Is that a cheater or what?

How did she survive this hit? Is that a cheat or a mechanic that I don't know?

She was not having dead hard. EDIT: she had dead hard, but I didnt see it appearing. Also I don't know why she went in deep wounds.

u/ThatSecretary4928 — 4 days ago

Match history is bugged

I have a match where it says that one survivor escaped, when I actually closed the hatch and killed him in front of the switch before the gates are even open. I cannot be wrong on the game as this was my 3rd game of the day and the map (desert map) can be clearly identified.

Does it happen to other people?

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u/ThatSecretary4928 — 25 days ago
▲ 3 r/LoLChampConcepts+1 crossposts

Champion Idea: The Mob

Below is an idea of champion. I made it for the fun so nothing serious here. I did not set all the damage values/base armor, etc as this would require extensive testing to be accurate, but discussions and suggestions around it are welcome as I'd like to fully complete this champion stats.

The visual identity would be a swarm of very small spherical individuals, each holding a shield and a small spear or sword. When The Mob is in its normal form, the shields would visually form a kind of armor.

Concept: The Mob is actually not a single creature but the aggregation of many small creatures, called Lurkers, that combine to form a large one. The individual count composing it depends on its max hp and it gains interactions based on it. The Mob is meant to be a tank toplaner that engages fights.

Passive - Swarm:

The Mob has 1 lurker individual per100hp. When hit, The Mob cannot lose more than 1000hp in a single hit (10 lurkers). When losing all its health, 1 lurker survives. If the lurker returns to the fountain, it comes back to the normal form of The Mob (full population based on max health).

A single lurker has 100hp, -20% move speed, 50% of a melee minion size, a fixed attack speed of 0.5, and deals physical damages equal to a percentage of enemy max health (see R passive for the value). It also receives -80% of AoE damages and -50% of DoT. Lurkers cannot apply on-hit effects other than "A million arms" (E).

Q - Slams:

Next three auto-attacks of The Mob are reinforced with additional effects based on the current lurker count. (The effects can accumulate and activating Slams acts as an AA reset).

Base effect: Each attack deals bonus damages equal to the damages of a single lurker.

30+ lurkers: Each attack applies E effect twice.

60+ lurkers: Each attack stuns for respectively 0.4/0.8/1.2s. The last attack also knocks-back the target (similar to Ornn's empowered AA).

W - Chain:

(first activation): The Mob does a strike in a line, using an arm of lurkers as a whip. If at least one enemy champion is hit, it is linked to The Mob for 2s. The link breaks if the champion goes to far from The Mob (about 1.5x the spell range).

(second activation): The Mob rushes on one champion that is linked. The champion the closest to the cursor is the one that is targeted. The target champion is then stunned for 1s and received physical damages equal to 10% current health of The Mob.

E - A million arms (passive):

Attacks of The Mob (and of the lurkers) slow the target by 2/4/6/8/10% for 2s seconds (5 stacks max).

R - Surge:

(passive) Increase lurker damages to 0.5/1/1.5% of target's max health.

The Mob splits into a walking swarm of lurkers for 8s. The swarm spreads on an area that depends on its population. Every enemy unit within the swarm is attacked by nearby lurkers (this applies the E passive). Champions are prioritized.

The Mob abilities are still usable during Surge active time.

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u/ThatSecretary4928 — 2 months ago

Singed Penta (Em4)

With 900 000pt on Singed, this is the first time it happens to me. Notice how this Ahri was determined to not give me the penta.

u/ThatSecretary4928 — 2 months ago

The deck that got me to 14000 trophy

I just wanted to share it. I've been playing this deck for a long time now. It is all maxed out at this point but wasn't working too badly when under-leveled.

I know I do lack a spell, and sometimes I feel it, but I feel like all the cards I'm having in it are necessary for it to work so I never managed to replace one.

I also lack a defensive building but on the other hand I have many defensive options.

The cards I struggle against the most are usually the hero wizard, the skeleton barrel, princess, and evo MK.

Against decks with like 3 air counters + spell I'm usually doomed.

Against cycle decks I sometimes have to give up a tower to be able to get my full elixir and commit to a strong push.

So what are your thoughts on it? Would you play it?

u/ThatSecretary4928 — 3 months ago

Your thoughts on Mejai

What do you think about this item on Singed?

Personally I like it a lot. Usually I start Dark seal and keep it for a very long time. Past my 3rd item, if I have 10 stacks I transform it into the Mejai, otherwise I build my 4th item waiting to have 10 stacks.

Since I play it, I find it much easier to catch ADCs in the back, and the damages it brings are not bad.

Also it is a very cheap item overall, and even if you die, you often remain above 10 stacks just because of the assist you got during the fight.

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u/ThatSecretary4928 — 3 months ago
▲ 0 r/topmains+1 crossposts

[Emerald] Junglers are unable to adapt

So here is an observation I made as a toplaner. I realized that at my elo (emerald) junglers are very often unable to adapt their pathing, especially early on, to the state of a game.

For example, I like to play aggressive in lane. Sometimes, at level one, I have a fight with my opponent and we both end up no flash/no ignite, 100hp left, at level 1. At this point the minions are still in the middle of the lane, but can even be pushing toward my tower, forcing the opposing top laner to move forward by a lot. Meanwhile, my jungle just finishes its gromp and gets level 2.

Usually at this moment of the game, no one warded the river yet, so this situation is basically a free kill for the jungle. Yet, despite signalling it (I'm not talking about a single game, this is a recurrent event), my jungle will usually go for its normal jungle path all the way down to botlane.

The argument he will tell me for not ganking when I was asking for is usually that he will be late on the other jgl. Yet, he does not realize the value this early gank would have given for the team. Best case, he takes the kill on a 100hp no f top laner. Worst case, he forces the enemy toplaner to move back, lose a ton of xp, and maybe even recall, which in a no-tp matchup gives a huge advantage to the other toplaner: me.

Another example is when you face a counter to your champ, or a champion that becomes tough to kill past level 6 (as a Singed player, Nasus is one of them for instance, but can also be kayle, a range top, etc). Here the jungler often does not understand that coming for a gank after level 8 is pointless. Usually they will say that "I had to do my clear", then later "the drake was up", etc, but this is exactly my point: you should have been there earlier. The drake spawns always at the same time, this is not a surprise.

Last, junglers do not face the consequences of their mistakes (at least not immediatly). When your jungle comes, tries a risky dive and trade kill with your laner, yes sure he gets the kill, you the assist, and you have some xp advantage building up, but if repeated and you do not get any kill (only assists), you will end up facing a 3/3 Darius that will brutalize you when you're still in 0/0/3. I think it is crucial that junglers (1) do not trade kill on your lane, and (2) share kills in case of repeated ganks so that you can take the lead on your lane.

So to conclude, I do not want to complain about me losing my lane and begging for help for my own mistakes. No, here I want to emphasize the fact that jungles do not see opportunities, and more importantly, do not understand what puts your laners in a good position for the rest of the game.

On the other hand, I acknowledge that sometimes the jungle solo-carry my game. Here I'm rather pointing out a specific problem they are sharing at my elo. On the other hand, the other roles, including top, are having their own demons to face (botlane I'm looking at you), but this one is the one that annoys me the most because it is the one that impacts my game the most.

What are your thoughts on this, except that I have a blatant skill issue?

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u/ThatSecretary4928 — 3 months ago