Seven Havens Narration Prediction

I've been thinking about the opening narrations for TLA and TLOK, and I've thought about what the Seven Havens narration might be:

Fire... Air... Water... Earth... These four elements can be manipulated by special humans known as benders. They forged their own governments and tribes, attacked each other, defended themselves, and so forth. The Avatar, who can master all four, would end such chaos, preserve balance, and ensure unity. The last Avatar ended everything and destroyed the world itself. All that remains now are this forbidding, dangerous, destructive landscape... and these last remaining pockets of survival and civilization... These... seven havens...

I'm open to hearing your ideas for the narration.

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u/T1mbuk1 — 1 day ago

An Ambitious Cas-inspired Concept

For some reason recently, I envisioned a conworld that mixes post-apocalyptic scenarios like Avatar: Seven Havens with games like Chants of Sennaar.

Taking inspiration from a next-gen thing I envisioned for DeviantArt user Mythojira's new Mystery Boys concept, though it's up for debate, especially in terms of shared casting for each project. Though I'll focus on this one, especially since some of my chosen cast members are from the five shows the Mystery Boys concept is a crossover of(Gravity Falls, The Loud House, Wylde Pak, Steven Universe, and Craig of the Creek).

The world is essentially a post-apocalyptic setting with retro-futuristic and modern sci-fi technology, though with few steampunk elements. There are humans, two types of merfolk(the popular type across media with the human upper halves and so forth, and those inspired by the ones from Power of Water by Mythojira, which, in turn, took inspiration from the merfolk from Siren), and various other clades, whichever ones are ideal.

There are also mechs, like those from Korra and Code Geass(meaning Landspinner and Factosphere sensor equivalents), and hybrids between mechs and kaiju (but much more diverse than the drones from Pacific Rim: Uprising).

Recently started considering cities on wheels, raft cities, and hovercraft cities like in Mortal Engines, and I guess bi-terrain and tri-terrain cities as well, such cities being able to traverse different terrains. These cities would be rich in people of at most six different languages(and maybe more or fewer cultures), like the tower in Chants of Sennaar. Other cities would be monolingual, bilingual, trilingual, etc.

A story would involve two brothers, the older one being old enough to be in high school, and the younger one being old enough to be in middle school.

Hypothetical Cast:
Dave Franco: older brother
Gunnar Sizemore: younger brother
Charlet Chung: a mergirl who befriends the brothers, eventually falling in love with the younger brother, and being his girlfriend
Charlene Yi: the mergirl's sister
Kevin Thoms
Steven Yeun
Steve Blum: an antagonistic role among other roles, given his vocal range
Maybe Steve Buscemi: another antagonistic role
(Debating on adding Helen Hunt. Dunno other celebrities and professional VAs.)

My decided protolang analogs(update):

  1. PIE analog
  2. Semitic analog
  3. Japonic analog
  4. Yokuts analog
  5. Proto-miir analog
  6. Uralic analog
  7. Austronesian analog
  8. Ainu analog
  9. Austroasiatic analog
  10. Hmong-Mien analog
  11. Sino-Tibetan analog
  12. Proto-Hermes analog

These languages would've evolved and diversified over time.

(Might add four more proto-languages for the merfolk.)

(There could be similar themes to Chants of Sennaar regarding language barriers within various multilingual cities, whether they're stationary or non-stationary.)

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u/T1mbuk1 — 1 day ago

Proto-Lexicon(Completed) and Logography

Romanization of sounds.

Consonants: m, n, ŋ(ng), p, t, k, ʔ('), ɸ(f), θ(th), s, x, ħ(hq/hh), ʕ(q/'h), h, r, l

Vowels: a, e, i, o, u

Syllable Structure: CV(X)

X=m, n, ŋ(ng), ɸ(f), θ(th), s, x, ħ(hq/hh), ʕ(q/'h), r, l

/'/ and /h/ can only occur word-initially.

Here is the proto-lexicon.

Pronouns:

1st Singular: kem

1st Plural Inclusive: sax

1st Plural Exclusive: thi

2nd Singular: to

2nd Plural: se

3rd Singular: kur

3rd Plural: 'har

Nouns:

person: funla

water: tuxa

fire: tefo

wind: haxi

land: toltho

tree: the'h

leaf: hiles

wood: tree+stuff

boat: hin

rock: thota

forest: tree+place

mountain: 'hem

land animal: karu

aerial animal: xing

climber animal: 'ukath

aquatic animal: nepo

river: tengof

ocean: xur

banana: timo

plantain: luthekax

stick: thir

torch: fire+stick

home: ngepahh

sugar cane: lithemi'h

coconut: pemith

berry: xum

pepper: forix

breadfruit: so'hil

candlenut: te'ham

cat(wild): hikor

cat(domesticated): keru

dog(wild): pel

dog(domesticated): lef

mouse: luf

rat: torum

chicken: ta'hinro

pig(wild): muru

pig(domesticated): tef

bird: tul

owl: re

bat: keth

seagull: ocean+bird

frigate bird: lum

yam: ref

blade(dagger): kuros

spear: reth

fern: mopath

plant: si'ho

flower: po'he

screw pine fruit: 'ax

bow: pel

arrow: lura

shark: thel

fish: tex

whale: lohhung

sea turtle: thum

crab: ter

lobster: kal

ray: so

octopus: xethi

squid: lotix

shell: ra'h

coral: tes

gecko: ngikapo

skink: xutath

head: kehho

arm: pas

leg: tor

hand: ngiko

foot: sepeth

mouth: nis

nose: teth

eye: 'i'h

ear: lu

sun: rix

moon: ngil

cloud: pir

rain: tosir

lightning: mur

child: mero

rope: 'hanix

bone: tath

cohort: tha'h

hostile: kuhh

name: rose'h

skin: tunguth

heart: 'ol

blood: ker

spirit: kuthul

order(governance): tilu

taboo: 'eki

hair: naf

tooth: sihh

midsection: 'heng

tongue: thunga

backside: thom

mother: ngulex

father: kolex

son: ngeth

daughter: xim

brother: laspi

sister: thalu

family: puroth

sky: toxe

grass: nger

day: thulo

night: rel

star: latho

sand: 'oth

dirt/soil: rathun

path: land+river

house: puxon

meat: animal+stuff

egg: 'iko

group: tilef

basket: 'o'h

dung: ken

wave: rothu

storm: nethel

chief: hhux

offering: thulan

ancestor: turathxi

chant: 'osre

dance: thirki

paddle: kor

net: soth

earthquake: tusrox

eruption: muthras

lava: furom

thunder: kisrul

volcano: 'efkir

place: sarup

piece: fiso

stuff: tungi

male: 'ix

female: por

moss: kax

color: ngaf

waterfall: kaso

hunter: hunt+person

fisher person: fish+hunt+person

farmer: gather/harvest+person

method: kunix

time: roxen

moment: pikung

reason: 

Verbs:

hunt: 'opo

eat: nep

walk: meto

run: 'o

go: ton

stay: poxne

swim: tolem

sit: thu

lay: 'uro

stand(original): pursi

stand(successor): lutho

live: 'hix

exist: xung

start: 'hif

stop: thef

finish: 'isa

begin: tungom

end: ros

become: thu'hi

proceed: se'hun

gather/harvest: lim

sit: thax

lie/lay: rufo

climb: torun

jump: ne

fall: reth

talk/speak: ngas

exchange: 'oxu

take: pengi

give: te'h

guard: pil

build/create: 'opa

cook: pith

burn: timla

know: sehh

fear: tur

search: lith

find/discover: thoxlo

see: res

hear: lus

taste: tha

touch/feel: 'un

smell: rontho

learn: 'upe

bite: 'uth

love: naf

loathe: re'h

fly: ruhh

leave: ki

come: 'heng

drink: pungla

fall: ru'h

laugh: 'u'h

cry: telo

rage: kol

smile: thore

frown: mil

sleep: 'oreth

awake: toru

live: mo'h

kill: porahh

die: sothi

help: rexo

scare: tixil

chase: thuren

scream: tan

plant: rom

shape: 'axtath

carve: lathat

remember: loton

forget: xipula

pray: tas

agree: 'uleto

disagree: lepo

fight/combat: thahhang

tread: 'iki

need: 'ulu

dance: ngok

erupt/explode: 'usungku

fish: fish(n)+hunt

order/command: 'ingku

obey: 'ukisri

disobey: kathra

breathe: nos

Adjectives:

long: thihhin(derived from "stretch")

short: leth

big: 'epo

little: ngahh

huge: kas

small: mif

good: ronge

bad: kuth

hot: lote

cold: 'exo

empty: 'okun(derived from "lack")

full: rif(derived from "possess")

half-full: 'is

light: thare

heavy: 'ofi

dry: 'ethor

wet: hirko

strange/foreign: luti

familiar: sunu

same: sexo

different: ngothe

hard: fonge

soft: thex

strong: thelan

weak: reto

sacred: xotha

dangerous: kaxo

sharp: tel

blunt: kex

ripe: tus

raw: 'ilus

of/related to: lengi

clean: ngatur

filthy: xoru

sick: tux

fine: mes

dead: po'h

injured: kal

alive: xeko

thin: ngos

thick: tuf

happy: 'eto

sad: thom

angry: tetho

disgusted: 'oxa

afraid: putho

brave: kolux

stressed: kof

calm: turin

funny: muth

scary: xato

Adverbs:

The other day(or similar): tholon

Today: 'uka

The next day(or similar): lenpe

Colors:

light: thuhh

dark: las

red: motohh

grue: turu

Prepositions:

inside: pethre

outside: 'etho

above: se'h

on: leke

below/under/beneath: 'hatil

in front of: sethex

behind: muth

close to/near: xuni

towards: ku

(away) from: ti

next to/against: kungux

with: xis

without: ngu

beside: kuxuf

Demonstratives:

this(proximate): su

that(medial): te

that(distal): xo

that(remote): ki

Conjunctions/Converbs:

and: 'os

or: 'ux

but: ke

because: tetha

if: 'uhh

Interjections:

surprise expression: 'ahh

anger expression: xu'h

greeting: suxan

farewell: xos

apology: luth

thank: xitun

alert of danger: tholis

sadness expression: 'a

relaxed expression: 'ax

excitement: losol

Groups of Time:

(This could be utilized for indigenous calendars.)

Directions:

(I'm thinking of a distinction of directions of winds, from various mountains, whatever volcanoes would be on the island, forests, and/or bodies of water.)

Quantities:

few/some: netho

many/much: sata

all: sor

Affirmation and Negation:

approval: kise

all else(affirmation): nas

prohibition: huxo

all else(negation): xa'h

Questions:

Question marker: tari

What: rith

Who: what+person

Where: what+place

How: what+method

Why: what+reason

When: what+moment

Eventual Possession Markers:

alienable(separable in sibling lang): sa

inalienable(inseparable in sibling lang): ther

temporary(exclusive to sibling lang): ngi

Numerals:

zero: rakan

one: ni

two: fangi

three: niri

four: repo

five: four and one

six: four and two

seven: four and three

eight: two of four

nine: "eight" and one

ten: "eight" and two

eleven: "eight" and three

twelve: ngikux

thirteen: twelve and one

fourteen: twelve and two

fifteen: twelve and three

sixteen: xungar

256: turof

4096: se'hef

I'm thinking of the logography transitioning to a phonetic script, with C glyphs, V glyphs, and VX glyphs. Some C glyphs could be VX glyphs as long as they're marked with a diacritic. What logographs would be the ideal phonetic glyphs?

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u/T1mbuk1 — 4 days ago

How to Get Screenshots for Galleries

I know how to for the galleries on the wiki. Find footage of an episode of Craig of the Creek without any watermarks at all, install a screenshot extension in advance(if you know what I'm talking about with extensions since I'm using a Chromebook), take screenshots of the footage with the extension, or use other methods to get the screenshots, then upload them to the wiki and add them to the galleries.

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u/T1mbuk1 — 4 days ago

Analog Proto-Inventories(WIP)

These are my conceptual inventories, derived from the inventories of those they're inspired by, with creative liberties taken to stand out. I hope that last sentence is enough for context. They're for that one project I shared recently here and on r/worldbuilding.

  1. PIE analog

C: m, n, p, t, c, k, kʷ, b, d, ɟ, g, gʷ, ʔ, β/v, ð, s, ʝ, ɣ, ɣʷ, ʕ, ʕʷ, r, l, j, w

(Debating whether it should be β or v. Though I already used β for a PIE analog for another concept.)

V: a, aː, e, eː, i, iː, o, oː, u, uː

Syllable structure: (s)(C)CV(C)(C)

"Stress":

Extra information:

  1. Semitic analog

C: m, n, p, pʼ, b, t, tʼ, d, k, kʼ, g, kʷ, kʷʼ, gʷ, ʔ, θ, θʼ, ð, s, sʼ, z, ʃ, ʃʼ, ɬ, ɬʼ, x, xʼ, ɣ, xʷ, xʷʼ, ɣʷ, ħ, ʕ, h, r, l, j, w

(Decided to add p', sh', and labialized voiceless velars to stand out from the original version.)

V: a, aː, i, iː, u, uː

Syllable structure: CV(ː)(C)

Stress: on the antepenultimate mora

1 mora = open syllable with short vowel

2 mora = closed syllable with short vowel or open syllable with long vowel

3 mora = closed syllable with long vowel

  1. Japonic analog

C: m, n, ŋ, p, t, k, kʷ, q, θ, s, r, ɾ, j, w

V: a, aː, e, eː, i, iː, o, oː, u, uː, ɨ, ɨː

Syllable structure: (C)V

"Stress": pitch accent

  1. Yokuts analog

C: m, mˀ, n, nˀ, p, pʼ, t, tʼ, ʈ, ʈʼ, k, kʼ, ʔ, tʃ, tʃʼ, ʈʂ, ʈʂʼ, ɸ, θ, s, ʃ, ʂ, x, h, l, lˀ, j, jˀ, w, wˀ

(Replaced the aspirated consonants with their corresponding fricatives.)

V: a, aː, e, eː, i, iː, o, oː, u, uː

Syllable structure: CV(C)

Stress: penultimate

  1. Proto-miir analog

C: m, n, ɲ, ŋ, b, t, tˤ, d, c, cˤ?, ɟ, k, kˤ, g, q, ʔ, s, z, sˤ, ç, x, xˤ?, ɣ, ħ, ʕ, h, r, l, ʎ, j, w

(The consonants in question marks are debatable, and I might not include them, especially when I apply modified versions of the sound changes to Taqva-miir. And I felt like there should be a mid-vowel variant of [s] as well in the writing system.)

V: a, aː, i, iː, u, uː

Syllable structure: CV(R)

Stress:

  1. Uralic analog

C: m, n, ɲ, ŋ, p, t, k, tɕ, ʈʂ, ð, ðʲ, s, ɕ, ʂ, r, l, ʎ, j, w

V: a, æ, e, ø, i, y, ɤ, o, ɯ, u

(Didn't want the mid-vowels left out in terms of rounded and unrounded versions.)

Syllable structure: (C)V

Stress: initial

  1. Austronesian analog

C: m, n, ɲ, ŋ, p, b, t, d, c, ɟ, k, g, q, ɢ, ts, cç, ɟʝ, s, ç, x, r, ʀ, l, ʎ, j, w

V: a, i, u, ɨ

Diphthongs: aj, aw, wi, ju

Syllable structure: (C)V(C)

"Stress":

  1. Ainu analog

C: m, n, p, b, t, d, k, g, ʔ, s, h, ɾ

(Replaced w with b.)

V: a, e, i, o, u, ɨ

Syllable structure: CV(C)

"Stress":

  1. Austroasiatic analog

C: m, n, ɲ, ŋ, p, b, ˀb, t, d, ˀd, c, ɟ, k, g, ʔ, s, ç, h, r, l, j, w

(I can't pronounce implosives well, so I ditched them.)

V: a, aː, e, eː, i, iː, ɪ, ɪː, o, oː, u, uː, ʊ, ʊː, ɨ, ɨː

Syllable structure:

"Stress":

10: Hmong-Mien analog

C: m,ˀm, n,ˀn, ɲ,ˀɲ, ŋ,ˀŋ, p, b, ᵐp, ᵐb, t, d, ⁿt, ⁿd, c, ɟ, ᶮc, ᶮɟ, k, g, ᵑk, ᵑg, q, ɢ, ᶰq, ᶰɢ, ʔ, tʃ, dʒ, ⁿtʃ, ⁿdʒ, ɸ, ᵐɸ, θ, ⁿθ, s, ʃ, ⁿʃ, ɕ, ç, ᶮç, x, ᵑx, r, l, j, w

(Debated additions: m̥, n̥, ɲ̊, ŋ̊, and/or ɣ, ʕ. I don't know about j̊ or w̥, especially with ç in the inventory.)

V: a, æ, e, i, ɪ, o, u, ʊ, ɨ, ʉ

Syllable structure: (C)C(A)V(V)(C)(C)

A=approximant(r, l, j, w)

"Stress": Tones

Tones in question:

  1. Sino-Tibetan analog

C: m, n, ŋ, ŋʷ, p, b, t, d, k, g, kʷ, gʷ, q, ɢ, qʷ, ɢʷ, ʔ, ts, dz, r, l, j, w

V: a, e, i, o, u, ɨ

Syllable structure:

"Stress":

12: Proto-Hermes analog

C: m, n, ɲ, ŋ, ŋʷ, p, pʼ, t, tʼ, c, cʼ, k, kʼ, kʷ, kʷʼ, q, qʼ, qʷ, qʷʼ, s, ɕ, r, l, ʎ

(Decided to add uvular stops to stand out.)

V: a, e, i, o, u

Syllable structure: (C)V(C)

Stress:

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u/T1mbuk1 — 8 days ago

End Times Prophecies in Avatar

I thought of Korra being involved with the eventual post-apocalyptic state of the world in Seven Havens, and thought of something else as well. In our world, various religions, including the Abrahamic ones, or Christianity, at least, have ideas about the world ending at some point; such events are known as the End Times. How close is the Avatar cataclysm to anything of the End Times, whatever they might be speculated to actually be in the Avatar world, even compared to what the End Times of our world are said by the many religions to be?

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u/T1mbuk1 — 8 days ago

How useful are these questions?

When do you guys think Biblaridion might hold a new Q&A session? I'm brainstorming a lot of questions.

  1. Compared to the estimated points of emergence for each of the reconstructed and/or speculated proto-languages of our world, what are the points of emergence for the proto-languages of the Refugium, as well as those for Proto-miir and Proto-Hermes in that second conworld? (And given that the years of that conworld are 360 days.)
  2. Given that Taqva-miir and Project Hermes are spoken in the same conworld, what might that conworld be like compared to the Refugium?
  3. What are the odds of that new conworld including other conlangs?
  4. How would the Nekachti script have been modified to transcribe Modern Edun, given that the enforcement of the writing would occur after the blending of the syllable components into ligatures?
  5. What reconstructions, including fringe ones, might exist in your two conworlds, and what might they be like compared to the original ancestor languages, given Hvasvan and Proto-Sern-Cahilan by Agma Schwa?
  6. When in the Refugium's history would explorers from Tsannur have discovered the Oqolaayo and their language?
  7. What would the native terms and exonyms be for the language names? Ex: The Nekachti and Edun terms for "Oqolaawak", and so forth. I thought of some ideas on the subreddit, if you're aware of that, but they're only guesses.
  8. Additional question, returning to the first one: At what points in the Refugium’s history and that of the second conworld would each version, variant, or dialect of the languages of those worlds be spoken?
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u/T1mbuk1 — 8 days ago

An Ambitious Conworld Concept

For some reason recently, I'd envision a conworld that mixes post-apocalyptic scenarios like Avatar: Seven Havens with games like Chants of Sennaar.

Taking inspiration from a next-gen thing I envisioned for DeviantArt user Mythojira's new Mystery Boys concept, though it's up for debate, especially in terms of shared casting for each project. Though I'll focus on this one, especially since some of my chosen cast members are from the five shows the Mystery Boys concept is a crossover of(Gravity Falls, The Loud House, Wylde Pak, Steven Universe, and Craig of the Creek).

The world is essentially a post-apocalyptic setting with retro-futuristic and modern sci-fi technology, though with few steampunk elements. There are humans, two types of merfolk(the popular type across media with the human upper halves and so forth, and those inspired by the ones from Power of Water by Mythojira, which, in turn, took inspiration from the merfolk from Siren), and various other clades, whichever ones are ideal.

There are also mechs, like those from Korra and Code Geass(meaning Landspinner and Factosphere sensor equivalents), and hybrids between mechs and kaiju (but much more diverse than the drones from Pacific Rim: Uprising).

Recently started considering cities on wheels, raft cities, and hovercraft cities like in Mortal Engines, and I guess bi-terrain and tri-terrain cities as well, such cities being able to traverse different terrains. These cities would be rich in people of at most six different languages(and maybe more or fewer cultures), like the tower in Chants of Sennaar. Other cities would be monolingual, bilingual, trilingual, etc.

A story would involve two brothers, the older one being old enough to be in high school, and the younger one being old enough to be in middle school.

Hypothetical Cast:
Dave Franco: older brother
Gunnar Sizemore: younger brother
Charlet Chung: a mergirl who befriends the brothers, eventually falling in love with the younger brother, and being his girlfriend
Charlene Yi: the mergirl's sister
Kevin Thoms
Steven Yeun
Steve Blum: an antagonistic role among other roles, given his vocal range
maybe Steve Buschemi: another antagonistic role
(Debating on adding Helen Hunt. Dunno other celebrities and professional VAs.)

My decided protolang analogs(update):

  1. PIE analog
  2. Semitic analog
  3. Japonic analog
  4. Yokuts analog
  5. Proto-miir analog
  6. Uralic analog
  7. Austronesian analog
  8. Ainu analog
  9. Austroasiatic analog
  10. Hmong-Mien analog
  11. Sino-Tibetan analog
  12. Proto-Hermes analog

These languages would've evolved and diversified over time.

(Might add four more proto-languages for the merfolk.)

And how unique would this voice cast be? Any thoughts on the conworld and speculative voice cast? How crazy would such a world be?

(Might post the concept proto-inventories for the analogs.)

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u/T1mbuk1 — 8 days ago

Linguistic Analogs

What real-world languages do you think the languages of Chants of Sennaar could be analogous to? Here are my ideas.

  1. For the Devotees, their language may be similar to Latin, especially given the history of the Catholic Church. Though the reduplication and SVO order should not be ignored.

  2. Dunno about the warriors, though.

  3. Probably inspired by Sanskrit, and maybe Greek.

  4. Unknown about the Alchemists.

  5. I think the Anchorites' language might be akin to Chinese languages, but I'm not sure.

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u/T1mbuk1 — 10 days ago

Transcribing Writing

This is my transcription of the finalized Taqva-miir writing in the thumbnail of an upcoming video on Biblaridion’s second channel, Bib’s Workshop. It’s a WIP.

Can you guys figure it out? There are missing glyphs, but that's because of reasons. I mean, just look at the thumbnail.

u/T1mbuk1 — 12 days ago

He Renovated the Script

Look at the way this finalized Taqva-miir script is written. It also mimics the blackletter script. And the text behind the Taqva-miir name. I need to figure that out. I mean, there are previous posts on the sub regarding the script for Taqva-miir. Maybe they could help.

u/T1mbuk1 — 12 days ago

Too Many Questions and Opinions

(A compilation of previous posts, with more added.)

Several YouTube videos and social media posts are breaking down the trailer for Avatar: Seven Havens. Including one by Johnny 2 Cellos.

Hailey's breakdown: https://youtu.be/jhsgkMZoTiw?si=E3PpR4gBXyd9Dej-

AwestruckVox's breakdown: https://youtu.be/h5Gk0Y4ONkk?si=L1gWJW4yZguusdln

Johnny's video: https://youtu.be/zXg8Z4KVuAk?si=cNGU1v35YTMDh0LR

I have some components to add myself. Here are some questions.

  1. Remember the dialogue from The Winter Soldier, the second Captain America film? Zola said, “The new H.Y.D.R.A. grew. A beautiful parasite inside S.H.I.E.L.D.” Could something similar be applied to Vaatu and how the world became the post-apocalyptic environment we were shown in the trailer?
  2. Someone compared the firebender members of the current incarnation of the White Lotus to the Catholic Church.
  3. On another subject, what role could the Red Lotus have in the new series?
  4. And there are Korra's facial expressions in the trailer. Those two expressions in that order might be important.
  5. What are the odds of new promos and trailers being released before October 9, 2026?

Here's a hypothetical scenario: Given the teaser score is a new age track, what could a Seven Havens trailer be like using the intro, the middle chorus, the choir tune, and the closing of "The Eyes of Truth" by Enigma, especially given the choir part was heard in trailers for "The Long Kiss Goodnight" and "The Matrix"? https://youtu.be/S2dwENOaxnw?si=Tqrsnz5Sa4eozc1p

Steering away from hypothetical scenarios, how many years would've passed between the Korra finale and the Seven Havens premiere? Especially given something I'd like to bring up later on.

Back to hypothetical scenarios: Given how much time would've passed between the events of the Korra finale and Seven Havens, if the spoken language(s) in the series was to have diverged overtime as a result of the cataclysm that would lead to the post-apocalyptic environment with meterological and maybe geological instabilities, what would the language(s) be like in Ellora and the other six havens, and outside them?

There is this for incorporation into the scenario as well. https://www.reddit.com/r/TheLastAirbender/comments/1v4pxaz/the_written_language_of_the_avatar_world_is/ And maybe this. https://youtu.be/lv8O_Yf_z-Y?si=UwVYXYysGQi46ih-

Could Hanzi still be used, even alongside "Avatarian"?

Going back to the teaser breakdowns and so forth, without the hypothetical scenarios we discussed, I need to bring up something. I heard that DiMartino posted that Vaatu was inside Raava, but was weak, and that we needed to "wait another 10,000 years". Was that a joke and a false amount of time?

Personally, I feel that it's too long a time, especially given there might be limitations to Avatar lifespans, aside from the examples those people narrating the first three videos of this post brought up, especially Kyoshi. Plus, with the three spirit portals remaining active, could this have also sped anything up by significant amounts of time? Too much to think about without it sapping my mental energy.

u/T1mbuk1 — 12 days ago

An Island Conlang

I have finally decided to showcase a more recent conlang of mine. These people inhabit a fictional island at 18.5° S 124° W in the Pacific Ocean.

Phonology:

Consonants(and Romanization): m, n, ŋ(ng), p, b, ᵐb(mb), t, d, ⁿd(nd), k, g, ᵑg(ngg), ɸ(f), β(v), ᵐβ(mv), θ(th), ð(dh), ⁿð(ndh), s, x, ɣ(gh), ᵑɣ(ngh), ħ(hh), ʕ('h), h, r, l, j(y), w, tʳ(tr), θʳ(thr), sʳ(sr), tˤ(t'), θˤ(th'), sˤ(s')

Vowels: a, e, i, o

Syllable structure: (C)V(C)

Stress: (I still need to figure this out.)

This phonological inventory is a result of sound changes from a protolanguage.

Proto-consonants(with romanization): m, n, ŋ(ng), p, t, k, ʔ('), ɸ(f), θ(th), s, x, ħ(hh), ʕ('h), h, r, l

Proto-vowels: a, e, i, o, u

Syllable structure: CV(X)

X= m, n, ng, f, th, s, x, hh, 'h, r, l

/'/ and /h/ are limited to word-initial onsets in the protolanguage.

Stress: antepenult by default, and on the penult if that syllable is closed

Here are the sound changes.

  1. Vowel loss between voiceless stops in unstressed syllables, except at the start of words beginning with glottal stops. (Might prohibit word-initial and word-internal consonant clusters, or implement epenthesis at a later point.)
  2. The glottal stop and [h] are lost.
  3. Stops are voiced between vowels and when following liquids, with stops following nasals also becoming prenasalized.
  4. Coda stops are dropped. (This causes distribution overlap between voiced and voiceless stops.)
  5. Coda nasals preceding obstruents are dropped, leading to voiced prenasalized stops becoming phonemic.
  6. Vowel loss between [t] and [r], and between [t] and pharyngeals in unstressed syllables.
  7. l-vocalization depending on the vowel it is adjacent to.
  8. Clusters between dental and alveolar obstruents with [r] become post-trilled editions of those obstruents.
  9. [u] merges with [o].
  10. [r] merges with [l].
  11. Clusters between dental and alveolar obstruents with pharyngeals become pharyngealized editions of those obstruents.
  12. Rhotacism of [s] to [r] between vowels.
  13. Plain velar and pharyngeal fricatives weaken to [h] in some environments.
  14. A sound change leading to an overlapping distribution between [s] and [r].
  15. A sound change leading to an overlapping distinction between those fricatives and [h]. For the s/r distinction post-rhotacism, I’m thinking of epenthesis, unless other candidates for sound changes are ideal.

For sound change 15, I’m thinking of word-final vowel loss, though I need to reconsider it, given that I need to figure out the specific environments in which sound change 13 would occur. Any suggestions?

The protolanguage would use a logography, which would start as being carved into stone and coincidentally resemble the European logographs. (Because I used those as inspiration, so credit to the ConstantScript community.) The speakers would then transition to writing with ink on paper-like sheets, leading to a script about as angular as the serif glyphs, with semicircles and quartercircles. (Inspiration from the aesthetics of Taqva-miir writing by Biblaridion.)

A lot of these glyphs aren't drawn yet, and I need to figure out the serif glyph depictions for several of these.

I didn't want them too similar to Taqva-miir's writing, so I took creative liberties to stand out.

I'm hoping the glyphs with their curves are distinct from each other enough to be told apart, even from a distance.

And this is only a portion of the overall proto-lexicon, which I did flesh out on r/casualconlang. Sorry for the distorted resolution.

The speakers would migrate into two different areas of the island, leading to a divergence of languages. I'll focus on one of them for this post. While the speakers of a sibling language would preserve the logography(while using phonetic glyphs), these speakers would utilize a phonetic system of glyphs for initial consonants, glyphs for vowels, and glyphs for VX finals. There would be exclusive consonant glyphs, exclusive VX glyphs, and glyphs for initial consonants that could represent VX finals when marked with an overdot as a diacritic.

The sound changes I talked about would lead to several spelling reforms: initial nasal glyphs placed on initial obstruent glyphs to indicate prenasalized consonants, something done with the pharyngeal glyphs and the proto /r/ glyph to indicate post-trilled and pharyngealized dental/alveolar obstruents, and reduced forms of stop glyphs to indicate coda stops, the stacked glyphs blending into ligatures.

Grammar:

The protolanguage would use a VSO word order, with the pronouns following verbs, including the standard copula(/'hix/) and the locative copula(/pursi/). The pronouns, which used a clusivity distinction, would affix to the copulas, leading to 14 distinct forms. The modern language is pro-drop, with the 14 copula forms remaining.

Another grammatical feature of the modern language would have to be the organization of parts of speech among five conjugation classes: A-conjugation, E-conjugation, I-conjugation, O-conjugation, and X-conjugation.

In the protolanguage, the future was marked with the original word for "go", with the word for "finish" marking the perfective aspect, and the habitual marked with "like". This system would evolve into a modern system of six tenses: recent/near past, remote/distant past, present, recent/near future, remote/distant future, and future in the past, with new aspectual distinctions compared to the protolanguage, with perfective and imperfective at the very least.

Retained features from the protolanguage now exist as prefixes, like the valency-changing operations: passive("receive"), causative("command"), and benefactive(either "help" or "give"). Also in the protolanguage, the word for "group" was used to indicate plurality, with the modern system also including a dual number, a trial number, and an inverse number.

In terms of numerals, the number system is base-16 overall with a sub-base of 4 going on, and with 12 as a pivot. The sets of number words in the protolanguage would be unmarked cardinals, with ordinals marked with the word for "related to", and distributives marked with reduplication.

reddit.com
u/T1mbuk1 — 14 days ago

An Island Conlang

I have finally decided to showcase a more recent conlang of mine. These people inhabit a fictional island at 18.5° S 124° W in the Pacific Ocean.

Phonology:

Consonants(and Romanization): m, n, ŋ(ng), p, b, ᵐb(mb), t, d, ⁿd(nd), k, g, ᵑg(ngg), ɸ(f), β(v), ᵐβ(mv), θ(th), ð(dh), ⁿð(ndh), s, x, ɣ(gh), ᵑɣ(ngh), ħ(hh), ʕ('h), h, r, l, j(y), w, tʳ(tr), θʳ(thr), sʳ(sr), tˤ(t'), θˤ(th'), sˤ(s')

Vowels: a, e, i, o

Syllable structure: (C)V(C)

Stress: (I still need to figure this out.)

This phonological inventory is a result of sound changes from a protolanguage.

Proto-consonants(with romanization): m, n, ŋ(ng), p, t, k, ʔ('), ɸ(f), θ(th), s, x, ħ(hh), ʕ('h), h, r, l

Proto-vowels: a, e, i, o, u

Syllable structure: CV(X)

X= m, n, ng, f, th, s, x, hh, 'h, r, l

/'/ and /h/ are limited to word-initial onsets in the protolanguage.

Stress: antepenult by default, and on the penult if that syllable is closed

Here are the sound changes.

  1. Vowel loss between voiceless stops in unstressed syllables, except at the start of words beginning with glottal stops. (Might prohibit word-initial and word-internal consonant clusters, or implement epenthesis at a later point.)

  2. The glottal stop and [h] are lost.

  3. Stops are voiced between vowels and when following liquids, with stops following nasals also becoming prenasalized.

  4. Coda stops are dropped. (This causes distribution overlap between voiced and voiceless stops.)

  5. Coda nasals preceding obstruents are dropped, leading to voiced prenasalized stops becoming phonemic.

  6. Vowel loss between [t] and [r], and between [t] and pharyngeals in unstressed syllables.

  7. l-vocalization depending on the vowel it is adjacent to.

  8. Clusters between dental and alveolar obstruents with [r] become post-trilled editions of those obstruents.

  9. [u] merges with [o].

  10. [r] merges with [l].

  11. Clusters between dental and alveolar obstruents with pharyngeals become pharyngealized editions of those obstruents.

  12. Rhotacism of [s] to [r] between vowels.

  13. Plain velar and pharyngeal fricatives weaken to [h] in some environments.

  14. A sound change leading to an overlapping distribution between [s] and [r].

  15. A sound change leading to an overlapping distinction between those fricatives and [h]. For the s/r distinction post-rhotacism, I’m thinking of epenthesis, unless other candidates for sound changes are ideal.

For sound change 15, I’m thinking of word-final vowel loss, though I need to reconsider it, given that I need to figure out the specific environments in which sound change 13 would occur. Any suggestions?

The protolanguage would use a logography, which would start as being carved into stone and coincidentally resemble the European logographs. (Because I used those as inspiration, so credit to the ConstantScript community.) The speakers would then transition to writing with ink on paper-like sheets, leading to a script about as angular as the serif glyphs, with semicircles and quartercircles. (Inspiration from the aesthetics of Taqva-miir writing by Biblaridion.)

A lot of these glyphs aren't drawn yet, and I need to figure out the serif glyph depictions for several of these.

I didn't want them too similar to Taqva-miir's writing, so I took creative liberties to stand out.

I'm hoping the glyphs with their curves are distinct from each other enough to be told apart, even from a distance.

And this is only a portion of the overall proto-lexicon, which I did flesh out on r/casualconlang. Sorry for the distorted resolution.

The speakers would migrate into two different areas of the island, leading to a divergence of languages. I'll focus on one of them for this post. While the speakers of a sibling language would preserve the logography(while using phonetic glyphs), these speakers would utilize a phonetic system of glyphs for initial consonants, glyphs for vowels, and glyphs for VX finals. There would be exclusive consonant glyphs, exclusive VX glyphs, and glyphs for initial consonants that could represent VX finals when marked with an overdot as a diacritic.

The sound changes I talked about would lead to several spelling reforms: initial nasal glyphs placed on initial obstruent glyphs to indicate prenasalized consonants, something done with the pharyngeal glyphs and the proto /r/ glyph to indicate post-trilled and pharyngealized dental/alveolar obstruents, and reduced forms of stop glyphs to indicate coda stops, the stacked glyphs blending into ligatures.

Grammar:

The protolanguage would use a VSO word order, with the pronouns following verbs, including the standard copula(/'hix/) and the locative copula(/pursi/). The pronouns, which used a clusivity distinction, would affix to the copulas, leading to 14 distinct forms. The modern language is pro-drop, with the 14 copula forms remaining.

Another grammatical feature of the modern language would have to be the organization of parts of speech among five conjugation classes: A-conjugation, E-conjugation, I-conjugation, O-conjugation, and X-conjugation.

In the protolanguage, the future was marked with the original word for "go", with the word for "finish" marking the perfective aspect, and the habitual marked with "like". This system would evolve into a modern system of six tenses: recent/near past, remote/distant past, present, recent/near future, remote/distant future, and future in the past, with new aspectual distinctions compared to the protolanguage, with perfective and imperfective at the very least.

Retained features from the protolanguage now exist as prefixes, like the valency-changing operations: passive("receive"), causative("command"), and benefactive(either "help" or "give"). Also in the protolanguage, the word for "group" was used to indicate plurality, with the modern system also including a dual number, a trial number, and an inverse number.

In terms of numerals, the number system is base-16 overall with a sub-base of 4 going on, and with 12 as a pivot. The sets of number words in the protolanguage would be unmarked cardinals, with ordinals marked with the word for "related to", and distributives marked with reduplication.

reddit.com
u/T1mbuk1 — 14 days ago

Them Learning the Full Truth

How would Dipper and Mabel's parents react to all the events that occurred in Gravity Falls? Would they view their plans to send them to Grunkle Stan as a mistake the whole time? What would future animated Gravity Falls media be like tackling such a scenario if such were to even exist?

reddit.com
u/T1mbuk1 — 15 days ago

Which Logographs Would Represent Which Sounds

Consonants: m, n, ŋ(ng), p, t, k, ʔ('), ɸ(f), θ(th), s, x, ɣ(gh), ħ(hh), ʕ('h), h, r, l

Vowels: a, e, i, o, u

Syllable structure: CV(X)

X= m, n, ŋ, ɸ, θ, s, x, ɣ, ħ, ʕ, r, l

/'/ and /h/ are only word-initial consonants.

Stress: antepenultimate by default, or penultimate if the second-to-last syllable is closed

Here are the logographs I shared here in a previous post. Well, a fair number of them. I still need to get around to finishing.

https://preview.redd.it/xldevhsf7mhh1.jpg?width=2880&format=pjpg&auto=webp&s=8d8a5ccd5ff9079b5b3f1e95f200adbfc135d04e

https://preview.redd.it/v2uejvzh7mhh1.jpg?width=2880&format=pjpg&auto=webp&s=e95079d1d3a007092ea60441fe326730fa630292

https://preview.redd.it/mc89prdj7mhh1.jpg?width=2880&format=pjpg&auto=webp&s=d86b1c0d8c743686697eba9348566577c0d47b02

https://preview.redd.it/5z1pt6nk7mhh1.jpg?width=2880&format=pjpg&auto=webp&s=8477dcb5f6dbfab81ac5c7ae51c0bb9d2c27e1a7

They'll represent individual consonants, individual vowels, and VX finals. Some glyphs would be exclusive consonant glyphs, some would be exclusive VX glyphs, and the remaining consonant glyphs would be VR glyphs when marked with an overdot. I hit a writer's block, so I thought I'd ask you this question:

What specific glyphs do you think would represent the consonants, vowels, and VX finals?

reddit.com
u/T1mbuk1 — 15 days ago

A Protolang for a Game Concept

After looking at walkthroughs of Chants of Sennaar and similar games, I thought of a game concept where the player uncovers two distinct yet related languages, one using tri-consonantal roots like Biblaridion's test language from his video on non-concatenative morphology, the other using consonant mutations in a fashion akin to Project Hermes as demonstrated at Kopikon II. Imagine the challenges resulting from the reconstruction.

Both languages would be using the same logography as the protolanguage, with phonetic components for indications of tri-consonantal roots, mutation patterns, and other grammatical affixes. A component of the game, inspired by Chants of Sennaar, would be the dropping of logographs into slots to confirm their semantic meanings and phonetic glyphs into slots to confirm their phonetic meanings.

I'll explain more in the comments.

The proto-phonology and grammar:

Proto-Consonants: m, n, ŋ(ng), ŋʷ(nq), p, t, k, kʷ(q), f, s, ʃ(sh), ɕ(sy), r, l, j(y), w

(How rare cross-linguistically is a distinction between [ʃ] and [ɕ]?)

Proto-vowels: a, aː, e, eː, i, iː, o, oː, u, uː

Proto-language syllable structure: (C)V(C)

(I need to work on which consonants could not cluster with others and which ones get to appear in coda position.)

Stress: penultimate stress

Writing system: logography

I'm currently thinking of the logography being carved into stone with the simple enough and non-complex glyphs taken from High Valyrian by DJP and the European Logographs by the Constantscript people(with credit to both of them). Transitioning into ink, they'd take on the same aesthetic as Taqva-miir writing: angular with semicircles, demicircles(or quarter-circles), and descendars, with the addition of ascenders to stand out.

Synthesis: analytical

Word order: SOV

Adjectives: derived from stative verbs

Adpositions: postpositions

Number: singular, plural(reduplication)

Pronouns: 1st, 2nd, 3rd

Aspects: perfective(-in), imperfective(-aash)

Auxiliary tenses/aspects: incohative(marked with "start"), cessative(marked with stop), progressive(marked with "be"), future(marked with /ir/, or "go")

Eventual Copulas: derived from "become", "exist", and "live(reside)"

Interjections: exist

Affirmation: two markers, one for approval, the other for all else

Negation: two markers, one for prohibition, the other for all else

Converbs: and, or(might add others like because or with, whatever other candidates would be ideal)

Question marking: a particle for yes/no questions, words for what, what+person, what+place, what+reason, what+method, what+time/moment

Valency changers: passive, causative (dunno what else)

Demonstratives: proximal and distal(debating the addition of medial, remote, or both)

Articles: a definite article

Number system: base-12, a.k.a. duodecimal, a.k.a. dozenal

(Might use a sub-base of 6.)

Sets of number words: cardinals(unmarked), ordinals

reddit.com
u/T1mbuk1 — 18 days ago

Yustice Vectors

Episodes like Creek Talent Extravaganza, Dodgy Decisions, and the series finale show Yustice in casual clothing instead of her ninja outfit. I'm thinking of finding a vector of that to edit her page with on the wiki. And maybe an addition of a vector of Craig in his school clothes? IDK.

reddit.com
u/T1mbuk1 — 19 days ago

Exotic Features of the Languages

>!For those here who looked at jan Misali's video about Heaven's Vault, Sethian, and "Frog Fractions 2", it could be safe to classify the five languages of Chants of Sennaar as relexes, despite possessing exotic features.!<

>!Devotees' language: Reuses the noun glyph twice, emulating the usage of reduplication of entire words to indicate plurality, like in some Austronesian languages and conlangs.!<

>!Warriors' language: Uses a plural marker before the noun glyph, emulating plural prefixes.!<

>!Bards' language: Uses a plural marker after the noun, emulating plural suffixes. Script looks like an upside-down version of Devanagari, a Brahmic script. Word order seems to be OSV.!<

>!Alchemists' language: Uses a plural marker after the noun and an actual numeral system, which looks like Rundisc took inspiration from the Cistercian numerals.!<

>!Anchorites' language: seems to hybridize glyphs for extra meanings, like Chinese Hanzi/Hanza, Chu Nom, and Kanji(via kokuji and maybe ryakuji).!<

reddit.com
u/T1mbuk1 — 20 days ago

Reusing Ideas for a Writing System

A while back on other subs, I shared an idea for a game inspired by Heaven's Vault, Sethian, and Chants of Sennaar. The conlangs for this game wouldn't really be an English relex, but rather custom-built, inspired by demo conlangs by Biblaridion: one using tri-consonantal roots(based on the test language from his video about non-concatenative morphology), and the other using mutation patterns(based on his demonstration version of Project Hermes at Kopikon II, though he might retain consonant mutation plans for Project Hermes since he plans to work on that sometime after finishing Taqva-miir, however the planned-to-be-added palatal series and ejective series would fit with mutation patterns).

The two conlangs would share a common ancestor, which I already talked about on those subs. Imagine the challenges of reconstruction. And since both would use logographies with phonetic components to transcribe their vowel templates or mutation patterns, I thought of ideas as well. Even reusing ideas I never talked about for another conlang.

For context, I was thinking of a writing system for that tri-consonantal sibling language to that one with the pre-nasalized obstruents and post-trilled and pharyngealized dental and alveolar obstruents. Much like Lichnu, a Semitic conlang transcribed with Chinese writing, there would be logographs for the roots. There would also be Chinese glyphs used to transcribe consonants, vowels, and vowel-consonant pairs, which could be useful for grammatical particles and vowel templates, in which a numerical glyph would be used as a diacritic to indicate the vowel's position in the template, the vowel glyphs following the main logograph. Place the numeral two somewhere else along the vowel glyph, and vowel length is indicated. This is useful even if the second vowel in the template is a long one.

Unlike Lichnu's writing, though, that sibling language's logography would be made from scratch by the speakers of the protolanguage. The language with the prenasalized obstruents and the post-trilled and pharyngealized dental and alveolar obstruents would utilize the glyphs solely for phonetic purposes like Taqva-miir, with there being consonant stacking to indicate the new consonants, as well as clusters between cosa stops and other consonants, the stacked glyphs blending into ligatures, which would lead to individual glyphs and not just digraphs for the new consonants, and actual biliteral signs. The blending of glyphs into ligatures could be done for Taqva-miir and Project Hermes as well, though it was already done for Nekachti by the same creator as those two.

As for the tri-consonantal sibling language, it would retain the logography and semantic meanings of glyphs, while using glyphs for phonetic purposes, especially for vowel templates. But unlike Lichnu's writing, whatever sounds precede the first consonant in a root, their glyphs precede the logograph, and the following vowel glyphs would be marked with the numeral diacritics, only to represent the vowels in the template preceding the first consonant, and the "two" glyph being placed somewhere else among the vowel glyphs to indicate length.

For the game, I'm thinking of something similar to Chants of Sennaar, in which not only can logographs be dragged and dropped into slots to confirm their meanings, but also phonetic characters can be dropped into slots to indicate their phonetic meanings.

As for the writing system, I'm thinking of the proto-script using glyphs with serifs, recycling glyphs from both High Valyrian and the European Logographs(with DJP and the Constantscript community retaining credit), like the HV bird glyph being for flying animals in general and the EL bird glyph being for birds. This also means the script would use serifs, though that depends on the tools used. The transition to paper and ink would lead to the logographs using forms that match the aesthetics of Taqva-miir's writing, and the writing of my conlang using those consonants and those ligatures: angular with semi-circles, quarter-circles(or quadrants or whatever), and descenders. Unlike them, though, ascenders would also be added to the mix.

reddit.com
u/T1mbuk1 — 21 days ago