



Astro-SLASH - Free Trifold Module for October
Hey Everyone!
I am releasing a free module every week in October for my Mothership hack called Strange Times.
First up is Astro-SLASH: a campy slasher horror, complete with cheesy kills and a "whodunnit" mystery.
Free Download: www.StrangeTimesRPG.com
Plot Hook:
The characters are on a routine delivery mission when they find themselves stuck on semi-operational space station. Planet-side storms have delayed the fuel delivery so there is nothing to do but sit, wait, and chat with the construction crew. However, things take a turn when a mysterious death causes the crew to panic and start asking questions. Who killed them? Why? And who will be next?
Spoilers:
>!Five days ago, a prisoner from the nearby planet was able to sneak on board the space station and attacked Susan Cunningham: the stations lead engineer. No one tried to stop the attack from happening, no one came to help, and Susan was left paralyzed as a result. Seething with rage, she plotted to kill the crew that let this happen to her.!<
>!Using the central computer, she was able to program one of the space suits to act autonomously with the following objectives: hunt down the workers of the space station and kill them as cruelly as possible. When the characters arrive, she will set her plan in motion.!<
This will be the only module directly compatible with Mothership as is, so it will be the only one I advertise on this sub. If you want more, be sure to check back in on the website later this month.
What Is Strange Times?
Strange Times is a heavy Mothership hack with the primary goal of making the system setting agnostic and more geared to investigative play. Here are the innovations that make it unique.
Character Health is a Resource: Characters have 3 saves which function as health pools, but they are allowed to spend from these pools to turn failures into successes. For example, if someone was lying to a police officer about the alien they have in the trunk and failed the empathy roll by 8, they could lose 8 from their Spirit Save to succeed instead.
Progressive Consequences: As players saves get lower, the worse their possible injuries become. This means that health is more than just a separation from death, but an active measurement of how much danger the character is in.
Flexible Condition System: When players fail a Save, they might receive a Condition. Most Conditions are simply negative skills that can lower target numbers, but they can also represent unique horrors like an infection ticking down to zombification, or a hypnotic trance that affects what the character sees and experiences.
Easy to Hack: The systems are extremely flexible so that creating things is fun and effortless. There is minimal resistance from you having an idea to adding it to the game.