u/Suibeam

EU+UK and China have the history of devastating wars at home. USA has not have a devastating war at home since the civil war almost 2 centuries ago. How does this affect their thought process of starting new wars?

EU+UK, China, USA and Russia's war trauma

This came up when watching Talkshows about EU+UK, China, USA and Russia. EU+UK is still horrified by the 2nd world war and want to avoid another war on the continent so much that they hoped and deluded themselves. But they are hesitant in general. Similar things happened after the Great War WW1, when France and British Empire wanted to avoid war as they were still horrified. Russia took a different path and doesn't really fit the bill as they glorified the war and the sacrifices/victims.

China similarly to EU+UK is traumatized by instability, civil wars and Japanese/European invasions. You all likely know the meme "China is whole, then breaks again" "Whenever China has a civil war or famine, 20 Million people die". Chinese have internalized the massive risks of instability and civil wars, and war against strong opponents. It devastates a country that otherwise had 25-36% of the world economy for most of their several millenia of existence, a wealthy country that stops being able to feed their people.

USA had something similar too. After the Civil War, USA was devastated. People really didn't want to have another civil war and in the Great War the population hesitated to support an intervention for Europe. In WW2 it was even more so as US population and many politicians did not want to be dragged into another World War. They isolated themselves until the US administration and Japan triggered the entrance of the US into ww2.

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USA's war trauma in homeland is distant. Imperial Chinese confucian scholars and ministers constantly reminding the Emperors that war and conquests are paid for by the common folk

But in late 20th century after the collapse of USSR, USA is overwhelmingly stronger than other nations military capabilities (even when USSR still existed). In previous wars though USA oftentimes lost the war, they had rather low casualties for losing and those losses were always on the other side of the world, never devastating their homeland. USA also won the cold war against the USSR. And on the first weeks of wars, USA usually get away with almost no casualties until later. All this leads to US politicans and parts of the US population not feeling too strongly about going to war, it is more a monetary or moral question than the fear of total devastation of their homeland.

I dont know much about population sentiments of distant history besides Imperial China. For example in europe, oftentimes the nobility were deciding to start wars, so no clue if the population even had any say on that. In Imperial China the was a saying "heart of the people" which is similar to sentiment of the people, if the people hated the administration and emperor too much, a civil war was about to happen. So Chinese empires couldn't constantly go to war. In Addition confucian scholars and ministers throughout millenia weigh up between funding wars and letting population rest to work on field and grow families. Chinese history in general did not have the idea of "war and conquests will fuel itself" but instead "war and conquests are costs the population has to pay for". The glory of an Emperor or a General is paid for by the sweats and bloods of the common folk on the fields and on the battlefields, was a common trope in literature and poems, and often reminded by ministers and scholars.

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Historical supporting examples for relation between war trauma at home and hesitation to start new wars.

So the question would be if the hesitation to start new wars is present enough in the USA compared to EU+UK and China. The risk difference for the USA as they might feel invulnerable in the late 20th century? Are other historical situation in nobilities and population supporting the idea that recent trauma makes a huge difference for willingness to start wars easily?

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u/Suibeam — 8 hours ago

I think text encoder loads into VRAM on Wan2.2 but doesn't need to in LTX2.3 which can be used from RAM, causing significant time increase whenever i slightly change Prompt in Wan but not LTX. Is this correct and is there a solution for Wan?

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u/Suibeam — 6 days ago

in pvp i sometimes see people able to do stuff while their turn has ended, waiting for opponent. and sometimes you cant. why is that?

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u/Suibeam — 7 days ago

I notice with Flux Klein that using some Lora basically turns it into Wan2.2 in face consistency (Scene cuts) for I2I. I haven't used LTX2.3 in awhile. I think LTX2.3 struggles a lot with face consistency? Have you found some tricks?

I used high resolution lora for Flux Klein which is really good at keeping face consistency compared to base Flex Klein.

I bet on LTX2.3 there are also tricks to force it to keep Face consistency as max priority.

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u/Suibeam — 12 days ago

Might have to perma ban Tempel on that map if it is a common bug.

- The suspicion is that once you conquered a town on a biome, it counts as Native wherever you are on such biome. The fight happened far away from any of his towns and post game you could check that when exploring map on his side, that he had no town there either.

Either way even when controlled, it is not native. In Olden Era usually those effects are called controlled zone, not Native Terrain. And it wasn't even controlled zone. -

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u/Suibeam — 14 days ago

This game is amazing and so well developed and designed.

Typical Jumpscare though. The volume is like double of everything else. How do you disable or remove it?

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u/Suibeam — 18 days ago
▲ 7 r/HoMM

It is what the name suggests. An arena. You choose hero, skills, spells, units, items and jump into a battle against real players or AI.

You can try many units and spells. Try finding synergies. Or just having a quick match when waiting for something.

In classic games it takes long time before you can fight your opponent. And usually the fight itself is very one sided by whoever prepared better.

Here you have a more balanced battle.

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u/Suibeam — 20 days ago

Though things need time to be balaned.

The World Watcher is fucking OP. It has a lot of HP, spawns in high numbers, has high damage, has sharpshooter, has duelist, is 90% immune against magic. If you happen to be a magic hero you are fucked. You are put on a timer because that thing kills everyone really quickly.

Enemy like to clump up at times which is a huge mistake but not when you have World Watcher. You cannot get to it at all because it has 6 bodyguards. Your magic doesnt do enough damage to clear the bodyguards with magic alone. Worse if you as magic hero have bad stats to clear the front. And if you are might hero and rush it, you still have to fight a World Watcher with high HP, defense and duelist.

So you better have 2-3 good range units to counter the World Watcher. Because neither Magic nor melee works.

It won't win all games but it is a high odds win. I bet it wins 2/3 of all matches if you understood why it is broken.

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u/Suibeam — 21 days ago

Upgrade Dwellings/buildings already cost resources. My suggestion is that alchemic dust should only be needed to upgrade the building once. All other towns after only need resources, no alchemic dust.

For classic multi hero mode, it is also unnecesary because people just get a mule hero. Putting extra annoying running back and forth just to get units upgraded from all secondary towns to main town.

Especially in 1 hero mode and last week battle, you are basically using 3-4 days just to move and teleport your hero around.

Worst is you have to drop your upgraded units first, get all the unupgraded units and then go back to upgrade them and recollect the original stack.

Tedious for no gains.

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u/Suibeam — 22 days ago