r/Openfront

As a 10,000+hour Openfront player, you need to stop doing this (gone sexual)

Ok maybe not 10,000 hours but holy fuck this community scares me after playing so many games I am baffled by you guys.

First
Please, stop nuking cities on the frontline. It's almost never a better idea to nuke a frontline city.

Think about this now... I am fighting a guy and if I move forward say one inch on the map, I may capture his city. If you nuke this city, we both are now down a city, not terrible but if you nuke his further back city I have no chance of capping in the next 2 mins, you are helping your team immensely.

Second: I/you/we just got nuked: Don't panic. Yes 10's of thousands have horrifically perished instantly and our 3rd grade teacher was vaporized, we don't have time to worry about them though, they would want us to win the war.

Once we are nuked, I often see the panic of someone trying to regain lost irradiated land. This is worsened by experienced enemy players who will nuke you, watch you attempt to regain your irradiated land, and attack you as you pick through the corpse of your deceased as they laugh and take one of your cities. Getting nuked and not reacting is one of the telltale signs that I am playing against someone experienced... The nuke to me is now a "do you have sub 100 hours or not" bomb because once I see you don't know how to react, get ready because I am about to nuke your neighbor and see how he reacts to my warhead and you might both be deleted faster than you ever have before.

Follow these two rules and you will win more matches for team games, trust me.

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u/FriendlyInChernarus — 10 days ago

Red trading ships on the Yangtze River map kinda look like blood cells flowing through a vein/ artery

neat detail i noticed

u/PeakIrishrguy21 — 10 days ago

Average FFA player

This post is sarcasm. Mainly.

So the average player in FFA behaves like that:

> Oh, you have more troops than me, enough money and silos to hydro me into oblivion? Nah, I will ignore alliance renewal and fullsend.

> There is a player snowballing and the only way to stop him is by working together? Nah, I will ignore alliance and fullsend.

> It's taking forever to push and consumes all troops? No alliance, I will ignore better targets and waste everything

> You took one pixel from me? Now I will ruin our both games by attacking only you ignoring state of map and that I am being taken over by neighbors

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u/mavolio-bent — 10 days ago

💰Conquest Gold💰

When you conquer a player, nation, or tribe, you get some of their gold.

💰 How Much Gold Do You Get?

The reward depends on who is being conquered:

  • Human player: 50% of their gold
  • Nation: 100% of their gold
  • Bot: 100% of their gold

When a human loses 50% of their gold to the conqueror, the other 50% is destroyed. It is not divided among the other attackers. If a player has never made a single attack (including wilderness), they are worth zero gold upon conquest.

⚔️ Who gets the gold when there are multiple attackers?

When multiple players, nations, or bots are attacking the same target, conquest gold goes to whoever lands the finishing blow. The game checks the defender's territory after each tile is captured. The attack that brings the defender below 100 tiles gets credited with the conquest.

Things that do not affect who gets the gold:

  • Who attacked first
  • Who has been attacking the longest
  • Who sent the most total troops over the course of the attack
  • Who currently has the largest attack
  • Who captured the most territory from the target
  • Who dealt the most total damage
  • Who has the largest border with the target
  • Who owns the most territory overall
  • Who has the most troops overall
  • Whether the attacker is a Human, Nation, or Bot
  • How much of the target's remaining territory surrounds or touches a particular attacker
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u/Meta_Mushroom — 10 days ago

🗡️A Guide to the Traitor Debuff🗡️

If a player betrays their ally, they get the traitor debuff for 30 seconds. Betraying another player while you have the debuff will reset the timer to 30 seconds.

⏱️While the debuff is active:

  • Attackers lose 50% fewer troops while taking their territory.
  • Attackers capture their territory 25% faster.
  • These bonuses stack multiplicatively with other modifiers like terrain and Defense Posts.

✅Actions that cause the traitor debuff:

  • Manually breaking an alliance with an active ally.
  • Launching an Atom Bomb or Hydrogen Bomb that causes enough collateral damage to an ally.
  • Launching a MIRV at an ally

❌Actions that do not cause the traitor debuff:

  • Breaking an alliance with someone who is already a traitor
  • Breaking with a disconnected ally
  • Letting an alliance expire naturally
  • collateral damage from a MIRV launched at a third party

☢️Nukes

  • Collateral damage from atom and hydrogen bombs can cause the debuff the moment you launch them. The alliance is broken if the blast would either, hit any allied structure, or affect more than 100 allied tiles. Tiles in the inner blast radius count as 1, while tiles in the outer radius count as 0.5.
  • MIRVs launched at enemies do not cause the betrayal debuff no matter how much collateral damage is done to an ally.
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u/Meta_Mushroom — 11 days ago

I suck

I’m getting better at managing my growth and lasting a little longer but I never get in the top 66% even.

I will grow, maybe take out one other person whilst remaining as a decent growth threshold but then suddenly two people just swarm me. If I wait and try to buy things then my growth stagnates and makes me easy prey. What do I do?

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u/CrimbleCramble — 10 days ago

Zero defence against an attack

What am i supposed to do if we are both similar numbers if troops and they attack? Everytime i try and counter it i lose most if not all of my troops and there troop count hasnt changed or they may only lose a couple of hundred thousand. It seems there troop restoration just beats mine completely. Putting down defensive posts of bombing them does nothing either

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u/Shrek-dank — 10 days ago

🌄Terra Nullius🌄 (Wilderness & Fallout Guide)

Terra Nullious is latin for "nobody's land". It includes both wilderness and fallout.

🌲 Wilderness

Wilderness costs a fixed number of troops per tile based on terrain:

  • Plains: 1.6 troops
  • Highlands: 2.0 troops
  • Mountains: 2.4 troops

Sending more troops does not reduce this cost, but it does effect the attack speed up to a point. Each terrain has a point where adding more troops stops directly increasing capture speed:

  • Plains: 660 troops
  • Highlands: 800 troops
  • Mountains: 1,000 troops

The game additionally gives the attack a random jitter, but it's too small of an effect for it to be of any strategic importance.

☢️ Fallout

Fallout receives an additional defense multiplier and troop cost multiplier ranging from 5x-3x, based on how many tiles on the map are fallout. The interesting part is that the multiplier starts at 5x with 0% of the map covered in fallout, and ends at 3x with 100% of the map covered in fallout. So, if half the map is covered in fallout, it will cost 4x as many troops and take 4x longer than if you were attacking into wilderness.

The underlying terrain still matters, so fallout mountains are slower and more costly than fallout plains. fallout also has its own attack size speed cap which is different for each terrain type and depends on the multiplier (5x-3x):

  • Plains: 3,300-1,980 troops
  • Highlands: 4,000-2,400 troops
  • Mountains: 5,000-3,000 troops

the fallout modifier depends on the total amount of fallout across the whole map, not the size of the crater you're attacking.

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u/Meta_Mushroom — 10 days ago

If your income is port heavy, does it make sense to stop trading with your neighbours?

You wont get the gold from their trade ships arriving, but more of your trade ships will be going longer distances. I don't know how those balance out.

Not trading with someone is also generally viewed as hostile so I don't know if they would recognise that I'm making both of us more money and accidentally create an enemy.

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u/WBUZ9 — 10 days ago