Krea prices?
I was someone online post detailed Krea pricing for vids with screen shots recently but I can’t seem to find that section on the site. Any idea why Krea removed this?
I was someone online post detailed Krea pricing for vids with screen shots recently but I can’t seem to find that section on the site. Any idea why Krea removed this?
Anyone else tired of the word slop? It feels just as lazy as what many say it represents “low effort junk” maybe I’m different but I find them both annoying, is this just me?
I did the black frame video trick and it seems to alter my VO every single time is there a real work flow to get it to work?
Working on my first steam release and wondering
if it makes sense to post some capsule art and in
engine stills now and update when I'm rdy. to
show in game gameplay. Do I just write out the
gameplay and premise? Or is this all a waste until
I have gameplay footage? Just want to make sure
I'm not shooting myself in the foot
100% is hard to believe but I could imagine it could be a large percentage
I’ve been reading a lot of threads here lately, and something has been bothering me.
It feels like we’re becoming quicker to attack developers than to help them. Instead of asking questions or offering advice, discussions often turn into dogpiles.
Whether it’s AI, engines, monetization, art style, marketing, or something else, it sometimes feels like people are waiting for a reason to dismiss someone’s work instead of helping them improve.
I get that criticism is important. Bad ideas should be challenged. But there’s a difference between constructive criticism and trying to publicly shame someone.
Am I imagining this, or has the culture shifted over the last few years?
I’d genuinely like to hear what other indie devs think.
I don’t know if I would recommend sharing work here considering what I have witnessed today, or am I seeing this wrong
I saw this on YouTube and it made me laugh a little. These Al generated projects are technically impressive, but they're usually super buggy and don't feel like games Id actually want to play.
I wonder if the Al game dev community would benefit more from building tiny, polished experiences instead of huge ambitious demos. A 5minute game that's genuinely fun probably teaches us more than a massive project that barely works.
Im guilty of the opposite too Im building something much bigger and keep hesitating to share it.
Curious what everyone else thinks:
Should Al devs focus on polished micro-games first, or keep pushing ambitious one shot or “I made this while I drank a coffee!!”?
What is the best vibe coded game you have seen? Meaning you pay 10$ to play? I’ve been looking for a great vibe coded actual game and can’t seem to find one, I see interesting tests but never an actual full on game I would wanna buy. The Capybara Delivery game was interesting but I wouldn’t wanna buy that and I’m board of it in 3mins. But impressed that was even possible