Is it legal or feasible to obtain legal permission for the owner of a property to destroy it within days of a crime happening inside the premises, given that the investigation is still incomplete? How is it decided that all possible evidences in that location have been collected in this case?

I am asking this in general, but also referring to the recent 4 hotels demolished in Rajasthan (by authories?).

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u/SubjectRound6597 — 2 days ago

I believe it could have been possible for purists to still survive in a form they would be more willing to compromise with

We know that some void spacers really did not wish to shred their minds of the longing of earth until they were really forced to.

What if the genetic engineering skills they had was used in a different way-

  1. Made the DNA radiation proof and self-repairing

  2. Made their bodies smaller with much slower metabolism, and able to survive constant hibernation owing to 1.

  3. Valved veins and an altered skeletal system that survives the lack of gravity. These changes do not require changing of outer appearances..

Regarding the maintenance, crews could use staggered hibernation, waking up every few hundred cycles and as required for maintenance, and to refill seed chambers. The entire setup could hide and relocate just the way the void dwellers did..

A population like this sleeping millenia in a automated highly efficient hibernation bunker should use a fraction of the energy thats spent on active, reproducing civilizations, no matter how much they hide. Although its true that their technology would not evolve this way, but it is possible still for them to bide their time.

And yet we see that none of this happens.. This really makes me feel like the idea that this is just impossible is being forced and emphasized and I am unable to come to terms with it.

Why could this not work?

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u/SubjectRound6597 — 7 days ago

Did the Qu visit every single barren planet and asteroid in the galaxy?

I recall they left the deep space asteroids alone which saved the spacers.. But ideally this should have allowed some groups of humans to survive while choosing to not change themselves drastically unlike the spacers..

Or am I forgetting something??

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u/SubjectRound6597 — 7 days ago
▲ 60 r/GenV

Damnnnnnn Gen V S2 felt so much better than The Boyz finale..

And they managed it this good despite having to rewrite for Andre..

This might get removed as low quality post, but I had to say this out loud :D sorrryyyyy

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u/SubjectRound6597 — 21 days ago

[Classic]

So I had all my defenses maxxed and definitely more than 7acres of land (going by the achievement's metric) and two portals on one side destroyed. Then began the Breeders and Flying thingy waves.. just one of them per wave.. And tore through my defenses..

Despite me sending the little minions off with all my coins which were.. well.. nearly endless every morning. How do you even defeat these giants in classic?

Also, if I dont keep any trees in the kingdom area, will my archers completely stop getting off their towers?? Coz to me it looked like they ate, drank, shat, slept only on their chosen towers once those had been maxxed out, never migrating outwards to equivalent towers.

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u/SubjectRound6597 — 24 days ago

Political affiliation graph

Is there a webpage or any other resource where we can see a graph of all politicians and candidates along with any changes in party affiliations they had over the years?

I think being able to see all the inflows, outflows, and especially the lack of inflows in such a graph would be really great.

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u/SubjectRound6597 — 26 days ago

Unable to constrain/clamp/limit movement of entire mesh to above a plane/axis during animation.

I am trying to rotate this mesh upright in pose mode by rotating its root bone along a side edge so it stays above ground. While rotating the bone, the mesh rotates perfectly and I add my keyframes. But the calculated path is the linear shortcut and therefore part of the mesh goes under the floor.

I have tried different constraints for staying above z axis but they all work for transformations and it feels like it gets skipped when Blender calculates the path, be it floor constraint or the transform limit. ShrinkWrap deforms the mesh and Conserving Volume makes no difference. The root bone is assigned the whole mesh vertices.

I also tried adding 8 smaller bones each placed at a bottom vertex, and and assigned two corresponding edges for that vertex and realized that would allow it to deform a little portion. Then I assigned the whole mesh to each of those bones thinking now it would check the whole mesh during animation. This time I had used the floor constraint and though it worked and the bones themselves stayed above of the floor, but the meshes crossed it.

In the end I had to animate each keyframe manually but I really want to learn.

:D S.O.S.

u/SubjectRound6597 — 2 months ago