r/CivVI

Perfect Hansa Placement
▲ 906 r/CivVI

Perfect Hansa Placement

I don't exactly remember what was around the Hansa, but it was very good. I think it was the aqueduct and city center that gave the most bonuses though.

u/Limp-Assist-3630 — 8 days ago
▲ 258 r/CivVI

"Please help a poor nation! We have done nothing to deserve this!"

For context, I was playing as Pachacuti.

u/Limp-Assist-3630 — 8 days ago
▲ 27 r/CivVI

My mod "Mix & Match: Constructor"

Hey Reddit, I made my own mod. I made it because I’ve always wanted to mix and match units, civilizations, and traits to create cool combos—or for times when I really liked a specific unit, but wasn’t a fan of the leader or civ it was tied to—especially since I couldn’t find any mod that did what I had in mind while searching.

So here’s my mod. The idea is that you can pick your bonuses one by one, just like a regular civ has them for balance. But fair warning: I haven’t really balanced any of the combinations. If you play with other balance mods, that should work fine, since I tried to make this as compatible with other mods as possible. There’s also an option to roll random abilities for yourself or the AI, and it even works in multiplayer, but one caveat: I haven’t fully tested the mod online yet because I didn’t get the chance. Also, I won’t lie—I used AI to help write the mod descriptions for the upload pages, as well as some of the code, because doing all of this on my own turned out to be way too difficult.

Anyway, if you like the idea and want to try the mod out, you can get it on Steam, Nexus Mods, CivFanatics, and GitHub. If you run into any bugs or want me to add something, please leave a comment under this post or on the mod pages!

u/syharuk — 7 days ago
▲ 116 r/CivVI

Love a quick nuke the turn before winning diplomatic victory

Side note: Bomber planes are crazy overpowered. Made 6 of them and took basically the whole Gaul empire when the stats between us were reversed. Even against giant death robots they are unstoppable.

u/frakkx — 8 days ago
▲ 22 r/CivVI

Does anybody play with zombie mode? If so, are you a masochist in other areas of life?

Ive mostly played the vanilla version, and ive never played online. I hate zombie mode. Is it meant to be mostly for online gameplay? Do certain civs work better than others for zombie mode, in off line play? I love the concept, and it is so satisfying unleashing a horde on a spy mission, but i cant get past these geeks on Emperor.

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u/bigpapapaycheck — 8 days ago
▲ 42 r/CivVI

First try with Terra map.

  1. Spawned in a one tile island-like land in an inland sea.
  2. Founded a canal city as the second city
  3. AI aggressive forward settled.
  4. Kupe already settled in the new world (5 cities though)
    At turn 200 I am very much guaranteed winning but I wanted to share the start and I am very proud of my canal city.
u/poutiko — 8 days ago
▲ 11 r/CivVI

How to stop an upcoming rebellion?

I’m playing the base game on OG Switch. Trying to learn how to complete a domination win so I’m playing on super easy with domination as the only victory condition. I just completed my third complete civ take over and large scale barbarian rebellion is about to take place in about 4 turns. I backed up to try and stop it but I don’t really know what to do. Just place troops in all my conquered cities and build more amenities? I don’t understand why every city is so displeased with me.

u/ExtensionDistrict566 — 8 days ago
▲ 0 r/CivVI

Maori rework mod?

Has anyone made a mod that reworks the Maori so that they don't start with free techs. I play with the Prehistoric mod and I'm afraid that the free ancient and classical techs are going to wreck my immersive experience.

I know there's a multiplayer mod, BBG, that does this, but I am looking for something more specific that comes without all its other baggage.

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u/Emergency-Ear-4959 — 7 days ago
▲ 34 r/CivVI

Empty tiles with insane yields? Glitch or tech I don't know about?

https://preview.redd.it/ixpul5q9exth1.png?width=2072&format=png&auto=webp&s=4ab2477a4f41a548b4e36f8557c032494f43d6d8

Basically what the title says. I'm taking over France, and I keep seeing these empty tiles with huge yields that disappear when I take the city over. What in the world is going on here?

That's Eleanor of Aquitaine, all dlc updates up to Gathering Storm, with Secret Societies, Barbarian Clans, and Monopolies modes.

Edit: Solved I guess, she is in fact in Hermetic Order. I knew about the adjacency bonuses of Ley Lines but not the yields.

https://preview.redd.it/p51q94tmhxth1.png?width=2753&format=png&auto=webp&s=94464ff98c9453b9306564371eec48922e70a09b

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u/BenryHenson — 8 days ago
▲ 10 r/CivVI+1 crossposts

Possible Mod Proposal - Capturing Enemy Units After Conquest?

Howdy folks, I'm wondering if there's a mod (or if someone could possibly create one which I guarantee would be highly appreciated) where once you capture an enemy civ's final city, you retain all existing units they have, both (or either) military and civilian?

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u/aykidb — 11 days ago