20k+ downloads but only a few hundred dollars a month. I finally found where the money dies. What would you fix next?

20k+ downloads but only a few hundred dollars a month. I finally found where the money dies. What would you fix next?

Quick numbers from my app. 20k+ downloads and growing every week, but the revenue doesn't match: a few hundred dollars a month. For a long time I blamed "bad markets". Turns out the markets were fine and I was the problem.

India is my biggest paywall market. 2,147 people saw the paywall in the last 90 days and 69% of them tapped buy. That's higher intent than my US users (51%). Then almost all of them vanished at the payment sheet. Of everyone who tapped buy, about 1 in 20 actually paid. In the US it's 1 in 3.

For months I told myself "India just doesn't pay for apps" and moved on. The US side converted fine so I never dug deeper.

Then I converted my store prices back to USD and felt pretty stupid. My "localized" pricing was just currency conversion. Almost every country was paying within 20% of the American price. Bangladesh was the one that broke me. Literally my poorest market, paying more per year than Americans. My $90 annual, adjusted for purchasing power in India, is like asking an American to pay $700 for a subscription.

They weren't refusing to pay. They were being rational.

So I rebuilt the whole thing this month: weekly plan first instead of the annual, real purchasing power pricing per country, and a cheap one time unlock for anyone who dismisses the subscription. If it works, India becomes my second US at the same traffic.

Full funnel writeup with all the numbers: chadme.app/journey/the-india-paywall-experiment
Revenue (verified): verified.revenuecat.com/chadme

What would you fix next? And curious if anyone else dug into a "bad market" and found out the price was the problem the whole time.

u/TapuChip — 2 days ago
▲ 8 r/saasforsale+2 crossposts

Selling a revenue generating app live on iOS and Android

Selling a revenue-generating app, live on iOS and Android

I’m considering selling one of my apps.

It’s already live on both App Store and Google Play, has real users, active trials, active subscribers, and is generating revenue without paid ads.

Current numbers:

$360 MRR

$376 revenue in the last 28 days

14 active subscriptions

61 active trials

The app is in a consumer niche with strong viral potential and clear demand. It’s already validated, but I haven’t really pushed growth seriously yet. No paid acquisition, no influencer campaigns, no proper short-form content strategy, and still a lot of room to improve onboarding, pricing, ASO, retention, and monetization.

For someone who understands mobile apps, subscriptions, or consumer growth, this is not just an idea. It’s already launched, already earning, and has a lot of upside.

I’m open to serious offers only.

DM me and I’ll share more details privately.

u/TapuChip — 1 month ago

Is anyone else having trouble with trial conversions? About 95% of users who start a free trial and don't cancel end up in a 'pending play cancel' state, showing a billing error in RevenueCat.

u/TapuChip — 4 months ago