u/Temporary_Mix1603

3 phone wallpapers

This game is just extremely cool. I wanted to share some screenshots I've taken that I use as phone wallpapers. Enjoy!

u/Temporary_Mix1603 — 1 day ago

What small short area that's usually forgettable do you love to play through?

Mine is this barn in Hemwick. It feels like a horror short movie by itself inside a videogame.

u/Temporary_Mix1603 — 3 days ago

My alternative ending

Let German kill me so I wake up from the dream and I'm free but before he does I give him the 3 umbilical chord fragments so he can fight Moon Presence and ascend. He would probably prefer anything to being stuck in the dream for longer.

reddit.com
u/Temporary_Mix1603 — 4 days ago

My specs:

Laptop ASUS TUF GAMING

OS: Linux Mint

Memory: 3.13 GiB / 14.88 GiB (21%)

CPU: AMD Ryzen 7 7445HS (12) @ 4.75z

GPU 1: NVIDIA GeForce RTX 4050 Max-]

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List of different errors occurred in separated occasions:

[Tty] <Info> (Core.Res.TaskManager) logger.cpp:62 log_flush: [stdout] ---------------------------------

[Tty] <Info> (Core.Res.TaskManager) logger.cpp:62 log_flush: [stdout] [Dantelion2 Panic]

[Tty] <Info> (Core.Res.TaskManager) logger.cpp:62 log_flush: [stdout] (null)(265)

[Tty] <Info> (Core.Res.TaskManager) logger.cpp:62 log_flush: [stdout] Transaction failed. See above message for detail.

[Tty] <Info> (Core.Res.TaskManager) logger.cpp:62 log_flush: [stdout] ---------------------------------

[Tty] <Info> (Core.Res.TaskManager) logger.cpp:62 log_flush: [stdout] DL_PANIC is firing core dump...

[Debug] <Critical> (Core.Res.TaskManager) signals.cpp:81 SignalHandler: Unreachable code!

Unhandled access violation at code address 0x8020b56d2: Write to address 0x0

____________________________________________________________

[Debug] <Critical> (GXRenderThread) signals.cpp:96 SignalHandler: Unreachable code!

Unhandled access violation at code address 0x80263ba08: Write to address 0x8

____________________________________________________________

[Lib.AudioOut] <Info> (shadPS4:AudioOutputThread:0x574bb14d19e0) sdl_audio.cpp:101 Output: SDL audio queue backed up (98304 queued, 98304 threshold), clearing.

[Debug] <Critical> (shadPS4:GpuComm) buffer.cpp:90 operator(): Assertion Failed!

Failed allocating buffer with error ErrorOutOfDeviceMemory

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[Kernel.Fs] <Info> (Game:Main) file_system.cpp:78 open: path = /app0/dvdroot_ps4/menu/.gfx flags = 0x0 mode = 0

[Kernel.Fs] <Error> (Game:Main) file_system.cpp:261 sceKernelOpen: error = 2

[Kernel.Fs] <Info> (Game:Main) file_system.cpp:78 open: path = /app0/dvdroot_ps4/menu/.gfx flags = 0x0 mode = 0

[Kernel.Fs] <Error> (Game:Main) file_system.cpp:261 sceKernelOpen: error = 2

[Kernel.Fs] <Info> (Game:Main) file_system.cpp:78 open: path = /app0/dvdroot_ps4/menu/.gfx flags = 0x0 mode = 0

[Kernel.Fs] <Error> (Game:Main) file_system.cpp:261 sceKernelOpen: error = 2

[Lib.AppContent] <Info> (Game:Main) app_content.cpp:228 sceAppContentGetAddcontInfoList: called

[Kernel.Fs] <Info> (FMOD nonblocking thread (0)) file_system.cpp:78 open: path = /app0/dvdroot_ps4/sound/sprj_pscom.fsb flags = 0x0 mode = 0555

reddit.com
u/Temporary_Mix1603 — 18 days ago

1 - Do we ever get to the other side of this door that leads to nowhere coming from the inside? Has it been explored out of bounds?

2 - Seeing what's left of the road to Cainhurst Castle, how did we even got here?

3 - The portrait on the right is the only one lit by moonlight. Do we know who he is? Annalise father? Or just a slightly more relevant random noble of Cainhurst?

u/Temporary_Mix1603 — 22 days ago
▲ 1.4k r/bloodborne

Personally I lean towards Vilebloods. Their drip is cooler and they are noble kinda vampire people. I'm not a fan of the Executioner's wheel or the cone helmet, and I dislike that they were sent by the church because the nobles of Cainhurt seemed like a threat to their power and twisted goals.

u/Temporary_Mix1603 — 22 days ago