How can I use NBT to detect creatures that are on fire?

My current command is this:

execute at @s at @e[nbt=!{Fire:0},distance=..8] run scoreboard players add @s nearbyflaming 1

The intention of course is to count the nearby flaming creatures.

However, this does not work, and I think I only just figured out why. I think when a creature isn't flaming, it doesn't have a tag of nbt={Fire:0}, it just has no Fire nbt tag at all. But I *do* believe a fire tag exists *in general,* right?

Either way, what's the easiest way to detect if an entity is on fire?

reddit.com
u/StrangeSystem0 — 5 hours ago

I can't exactly begin to understand my issue, but I need all the help I can get. I have installed all the MPlugins onto my PC now that I have the storage for it, but I have encountered all sorts of issues that persist even after uninstalling and reinstalling ableton intro.

I ported over a song file from my laptop, but it doesn't seem to recognize any of the plugins I used for it, despite the fact I should beyond shadow of a doubt have all of them and more. The song plays no sound, and at the bottom it says "Latency: 0 samples" in a red bar.

When I try to open a new track and use the MSoundFactory that I have installed, it appears as VST3 (despite the fact I should have it downloaded as both VST and VST3) and when I try to run it, I get an error message saying "Could not initialize the GUI subsystem. Error: No styles are available. Please reinstall the software." Immediately after I close that error message, another one pops up saying "Could not load the required resources. The software hasn't been installed correctly. Please reinstall the software and contact our support if that doesn't help."

I've tried uninstalling and reinstalling ableton, but that didn't seem to work. If I must, I can uninstall and reinstall the plugins, but last time that took me 2 days cause there's so many, so I'd rather not have to do that if at all possible.

I can answer any questions, I just don't know what details are important. Can someone please give me a hand?

reddit.com
u/StrangeSystem0 — 9 days ago

I hate when people act like diagnosis is an absolute requirement to have a condition, and I hate even WORSE that people feel the need to bully people who feel they have disorders they can't prove

Like, first off, do these people not understand what symptom-based disorders are? So many conditions are exclusively defined by symptoms because they come from a normativist definition of illness instead of a naturalist definition. That means for some illnesses, if you have the symptoms, you have the illness. So to look at someone who has the symptoms and tell them that they don't have the disorder until they get a diagnosis is deeply unfair.

​

Next off, do people just pretend not to know how hard and expensive it is to get a diagnosis? It's not something that you can just walk in and get with 100% accuracy right away. Even people with overwhelming evidence of the illness oftentimes need to fight to be diagnosed.

​

And the other thing, do people not know how detrimental a diagnosis can be to your life? So many government systems will actively punish you for having a diagnosed condition on your record. My doctors literally warned me to NOT get an autism diagnosis for that exact reason, because, as they said, they were confident I'd be diagnosed, and that would damage the rest of my life.

​

And finally, WHAT EVEN IS THE PROBLEM WITH PEOPLE THINKING THEY HAVE DISORDERS? Say the oversimplified view of it is right, and it is just attention seeking, THAT MEANS THEY DESPERATELY NEED ATTENTION!! Mentally healthy people do not pretend to be unhealthy. That's not a healthy thing to do. If someone wants to live life with the knowledge they have a disorder, LET THEM. This goddamn accusatory mindset of punishing well-researched self diagnosis is harmful at no benefit to anyone.

​

I fucking hate it so much. And I hate how normalized it is. Do you understand how deeply insulting it can be to have your entire life experience declined just because you don't have a sheet of paper that will cost you time, effort, money, and permanent discrimination to get? To experience your whole life with something, and be told by some practical stranger "nah, I don't think you have it. ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯" How do people think they know other people better than those people know themselves. How can you be SO FUCKING PRIDEFUL to confidently dispute someone's diagnosis OF THEIR OWN MIND AND BODY.

​

I hate it with a passion.

Edit: Please note I'm primarily talking about normativistic/constructivistic disorders. Naturalistic disorders are a bit more nuanced a topic I think... I still feel similarly about naturalistic disorders to be honest, but not so passionately as I feel about the acceptable nature of self diagnosing normativistically determined disorders.

u/StrangeSystem0 — 20 days ago

I want to make a lancer enemy that, every 10 seconds, looks at the nearest player and launches forward towards them. I utilized a similar command someone gave me for a directional fireball spell, but I'm pretty sure this won't work in the case of multiple lancers. How can I edit it to work?

# function roguelike:lancerloop
execute as @e[tag=lancer] at @s unless block ~ ~-1 ~ white_concrete run tp @s ~ ~ ~ facing entity @p[gamemode=adventure]
execute as @e[tag=lancer] at @s unless block ~ ~-1 ~ white_concrete rotated as @s positioned 0.0 0.0 0.0 positioned ^ ^ ^1 summon minecraft:area_effect_cloud store success entity @s Duration int 0 run data modify entity @e[tag=lancer,limit=1,sort=nearest] Motion set from entity @s Pos
schedule function roguelike:lancerloop 5s

This is the current datapack. The white concrete bit is to make sure it's actually in the map and not in the pre-playerspread command chamber.

As I see it, there are two solutions. Either I make it work for multiple at once, or I make lancers have their own individual timers to run separately. I am perfectly fine with either solution, but I don't know how to make either function without having to individually give separate tags to every lancer.

Next, I also want the lancers to destroy blocks they run into during this lance charge, making it a clear path through some blocks before their momentum runs short. (The enemy is a bogged with scale 1.3 if that's important.) I figured I'd do some version of /fill ^ ^ ^ ^ ^ ^ air destroy or something like that, but I'm not sure exactly the numbers and how to make it progressive as they move, and I want it to preserve barriers as well while still having the "destroy" effect, but unfortunately the commands don't do both, so I can't run /fill ^ ^ ^ ^ ^ ^ air destroy keep barrier

Does anyone have a way to accomplish one or both of these things? I'll need to accomplish both eventually, but even if you can only help me with one it's hugely appreciated.

reddit.com
u/StrangeSystem0 — 1 month ago

Has anyone made a story mode hard mode mod?

No, I don't mean Kaycee's Mod, I don't mean P03 Kaycee's.

I want to play through the story again, the full experience, deathcards, act 2 deck building, the act 3 world, but I want it all to be *much harder.*

I want to play through the story again and have as much difficulty as I had the first time, but with my new level of skill, the base game doesn't offer that.

reddit.com
u/StrangeSystem0 — 1 month ago

I know how to make entities have custom drops by putting things in their armor slots, but how can I make it drop it even if it's not a player that kills it?

I noticed that when I give mobs custom drops through armor slots, these things only drop if they are explicitly killed by a player: making it so if, say, a player uses a projectile summoning spell to kill it instead, it's not considered a kill, and it doesn't drop the thing.

How can I make it so that it actually drops the item no matter how it dies?

reddit.com
u/StrangeSystem0 — 2 months ago

Here's the log, note how it shows no information whatsoever regarding any attempts to join: it doesn't recognize any errors, and shows no attempts to join:

[16:42:45] [main/INFO]: Loading Minecraft 1.21.11 with Fabric Loader 0.19.2
[16:42:45] [main/INFO]: Loading 13 mods:
- fabricloader 0.19.2
-- mixinextras 0.5.4
- java 21
- litematica-server-paster 1.3.12
-- fanetlib 0.2.6
- minecraft 1.21.11
- worldedit 7.4.0+7381-3decaf0
-- worldeditcui_protocol 4.0.2
[16:42:45] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.7 Source=file:/server/libraries/net/fabricmc/sponge-mixin/0.17.2+mixin.0.8.7/sponge-mixin-0.17.2+mixin.0.8.7.jar Service=Knot/Fabric Env=SERVER
[16:42:45] [main/INFO]: Compatibility level set to JAVA_21
[16:42:46] [main/INFO]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.5.4).
[16:42:52] [main/INFO]: Got request to register class com.sk89q.worldedit.fabric.FabricPlatform with WorldEdit [com.sk89q.worldedit.extension.platform.PlatformManager@d3b0d3c]
[16:42:52] [main/INFO]: WorldEdit for Fabric (version 7.4.0+7381-3decaf0) is loaded
[16:42:52] [main/INFO]: Environment: Environment[sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, profilesHost=https://api.mojang.com, name=PROD]
[16:42:54] [Worker-Main-1/INFO]: Registering commands with com.sk89q.worldedit.fabric.FabricPlatform
[16:42:55] [main/INFO]: Loaded 1470 recipes
[16:42:55] [main/INFO]: Loaded 1584 advancements
[16:42:55] [Server thread/INFO]: Starting json RPC server on 0.0.0.0:9900
[16:42:55] [Server thread/INFO]: Json-RPC Management connection listening on 0.0.0.0:9900
[16:42:55] [Server thread/INFO]: Starting minecraft server version 1.21.11
[16:42:55] [Server thread/INFO]: Loading properties
[16:42:55] [Server thread/INFO]: Default game type: SURVIVAL
[16:42:55] [Server thread/INFO]: Generating keypair
[16:42:55] [Server thread/INFO]: Starting Minecraft server on *:64681
[16:42:55] [Server thread/INFO]: Preparing level "world"
[16:42:56] [Server thread/INFO]: Loading 359 persistent chunks...
[16:42:56] [Server thread/INFO]: Preparing spawn area: 2%
[16:42:56] [Management server IO #1/INFO]: RPC Connection #1: Management connection opened for /172.20.0.1:10174
[16:42:56] [Server thread/INFO]: Preparing spawn area: 2%
[16:42:57] [Server thread/INFO]: Preparing spawn area: 2%
[16:42:57] [Server thread/INFO]: Preparing spawn area: 2%
[16:42:58] [Server thread/INFO]: Preparing spawn area: 2%
[16:42:58] [Server thread/INFO]: Preparing spawn area: 2%
[16:42:59] [Server thread/INFO]: Preparing spawn area: 2%
[16:42:59] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:00] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:00] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:01] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:01] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:02] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:02] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:03] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:03] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:04] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:04] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:05] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:05] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:06] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:06] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:07] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:07] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:08] [Server thread/INFO]: Preparing spawn area: 48%
[16:43:08] [Server thread/INFO]: Time elapsed: 12171 ms
[16:43:08] [Server thread/INFO]: Done (12.720s)! For help, type "help"
[16:43:08] [Server thread/INFO]: Starting GS4 status listener
[16:43:08] [Server thread/INFO]: Thread Query Listener started
[16:43:08] [Query Listener #1/INFO]: Query running on 0.0.0.0:9898
[16:43:08] [Server thread/INFO]: JMX monitoring enabled
[16:44:08] [Server thread/INFO]: Server empty for 60 seconds, pausing

And here's the datapack that, at first, was the cause for its failure.

https://far.ddns.me/?share=LZydu6KXJb

Initially, the server would work without this datapack, and wouldn't allow players to join if it were in the server. But now, curiously, it has this issue regardless of datapacks.

What could I possibly do?

reddit.com
u/StrangeSystem0 — 2 months ago

Here's the log, note how it shows no information whatsoever regarding any attempts to join: it doesn't recognize any errors, and shows no attempts to join:

[16:42:45] [main/INFO]: Loading Minecraft 1.21.11 with Fabric Loader 0.19.2
[16:42:45] [main/INFO]: Loading 13 mods:
- fabricloader 0.19.2
\-- mixinextras 0.5.4
- java 21
- litematica-server-paster 1.3.12
\-- fanetlib 0.2.6
- minecraft 1.21.11
- worldedit 7.4.0+7381-3decaf0
\-- worldeditcui_protocol 4.0.2
[16:42:45] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.7 Source=file:/server/libraries/net/fabricmc/sponge-mixin/0.17.2+mixin.0.8.7/sponge-mixin-0.17.2+mixin.0.8.7.jar Service=Knot/Fabric Env=SERVER
[16:42:45] [main/INFO]: Compatibility level set to JAVA_21
[16:42:46] [main/INFO]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.5.4).
[16:42:52] [main/INFO]: Got request to register class com.sk89q.worldedit.fabric.FabricPlatform with WorldEdit [com.sk89q.worldedit.extension.platform.PlatformManager@d3b0d3c]
[16:42:52] [main/INFO]: WorldEdit for Fabric (version 7.4.0+7381-3decaf0) is loaded
[16:42:52] [main/INFO]: Environment: Environment[sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, profilesHost=https://api.mojang.com, name=PROD]
[16:42:54] [Worker-Main-1/INFO]: Registering commands with com.sk89q.worldedit.fabric.FabricPlatform
[16:42:55] [main/INFO]: Loaded 1470 recipes
[16:42:55] [main/INFO]: Loaded 1584 advancements
[16:42:55] [Server thread/INFO]: Starting json RPC server on 0.0.0.0:9900
[16:42:55] [Server thread/INFO]: Json-RPC Management connection listening on 0.0.0.0:9900
[16:42:55] [Server thread/INFO]: Starting minecraft server version 1.21.11
[16:42:55] [Server thread/INFO]: Loading properties
[16:42:55] [Server thread/INFO]: Default game type: SURVIVAL
[16:42:55] [Server thread/INFO]: Generating keypair
[16:42:55] [Server thread/INFO]: Starting Minecraft server on *:64681
[16:42:55] [Server thread/INFO]: Preparing level "world"
[16:42:56] [Server thread/INFO]: Loading 359 persistent chunks...
[16:42:56] [Server thread/INFO]: Preparing spawn area: 2%
[16:42:56] [Management server IO #1/INFO]: RPC Connection #1: Management connection opened for /172.20.0.1:10174
[16:42:56] [Server thread/INFO]: Preparing spawn area: 2%
[16:42:57] [Server thread/INFO]: Preparing spawn area: 2%
[16:42:57] [Server thread/INFO]: Preparing spawn area: 2%
[16:42:58] [Server thread/INFO]: Preparing spawn area: 2%
[16:42:58] [Server thread/INFO]: Preparing spawn area: 2%
[16:42:59] [Server thread/INFO]: Preparing spawn area: 2%
[16:42:59] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:00] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:00] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:01] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:01] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:02] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:02] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:03] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:03] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:04] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:04] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:05] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:05] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:06] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:06] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:07] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:07] [Server thread/INFO]: Preparing spawn area: 2%
[16:43:08] [Server thread/INFO]: Preparing spawn area: 48%
[16:43:08] [Server thread/INFO]: Time elapsed: 12171 ms
[16:43:08] [Server thread/INFO]: Done (12.720s)! For help, type "help"
[16:43:08] [Server thread/INFO]: Starting GS4 status listener
[16:43:08] [Server thread/INFO]: Thread Query Listener started
[16:43:08] [Query Listener #1/INFO]: Query running on 0.0.0.0:9898
[16:43:08] [Server thread/INFO]: JMX monitoring enabled
[16:44:08] [Server thread/INFO]: Server empty for 60 seconds, pausing

And here's the datapack that, at first, was the cause for its failure.

https://far.ddns.me/?share=LZydu6KXJb

Initially, the server would work without this datapack, and wouldn't allow players to join if it were in the server. But now, curiously, it has this issue regardless of datapacks.

What could I possibly do?

reddit.com
u/StrangeSystem0 — 2 months ago
▲ 122 r/DnD

You know how a lot of games, while loading, will say things like "Medkits can save you from a tight pinch. If you're running out, look for cracks in the walls, which can hold valuable loot!"

What's your dnd tip version of that? There's so many odd and unknown mechanics to a lot of players that it can be very helpful to be intermittently given simple tips.

reddit.com
u/StrangeSystem0 — 2 months ago

While this server has this pack, the server opens fine, with no errors in the log or console, but it doesn't let any players join, not even with a log side error message.

Here's the pack that breaks the server, two other packs are working fine, it's exclusively this one.

I've tried like EVERYTHING else that could be the problem, and it works fine without this datapack, and doesn't work with it. What's wrong?

https://far.ddns.me/?share=3tO3WYWhHz

I have it as a link because otherwise it'll tear everything apart with reddit's formatting systems

reddit.com
u/StrangeSystem0 — 2 months ago

The important first thing to note: the USSR was not socialist, it wasn't even really communist. It was totalitarian with communism slapped on as a defense label. When I say I support socialism, I don't mean the USSR, or really anything like it that you could think of.

reddit.com
u/StrangeSystem0 — 2 months ago