How are you supposed to defend?

Is it correctly understood that if someone 20-30% stronger than you attacks, that you should just let him to some extent and hope he doesn't take too much or someone sees and counterattacks him? It seems attacking back to reduce his front to 0 often makes it worse, if they put the same amount back, and you keep doing the same, until you both get you reduce to 0% and him to 20-30% where he just steamrolls your entire country.

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u/TDuncker — 1 day ago

Did I buy the wrong shoes? Skwama lite for greek foot?

Hi. I started bouldering in february. I bought some Tarantula in size 40 which were snug but not too tight or uncomfortable. My everyday size tends to be between size 39-41 and I climb V3.

The shoes broke, and I now bought size 40 Skwama lite on slae from my gym, but they are way too uncomfortable. I also tried some Mantra in 39, 40 and 41, but I didn't like the feel of the Mantra at all.

Picture of foot here with markings of where it hurts: https://i.imgur.com/gEcFu2J.png

It's primarily on position 2 and 3 but also in position 1. The back of my foot is also snug enough that it leaves a harsh mark, but the feeling is completely irrelevant there. It's the toes I am uncomfortable about.

I'm discussing it with friends but I'm lost on the idea that you're supposed to downsize and it seems everybody can take it just fine downsizing 1-2 sizes, so I'm not sure if I'm just an extra wuss or something is actually wrong, especially after I realized I probably have a greek foot instead of a roman one? I'm there for fun, not chasing the last 0,5% performance, though I'm also not a stranger to pain, toil, endurance or persistence in different ways. Though, I did keep my Tarantulas on all the time for the 1,5-2 hours, except for maybe a ten minute break.

I'm considering:

  1. Getting a new shoe because Skwama lite might be bad for my foot form?

  2. Adjusting them heavily by wearing it at home a lot with a hairdryer heating them up on lowest setting from a slight/moderate distance as to not ruin the glue

  3. Taking lukewarm showers in them to make them fit better

  4. Going nuts and doing the water-to-ice/plastic bag trick and try it for some 5-6 hours, see if its good enough, then try again, as to now completely warp them by being there too long.

  5. Selling them if possible and buying a 41 Skwama Lite, thus actually upsizing by one.

Any thoughts?

u/TDuncker — 6 days ago
▲ 2 r/rpg

Feedback on these methods of freeform altering your abilities?

Which of these is the most elegant solution to how/why you can use these stats to make your abilities better?

I'm trying to implement a mechanic to freeform better effects on actions in my own RPG. It's closest to Nimble, but with abilities/solutions/enemies being a lot more puzzley instead than beating numbers. But still plenty tactical and with crunch numbers.

Each character has stats of Power / Reaction / Cognition (game has no traditional ability stats). You use them to empower / react to / change abilities.

Power lets you hit harder, change the size of a magical shield, leap farther or land harder (changing terrain around you).
Reaction lets you cast an ability outside of your turn, e.g. to trip someone running at your ally, cast a magic shield to deflect a dragon's breath or interrupt someone trying to channel a powerful spell. Cogntion lets you creatively break rules, e.g. your semicircle magic shield is now a dome or it moves at a set speed every turn, or your overkilling execution of someone inspires fear even though fear is outside of the scope of your attack.

Here are a few implementations:

  1. You can expend one "charge" in each stat pr. rest. Encourages a "theme", e.g. a barbarian or war wizard maximizing power, versus a duelist or support mage maximizing reaction/cognition.

  2. You can do it infinitely, but each use damages you and this increases linearly for each use. Resets on rest.
    2.1) The increase is pr. stat use to encourage
    2.2) The increase of damage is over all stats.
    2.3) No damage, but each use fatigues you by -1 to everything you roll. Each extra use in the same stat gives -2 on top for a total of -5, then -3 on top next time, et cetera.

  3. You roll to allow the effect to happen at all. The more previous use, the higher the difficulty. Resets on rest.

  4. A common party pool pr. rest/day. Call it Fortune, Destiny, Luck or something.

  5. Should it just be straight up upgrade or always be at a con? E.g. using a magic shield as a reaction to a dragon breath attack would have it only have half health, or using power to make it extra strong would cause it to be delayed a turn or be smaller

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u/TDuncker — 1 month ago
▲ 13 r/rpg

Systems with a lot of in-the-moment spell/ability modification/improvisation?

Does anyone know of some systems that have a lot of in-the-moment modification of attacks and spells?

E.g, you have stats/tokens/anything else and you use them to modify the rules a bit, e.g.

A mage casts magic shield and modifies it to:

- Enlarge the shield or increase its durability

- Cast it on someone else's turn to intercept something, e.g. as a dragon breathes fire or an arrow flies at someone vulnerable

- Bend rules/form, e.g. make a semi-circle magic shield into a dome or let it move with the caster?

Any ideas/inspiration I could look at? Either something where you just improvise on the spot how it gets changed with no mechanical guideline but where characters are somehow limited (e.g. by stats, tokens) on how much they can do it, or something where each modification is directly written into each spell (e.g. "If you use your stat/special item or ability, you can increase the size of your next magic shield by 5 feet")

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u/TDuncker — 2 months ago

Why do a few individual Civilians show up as huge amounts of Spare Denizens?

Basically the title. Six civilization show up as 706 Spare Denizens.

u/TDuncker — 2 months ago
▲ 8 r/rpg

Good short campaigns for age 8-14 with emphasis on simplicity, pedagogy, and teaching social skills?

Hi.
I'm looking for campaigns I can adapt to my system. It's classic fantasy, but I need stories I can work from. The players are children age 8-14 where some have social difficulties or diagnosesf diagnosis that has to be accounted for (attention deficit, spotlight hogging, shyness).

The goal is fun first and foremost and then second is helping socialization, e.g. social dilemmas, helping each other, teaching boundaries, et cetera. The stories I'm looking for don't have to contain everything, as I can input it myself, but I want to save myself at least 50% of the work =)

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u/TDuncker — 3 months ago
▲ 9 r/rpg

I know a lot of RPGs have very specific goals for your campaign and some go into them for your character arc (say, Heart: The City Beneath, Burning Wheel, 7th Sea, Cosmere), but are there any that gives goals pr. session like "Learn a private thing about one of your colleagues" or "Show an impressive feat of skill"?

Boardgames like Gloomhaven have these pr. session goals for combat you can choose from, and I was wondering if that might make my players a bit more likely to focus on some social things. They say they want the social aspects to be better, but barely any are actively doing it. I've had previous experience where they felt more inclined to do it with goals and after the goal helps initiate it, they can carry the rest of the interesting conversation/moment to completion. They just need something to help them initiate.

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u/TDuncker — 3 months ago

I'm thinking games where you stitched together parts of different systems to your liking like Pathfinder combat, The Forbidden Lands exploration, 7th Sea social encounters, and transitioning into Reign intermittently to simulate major organizations? I'm not thinking merely one system where you homebrew parts in, but more so where you deliberately take large subsystems from one game to another.

What is your god-feared abomination?

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u/TDuncker — 3 months ago
▲ 3 r/rpg

Hi. I intend to play Nimble 2E in a homebrewed setting where countries, houses and companies pooled their wealth into an expensive colony in the newly discovered continent.

Initially the intention was to do lots of exploration-based quests and then a few rare and singular quests in the colony itself which was intended to drive its politics, priorities, stop insurgencies or usurp the governor and thus handwave all the in-between, but I was wondering if there existed some moderately complex mechanics we could put on top? I heard about Reign, but I assume that's much more involved than I am thinking here, so I can't tried to read into it yet besides some cursory googling and reading on reddit.

Should I try reading about Reign and if I can incorporate parts of it, or are there any other good downtime/city management systems somewhere we can switch to for the last 20-30 minutes of our sessions, or should I just handwave it as originally intended and direct things as my gut feels?

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u/TDuncker — 3 months ago