
u/Temporary_Mix1603

3 phone wallpapers
This game is just extremely cool. I wanted to share some screenshots I've taken that I use as phone wallpapers. Enjoy!
What small short area that's usually forgettable do you love to play through?
Mine is this barn in Hemwick. It feels like a horror short movie by itself inside a videogame.
My alternative ending
Let German kill me so I wake up from the dream and I'm free but before he does I give him the 3 umbilical chord fragments so he can fight Moon Presence and ascend. He would probably prefer anything to being stuck in the dream for longer.
Which book contains the poem "Raw with Love"?
reddit.comMy specs:
Laptop ASUS TUF GAMING
OS: Linux Mint
Memory: 3.13 GiB / 14.88 GiB (21%)
CPU: AMD Ryzen 7 7445HS (12) @ 4.75z
GPU 1: NVIDIA GeForce RTX 4050 Max-]
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List of different errors occurred in separated occasions:
[Tty] <Info> (Core.Res.TaskManager) logger.cpp:62 log_flush: [stdout] ---------------------------------
[Tty] <Info> (Core.Res.TaskManager) logger.cpp:62 log_flush: [stdout] [Dantelion2 Panic]
[Tty] <Info> (Core.Res.TaskManager) logger.cpp:62 log_flush: [stdout] (null)(265)
[Tty] <Info> (Core.Res.TaskManager) logger.cpp:62 log_flush: [stdout] Transaction failed. See above message for detail.
[Tty] <Info> (Core.Res.TaskManager) logger.cpp:62 log_flush: [stdout] ---------------------------------
[Tty] <Info> (Core.Res.TaskManager) logger.cpp:62 log_flush: [stdout] DL_PANIC is firing core dump...
[Debug] <Critical> (Core.Res.TaskManager) signals.cpp:81 SignalHandler: Unreachable code!
Unhandled access violation at code address 0x8020b56d2: Write to address 0x0
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[Debug] <Critical> (GXRenderThread) signals.cpp:96 SignalHandler: Unreachable code!
Unhandled access violation at code address 0x80263ba08: Write to address 0x8
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[Lib.AudioOut] <Info> (shadPS4:AudioOutputThread:0x574bb14d19e0) sdl_audio.cpp:101 Output: SDL audio queue backed up (98304 queued, 98304 threshold), clearing.
[Debug] <Critical> (shadPS4:GpuComm) buffer.cpp:90 operator(): Assertion Failed!
Failed allocating buffer with error ErrorOutOfDeviceMemory
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[Kernel.Fs] <Info> (Game:Main) file_system.cpp:78 open: path = /app0/dvdroot_ps4/menu/.gfx flags = 0x0 mode = 0
[Kernel.Fs] <Error> (Game:Main) file_system.cpp:261 sceKernelOpen: error = 2
[Kernel.Fs] <Info> (Game:Main) file_system.cpp:78 open: path = /app0/dvdroot_ps4/menu/.gfx flags = 0x0 mode = 0
[Kernel.Fs] <Error> (Game:Main) file_system.cpp:261 sceKernelOpen: error = 2
[Kernel.Fs] <Info> (Game:Main) file_system.cpp:78 open: path = /app0/dvdroot_ps4/menu/.gfx flags = 0x0 mode = 0
[Kernel.Fs] <Error> (Game:Main) file_system.cpp:261 sceKernelOpen: error = 2
[Lib.AppContent] <Info> (Game:Main) app_content.cpp:228 sceAppContentGetAddcontInfoList: called
[Kernel.Fs] <Info> (FMOD nonblocking thread (0)) file_system.cpp:78 open: path = /app0/dvdroot_ps4/sound/sprj_pscom.fsb flags = 0x0 mode = 0555
1 - Do we ever get to the other side of this door that leads to nowhere coming from the inside? Has it been explored out of bounds?
2 - Seeing what's left of the road to Cainhurst Castle, how did we even got here?
3 - The portrait on the right is the only one lit by moonlight. Do we know who he is? Annalise father? Or just a slightly more relevant random noble of Cainhurst?
Personally I lean towards Vilebloods. Their drip is cooler and they are noble kinda vampire people. I'm not a fan of the Executioner's wheel or the cone helmet, and I dislike that they were sent by the church because the nobles of Cainhurt seemed like a threat to their power and twisted goals.