u/Strange_Times_RPG

Image 1 — Moth - Free Mothman Trifold Scenario
Image 2 — Moth - Free Mothman Trifold Scenario
Image 3 — Moth - Free Mothman Trifold Scenario
Image 4 — Moth - Free Mothman Trifold Scenario

Moth - Free Mothman Trifold Scenario

TL:DR - I made a trifold scenario for my mystery horror game. The module is heavily inspired by Delta Green so I thought I would share it with this community. It is a cross between Se7en and The Mothman Prophecies.

Download Free at: StrangeTimesRPG.com
(Scroll down to Trifold Modules)

Hello!

I am an indie dev creating a mystery horror game and have been hard at work making modules for it. My most recent module, Moth, was heavily inspired by Delta Green so I thought this community would enjoy playing it. The PDF is free on my website, link above.

This module can absolutely be ran with Delta Green. All you would need to do is change the Mind and Body Saves to Sanity and Damage respectively.

Set-Up:

Shortly after the forming of the Burau of Investigation in 1908, proof of the existence of the paranormal was documented. To avoid mass panic, the evidence would be kept secret, and a subsect of the Burau was created to maintain the conspiracy: CARBON. The characters are employees of this agency and have just received their first field mission: to investigate a gruesome murder in a small town with possible ritualistic intent.

The characters will quickly learn that there have been sightings in the woods at night by the locals. A large humanoid figure with glowing red eyes. However, the connection between it and the seemingly human performed murder is unknown.

Spoilers:

>!The Mothman is an eldritch entity obsessed with death. He only appears to those who will either die soon or will witness someone die. The closer he appears, the closer the person is to death. This entity became the source of obsession for a man named Ethan White after he witnessed the Mothman first hand. Now Ethan seeks to not only see Mothman again, but to win its approval. To do this, Ethan has attracted the Mothman to a small town with ritualistic killings and is about to start his master plan to murder the entire town in one night. !<

I hope you enjoy it! I know I had a ton of fun running this one.

If you are interested, there are several more trifolds available for free on the site, though most are less fit for Delta Green as they are meant for my game, Strange Times, which is also free on the website. I will put a little blurb below on what it is and why it might be of interest to you.

What Is Strange Times?

Strange Times is mystery horror RPG focused on delivering fluid gameplay with minimal friction between the system and the story. It uses a custom d100 engine that emphasizes player agency and power without diminishing the horror and threats that surround them.

Character Health is a Resource: Characters have 3 saves which function as health pools, but they are allowed to spend from these pools to turn failures into successes. For example, if someone was lying to a police officer about the alien they have in the trunk and failed the empathy roll by 8, they could lose 8 from their Spirit Save to succeed instead.

Progressive Consequences: As players saves get lower, the worse their possible injuries become. This means that health is more than just a separation from death, but an active measurement of how much danger the player is in.

Easy to Hack: The systems are extremely flexible so that creating things is fun and effortless. There is minimal resistance from you having an idea to adding it to the game. This also makes converting modules and settings from other RPGs more easily achievable.

u/Strange_Times_RPG — 1 day ago
▲ 0 r/rpg

Strange Times – Mystery Horror RPG, Free Rules Update

TL:DR – I have updated my mystery horror RPG, Strange Times. It is currently up for free on my website and pwyw on DriveThruRPG. It includes the full rules needed to play and 3 complete modules ready to be ran. The system is focused on fast and dramatic play that emphasizes giving players agency without diminishing horror. Enjoy!
(No AI was used in the development of this project)

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Website (Free)
www.StrangeTimesRPG.com

-

DriveThruRPG (PWYW)
https://legacy.drivethrurpg.com/product/565744/Strange-Times-Demo-V02?src=newest&filters=0_0_200_0_0

 

 

Intro

Hello Everyone!

I have just updated my game Strange Times and have posted the rules to my website as well as DriveThruRPG. If you are hearing about this system for the first time, you can see the full write up of what it is and why it might be worth your time down below.

The updates have responded to the initial feedback and have clarified some of the more confusing sections of the rules. I am extremely happy with this version of the game and hope you like it as well! Currently working on the campaign rules and have 2 additional modules near completion.

 

What is Strange Times?

Strange Times is a mystery horror RPG that combines the competency of investigation narratives with the powerlessness of horror stories. 

Players will take on the role of those who are obsessed with the dark forces hiding in their world, be they monsters, aliens, or ghosts. Every dive into the dark unknown will wear them down until they need to claw their way back into the light. The premise of a game could be anything from cavemen discovering a tunnel to the center of the earth, to modern day podcasters that don’t have the best understanding of boundaries or safety. Just so long as they have an excuse to find the horrors hiding in the night.

 

Why Play Strange Times?

Character Health is a Resource: Characters have 3 Saves which function as health pools. Players may spend from these pools to turn failures into successes. For example, if someone was lying to a police officer about the alien they have in the trunk and failed the Empathy roll by 8, they could lose 8 from their Spirit Save to succeed instead. This option for success now at the risk of danger later is the beating heart of Strange Times. It lets players feel powerful and vulnerable at the same time.

 -

Progressive Consequences: As characters' Saves get lower, the worse their possible injuries and complications become. This means that health is more than just a separation from death, but an active measurement of how much danger the character is in. As players engage with the systems, the game will naturally increase in risk until the big finale where the characters are in the most danger.

 -

Flexible Conditions: Conditions, at their most simple, are negative Skills that can be used against a player. If a monster was chasing a character and they were making a Speed roll to get away, they might have a -10 “Twist Ankle” Condition affecting them. However, Conditions leave room for a lot of mechanical creativity. A Condition can also represent an Infection ticking down until it takes hold, a chemical effect making the character more prone to risky behavior, or a ghostly possession leeching away their life force. It is this system that allows for any nightmare to be brought to life.

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Threats Do Not Have Health: No so much a mechanic as a lack of one: players can’t remove their problems by dropping an HP bar to zero. Weapons still can be useful; a shotgun may kill a single zombie or slow down a werewolf, but players will not get out of dangerous situations with bullets and blades alone (usually). This means that threats are problems to be solved rather than numbers to be lowered.

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Extremely Hackable: Strange Times was created with hacking in mind. The systems are flexible and offer a range of interpretations and uses. While the game functions fully as is, a creative GM can add in new concepts, ideas, and rules with minimal risk of breaking the game. Already included in the demo are 4 pages of optional rules to help tailor your Strange Times experience. This also makes the system ideal for running multiple modules from different systems in one game.

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Easy to Run Modules: Strange Times is focused on making scenarios that are easy to follow and can be prepped in a matter of minutes, not hours. Check out the 3 full modules in the demo, or the 5 trifold modules available on the website, all completely free.

 

What Modules Are There?

Full Demo Modules:

 

Drained- A sci-fi adventure where players learn of a recent tragedy on a moon mining base and the ancient evil awoken from it: fungal vampires!

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Meadows of Mischief- A classic western with a twist. Characters will be helping a local sheriff discover the cause of a cow’s death only to learn of the towns dark past and its dealings with fairies.

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The Shadow of Doubt- A 1940 investigation into a string of disappearances that all seem to connect to one man. The question is where he went and what dark forces turned him into a creature of the night.

 

Trifold Modules on Website:

 

Tooth and Limb- A 1920’s module that centers around a missing woman and her mysterious connection with a local cult determined to resurrect a dead god.

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Stimulant- Sci-fi insurance claim representatives need to investigate a report of a derelict space station destroyed by an asteroid field. When they arrive, the characters find that the station is in working order, but something has ripped the crew to shreds.

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House of the Dead- A noir style investigation where a woman comes to the characters hoping they can help solve a mystery involving her husband’s murder. She admits that she killed him; the problem is that he is no longer dead.

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They Come at Night-  A modern horror experience where players are simply stuck in a log cabin for 3 days. All they need to worry about is what to do with their time, what to make for dinner, and how to deal with the aliens that visit each night.

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Ghost of Mars- A near future module about a rescue team sent to a Mars colony gone silent. Rumors of a ghost are the dominant narrative, but the truth will be far more dangerous.

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And that is it! I hope you enjoy Strange Times. If you have any questions, feel free to ask them here.

reddit.com
u/Strange_Times_RPG — 9 days ago
▲ 3 r/TTRPG

TL:DR - I have updated my mystery horror RPG, Strange Times. It is currently up for free on my website, DriveThruRPG, and Itch. It includes all the rules needed to play, character creation, general advice, and 3 full modules. Feedback welcome.
(No AI was used in the development of this project)

Download on:

Website (Free)

DriveThru (pwyw)

Itch (pwyw)

Hello everyone!

I have just updated my game Strange Times and have posted the demo to my website as well as DriveThru and Itch. The updates have responded to the initial feedback and have clarified some of the more confusing sections of the demo. I am extremely happy with this version of the game and hope you like it as well; chances are the next update will be the campaign mechanics. With any luck, the Kickstarter for the full game will be posted by the end of this year!

What is Strange Times?

Strange Times is a mystery horror RPG that combines the competency of investigation narratives with the powerlessness of horror stories. 

Players will take on the role of those who are obsessed with the dark forces hiding in their world--be they monsters, aliens, or ghosts. Every dive into the dark unknown will wear them down until they need to claw their way back into the light. The premise of a game could be anything from cavemen discovering a tunnel to the center of the earth, to modern day podcasters that don’t have the best understanding of boundaries or safety. Just so long as they have an excuse to find the horrors hiding in the night.

Strange Times offers a unique blend of mechanics that naturally progress through the arc of horror stories. Characters will begin every episode capable of overcoming almost any challenge, only for the stress and pressure of the underlying threat to wear them thin for the final confrontation where characters will need to risk everything to succeed. In addition, Strange Times can take place in any setting and offers flexible systems that are easy and fun to alter, allowing for limitless imagination and creation. Perfect for making strange horrors of your own or running modules from different systems in one game.

Why Play Strange Times?

Character Health is a Resource: Characters have 3 Saves which function as health pools. Players may spend from these pools to turn failures into successes. For example, if someone was lying to a police officer about the alien they have in the trunk and failed the Empathy roll by 8, they could lose 8 from their Spirit Save to succeed instead. This option for success now at the risk of danger later is the beating heart of Strange Times that lets players feel powerful without diminishing the horror of the game.

Progressive Consequences: As characters' Saves get lower, the worse their possible injuries become. This means that health is more than just a separation from death, but an active measurement of how much danger the character is in. As players engage with the systems, the game will naturally increase in risk until the big finale where the characters are in the most danger.

Flexible Conditions: A common consequence that the GM can use is giving a character a condition. Conditions, at their most simple, are negative Skills that can be used against a player. For example, if a monster was chasing a character and they were making a Speed roll to get away, they might have a -10 “Twist Ankle” Condition affecting them. However, Conditions leave room for a lot of mechanical creativity outside of just being negative modifiers. A Condition can also represent an Infection ticking down until it takes hold, a chemical effect making the character more prone to risky behavior, or a ghostly possession leeching away their life force. It is this system that allows for any nightmare to be brought to life.

Extremely Hackable: Strange Times was created with hacking in mind. The systems are flexible and offer a range of interpretations and uses. While the game functions fully as is, a creative GM can add in new concepts, ideas, and rules with minimal risk of breaking the game. Already included in the demo are 4 pages of optional rules to tailor your Strange Times experience.

Easy to Run Modules: Strange Times already has a backlog of modules ready to be ran. Unlike some similar titles, Strange Times is focused on making scenarios that are easy to follow and can be prepped in a matter of minutes, not hours. Check out the 3 full modules in the demo, or the 5 trifold modules available on the website.

Have Fun Playing! Feedback is always welcome.

u/Strange_Times_RPG — 23 days ago

Hello everyone! I just released an update for my heavy Mothership hack, Strange Times. Thought I would show off one of my trifold modules to support it.

Both the rules update and trifold are available for free on the Strange Times website.
(Scroll down to "Trifold Modules" for Stimulant)

www.strangetimesrpg.com

An alert awakes the characters from cryo-sleep. They make their way to their small vessel’s computer terminal where they see a new transmission from Cardis Insurance: the characters' employer and debt holder.

CLAIM REPORT : VASQUEZ RESEARCH FACILITY
Priority 1

CLAIM DETAIL : Facility lost to asteroid damage

REQUIRED TASKS :

1. Determine validity of claim

2. Remove any active threat for salvage team

3. Find plausible excuse to void claim

Failure to complete required tasks will result in immediate deactivation of cryo-pods

OPTIONAL TASK :

1. Recover ORION 6 data disk.
If successful : removal of 50% crew debt

TRIGGER WARNING: Extreme Gore and Self Inflicted Harm

SPOILERS: 

>!The Vasquez Research Facility is an experimental medicine station that seeks to use xeno-biology for drug production. Their current research was on the Carinae-3 Cave Crawlers: a 6-legged salamander-like creature about the size of a large dog. They are carnivores but known to be extremely sociable. The facility was interested in the pheromones the crawlers release through their skin during hunting: a stimulant that increases perception and dopamine production.!<

>!Initial tests were successful, but the researchers needed to prove the production was scalable. To do this, they injected the crawlers with a growth stimulant. Only 1 of the 3 subjects responded to it. Test subject D8N1 or “Dani” grew to an immense size along with a few other strange mutations (extended limbs, larger teeth, etc.). Not only was her pheromone secretion increased, but so was the concentration. As a side effect, Dani also became vulnerable to the pheromones.!<

>!After the station passed through an unexpected asteroid field, structural damage allowed Dani to escape. With minimal ways to stop her, the research team was soon killed off, either by Dani or as a victim of the intense pheromones. After 2 days of no contact, the parent company of  the Vasquez Research Facility reached out to Cardis Insurance to resolve their claim.!<

Hope you enjoy this one!

What Is Strange Times?

Strange Times is a heavy Mothership hack with the primary goal of making the system setting agnostic and more geared to investigative play. Here are the innovations that make it unique.

Character Health is a Resource: Characters have 3 saves which function as health pools, but they are allowed to spend from these pools to turn failures into successes. For example, if someone was lying to a police officer about the alien they have in the trunk and failed the empathy roll by 8, they could lose 8 from their Spirit Save to succeed instead.

Progressive Consequences: As players saves get lower, the worse their possible injuries become. This means that health is more than just a separation from death, but an active measurement of how much danger the player is in. Think of it as three separate panic systems tied to the characters physical, mental, and emotional well being.

Easy to Hack: The systems are extremely flexible so that creating things is fun and effortless. There is minimal resistance from you having an idea to adding it to the game. This also makes converting modules and settings from other RPGs more easily achievable. If you ever wanted Call of Cthulhu or Delta Green to be more like Mothership, then you can let Strange Times be your bridge.

u/Strange_Times_RPG — 23 days ago

Hello Everyone! I have just put out a new trifold for my RPG Strange Times, but given that this one is set in the 1920s and is about a dead god, I figured this community would love to run them in Call of Cthulhu as well. Only conversion that is needed is to replace Spirit Saves with Sanity and adjust some of the numbers.

The download is free on the Strange Times website here
Just scroll down to the Trifold Modules.

Premise:

Character have just opened the doors to their private detective agency when in comes a man in desperate need. His wife, Heather, has gone missing and he needs the characters help to find her; a simple missing persons case. However, in their search, the characters will discover that the disappearance is far from mundane. It appears that Heather has found her way into a dangerous crowd with a dark purpose. 

Spoilers:

>!Heather always wanted to be a mother. To her, bringing life into the world is the greatest privilege one could possess, and her entire life was centered around the idea of having children. When she learned of her husband's infertility, her world collapsed. She was left aimless in her life, and her dreams of being a mother vanished… but a new dream took its place. Soon, Heather would begin seeing a symbol in her sleep. A sigil of hope that called to her.!<

>!It did not take long for Heather to find the Cult of Shin Vehaga: a group of 3 individuals set on bringing a primordial deity back from the dead. To Heather, this was her salvation; a chance to bestow the blessing of life onto the world. Now the cult has put their plan in motion. By nightfall, Shin-Vehaga will rise.!<

Hope you enjoy this one! If you are curious about the system these were made for, the full rules for Strange Times are in the free demo, also on the website.

u/Strange_Times_RPG — 24 days ago