



I'm trying to understand the V14 levels system and it's breaking my mind
[system agnostic] but in case system-based vision rules might mess with it I'm using PF2e
I've been experimenting with different settings and setups on how to add levels to a scene I'm trying to set up, but just can't get it to work the way I need it to, which is (I think) a fairly standard use case.
I'm trying to set up the situation on the attached beautiful painting I have made. What I'm trying to achieve (numbers correspond to the pictures, picture 0. is just explanation):
- Anyone within the house can't see the other level at all (or maybe things outside the terrace area only be it looking up or down, in case that is easier).
- Anyone on or under the terrace can see stuff that is outside of the terrace.
- Anyone outside of the terrace area can see onto either the terrace or whoever is below the terrace, but not inside of the other floor.
(green line: can see it; red line: can't see it; blue line: however it is easier to do in Foundry)
What I have at my disposal is a separate map of the ground and top floor, the top floor map has a version where everything outside of the terrace area is see-through.