Let's talk game difficulty settings
This goes for all games, not strictly JRPG's, but I wanted to bring it up anyway. In a handful of games, there's a difficulty setting, to either make the game harder or easier. Duh. What I'm curious about is how you all personally feel about them. Meaning, do you like it when games give you this as an option?
Me personally, I don't. I personally think a game should only have one difficulty, and it should be what the developers had intended the game to be. Sure you can break the game in half if you know how to abuse it's many systems, but that's just it. You, CAN break the game, not that you should. Souls games are the perfect example of the games having a set difficulty, and not bending the knee to be easier or harder. You can make it harder, or easier, on yourself if you want to. I much prefer that, than say a story difficulty, where it's only purpose is to let players go through the story without actually playing the game. Which at that point... just watch the cutscenes on youtube man.
I'm also going to add, most of the time making a game harder isn't really fun, only because it just means that enemies become damage sponges and fights take much longer to do, but not all games are like that. It's just that, most are. At least I think.
Do you like it when a game has a difficulty setting? Or do you dislike it and prefer if it had a set in stone difficulty? Also, please explain why you feel the way you do as well. Please and thank you for your time