Anyone else feel like they dont know nearly as much as people around them

Title. I’ve been struggling with this for a bit and thought I’d put it out there.

There’s so many subjects that people just KNOW, whether history, socialization, life skills, etc. and I feel like I don’t have any of that.

It makes me feel so self-conscious about my worth and what I can contribute.

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u/Starhunt3r — 7 days ago

First time DM'ing for AL. Looking for tips on prep

Basically the title. I've never dm'd a module before, the few times I've dm'd for friends, I made my own small one-shot and anything else I improvised. I also use certain homebrew rules
As I understand it, AL is pretty restrictive on that, to ensure everyone has the same experience so how do you prepare a module while still keeping an open mind?

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u/Starhunt3r — 2 months ago
▲ 7 r/AdventurersLeague+2 crossposts

First time DM'ing for AL. Looking for tips on prep

Basically the title. I've never dm'd a module before, the few times I've dm'd for friends, I made my own small one-shot and anything else I improvised. I also use certain homebrew rules
As I understand it, AL is pretty restrictive on that, to ensure everyone has the same experience so how do you prepare a module while still keeping an open mind?

reddit.com
u/Starhunt3r — 2 months ago

Player Choice vs Railroading

Greetings fellow DMs!

I'm a relative newcomer to D&D in general and even more when it comes to DM'ing. Last summer I started DM'ing a game for some friends, after having done a few one-shots which I enjoyed.

It didn't go well. Our second-to-last session I railroaded them soooo hard and then due to some personal issues, the campaign ended after the next week.

Now this summer, I'm trying again, basically playing a 1v1 with one of my friends who's a DM for another game I'm part of (though in this one he's the player).

I asked him after our first session for feedback and he said it was fun except he would like a little less "do what you want and we'll go from there" and more "here are the routes to take." Apparently I kinda overcorrected from my last campaign and gave too much player choice.

Sooo my question is how do you balance player choice to ensure they don't feel like there's no path to follow and avoid railroading them onto specific paths they have no control over?

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u/Starhunt3r — 3 months ago