With the tools and reverse-engineering framework from our previous Cardfight!! Vanguard G: Stride to Victory project working smoothly, work has officially started on Future Card Buddyfight: Tanjou! Ore-tachi no Saikyou Buddy! (Strongest Buddy!) for the Nintendo 3DS!

Since our extraction/injection pipelines are already fully functional, the technical groundwork is mostly set. Now, we are looking for collaborators to help bring this project to life!

🤝 We Are Looking For:

  • Translators (JPN ➔ ENG): To translate story dialogue, card text, tutorials, and UI menus.
  • Proofreaders & Editors: To polish phrasing and ensure accuracy with official Buddyfight TCG terminology.
  • Graphic Editors: To edit translated text onto extracted UI textures and banner graphics (GIMP / Photoshop templates provided).

Whether you can translate a full section, edit a few graphics, or just proofread, any help is greatly appreciated!

🔗 Useful Links

📩 How to Get Involved

If you're interested in joining the team or contributing, feel free to reach out:

  • Discord: torti_chopi or @Winter (on the GBAtemp Discord)
  • Reddit: DM u/SpongeFrog or reply directly to this post!
reddit.com
u/SpongeFrog — 23 days ago

[RELEASE] Cardfight!! Vanguard G: Stride to Victory — English Fan Translation (Alpha 2.0)

Hi everyone!

We just dropped the Alpha 2.0 patch for Cardfight!! Vanguard G: Stride to Victory on Nintendo 3DS!

> ⚠️ Note on Translation & Recruitment:
> This release still relies primarily on machine translation. While fully playable, it contains rough phrasing.
> We are actively looking for translators (JPN ➔ ENG), proofreaders, and graphic editors to help us build a clean, high-quality human translation! If you're interested, please reach out!


🌐 Downloads & Links


✨ What's New in Alpha 2.0

  • Improved Card Text: Card text formatting and fitting have been significantly cleaned up.
  • New Graphical Assets: Additional UI/menu images translated and integrated.
  • ExHeader Patched: Added patched ExHeader support.
  • Bugfixes: Cleared up translation artifacts in code.

🛠️ Installation Guide

🎮 Real 3DS (Luma3DS)

  1. Ensure you have Luma3DS installed on your console.
  2. Hold SELECT while booting your 3DS to open the Luma menu and enable "Enable game patching".
  3. Extract the downloaded .zip file.
  4. Copy the 0004000000170500 folder to sdmc:/luma/titles/ on your SD card (merge/replace files if prompted). You also need to move exefs/code.bin in the 0004000000170500 folder ( near exheader.bin )

💻 Emulator (Citra / Azahar)

  1. Right-click the game in your emulator's game list.
  2. Select "Open Mods Location".
  3. Copy the extracted romfs folder into that directory (the full path should end with <emulator_folder>/load/mods/0004000000170500/).
  4. Overwrite existing files if prompted.

⚠️ Known Issues

  • Text formatting, line breaks, and UI alignment may still be slightly off in a few menus.
  • Inaccuracies remain in story dialogue and card descriptions due to auto-translation.

🤝 Contact & How to Help

Whether you want to translate text, proofread dialogue, or edit GIMP textures, any help is appreciated!

  • Discord: torti_chopi or @Winter (on the GBAtemp Discord)
  • Reddit: DM u/SpongeFrog or reply directly to this post!

> I'm a little exhausted of this project maybe i continue later > i starting a new project on FC BUDDYFIGHT STRONGEST BUDDY tell me if your interessted

u/SpongeFrog — 23 days ago

We're looking for contributors to help translate Cardfight!! Vanguard G: Stride to Victory into English.

Hello, we're looking for contributors to help translate Cardfight!! Vanguard G: Stride to Victory into English.

The technical pipeline is already well advanced with working text extraction, injection scripts, and font handling, though we still have a bit of reverse engineering and debugging left to tackle.

We need translators (JA to EN), proofreaders, testers, and anyone interested in helping with the remaining technical quirks. To help out, all you need is a PC, Python, and Citra (or a hacked 3DS).

Drop a comment, shoot me a DM, or drop a message on the GBA Temp topic

u/SpongeFrog — 1 month ago
▲ 4 r/romhacking+1 crossposts

CFV - Stride to Victory!! Investigations Fan Translation

Hi, I'm currently working on translating *CardFight!! Vanguard G – Stride to Victory!!* on 3DS. I've already managed to successfully patch the *code.bin* (although it's not quite clean yet). And now I'm tackling the ROMFS files. Right now, I'm working on a file type called '.rtz' these are sort of individual containers holding scenes (ex : tutorial1, tutorial2, ...). I've managed to understand the structure of these files correctly, but when I edit them, I get some strange crashes:

├── fe/
│   ├── fe0001.rtz                     0x17A9 => NOT_SURE
│   ├── tuto_001.rtz                   0x1C1F => OK
│   ├── tuto_002.rtz                   0x1AB3 => OK
│   ├── tuto_003.rtz                   0x190B => OK
│   ├── tuto_004.rtz                   0x1795 => ERROR : crash + loop
│   ├── tuto_005.rtz                   0x1928 => ERROR : crash
│   ├── tuto_006.rtz                   0x1E24 => ERROR : infinite loading
│   ├── tuto_007.rtz                   0x27DE => ERROR : crash
│   ├── tuto_008.rtz                   0x22F6 => ERROR : crash
│   ├── tuto_009.rtz                   0x19E2 => OK
│   ├── tuto_010.rtz                   0x1CE9 => ERROR : crash
│   ├── tuto_011.rtz                   0x22DB => OK
│   ├── tuto_012.rtz                   0x209E => ERROR : crash + loop
│   ├── tuto_013.rtz                   0x234A => ERROR : visual bug + crash + loop
│   ├── tuto_014.rtz                   0x1B6D => ERROR : crash + loop
│   ├── tuto_015.rtz                   0x1CC9 => ERROR : crash + loop
│   ├── tuto_016.rtz                   0x2705 => ERROR : crash 
│   ├── tuto_017.rtz                   0x195C => ERROR : visual bug + crash + loop
│   ├── tuto_019.rtz                   0x1C02 => ERROR : crash + loop ( tuto 18 )
│   └── tuto_020.rtz                   0x1FFE => ERROR : crash ( tuto 19 )

Is there a kind soul out there who could spare a little time to give me an outside perspective ? Feel free to ask if you have any question about it :)

reddit.com
u/SpongeFrog — 1 month ago