💰Conquest Gold💰

When you conquer a player, nation, or tribe, you get some of their gold.

💰 How Much Gold Do You Get?

The reward depends on who is being conquered:

  • Human player: 50% of their gold
  • Nation: 100% of their gold
  • Bot: 100% of their gold

When a human loses 50% of their gold to the conqueror, the other 50% is destroyed. It is not divided among the other attackers. If a player has never made a single attack (including wilderness), they are worth zero gold upon conquest.

⚔️ Who gets the gold when there are multiple attackers?

When multiple players, nations, or bots are attacking the same target, conquest gold goes to whoever lands the finishing blow. The game checks the defender's territory after each tile is captured. The attack that brings the defender below 100 tiles gets credited with the conquest.

Things that do not affect who gets the gold:

  • Who attacked first
  • Who has been attacking the longest
  • Who sent the most total troops over the course of the attack
  • Who currently has the largest attack
  • Who captured the most territory from the target
  • Who dealt the most total damage
  • Who has the largest border with the target
  • Who owns the most territory overall
  • Who has the most troops overall
  • Whether the attacker is a Human, Nation, or Bot
  • How much of the target's remaining territory surrounds or touches a particular attacker
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u/Meta_Mushroom — 10 days ago

🌄Terra Nullius🌄 (Wilderness & Fallout Guide)

Terra Nullious is latin for "nobody's land". It includes both wilderness and fallout.

🌲 Wilderness

Wilderness costs a fixed number of troops per tile based on terrain:

  • Plains: 1.6 troops
  • Highlands: 2.0 troops
  • Mountains: 2.4 troops

Sending more troops does not reduce this cost, but it does effect the attack speed up to a point. Each terrain has a point where adding more troops stops directly increasing capture speed:

  • Plains: 660 troops
  • Highlands: 800 troops
  • Mountains: 1,000 troops

The game additionally gives the attack a random jitter, but it's too small of an effect for it to be of any strategic importance.

☢️ Fallout

Fallout receives an additional defense multiplier and troop cost multiplier ranging from 5x-3x, based on how many tiles on the map are fallout. The interesting part is that the multiplier starts at 5x with 0% of the map covered in fallout, and ends at 3x with 100% of the map covered in fallout. So, if half the map is covered in fallout, it will cost 4x as many troops and take 4x longer than if you were attacking into wilderness.

The underlying terrain still matters, so fallout mountains are slower and more costly than fallout plains. fallout also has its own attack size speed cap which is different for each terrain type and depends on the multiplier (5x-3x):

  • Plains: 3,300-1,980 troops
  • Highlands: 4,000-2,400 troops
  • Mountains: 5,000-3,000 troops

the fallout modifier depends on the total amount of fallout across the whole map, not the size of the crater you're attacking.

reddit.com
u/Meta_Mushroom — 11 days ago

🗡️A Guide to the Traitor Debuff🗡️

If a player betrays their ally, they get the traitor debuff for 30 seconds. Betraying another player while you have the debuff will reset the timer to 30 seconds.

⏱️While the debuff is active:

  • Attackers lose 50% fewer troops while taking their territory.
  • Attackers capture their territory 25% faster.
  • These bonuses stack multiplicatively with other modifiers like terrain and Defense Posts.

✅Actions that cause the traitor debuff:

  • Manually breaking an alliance with an active ally.
  • Launching an Atom Bomb or Hydrogen Bomb that causes enough collateral damage to an ally.
  • Launching a MIRV at an ally

❌Actions that do not cause the traitor debuff:

  • Breaking an alliance with someone who is already a traitor
  • Breaking with a disconnected ally
  • Letting an alliance expire naturally
  • collateral damage from a MIRV launched at a third party

☢️Nukes

  • Collateral damage from atom and hydrogen bombs can cause the debuff the moment you launch them. The alliance is broken if the blast would either, hit any allied structure, or affect more than 100 allied tiles. Tiles in the inner blast radius count as 1, while tiles in the outer radius count as 0.5.
  • MIRVs launched at enemies do not cause the betrayal debuff no matter how much collateral damage is done to an ally.
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u/Meta_Mushroom — 11 days ago

How do y'all feel about the 0.34 changes?

I like all the little QOL changes, but I think the gold nerf went a little bit too far. Having a strong early game economy could make up for a rough start, but now your just screwed. Now, getting all those buildings nations place is even more important.

One nice thing is that you don't have to worry as much about evil mitos lobbing nukes from a pixel on the other side of the map.

EDIT: After playing more games, I gotta say, OF is kinda boring now.

reddit.com
u/Meta_Mushroom — 30 days ago

What's the dumbest thing that's happened to you in game?

Today I had a mito forget to re-up their alliance. then they attacked me and got annexed. Then they built a silo on a spot they had a few pixels and hydro'd 15 of my cities. Then they gave me the finger...

reddit.com
u/Meta_Mushroom — 1 month ago

What do you consider scummy behavior in this game? (Besides cheating and teaming)

  • Spawn ratting?
  • Deleting/nuking your own buildings as someone invades?
  • Nuking a players buildings as someone else invades said player?
  • Nuking from an un-nukable mito position for no gain?
  • sending boats to steal ports just before sending an alliance request?
  • breaking an alliance with a neighbor to deny an invading player?
  • something I forgot?

I think you could make an argument that all of these are just part of the game, but I still hate dealing with some of it.

reddit.com
u/Meta_Mushroom — 1 month ago

A question for the mito players

Why play as a mito? I can think of a few reasons, but I'm curious about the different reasons people might have. Do you win very often playing as a mito?

reddit.com
u/Meta_Mushroom — 2 months ago

Ally or lose

Every game I play there are at least two players who refuse to take alliances no matter how easily I could take their land. In every single case, they lose before the late game, and often much earlier. Island players can get away with it for a while, but eventually someone gets tired of the piracy and nukes them to oblivion.

It seems so obvious, but if you refuse to ally, you will lose.

reddit.com
u/Meta_Mushroom — 2 months ago
▲ 2 r/chunky

"select camera visible chunks" doesn't do anything

I'm not sure what I'm doing wrong, or what setting I need to change, but the "select camera visible chunks" thing does nothing for me.

reddit.com
u/Meta_Mushroom — 2 months ago

People who collude in FFA are pathetic

The one thing in OpenFront that actually pisses me off is collusion. Normally I don't notice it, but I decided to watch the replay for a game just to try and figure out why "Athabascus" (bottom left) decided to start nuking me at 17:42. The game was probably over anyway, so I didn't really mind that much, but... why?

I was eliminating their partner "Yadebiiilka"... They couldn't win by cheating, so they lash out and ensure the win for Skule (gg btw skule). I feel bad for anyone eliminated by these two. Cheaters are pathetic.

openfront.io
u/Meta_Mushroom — 2 months ago

Bad players aren't a problem in FFA

To all the people posting about how bad players are causing problems:

In FFA, bad players aren't your enemy, and they certainly aren't holding you back. They are free real estate. They are your stepping stones to victory. It may be annoying when a bad player sabotages you early on, but then you join a new game.

This is a battle royal. You will lose far more often than you win. Either get used to losing, or get used to being angry.

reddit.com
u/Meta_Mushroom — 2 months ago

☺ Bored in the late game? Make a smiley face! ☺

He nuked himself to create that. Here's the game if you're interested. Feel free to critique my play.

u/Meta_Mushroom — 2 months ago

Cavern or Stalactite Cave?

Which style would you suggest for an underground colony? I'm playing on minecraft version 1.20.1, and minecolonies version 1.1.1231.1 (if that matters).

I was expecting things to look the way they did the last time I used the cavern style. everything was a cube shape, but now things are very different. I wanted to plan everything out myself, but both packs seem like they go together in a very specific way now.

reddit.com
u/Meta_Mushroom — 3 months ago

How do I find my teammates in big games?

Every time I join one of those "20 teams of 4" games, I can't find my team. I end up getting destroyed early on because I'm off by myself. I need a hotkey that pans the camera to the nearest teammate, or something similar.

reddit.com
u/Meta_Mushroom — 3 months ago

How do I transition to end game content?

I feel like I've hit a brick wall as far as progression is concerned. I have a cold sorc that can do hell meph with ease, and a blood boil warlock that can farm TZ even easier. I have lot of good gear like Shako and Arachnid Mesh, but nothing crazy. I have all the runes up to ist.

What do I do next? I doubt I could do uber ancients, or uber tristram. Do I need to trade my way to end game gear? How do I go from late game to end game?

reddit.com
u/Meta_Mushroom — 4 months ago

What are the odds of two sunder charms dropping from the same herald?

They are a cold, and a fire sunder charm. I know there's a 1:50 chance a T5 will drop a sunder charm, but I don't know if it's necessarily a 1:2500 chance for getting two.

also, how much does a cold sunder go for? I've already got one.

u/Meta_Mushroom — 4 months ago

Can I deal with Ubers if I can deal with T5 Heralds?

I've got a cold sorc with a cold sunder charm that is strong enough to consistently deal with T5 Heralds. I've got a spirit shield, lore helm, skin of the viper magi, and another +5 to cold skills from my amulet and main hand. Am I ready for Ubers?

reddit.com
u/Meta_Mushroom — 5 months ago